Caterva
Caterva is a top-down roughelike shooter where you control a multitude of clone slaves.
And you have to lead the way to the exit.
The more slaves you save, the more powerful and vulnerable you will become.
All the clones have their own weapon and fire them at one, so when you get a lot of slaves you become incredibly deadly.
Read More: Best Top-Down Procedural Generation Games.
Dragonpath
This reminded me a bit of playing Sunken recently, I like the combat and mechanics alot better here, Sunken has nicer graphics but lacks dashing and combat speed. Wish they would team up to make the best of both worlds.^^
Played the first 2 levels and I must say the dodging, blocking and attacking feels great.
Downsides are on the sound design (not bad, but you can tell there are some free stock sounds in there), graphical detail (the head of your character looks a bit like a potato) and trashmob design (like 1-3 mobs per room instead of typical arpg hordes, bosses were fine tho)
– Real player with 29.5 hrs in game
Read More: Best Top-Down Procedural Generation Games.
Can’t really recommend here’s why…
First off I bought this on sale. 66% off… what a Deal!
There is 4 chapters of play, with 4 levels in each chapter. Items are very bland and generic, and you can just upgrade them in the “outpost” and gold is so easy to get you will always have them maxed out, I’m pretty sure I used the same set of gear from my first run threw as I did up threw newgame+4…. Had a weapon with Bleed and Thundering, and a trinket with lifesteal it was over from there on everyone was smacked around like it was nothing, And there was no way for me to get weaker, I just had to stop at a outpost and upgrade my gear to my new max… I wish this was more then it is, because I kind of like it, but at the same time there is to much and to little going on at the same time..
– Real player with 8.2 hrs in game
Another Dungeon
Not sure why so many negatives. This game appears to be in the works and with some balancing it will be fantastic. The graphics and SFX/Music are really good and unique. My input for improvement would be having a view of the entire map in a glance to simplify seeking treasure chests as well as, of course, tower upgrades (which are probably planned anyway).
This game takes on the air of a true adventure with having to figure out strategy without a guide (although a simplified guide by way of graphics is present). After all, RL dungeon crawler knows there are no written directions in their quests toward glory. :)
– Real player with 3.1 hrs in game
Read More: Best Top-Down 3D Games.
The game have 3 levels, and i have finished all for get all steam success.
A bit hard, but when you understand mecanics, it’s realisable (2 furnace, 1 minion sometimes, FULL CANON and be very vigilant to check all your screen and click on all chest to earn the maximum money).
On canon, you can pre-shoot when you click on it. I discover that on my last game.
Sometimes a bug and have to be patched : The ennemy mini-minion can rarely being invicible and they got in your base. So, i have never lose with this but it’s possible to lose with this bug.
– Real player with 1.6 hrs in game
Dynamite Jack
Dynamite Jack is a nice, albeit rather short, Bomberman-style game.
Personally, I really enjoyed playing through the campaign: most maps are indeed quite easy, but if you want the experience to be more challenging you can just decide to try and get all the secondary objectives on you first try, instead of coming back to collect them one at a time.
This, opposed to just going for the exit, does make the game more rewarding but doesn’t really increase its longevity: you will probably get to 100% completion in about 7-8 hours tops.
– Real player with 8.6 hrs in game
A good game, kinda reminiscent of the old Bomberman on Sinclair ZX Spectrum.
Place bombs, collect codes to doors, hide in shadows and/or start ultra mayhem blast chaos!
I didn´t expect much and the game surprised me. Game mechanics are fine. Sometimes there are even puzzles with more than one solution, because you can bomb your own way forward (i mean, literally - you make path in terrain with your bombs). Even though I suffered frustration, I blame my fat clumsy fingers more than the game itself.
– Real player with 7.5 hrs in game
MetaMorph: Dungeon Creatures
Truth in reviewing: I was a late addition to the beta team and got a copy for free.
I’ve enjoyed my time with MetaMorph. It’s a good, solid dungeon crawler with some fine carnage and tight, well-paced levels. It doesn’t do anything particularly revolutionary with the Gauntlet template, but it has a samurai bunny rabbit and flying buzzsaws. It’s the little things.
The gimmick of the game is simple enough: you play a fantasy critter that can (eventually) morph between three forms. You’ve got your sword-wielding rabbit (fast and deadly), your ogre (big and smashy), and a fire nymph that can toast enemies at range. Your job is to obliterate all the monsters in each level and scoot to the exit. Each form has its own stengths and special attacks, so the trick is to use the right Morph at the right time for maximum effectiveness, and also to not die so much. Enemies tend to bunch up and march as a horde, which CAN lead to some need for kiting (that’s bad!), but can also lead to situations where you obliterate a zillion guys at once with good timing. (That’s good!)
– Real player with 21.5 hrs in game
One of the most fun ARPGs I’ve played. Each level is less than 4 minutes long and works like a puzzle. There are no useless loot drops every couple of minutes like some other ARPGs and the progression is simple but very satsifying. unlocking new spirit forms and unlocking abilites for them is always exciting.
Each of the forms work VERY differently from the others and you will HAVE to shuffle between them dr=uring gameplay because of their abilites. Add to that the excellent level design and you have yourself a VERY enjoyable and simplified arpg where the only thing that matters is gameplay.
– Real player with 6.1 hrs in game
Golden Fall
It’s a fun little game for in-between.
Good level design with a few puzzles.
Combat and exploration is fast enough that it never gets boring.
– Real player with 4.0 hrs in game
This is such a delightful little game!
It reminded me of playing old tile-based games as a kid!
The charming characters, monsters, and art style is so cute.
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Tile-based roguelike game
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Charming graphics and characters
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Challenging!
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Different weapons and magic abilities
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Challenging (Will take you a few tries to beat)
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No real save systems - true to traditional roguelike games.
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Lack of character customisation or inventory checking.
I would definitely recommend this game if you want a short and charming roguelike adventure!
– Real player with 0.4 hrs in game
Jericho’s Rose
Jericho’s Rose is a short exploration game about solving the puzzles of an ancient temple. On your journey you will find old and powerful artifacts that help you venture deeper into the temple and its ever-changing corridors. Meet the strange but lovable inhabitants of your village and experience the world around you.
Key Features
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Explore the desert and its secrets at your own pace. You never know what you may find.
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Solve the puzzles of the temple and unravel the mysteries of this ancient place.
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Find hidden treasures. They sure come in handy when you are deep underground.
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Meet the villagers and other characters along your way. Maybe you can help each other out!
Subway Train Simulator 2D
good game drive a subway on subway routes should be some more fetures thro like do the route but in reverse have a steam workshop were users could create there own routes and share it
– Real player with 3.5 hrs in game
No inertia management (the main interest for a train sim). When you put the power to 0, the train stop instantly. So… useless.
– Real player with 0.1 hrs in game
STATIONflow
Short version: Oh my, this is challenging and fun. I definitely like it more than I expected to!
Long version:
Deceptively simple at first then gets increasingly more difficult as you progress.
I don’t usually enjoy games that don’t have you working towards a specific, set goal, but this one makes it work by having “unlockables” to strive for, different levels with different challenges to them, and a cash incentive to go along with your score, so if you want to stay afloat, you’d be better off catering to all the possible exits/entrances/lines, which makes it challenging. Plus, while it never flat out FORCES YOU to, it’s implied that your “goal” is to serve all possible lines and entrances/exits.
– Real player with 47.8 hrs in game
This is exactly the kind of game I’m wired to enjoy; route-planning, optimization, and a small sprinkling of tedium. For the first 10 to 15 hours with the game I very much did enjoy it but as some of the issues became really obvious it led me to the conclusion that I cannot give a recommendation to this game in its current form.
My first issue is with the amount of content available in the game. As new NPC types are unlocked and develop new needs you will have some difficulty keeping up with it all, but that suddenly drops off after a couple hours of play leaving you with nothing much to do but optimize your network and build out the last couple stations that unlock later. There really needs to be more variety in NPC needs to flush out that mid to late-game. Perhaps more late-game shop types or new transportation methods, but it needs something. As it is there are 4 hours of laying the foundation for your system and expanding, 2 hours of optimizing, then an hour of doing nothing but watching your system operate until you decide to start a new map.
– Real player with 34.3 hrs in game
Aternia: Deep
Aternia: Deep – a successor to immortal genres of roguelike and hack & slash. Take on a role of the Protagonist, imprisoned in an ancient dungeon’s Depths. You are going to have to use all the arsenal of weapons and abilities at your disposal to finally reach the surface and your beautiful homeland, Aternia.
Enemies – mines and dungeon halls, once abandoned, are now inhabited by hungry vicious monsters that do not belong on the surface. Your arrival will not go unnoticed.
Dungeon – multilevel ruins, built by a long dead civilization, and its lost artifacts will tell you the story of the place – if you are able to find them. You can explore the levels deeper, learning how all of this started in the first place. Perhaps, you can even shed some light onto the Protagonist’s own past?
Dangers – monsters are not the only thing dwelling here. Uncontrolled surges of magic change the surroundings and make you follow the ever-changing rules of the dungeon. If you want to get out, that is.
Storyline – Nothing matters more to our hero than reaching his home. Constantly be on the hunt for better gear and spells, for the closer you goal is, the greater the danger.