1812: Napoleon Wars

1812: Napoleon Wars

An exciting and interesting tower defense strategy game. Probably my favorite kind of game in childhood. Beautiful interface, without too much trash.

I bought it only yesterday, but already tightened it to the fullest) It carries a certain nostalgia of those years. I advise you to buy this game and just feel the game, because it is made with the soul

It’s just possible to teach a story :)))

Real player with 7.2 hrs in game


Read More: Best Tower Defense Indie Games.


_An uncomplicated strategy for an evening or two, if you do not stay too long

Quite interesting gameplay, I liked that there is a link to the history, amused by the view of Red Square

I advise fans of this genre, the performance of the game is good_

Real player with 3.9 hrs in game

1812: Napoleon Wars on Steam

Plants vs. Zombies GOTY Edition

Plants vs. Zombies GOTY Edition

Plant vs. Zombies is a cute, addictive and fun game for all ages. I played it a lot of my old school laptop, and it ran completely fine even on that. The game has a lengthy story with various challenges to overcome. There’s many plants, zombies and maps to play around with and the game is very addictive to play. The story is very simple, but fun. Crazy Dave is a quite hillarious character.

This is a tower defense game. Your task is to defend the garden against waves of enemies and upgrade the garden. It starts of easy, but new zombies and plants are added throughout the story and things can get challenging. You will earn coins and other rewards which you use to buy new items from the store and upgrade your Zen Garden.

Real player with 157.3 hrs in game


Read More: Best Tower Defense Zombies Games.


Plants vs Zombies

Pros-

#1.Good Graphics

#2.Great Voice Acting and Sounds

#3.You slowly gain new types of plant defense which makes the game more rewarding

#4.The zombies are hilarious

#5.To unlock all the zombies you have to beat the game twice which adds to it’s replay value

#6.The Boss of the game looks cool

#7.The music video after you beat the game

Cons-

#1.It can take a long time to get to a challenging level

#2.There needs to be different difficulty settings for the main game

Real player with 95.9 hrs in game

Plants vs. Zombies GOTY Edition on Steam

GemCraft - Chasing Shadows

GemCraft - Chasing Shadows

This has become one of my favorite games, and I believe every tower defense fan has a good chance of really enjoying this game. Gemcraft - CS is based on the original Flash game (haven’t played it at time of writing, but I should get around to it sooner or late). I’ve played a lot of Flash tower defense games, but Gemcraft is very unique, for many reasons:

Gameplay & Mechanics: Is similar to other top-down TD games, in which your sole objective is to defend your base (in this case, your Orb) from hordes of enemies. You do this by placing gems into towers and traps. It’s a simple premise, but the game incorporates so many elements that complicate matters. Every gem type has a different special effect, and many factors, such as the shape of the field, the gems you have available (you don’t unlock all the gems for use on every map until later in the game), and the skills/abilities you have, just to name a few. You can also speed up time, which is very useful as things WILL get slow at times, or pause time entirely while you make decisions. This sounds broken, but I assure you, it isn’t. You can even play in Iron Wizard mode, which disables most of the extra bonuses and makes the game more like a typical TD experience, with the difficulty being thrown at you head-on. Much of the game is the player investing more in their talisman bonuses and skill points to challenge more difficult maps and make more progress in endurance runs.

Real player with 621.1 hrs in game


Read More: Best Tower Defense Indie Games.


Prepare to be addicted!

A tower defense game with a dark, gritty atmosphere and tons of choices for upgrading skills, choosing which types of gems you prefer to use, as well as extra stuff like spells, shrines, etc. A map that lets you choose your path, and even replay levels to your hearts content. And best of all, tons of achievments that actually give you in-game bonus points to use in upgrading your skills. Finally, we achievment hunters can have a legitimate reason for getting achievements!

Real player with 199.6 hrs in game

GemCraft - Chasing Shadows on Steam

Lock’s Quest

Lock’s Quest

𝕀𝕥’𝕤 𝕘𝕠𝕠𝕕 𝕥𝕙𝕒𝕥 𝕪𝕠𝕦 𝕗𝕖𝕖𝕝 “𝕤𝕠𝕣𝕣𝕠𝕨”, 𝕁𝕒𝕔𝕠𝕓! 𝕆𝕥𝕙𝕖𝕣𝕤 𝕗𝕖𝕖𝕝 𝕠𝕟𝕝𝕪 𝕣𝕖𝕘𝕣𝕖𝕥, 𝕥𝕙𝕖𝕚𝕣 𝕤𝕦𝕗𝕗𝕖𝕣𝕚𝕟𝕘 𝕚𝕤 𝕖𝕥𝕖𝕣𝕟𝕒𝕝!

Remember that awesome Tower-Defense RPG game from the DS everyone had been talking about when you were in high-school? I do, back in the 2000s, everyone in my highschool had a DS. While most girls were playing Barbie games on their pink DS consoles, my friends and I were all about trading Pokemon and running through Fire Emblem Games on Hard Mode and showing our savefiles to each other, in complete awe. Nothing sparked our interests like a brand new DS game that brings a brand new formula to the table. Lock’s Quest was one such game; one that mixed Tower Defense with RPG and a story the likes we’ve never seen before (We were Pokemon tamers, not students who liked reading on Drama lol but we’d be lying if we said Lock’s Quest didn’t make us tear up at its incredible ending).

Real player with 21.7 hrs in game

I have played the original NDS Version and it was one of my most favorite games.

But sadly, the remake is not as good as the original

+: Same good old Story (Avoid the Trading Cards, one of them contains a spoiler)

+: Good Soundtrack

+: Nice Genre Mix

+: XBOX360 Controlls are good

+: Harder than the NDS Version

! You thought you know who is the boss of the game after Agony revealed his true Identity, you thought you know who is the boss of the game after you have beaten him, but after you have faced Sapper using MK Controls on hard difficulty, you (perhaps) know the real one

Real player with 19.3 hrs in game

Lock's Quest on Steam

GemCraft - Frostborn Wrath

GemCraft - Frostborn Wrath

On April 27th, the designer of the game released a “Chilling” patch that completely overhauled this game. Completely. So this review will be of the game as it now stands with the “Chilling” patch added in.

First things first: the game didn’t really need it; it was fine as it was, as long as you’re okay with grinding. If you’ve played “Gemcraft: Chasing Shadows,” then you know what to expect and what you are in for: a tower-defense grind. (If you haven’t played “Chasing Shadows” then stop reading this review and go play it.) Play a level, then play it again. Play a level or three until you can’t progress, then go back and replay an earlier level for more experience until you are powerful enough to continue. And then you get stuck a level or two down the line, and have to replay all the previous levels. Rinse and repeat for 100 hours. (If you play Idle and/or Clicker games where you have to restart and reincarnate over and over again, you’re familiar with the concept of grinding. )

Real player with 598.9 hrs in game

I do enjoy the game fairly thoroughly, and I can say that it can be quite fun… in an unexpected way, if you haven’t played the series. This is a Tower Defense game, in spirit, but that spirit has been drained to the core in realistic gameplay. It’s hard to find the fault in it, but I think I now know where I think I want to place it.

Like all games in the series, the game allows you to mix special stats on gems to create the ultimate gem combinations for your strategy. However, this is the first in the series I can think of where you literally (at least after a certain point) do not want to mix. At all. Dual-type damage bonus has been shrunk down to a regressing bonus at endgame levels, and the game’s consistently OP Mana Leech / Critical Chance gems once again become the stars of this cast, though thankfully Chain/Splash has seen a much-needed exit. On top of this, the gem availability is down to a series-low 6 by default. Overall, the way the balance has been done, all gems are somewhat viable early on, but by the endgame, Poison and Armor Tearing have basically faded into non-viability, and Slow / Bleed shrink down to potential debuff once attack speed and investment costs are no longer concerns for your build.

Real player with 343.6 hrs in game

GemCraft - Frostborn Wrath on Steam

Prime World: Defenders

Prime World: Defenders

I am slightly conflicted in recommending this. On one hand, purely from a “tower defense” perspective, the gameplay is pretty solid. Everything works as it should and it is well-designed (nice interface, towers all serve specific purposes, enemy health, waves and routes are clearly indicated, etc). And most importantly, the actual gameplay itself is fun. What brings this down are the nonstandard elements the developers tried to introduce into the standard tower defense formula - specifically, the “card system” (and everything that comes along with it). There’s nothing wrong with the basic idea - tower types are represented by cards that can be collected and leveled up, and you have to pick and choose a subset of cards from your deck before going into a level. Where the problem comes in is obtaining the cards you need you be successful and “leveling up” those cards. First of all, the leveling system is overly confusing and needlessly complicated. Secondly, in order to beat the later levels, you will need specific cards leveled up to adequate levels of strength. The problem with this is that most of the cards you get as rewards are random, so you could go a good long while without (or possibly even never) finding a Lightning Tower card, for example (which I would consider absolutely essential for beating the game). And even if you are lucky enough to get some good towers, the process of leveling them up takes serious time. You basically just need to keep grinding out optional levels to get extra cards that can be used to fuse/evolve other cards. And make no mistake, you are going to be doing some serious grinding. So, depending on your tolerance for grinding levels and ranking up things, that’s how I would recommend you make your decision to buy this or not. Personally, I am the OCD-type who feels the need to level things up and complete stuff, so I forced myself through and eventually got enough cards of high enough strength to power through the main game, as well as the extra hard difficultly that unlocks afterwards. While I did enjoy the game overall, it did take a lot of time and effort to get the most out of it. To me, tower defense shouldn’t be about making towers strong enough to win by brute force. It should be about overcoming the challenges using a set of predefined towers and nothing else except whatever strategy you come up with. The first half of this game can be played along those lines, but once you get to the later levels, you will absolutely hit a wall if you don’t have certain cards leveled up to a certain strength. That’s poor design in my eyes. But even with all that said, I honestly still had fun with this game, as it’s well made and I have a semi-high tolerance for grindy things. If you think you can deal with the grinding issue and like TD games, definitely go for it. Otherwise, you may want to hold off or wait for a huge discount.

Real player with 71.0 hrs in game

The metacritic rating for this game is certainly correct. As someone that likes TDs, likes the art style, atmosphere, and music, I have trouble giving it more than a 6/10 simply due to all the gameplay ruining engine glitches. It probably doesn’t even deserve that. Without the engine glitches, it might be a 7/10 or 8/10 TD.

There’s a good assortment and variety of towers in PWD - nothing that leaps out as being incredibly unique, but they’ve got splash poison, single target poison, splash fire, single target fire, AA poison, etc.; what is unfortunate about the tower system is it comes down to luck whether you actually find all the tower cards or not. Even after playing through the entire game, then grinding another hundred levels and buying as many cards as possible in the store… I still did not unlock every tower. Bummer. Aside from that, some towers are slightly unbalanced. If you find some electric tower cards early and max upgrade them, building nothing but those towers and invis detectors is sufficient for beating all but ~3 levels.

Real player with 58.7 hrs in game

Prime World: Defenders on Steam

Mushroom Wars

Mushroom Wars

Mushroom Wars is a very cute strategy game. Its simple controls and many levels make it a good buy. If set on hard, the game can be pretty brutal, so even master strategists will have a good time. The game introduces you to new mechanics each level, so it never gets too complicated, and there is plenty of room to learn and experiment.

You have only one type of unit at your disposal, you also cannot build structures anywhere you would like but are only limited to use those already placed at the start of the level. Those under your control can be converted into towers that shoot nearby enemies, forges that boost your abilities in battle or houses that produce additional units.

Real player with 361.9 hrs in game

A Real Time Strategy game between mediocre and bad; it is tagged as Tower Defense, but isn’t. Graphics are decent, but consist in quite simple cartoons, specially the backgrounds, maybe cause the product is orientated to children and multiplayer. Runs fine and rarely crashed.

The mechanics is based on the old strategic games of the 90’s, where the infamous “rush” tactic ( send all troops at once to attack one objetive or send them in waves to saturate and confuse ) was all and the IA rules: it never waste time, ever knows where and when player do something, his strong and weak points. For these well knowed reasons the singleplayer mode at hard difficulty demands tons of frustration tolerance and perseverance for learning from the IA conduct shapes and retry each map again, to find those steps or pathways to win that developers planed: naturally, only 2% players can finish campaign and complete all skirmish maps with this mode. Normal mode is not much easy, and only 11% can beat it.

Real player with 54.7 hrs in game

Mushroom Wars on Steam

Mushroom Wars 2

Mushroom Wars 2

Due to the recent update the PC version of this game has been absolutely murdered by it. Passive skills were removed, which means that your units will be slower, weaker, and your morale will drop faster and you will have slower upgrades than mobile.

Passive upgrades provide an insane advantage and are absolutely necessary to be allowed for the PC platform, which the mobile version has. Without them a player will always be behind and will very likely lose 90% of their matches against competent mobile players, especially in the higher rated matches.

Real player with 2502.6 hrs in game

600 hours into the game so believe me I am FFFFFFFFF at the most recent update.

  1. passive upgrade remove FOR STEAM USERS ONLY!! Remember this… Mobile users are FREE-TO-PLAY while steam user has to BOUGHT the game to play. So.. you are paying for a game with less content compared to mobile players.

  2. New loading screen. Much wow. Such inspiring… then menu screen has this “TRY THIS GAME ON MOBILE!!” like WTF dev!?

2.5) Also, added to note: Steam user when play on mobile you do not carry over your steam progress. you are forced to start over.

Real player with 637.2 hrs in game

Mushroom Wars 2 on Steam

Sky Cannoneer

Sky Cannoneer

See the full review here: https://saveorquit.com/2020/02/21/review-sky-cannoneer/

Sky Cannoneer is effectively Rampart from the 90’s reborn in 3d with an aesthetic that makes it clear the developer works on mobile games.

Gameplay involves taking turns building a wall around your keep and placing cannons before blasting away at the enemy fortress, unless it is a dragon or somesuch. Depending upon game mode, whoever fails to keep their keep walled in by the end of the rebuilding phase either loses instantly or has a vulnerable generator to be destroyed, which also loses the game.

Real player with 11.0 hrs in game

I loved the original rampart arcade classic, and have never been able to find a decent game to succeed it, until now. As a friend said “Its Ramparts in the sky”. This game takes everything fun about the arcade classic Rampart and put it into a floating island theme and then added all kinds of extra perks/skill/powers to add depth to it. Very well done and enjoyable.

Real player with 8.0 hrs in game

Sky Cannoneer on Steam

Rock ‘N’ Roll Defense

Rock ‘N’ Roll Defense

Rock ‘N’ Roll Defense is tower defense game. The concept is simple: build your towers and protect your kingdom. In this game the towers are speakers and the kingdom is a stage with a rock band playing a concert. You must protect them of pop, country, and etc fans. The idea is interesting but some points of the game annoy you too much.

To pass some levels you need luck, not ability, not the right towers, you need LUCK, it pissed me off. There are a few kind of enemies in each world (the game has 4 worlds), some of the enemies moves fast than others, so the obvious would be the fastest ones coming first than others, right? Not in this game.

Real player with 22.1 hrs in game

Ok this game’s awesome.

I mean, everything’s completely old and we’ve seen all of this tons of times.. but can we speak about the idea?!

Basically this is the most classic tower defense you’ll play - enemies come in waves, they have a pre-drawn route and if they reach the core you get hit on your health; hence you have to put towers in fixed places, you can upgrade them and they’re all different for what concerns firing speed, type and so on.

But the whole setting isn’t the usual fantasy or medieval thing, but it’s hard rock. Yeah, you have to defend a hard rock stage and your towers are actually different types of sound amplifiers and speakers.

Real player with 19.9 hrs in game

Rock 'N' Roll Defense on Steam