Anstorm
If you like simple top-down twin-stick shooters give this one a try. Anstrom seems to be inspired by Ubermosh and TTV and basically offers a mix of both, though it’s not so much hardcore arcade-style. There is a campaign (story mode) with bosses (ans some are pretty good, classic 2d Contra-like). The campaign alternates between arena actions with different objects (clear area, run, survive x seconds, find something, destroy something, and more) and fewer maze levels (TTV-ish with enemies). And then there is Survival mode which comes in two separate flavors, Maze and Arena, that is more arcade.
– Real player with 10.8 hrs in game
Read More: Best Top-Down Shooter Games.
A very solid 2D-Arcade-Shooter. It has it’s charm even though character movement can lookt a little bit janky. I helped to translate the game so if you don’t understand something it is probably my fault. The dev is open for criticism so if you want to help improve the game just help him out.
Also here is the full interview: https://youtu.be/rLb-UKHcge0
– Real player with 8.9 hrs in game
Dangerous Chris
It’s a game and it’s dangerous
– Real player with 1.9 hrs in game
Read More: Best Top-Down Shooter Games.
chris is the most dangerous man i have ever seen
– Real player with 0.9 hrs in game
Power Of Slide
Gymkhana drifting game inspired by Ken Block’s GYMKHANA video series.
Drift, complete missions, earn points, unlock new cars and customizations.
Try to learn how to drift in a limited space, perform spins and tricks.
A set of tasks at each level will not let you get bored, but you will have to work hard to collect all the stars.
Read More: Best Top-Down 3D Games.
Spaceship for Newbies
STORY
The planet Xanar is a big deposit of junk and debris. In an attempt to change this situation and reduce the amount of trash on the planet, a team of engineers and scientists developed a spaceship made entirely of scrap, which can be controlled by pressing one button!
You’re the test pilot of this spaceship. Can you fly it through the obstacles in outer space?
ONE BUTTON MECHANIC
Maneuver the spaceship through different zones and obstacles - like asteroids, laser beams, and more - with only one button!
ART STYLE
Fantastic pixel art visuals, which include explosion effects, delicate clouds and enchanting constellations.
EXPLORE NEW SYSTEMS
Pass through portals with your spaceship, reach new systems, and discover new adventures!
ENVIRONMENT MECHANICS
Laser beams, alien portals, and slow zones… Which of these will seal your fate?
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72 unique and challenging levels!
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6 systems, each with their own thematic mechanics. Can you make it through?
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One default spaceship and a second one as a reward for those who are able to finish the game!
Trouble Inn: Jonny’s Room
A fun adventure of monsters and magic! Follow your guide as he takes you on a journey to recover what was stolen.
As another indie game hero on a vague quest for righteousness, you will:
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Throw Magic Rocks…
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Snap Magic Worms
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Save The World (With Magic)?
Blockicker
Blockkicker is amazing, charming and have great puzzle design!
They are made in a way where you can you always can figure out the solution after a few tries.
The soundtrack are cozy and cherful, but way too short for this kind of game, Be prepared to hear the same loop over and over again.
The mechanics are added in a wonderful pace and keep the puzzles interesting and fresh.
The game is for sure more than a iteration from goofy troop puzzles, buy it
– Real player with 5.4 hrs in game
If you fancy some spelunking to go along with your spatial organization puzzles, you can’t go wrong with Blockicker. When an inquisitive young fellow inadvertently finds himself trapped in a mysterious subterranean complex, he’s forced to correctly align scores of curiously shaped blocks in order to open locked doors so that he can once again relish the wonder of natural light. This burly boy doesn’t believe in getting his hands dirty and he’s certainly not afraid of stubbing the toes on his right foot, for with a series of swift kicks, he’s able to send the heavy blocks careening towards their proper destinations. Certain puzzles must be solved in order to proceed down the pathway to freedom, but many of them can be tackled at a later time. Players will need to be methodical, but none of the puzzles are too rigorous. The music loops quickly, but it’s still very pleasant and nicely compliments the SNES-esque visuals.
– Real player with 3.8 hrs in game
Guards of the Gate
I am definitely having fun with this game, so I can recommend it. I didn’t really like it at first, but as I experimented with the different team combinations and learned more about the game play, I really started to get into it.
This isn’t a fancy game. You create a team of three characters. Mutant, Knight, Ninja, Ranger, Wizard, and Shaman. You navigate a world map by moving from spot to spot. Each spot is either empty, has a battle grid with monsters, has a reward statute, has a merchant, has a new skill, etc. The maps aren’t that big.
– Real player with 22.2 hrs in game
I like turn-based tactic games, and I am hardcore gamer who dedicated many hours to the XCOM series. However, sometimes I turn to obviously more simple games, like Guards of the Gate.
Pros:
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Nice look, for the game of that kind quite fair;
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Interesting map system without out-of-battle healing and statues which strengthen teams in next runs;
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Some skills that I have not encountered in other games of this type;
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Simple but enjoyable battle system on small hexagonal fields.
Cons:
- The game is very badly balanced, for now. Some classes are more useful than others; teams of certain type make walkthrough very easy, and others - very hard, but irritating hard, because of bad skills combination and artificial weaknesses. This is very important, because for turn-based tactic game to be replayable it must have various strategies and approaches. Now there is only one effective approach.
– Real player with 19.8 hrs in game
Couch Installation Service
Sokoban with a twist.
A nice little 2D puzzle game, presented in 3D.
Think Sokoban, but where crates are two spaces and can stand diagonally.
Difficulty starts out nicely, but eventually some levels are harder to complete at all, than to find the shortest path.
In general, levels are fun and challenging to play.
The music isn’t worth mentioning, and becomes annoying, so I turned it off after a short while.
The game doesn’t remember if you turn off the music or prefer to play full screen, so you have to toggle it each time you play.
– Real player with 28.0 hrs in game
这个游戏是真的难
– Real player with 5.4 hrs in game
Cube Destroyer
Cube Destroyer Review - Raymond KT
The map is bigger than the screen, so you can get shot by enemies off screen. The AI seems very basic from what I have seen, just chase and shoot at you. Not necessarily a bad thing. Personally, I don’t understand the “old school game” good reviews, I’m old enough to call myself old school and this would be disappointing if it was on a free cassette on the front of a 80’s gaming magazine. It’s an average game for it’s price I guess…Though it’s very flat, has no introduction and is basically the same over and over again. It’s not original, I thought It would be more like Edge but I was wrong.
– Real player with 6.9 hrs in game
It’s boring and unimaginative.
Your goal is to kill everything on screen and the only difference between levels (of which there are 75) is the placement of enemies and walls. That’s the whole game.
The graphics consist of 3D models of cubes and other blocky shapes, on top of flat surface (with short walls placed randomly here and there) with thoughtless textures on it (that often make it harder to play, especially in motion, by blurring together with bullets) and stock images of space as a background. I’m sorry but that’s not “minimalistic,” It’s just crap.
– Real player with 4.1 hrs in game
HUNTERS FOR YOUR BRAIN
You know what, Its not too bad. Sure its a little broken and is very unpolished, Its quite a charming little game. Please buy during a sale and look at this game, which seems to be a game designers first attempt to an action game.
Thank you for reading
– Real player with 0.6 hrs in game
This was awful. In every sense of the word. Your attacks only hit on the crosshair, but you can NOT move the crosshair on its own; you only move it by moving yourself. So when you get ambushed on both sides, you have to back into enemies from one side to hit enemies on the other side. Alternatively, you can expand your FOV to max where your shotgun now functions as a sniper rifle. Snipe the human enemies, jump over the zombies and this suddenly only takes 2 minutes to finish. Far as I can tell, you just restart from the start of the level when you reach the end with nothing changing. The AI seems to stop working once you get near the end too. The worst twin stick/top-down shooter I’ve ever seen.
– Real player with 0.2 hrs in game