MENOS: PSI-SHATTER
The Game has great potential. It is lagging sometimes. But the developer is so proactive. He is releasing updates on time to time basis. I loved the game very very much.
– Real player with 6.8 hrs in game
Read More: Best Top-Down Shooter Sci-fi Games.
This game is very dry.
Levels are undetailed. There’s only three enemies: pistol guard, submachinegun guard, and shotgun guard (this one is bald, that’s how much difference there is). You have three actions: fire weapon, telekinesis, and look ahead. Technically there’s also walking, but that’s useless and best left never used. Your character could win an award for most generic video game protagonist ever. There’s not much decor or interaction, beside breakable desks, black bottomless pits, exploding cylindrical tanks on some levels, and shattering glass, which the game author seems to have fallen in love with.
– Real player with 3.9 hrs in game
Axan Ships
Probably has a target audiance, it just is not me…
Nice graphics and idea but feels like it is the section of a larger game.
Lack of continuity is a deal breaker for me. But the price is right.
– Real player with 0.3 hrs in game
Read More: Best Top-Down Shooter Spaceships Games.
Beyond the Storm
Beyond the Storm is a love-letter for the game Tyrian, published in 1995 by XSIV/Epic Megagames. As it, expect the same experience, with a lot of more content and improved visuals.
Be NEARLY vaporized, crushed, blown to pieces, flame broiled, and electrocuted using your incredible targeting skills and class 1 fancy flying to keep you alive in this SHMUP that brings back the essence of the classic arcade shmups!
Features
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An “open-galaxy”, divided in sectors, wormholes, nebulas, asteroid fields, enemy fleets and full of planets and stations, each one with it’s own playable sectors
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Original music, inspired on the iconic soundtrack from Alexander Brandon
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Original graphics based on the original Tyrian art made by Daniel Cook, a.k.a. Lost Garden
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Lots of ships, enemies and weapons
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A lot of content lore-based, with a full readable database inside for more info
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Customizable weaponry
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A re-imagined energy generation system, allowing customizable ship systems based on energy redirection
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Fully voiced lines (in EN and PT-BR)
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Starfield Jukebox, for listening the OST with awesome visuals!
Read More: Best Top-Down Shooter Remake Games.
HUNTERS FOR YOUR BRAIN
You know what, Its not too bad. Sure its a little broken and is very unpolished, Its quite a charming little game. Please buy during a sale and look at this game, which seems to be a game designers first attempt to an action game.
Thank you for reading
– Real player with 0.6 hrs in game
This was awful. In every sense of the word. Your attacks only hit on the crosshair, but you can NOT move the crosshair on its own; you only move it by moving yourself. So when you get ambushed on both sides, you have to back into enemies from one side to hit enemies on the other side. Alternatively, you can expand your FOV to max where your shotgun now functions as a sniper rifle. Snipe the human enemies, jump over the zombies and this suddenly only takes 2 minutes to finish. Far as I can tell, you just restart from the start of the level when you reach the end with nothing changing. The AI seems to stop working once you get near the end too. The worst twin stick/top-down shooter I’ve ever seen.
– Real player with 0.2 hrs in game
Sisters Royale: Five Sisters Under Fire
Really great intro bullet hell for those interested in the genre. Great character variety, a scoring system that is simple yet satisfying, a solid training mode, and loads of game-modifier options that let you customize how the game plays. Sisters Royale doesn’t do anything too crazy or unique but what it does do it does well.
(Playtime listed isn’t entirely accurate, been playing since the JP release on Switch. Just saw it had few reviews and wanted to help correct that.)
– Real player with 28.1 hrs in game
Don’t let the chibi mobile bait fool you, this game is solid.
It’s essentially Shikigami no Shiro 4 in all but name.
Sonay=Kohtaro, Selma=Kim, Ece=Emilio, Nur=Sayo, Lale=Niigi, and Ode=Fumiko.
The game is extremely approachable for newcomers, since its difficulty isn’t too bad and gives you tons of resources to brute force your way through. The real game is in score play, as 90% of its design and different character playstyles is based around this, so get grazing and push those bosses into overtime.
– Real player with 26.7 hrs in game
Dim Glow
[0.4] Controls & Training & Help
[0.1] Menu & Settings
[0] Sound & Music
[0.2] Graphics
[0.3] Game Design
[0] Game Story
[0.2] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Stars received: 1.2/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: bad experience game.
– Real player with 1.3 hrs in game
Please remove PFL
– Real player with 0.4 hrs in game
GORSD
Not many games attempt to fit into those “Painting” domination games, and with the somewhat recent release of Splatoon, it’d be a daring task to try to find another innovation of this obscure genre. However, GoRSD exceeds this goal with flying colors. This action packed puzzle has gotten me at the edge of my seat with its extremely intense gameplay and proves to be an excellent challenge for its players. When you finally finish that level or boss map, its soothing soundtrack and beautiful pixelated environments acts as a nice contrast for you to regain your footing and trek it to the next course. Multiplayer begins in absolute chaos, yet settles once the easy to learn mechanics are mastered by you and your peers. A few fixes could be done, but since this is a new release, there is plenty of time for polish. All in all, GoRSD has been an amazing purchase and I can’t wait for my next multiplayer matchup.
– Real player with 18.9 hrs in game
I really like the game. The farther you get into the game the quicker you have to think and the soundtrack is really good! Great if you want a fast-paced puzzle game
– Real player with 3.3 hrs in game
Halo: Spartan Assault
I’d say that this was a good run. It really made me spend some hours into this game, especially as a Halo fan.
Halo: Spartan Assault is a Top-Down Shooter that is a “prequel?” to Halo: Spartan Strike, and as noticed by the gameplay, it is significantly different from all the other Halo First Person Shooters you all know in love. But it is still considered a Halo game in my standards and it definitely deserves some recognition.
As with the story, you play as the characters that are seen in Halo 4, Spartan Palmer and Spartan Davis. As it takes place before the events of Halo 4, you’re met with a series of missions in each specific Operation. There are 5 missions in each Operation and there are a total of 6 Operations altogether. Depending on your pacing of the game, it may take you less than a day up to a couple of days at the most to complete this game, depending if you’re getting the achievements or not.
– Real player with 70.7 hrs in game
Tl’dr version:
**A fun and responsive top down shooter. Bizarre design choices and a weak story does not stop me whole heartedly recommending this game to anyone who likes this kind of thing. If you’re a Halo fan you probably already own this. I would however advise buying this on a sale if you can help it as the games replay value is limited.
Now if MS would hurry up and get Halo over here on pc, that would be nice.**
Elaborated version:
Halo Spartan Assault is a isometric top down shooter brought to you by ‘Vanguard games’, who holds reasonable pedigree, as they made the well received title ‘Gattling Gears’, another top down shooter.
– Real player with 37.7 hrs in game
No Plan B
Very fun game as is but needs a few tweaks.
1. Toggle movement options like sync and isolate. You have to put your hands in weird angles sometimes and if your hand comes off it ends that option.
2. Slightly higher angle of view on doorways. Sometimes enemies hide in the smallest angle that a human would otherwise see. Also a better turning system. It’s weird when the characters stop to turn instead of turning as they walk.
3. Clearer stats for weapons (like how often they shoot) and more variety of weapons
– Real player with 12.0 hrs in game
Honest to say,is not a perfect game,but it’s good.
By the way,I have some suggestions for you,hope you can see this.
I think the control of planning can be greater than now,sometimes i would delete my schedule by mistaking click.
Meanwhile,I am a Chinese Player,I think “Skirmish Mission” should called “突袭任务“ instead of “冲突任务”.
Similarly,inside the game,SWAT and FBI’s full name looks like their description not their name,maybe you can make this translation better.
And i see some review that compare No Plan B to Doorkickers.In my opinion,both are good game,and to be honest,actually DK is better than this.But at the same time,these two are different at some points.No Plan B could only have one go (Like DK’s single plan medal but it’s mandatory) ,so you must plan carefully before execute.and the preview is amazing,that’s a thing that Doorkickers cannot do,it’s really helpful for squads to moving at the same time(better than DK’s “ABCD” action command signal)
– Real player with 6.7 hrs in game
OMG - One More Goal!
OMG - One More Goal! is an arcade / fighting game with soccer dynamics.
The aim of the game is to score in the opponent’s goal within the time limit, and the main concept is team play:
to gain time and bonuses you have to pass the ball as much as possible to your teammates!
We win together, we lose together!
Story
_In a future dominated by robots, they fight to conquer the various territories.
To do this, the small robots meet in teams and try to deactivate the energy sources by touching them with special mechanical spheres.
On each territory there will be the ‘guardians’, an opposing team of robots who will try to defend their source (goal) at all costs!_
Gameplay
To win a game and pass the level you must score in the opponent’s goal, the ball must touch the opponent’s source of energy.
You can do this at any cost: fighting, shooting, tackling, and above all passing the ball to your teammates (team play!).
In fact, to score you have a limited time, and every time you pass the ball to your teammates you will gain time!
The controls are very intuitive, you can only play with the mouse!
The opposing goal is always upwards.
Procedural levels!
For now the levels are procedurally generated via Voxels.
This will allow for always different, unpredictable and fun game dynamics!
Even obstacles are randomly generated.
Game statistics and multiple campaigns
All game and level statistics will be stored, so that all players can compete with the online leaderboards!
In addition, the game is structured in multiple campaigns, which will vary by type of scenario, obstacles, goals, goalkeepers, ammunition and balls to play with, for a very varied and fun game experience.