Why Chicken? Why?
(bata tester) Dope game! The frogs try and screw with the chicken… must be jealous they can’t be the protagonist of this game. still have to beat the game on steam and without cheating. I have only successfully saved the baby chick and it wasn’t on steam so I need to focus and save that sucker so I can get the “Family” Achievement. Almost there I’ve got 10 of 16 Achievements.
– Real player with 0.4 hrs in game
Read More: Best Top-Down Arcade Games.
Incredible Dracula: Legacy of the Valkyries
Well, Dracula seems to have grown quite a few inches since the previous games
But besides from that: Another great game In the series.
I still love it
– Real player with 19.5 hrs in game
Read More: Best Top-Down Adventure Games.
Great game; love the whole series
– Real player with 15.8 hrs in game
Lost Gems
lost gems is a puzzler where you roll a cube and push other blocks around in order to match ones of the same color. simple concept, been done before many times, but I found it really enjoyable and refreshing for various reasons detailed below.
– Real player with 3.2 hrs in game
Read More: Best Top-Down Isometric Games.
⭐⭐⭐⭐⭐
– Real player with 2.5 hrs in game
Ramses: Rise of Empire
I like this game plenty enough until you get to bonus level that crashes. needs a bug fix
– Real player with 16.9 hrs in game
Ramses has been Pharaoh since he Twelve years old and had every day was the same as his predecessors, wake up, listen to a harpist’s song praising him and his deeds, the ritual dressing performed by a special brotherhood of priests, then a sacrifice to the gods and hearing of prayers. He’d then dive into his work of listening to grievances, review reports on the economy, hear diplomatic messages and so on. This went on day after day after day and it seemed it would stay the same forever, until…
– Real player with 13.5 hrs in game
Colours and Symbols
Fun little Puzzle game. The presentation and visuals are very nice and some puzzles did catch me off guard. Only criticism is that some levels repeat a bit too long for my liking however that is just a nitpick since one level can have multiple variations that have their own strategy to complete.
– Real player with 1.9 hrs in game
Hazmat Hijinks: Total Meltdown
I can’t recommend this game enough, it’s amazing! The dev managed to combine the feelings of both Super Mario World and Old School Puzzle Games (such as Chip’s Challenge and Sokoban) into one amazing package, at this price its a steal and you’d be insane not to grab it. The main levels are fun as all hell and then the secrets, the secrets, this game is just jam packed with them, if you like a good puzzle with lots more to find under the surface, Hazmat Hijinks is your game.
– Real player with 25.0 hrs in game
I was looking for a mac-friendly Chip’s Challenge alternative, and this game definitely delivered. I’m about 10 hours in and I think the puzzles, graphics, story, and sound are all great. My only criticism is that some of the “tricks” feel impossible to figure out on your own… I have relied a lot on the let’s play that’s linked from the game’s website. I wish I could have figured out some of these puzzles on my own but would try a level a dozen or more times and never be able to figure the answer out because it’s a brand new function within the game. With that said, the let’s play is interesting to watch to get some additional background information from the creator, and there’s a really cute PDF manual you can download too. Overall, I do think it’s great, and very much worth the price.
– Real player with 14.5 hrs in game
Tafl Champions: Ancient Chess
This is a fine game, and a free one on top of that.
There’s a surprising amount of tactics behind a very simple core concept.
Played with my friend, enjoyed it quite a bit!
Thought the attacker has a huge advantage by not being too greedy and encircling the field, as well as engaging in fair warrior trades, but defender can do quite a lot with his throne and a retinue of fighters preventing the enemy from capturing too many nearby squares.
Main cons would be unclear rules with the throne - it would be better if UI would suggest what will be captured by each move and King / Throne would be highlighted somehow whenever the Throne is left. This would help recognise that the King can be captured like a normal warrior now and the throne is hostile to defenders too - otherwise too easy to forget it and lose on the spot.
– Real player with 2.0 hrs in game
Bannerlord brought me here, have a review dev, ya deserve it lad
– Real player with 1.2 hrs in game
BLUE SABERS: Early Mission
Overview
Use conventional and three types of special weapons to overcome difficult situations.
Take control of the battlefield with support aircraft!
Long-established STG development team, Blue&White, the first new one in 13 years, and a new origin!
Story
More than a decade of warfare between the MUltinational COmpanys Community (MUCOC) and the International Unification Treaty Organization (IUTO) has left both sides exhausted and A stalemate had been reached.
To break the deadlock, the MUCOC fleet gathered its remaining forces and launched Operation Earth Descent.
Although the IUTOs were allowed to descend, they put up a desperate resistance to prevent the expansion of the front line.
However, there were not enough surplus forces, and the counter-offensive was left in the hands of a mish-mash of new recruits and reserve forces.
The name of the unit was the “Blue Sabres”.
Thus the battle later known as “Second MUCOC War” has began.
Gameplay
The main point of the game is how to make a way with powerful weapons and supply.
Break out of a difficult situation by mastering three types of special weapons, which are limited to normal armament and singular numbers.
Calling for your support aircraft, Garuda, allows you to refuel your special weapons and restore your ship’s shields.
The key to victory is the timing of calling the Garuda.
Features
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A shmup with a unique supply system.
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Dynamic camera work with 3D graphics added to the 2D shooting experience.
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7 stages + Tutorial
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6 ships + 2 support aircrafts
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Gamepad supported.
Sketchbots
It’s a great concept for a game and it’s executed on very well here; I really want to like this game, I really do. However, there are just a couple of complaints that I want addressed.
1. There’s no way to detect the orientation of other bots.
2. There’s no way to store learned information, the bot can’t create a mental map of the environment or do anything else that would require knowing more then what we just did 1 turn ago.
– Real player with 3.6 hrs in game
I really enjoy this game! I like the challenge of only being able to recall the last action instead of storing all previous actions to memory, it makes me feel like the bots are very primitive, in a good kind of way. The potential here is really huge, I could see hundreds of puzzles to play from the community one day being a thing. Speed running, do it in X challenges etc. This game deserves more love and attention!
– Real player with 3.3 hrs in game
CosmoDreamer
I have over 100 hours spread across the demos, and I’ve cleared most of this dev’s past games on their highest difficulty. I’ve been anticipating this game since March, and it has far exceeded my high expectations.
Veterans can enjoy a good challenge and the full experience on Nightmare difficulty. It’s a step above arcade difficulty, and a little under a 2 loop experience, at a whopping 9 stages and a cruel TLB reminiscent of Mushihimesama’s Aki. While I haven’t cleared Nightmare Trial at the time of this review (might take a month or two of hard grinding to do so), I can guarantee anyone at any skill level will have a good time with this game. It’s great fun for what it’s worth.
– Real player with 121.5 hrs in game
Honestly, I’m surprised that this game’s price tag is this low. For what it provides in terms of gameplay, it should charge at least twice as much. This is an absolute jewel among indie shmups; it doesn’t try to hide its obvious influences (Touhou and CAVE STGs being the big ones here), even makes some references to them in its bullet patterns, and realizes them very nicely. The scoring system is simple and straight-forward, and routing Nightmare difficulty (which I’m currently ultra stuck on) is like a gateway drug to DDP or Mushihimesama. There’s even some secrets to discover.
– Real player with 41.2 hrs in game