Eternower
Tower Defense like it has to be!
With the old Version, Level 15 was challenging, but with last update, up to level 60, it is harder.
After 20 hours i’m happy that i’ve reached 54.
Yes it lags documentation but take it like another quest to figure out how all SIX towers work.
What it really lags is an undo. At least of the last move. Missclicking is really anoying.
Choose Dilemmas wisely, you only get 8:
3 void or panic
5 dread or doubt
7 heart or doom
9 magma or doubt
11 dread or mill
13 magma or doubt
– Real player with 78.3 hrs in game
Read More: Best Tower Defense 2D Games.
I love to come across strategy games which are presented minimalistically - in both in gameplay and UI. I see this game shining with unlimited potential in the future of the Tower Defence genre. I really like the pricing strategy of the dev too. Buy this one soon!
PROS:
1. Properly minimal (if you like that). I mean, this game is pretty much the barebones essentials of a classic TD with a clever twist.
2. The Clever Twist: Mazing. There’s many strategies to win, and it helps if you can solve a maze by just looking at it.
– Real player with 17.5 hrs in game
1BIT CASTLE
Summary:
(longer version below)
Simple and somewhat repetitive game demanding some practice before you can reach higher waves. Does not offer much else afterwards. Overall not too bad, but nothing new or great.
| Achievements: | Cloud Saving: | Trading Cards: | Workshop: |
| YES | NO | NO | NO |
Click here to see my other Reviews or follow my Curator Page for more recommendations.
– Real player with 7.0 hrs in game
Read More: Best Tower Defense Indie Games.
[Free-to-Play] At the time of writing, this is a Free-to-play tower defense game, similar to plant vs zombies style where you place your defenders in a horizontal row and enemy will approach your castle. If they bypass your defenses, they will steal a crown; After 16 crowns have been stolen, it is game over
You will need blood (the in-game currency) to summon more defenders or to buy more rows and once a monster has been defeated, it will drop a heart; the heart is the currency and you have to click it fast or it will disappear
– Real player with 2.6 hrs in game
Core Defense
Very well-designed Tower Defense game that also incorporates active elements (abilities which you can “cast” after a cooldown) and a random reward mechanism (“choose 1 out of 3”) after each wave of enemies.
This means that all upgrades and additional abilities/towers are basically randomized but you get to choose one out of a random selection (which still allows for a lot of choice), and the randomness is also tailored to what you already have,
so there won’t ever be a completely useless upgrade up for selection.
– Real player with 92.3 hrs in game
Read More: Best Tower Defense Replay Value Games.
So adding a review after testing a bit of the new DLC.
The game is difficult, punishes small mistakes immediately and is addictive to a point. The amount of hours I have despite the lack of content beyond “now do it again but slightly harder” speaks to how quick it is to fire up a new game and carry on.
Prior to the DLC an update added a feature I’d been looking for to speed up to 5x so I could quickly go through waves where I don’t have to take an active part, but along with this patch the game has started to run very slowly. Not something I’d expect from something that looks like a decade old flash game.
– Real player with 49.7 hrs in game
Fortification: tower defence
You have a main base, where your escape vehicle is. you protect it by creating turrets along the way to it.
where this game STANDS OUT is it has unlimited amounts of maps, as they are autogenerated from a random text. it has multiplayer. and you can alter the route on the maps by manipulating the ground up or down, this game is not just good, ITS GREAT! buy it. just do it, and try it, i bet you will not refund it. its THAT good.
– Real player with 311.1 hrs in game
I really want to like this game. Unfortunately it’s quite rough around the edges and has some major issues with it.
A few of the bigger issues that ding this game quite hard are.
1. Neirodata isn’t always rewarded after launching your rocket. This is the biggest issue since Neirodata is your research points in the game. It stops advancement in the game and getting the upgrades to optimize your towers. I had a massive source of frustration with this after 5-6 runs in a row and not getting a single reward. Even after attempting to play the game more I only get rewarded every 2-3 runs at best. This kills most of the fun with the game being the entire progression system, since beyond that its bare-bones.
– Real player with 23.0 hrs in game
Oasis: Dark Forest
If you like Tower Defense and Base Construction games;
If you like to defeat a large number of enemies through a reasonable array;
If you like concise and refreshing pictures;
If you like the Roguelike element
This is the game you’re looking for.
This is a land ruled by darkness, and you are the only light. Here is the Dark Forest;
You must protect your holy tree, which is the foundation of all life;
Your trees will form a solid defense line against the Dark Forest and the Ghost Army from the darkness;
Your strategy, operation and willpower will determine the direction of the war.
In the Dark Forest,
Each level has a carefully customized terrain structure, but trees, monsters and resources will be generated randomly, so each game is a new exploration;
You will randomly get three evolution items when each rank of enemy is defeated. How to choose the most suitable update will affect the direction of the war;
You will get the opportunity to evacuate safely in specific ranks. Although you will gain more from continuing to fight, if you mistakenly evaluate the situation, you will be defeated and get nothing in this battle;
The resources you collect in the level will be used to evolve your Technology Tree, so as to gain more power in subsequent battles.
Please don’t be confused by the concise style. Although it is very easy to get started, the war situation full of changes and challenges absolutely needs to be dealt with attentively.
Please don’t hesitate to contact us if you have feedback, questions, or problems with the game. We’ll do our best to get back to you as quickly as possible and provide support if needed. Also let me know if you enjoyed the game, that means much to me!
Thank you for playing and your support!
Music by Jordan Powell
Bad North: Jotunn Edition
I’ve heard some negative criticism and some positives about the game and I really want to voice my opinion on this game because I feel like the devs have something really REALLY special here, it’s absolutely worth your time even if you may not get a lot of mileage out of it.
Bad North is a deliberately paced game broken up in to two segments.
- The action phase of the game takes place on the many procedurally generated islands in the game, you choose which commanders to bring (this usually boils down to the same 4 commanders you’ve sunk all your coins in to, unless you’re going for a specific achievement) and then ships with various viking troops slowly sail towards the shores. There’s a big rock/paper/scissors element going on here where shields counter archers, archers counter unshielded units, and pikes counter… well everything without a bow lol. It’s really fun trying to defend all the buildings on each island. It’s worth noting, your mission on each island is merely surviving the onslaught of enemy troops. Keeping the buildings in tact is optional, although, you should strive to keep every building standing if you hope to get enough coin to upgrade all your units enough for the late game.
– Real player with 130.8 hrs in game
A delightful roguelite real time tactics game.
What I enjoy about this game:
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Cute graphics and sound effect.
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Remarkable details. See this wonderful article from Rock Paper Shotgun for how the devs design their little soldiers in this game.
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Very friendly to newbies in RTT games like me. It has only three unit classes and seven enemy types. How each unit class/enemy/trait/item/skill functions are mostly intuitive and easy to understand after seeing it once or twice in real action. Also, you deploy your units on a grid-based map and they plan the route and fight automatically. And the game even slows down time when you select a unit to give you more reflex time. You can almost play it as a turn-based strategy game.
– Real player with 43.7 hrs in game
Data Defense
This game is very entertaining, defenetly worth it’s price! I have over 90 hours right now and am still not tored of it. You can try out new strategies, play survival if you don’t want to think too much or play the campaign mode with it’s challenge servers, where you need to think and react to specific circumstances.
Graphics 10/10
Music 10/10
Gameplay 9/10
Fun 12/10 ;)
A very beautiful, simple and yet extraordinary indie game.
If you get stuck on a level or have questions about the gameplay, I wrote a guide about this game.
– Real player with 141.8 hrs in game
Data Defense is a simple tower defense game that emphasizes interesting gameplay over glitzy graphics, and it does a pretty good job of doing so. You’ll see a lot of the staples of tower defense traditions at work here - predicted pathing that changes responsively, different sorts of enemies that fulfill different roles, etc - but the game also offers a quasi-RPG-esque quality in that you only get so many types of towers to work with, and they’re sub-slotted into various roles. This forces you to examine the map and the towers best suited for that battle; the wide-open map with the speed up/speed down zones (which affect both the enemy AND your towers) plays very differently than the tight path, for example.
– Real player with 69.0 hrs in game
DeHexTD
Neither a plus or a minus at this stage, but I think the game needs rebalancing in favour of the creeps as the level tends to drag on too long (for me at least). Notwithstanding, graphics are fine and everything seems to work as it should.
The basics for a good game are there. There are some interesting new concepts, such as ‘no go" areas in the mazing that can gradually be bought back in exchange for core integrity and the “nuking” of various map areas when a creep gets through.
I will watch with interest.
– Real player with 0.6 hrs in game
Castle Constructor
This game is way too addictive weirdly enough, there’s already so many things in the game (as of posting this it isn’t fully released) you can almost never get bored, after loading it up for the first time I played 8 hours straight of the game!
– Real player with 16.3 hrs in game
great little game, with lots of potential, a little buggy when it comes to the enemy ai and spawning but otherwise amazing. Hexagons are just perfect for star fortress fun
– Real player with 11.6 hrs in game
Color Defense
Color Defense is a great addition to the idle, tower defense genre. Once you place down your first tower you’ll start the wave based game-play until you restart. You can place down x3 different types of towers (regular towers, shield breaker and magic breaker) that all have their own stats and what they do and how they damage each type of orb. You can all so set up traps on the ground that do the same as towers but they are on the path where the orbs are. You’ll want to set up some gem mines (you can get RG, PG, GG and BG), they will get you the x4 different types of gems to use in upgrading your pets (Teir 1 pets can go up to level 10 and they can attack the orbs), craft stones and can be used with buffs (more DMG, GOLD, POISON and SLOW). You can use ENRAGE and POWER mode (1-15) to give yourself more of a challenge on each map by giving orbs more %lifepoints per level, more orbs and the speed at which they move. You can get power-ups as they are given randomly on the path (can see the buff panel to the right side). You can get skill points to use in the skills tree the farther you get to get some skill like extra XP, more gold on enemy death, idle pet movement/upgrade speed, etc. You can get primes by playing to give yourself some upgrades to towers, traps, gem mines and the home at the end of the path (more shields, health, gold chance, etc). Once you are done with a run and restart you’ll be given some EVOs to upgrade even more (gold, less enemy health, enemy speed, tower damage, etc).
– Real player with 5205.2 hrs in game
really good idle with a lot of manual advancement if you have time to spend clicking
active dev as long as i’ve been playing (patched a bug i saw same day yesterday)
only main complaint is that most of the color thing is redundant and just means a lot of tedious spreading around of prime points across everything evenly, when why? i’m always going to distribute them evenly
omfg dont make me do it for every category in every colour in all the stats
every new map
or if i have to grind the upgrades then can have some more options with increments? the 25/50 etc is a great step in the right direction, but the status quo on spending in incremental idles usually includes spending limits, and up-to incrementals, (to round things off to 100, not just add 100)
– Real player with 4140.1 hrs in game