Dwerve
Dwerve is a tower defense dungeon crawler RPG. It tells the story of a young dwarven tinkerer that adventures into dwarven ruins to unearth the lost technologies of the ancient warsmiths: turrets and traps, the only weapons that can protect the dwarves from Witch Queen Vandra the Wicked and her army of bloodthirsty trolls and monstrous creatures.
Key Features
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Tactical turret-based combat involves making strategic decisions about which turrets and traps to build and where.
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Upgrade your arsenal with over a dozen turrets and traps, each with it’s own unique upgrade tree.
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Discover powerful artifacts: an arrow-blocking shield, dashing boots, a bouncing boomerang, a ground-shaking hammer, and more!
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Story-based campaign. Unravel the history of the dwarves and the trolls in a story that features diverse characters and an unpredictable plot!
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Explore ancient dungeons in multiple biomes, each with hidden secrets, mysterious puzzles, and interesting lore!
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Fully dynamic lighting. Adventure through dimly lit dungeons that come to life with dynamic lights and shadows!
Backstory & Lore
In the massive hollow mountain of Mount Crowcrest, there once lived a great nation of dwarves. The dwarves discovered power stones while mining deep in the mountain. They used them to power machines and, eventually, entire cities. They lived in peace and prosperity for centuries.
Over time they became infatuated with power stones and dug deeper to find more. One day they dug too deep and unleashed the Gloomdark Hordes, an army of trolls and monstrous creatures. Once the dwarves realized that trolls turned to stone in the sunlight, they fled far from the mountain and found refuge on the sunny Hills of Brekka.
Centuries passed and, over time, the dwarves forgot their traditions and abandoned craftsmanship and innovation in favor of warring and raiding. History became myth, and myth became bedtime stories. But whispers of a long forgotten darkness echo throughout the valley of the great mountain. It can be heard in the Snoring Forest, by those who dare to enter…
Read More: Best Tower Defense RPG Games.
Dwerve: Prologue
This review is further detailed in the video below.
Dwerve is an incredibly charming game that is simple to pick up but requires strategy and dedication to succeed in! As a huge fan of Tower Defense games and the NES style classics, this game is a match made in heaven that resolves the shortcomings of both genres. I am super excited for the full game and can’t wait to cover it again when it releases!
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✔️PROS
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✔️Tower defense done right! Exploration, dodging enemy attacks, replacing towers and manually attacking keeps the game from getting stale like your typical tower defense games.
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– Real player with 2.0 hrs in game
Read More: Best Tower Defense RPG Games.
I Kickstarted this game based on the first 5 minutes or so of the demo. It seemed super fun and like an innovative mix on the Tower Defense genre. Now that I’m playing the prologue for a bit longer, that impression hasn’t changed. The game oozes style, and has a challenging but fun format.
So far I’m very pleased, but the two things I did notice were 1; the walking speed is SUPER slow. This seems to be on purpose for mechanics, but wow it feels like I’m taking forever to get from point A to B. I assume the levels are smaller based purely on that for the sake of getting around, but I hope there’s a way to increase that speed more than a very slow recharging dash. 2; destructible items aren’t very easy to tell apart from non-destructible things. I found myself just stopping quite a bit to see if anything was destructible nearby.
– Real player with 1.1 hrs in game
Tunnel of Doom
A fun game with a unique premise.
I enjoy the combination of tower defense, resource management, and dungeon crawling. The setting is unique, and the story is spartan but functional.
A few points that I feel could be improved upon:
- Melee combat is very awkward. I assume this is intentional, to promote the use of defenses, but considering how frequently you’ll have to take a pickaxe to a goblin I wish it felt better to do so. I killed a couple of friendly miners by accident simply because of how difficult it is to engage. The pistol is also quite inaccurate; I again assume this is intentional, but considering how valuable bullets are, I wish they were stronger on the whole.
– Real player with 6.4 hrs in game
Read More: Best Tower Defense Perma Death Games.
It isn’t bad, but very short. You can either beat it on normal, or play the hard(doomed story) which makes it almost impossible without seeing waves coming, no map and halving your health and other detriments, so it becomes about luck more than any planning.
The normal will take about 2 hours to beat and become quite easy once you get a few cannons. By the 3rd floor of normal I could afk on waves due to having 4 cannons set up, just had to attack for the mobs that were immune to being seen by the cannons.
– Real player with 5.7 hrs in game
Final Foe
Final Foe is an isometric fantasy arena that challenges you to slay waves of monsters in a mysterious dungeon. Single player and co-op modes. Modifiers and boss rounds. Survive and fight to the end, until the last enemy is killed!
Main Features
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Atmospheric medieval location.
The old cursed dungeon with several gates awaits you, from which numerous enemies arrive. You can also find dangerous traps that will come in handy to eliminate enemies
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Non-target combat system.
This system works for both players and enemies. This means that any enemy attack can be dodged.
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Campaign mode.
You need to destroy enemies round after round, including a short tutorial and several boss battles. As you progress, the difficulty increases. And at the end you will find the most powerful enemy - the final boss.
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Survival mode.
This mode is one endless battle, during which more and more strong enemies appear. The goal is to score as many points as possible for killing enemies. Especially sophisticated players can choose the Ultra-difficulty level. This will allow you to get 3 times more points, but will require dodging any damage, since the character will only have 1 health point.
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Various enemies.
Endless living dead, terrible knights, insidious magicians and many others, about whom you can find out when you meet. Different enemies have different characteristics. Some are weak and slow, some attack from a distance, and some can get so angry that it will be impossible to stop them…
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Bosses.
As you progress through the Campaign mode, you will encounter several bosses. Fighting some of them will require special skill from you.
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Skill tree.
The development of your character will take place by learning skills in the skill tree. At the moment, there are 3 intermediate and 4 advanced character classes available. Each of the advanced classes has unique active and passive abilities.
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Cooperative multiplayer.
It is much more fun to destroy crowds of enemies together with your friends. This feature allows you to play in a team of up to 4 people.
The Crafter’s Defense
Fun game. I am loving to book tie ins. I am enjoying playing the game.
– Real player with 10.8 hrs in game
Fun little game. i like how it is based off the book. would like more levels and more control over the blocks or a way to generate more res. and more trap options. perhaps target settings on the creatures. as i said a good little game took me about 5 hours to clear the story and start to clear the hardmode.
– Real player with 8.6 hrs in game
Monsters Domain
https://store.steampowered.com/app/1505940/Orc_Warchief_Strategy_City_Builder/
https://store.steampowered.com/app/1562030/Ronin_Samurai_Redemption/
Your objective is to stop any visitors to your Monsters’ Domain. Start from simple monsters and skeletons and with time build up your defences. You can play any monster from your army and give them specific orders to follow. Every killed hero makes them stronger and gives you an opportunity to equip them better or develop new skills or monstrosities. You can reanimate fallen intruders or collect pieces of your slain warriors and research new ways to use it.
Develop your preferred Style. You can focus on specific Style or mix them together to create a unique army of loyal Monsters. Choose from Necromancy, Vivisection, Mutation, Runes, Elixirs, Talismans, Forge, Techie, Strategy, Roguery, Drilling or Sorcery and different schools of Dark Magic.
Grow your beasts and monsters, make them unique or identical with others to unlock specific skill trees, upgrades and abilities. Combine unique equipment and skills and create your Bosses or Swarms.
Styles are complex systems focused on specific areas but combined with others allow to create more powerful weapons and upgrades. The vivisected finger of the mage combined with some elixirs can be a very powerful upgrade for your simple skeleton. Reanimated corpse of a fallen hero with some fresh mutations and newly forged weapons can make a really nice new Boss for your realm.
Loot all you can as bodies decay and some treasures can be lost to nasty imps or other thieves. Store you treasures as a lure for visitors or forge them into powerful objects. Every piece matters. Study new materials and runes, develop schematics for your traps and devices, collect limbs, flesh and bones for your experiments and new creations.
Learn and experiment. The way your monsters kill new heroes can be entertaining but also eye opening. Develop your Strategy and new Roguery tricks. Teach your zombies to play dead (sic!) or Drill skeletons to fight in formation. Experiment in your Forge with loot and spells and combine them into unique crafting materials.
Do all you can to defend you Monsters’ Domain!
Necronator: Dead Wrong
With almost 15 hours under my belt, here’s my thoughts.
The game is setup in an RTS meets deck-builder. This gives the game a different feel than your straight up deck builders (like Slay the Spire or Banners of Ruin). Since the battle is semi-automated, you just have to manage your resources. But don’t call it easy, because there is a great challenge sometimes in keeping up with the various levels; especially with the “survive for xxx seconds” maps.
You get commanders with different playstyles. One is a straight-up combat deck and the other is a toy-box style deck with few normal units. You can also unlock alternate decks for the commanders for even more variation at the start. The upgrade paths for the cards can be a bit random, so the rogue-like element is there and can either flummox you or really help you.
– Real player with 88.6 hrs in game
Mostly fun game, has some fairly obnoxious/punishing game mechanics.
For starters, there are a decent number of relics (items that effect everything, usually based on some criteria) that give you some strong boosts if you have fielded less than 6 units. Then half the game is spent playing against enemies who get to make a card in your hand useless every few seconds if you have less than 10 (will be lowing to 6 according to the roadmap) units on the field. Do you want to try and field a small but strong elite army if the relics line up right? Good luck when you have to wait for mana to regen and by that point there is a solid chance that your card gets ‘silenced’. Silenced isnt just some minor condition that can be fixed, its a card in your hand that now CANT DO ANYTHING. The only way to get rid of it is to redraw your hand, which can cost from free (if you wait long enough and are playing the toy maker) to 40 mana (of which you only get 100 from the base hero).
– Real player with 27.2 hrs in game
Dark Treasury
The game interested me with its simplicity and beauty of the pixel art. Since I was a kid, I loved playing games like Dark Treasury. This game plunged me into the past, where I experienced the same feeling as then.
The game is good. Pixel style graphics, just like menus. Soundtrack pleasing to the ears. Simple controls. The levels are very difficult, where you have to sweat to reach the goal. Pharma in the game for several hours of play. I played for two dozen hours myself and never got bored.
I advise you to ponastalgize those who also miss such games.
– Real player with 19.3 hrs in game
I bought this game not so long ago, but I already liked it. When I first entered the game, I really liked the menu design, which is simple and attractive at the same time. Pixel graphics that delight the eye, simple controls, high-quality sounds. That’s why I loved this game.
You may ask, what is this game about? This game is about war, whose mission is to go to the endless world of dangers and adventures. you will be waiting for a whole bunch of very dangerous enemies, unrealistically difficult levels.
– Real player with 4.4 hrs in game
Dungeon of the ENDLESS™
“Roguelike.”
The word alone calls to mind so many gaming archetypes and settings as to be an almost irrelevant descriptor, and yet we all know the basis of the procedurally generated game with randomized elements.
“Tower Defense.”
Again, a genre so permeated with varying degrees of micro-management and strategy archetypes that the picture in each person’s mind could almost be a different game.
DotE is an amazing offering in that it takes both of these genres and combines them in a way that makes a single player experience on a short campaign almost a multiplayer game… and turns a multiplayer game into a uniquely individual experience even for a group of four players working together. Or not working together - because this game can be both of those things, as well as several degrees of in-between.
– Real player with 158.2 hrs in game
Seamless genre-blend
In Dungeon of the Endless, a game best described as a tower defense, dungeon crawler roguelike with RPG elements, every bit of the genre-blend is as highlighted as the next, while still finding room to deliver exposition and lore, adding an additional layer of mystery to the experience, without ever feeling overbearing.
As the story goes, Success, a prison barge, is shot down while on route to the planet of Auriga, the epicenter of many events in Amplitude Studios’ Endless universe. A number of crew members manage to escape in drop pods, but upon crash landing find themselves trapped within an underground complex from which they must escape.
– Real player with 85.2 hrs in game
ENDLESS™ Dungeon
Endless Dungeon is a Rogue-lite Tactical Action game, set in the award-winning but often lethal Endless universe. Recruit a team of shipwrecked heroes, plunge into a long-abandoned space station, and protect your crystal against never-ending waves of monsters… or die trying, get reloaded, and try again.
A NEW ADDITION TO THE ENDLESS UNIVERSE
Well, your ship is dead as a doornail and you’re stuck on some spatial station that went to the dogs back before they knew how to bark. There’s some folks been marooned here for decades, full of tall tales about what is and isn’t; stories about how you might get out – or how you might be stuck here pretty much forever… It’s all on you to figure out what’s happenin’, team up with some other castaways, and survive a brand spanking new story in the Endless universe.
OPENING NEW DOORS FOR THE ROGUE-LITE GENRE
You’d best check your gear and tighten your belt, because behind every door you open is a room that is nasty, new and different. But if you’ve got the right turrets, and got the right iron for the right target, and you use your special talents to hold off the monsters tryin' to chew your crystal, well, you might just live… to open the next door.
RECRUIT YOUR SUICIDE SQUAD
Round up your posse from a roster of “heroes” (that’s stretching the term) from all over the galaxy. Every one of these explorers, treasure hunters, and outlaws has their own tale to spin and their own… peculiarities. So head to the Saloon, equip your squad of three, and see if you can get to the core of the station in one more or less contiguous piece.
VOLUNTEERS WANTED, GENEROUS REWARD!
You can control the whole squad by your lonesome, or round up some friends to unlock the Station’s secrets – and see if you can manage to high tail it out of there together. Have you got the grit to escort the crystal solo, or would you rather test your tactical team survival skills through heaps of doors and herds of monsters?
CRYSTALS ARE FOREVER
You’re gonna mostly be concerned about the health of a rock. Yep, you heard me right. Because without those crystals the whole caboodle falls apart – literally. So ride herd on that crystal and say your prayers, ‘cause bugs, bots and blobs are waiting to bushwhack you around every corner.