RD Mars
Are you willing to bleed for your craft? How much of your life do you owe to the greater good? And what does that lead you to?
RD Mars is a top-down shooter with a focus on narrative. It follows an AI named Mars exploring the laboratory of its creator. Its creator, Felix Darwins, was a man of extreme passion, with a desire to see progress for mankind. Explore the laboratory, and learn of his rise and downfall.
Features:
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A strong, character-driven story that explores the human condition.
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A unique parry-based combat loop with a focus on the fluidity of play.
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Mystery and intrigue that drives players to uncover the secrets of this world.
RD Mars analyzes the pitfalls of this inventor’s mind while you explore both the lab, but also Mars himself.
Content warning for epilepsy, motion sickness, or those sensitive to issues relating to mental health.
https://store.steampowered.com/app/1714020/RD_Mars/
Read More: Best Top-Down Shooter Story Rich Games.
PetrifactionUnderRuin
feature
Bishoujo characters change to various materials (freezing, petrification, waxing, golden, tree-making, soaping, etc …)
Erosion expands with each shot and animation slows down (attack avoidance difficulty also increases!)
Human bosses can also end the battle without defeating them by action (the ending branches accordingly)
Japanese anime style model
In order to express the speed of the enemy and ally while being based on RPG, I quote the battle system of a famous indie game
Since the emphasis is on viewing abnormal conditions, the play time will be around 1 hour when checking all routes. Please note.
More details
Root, a rare user of freezing magic, is suddenly kidnapped one day and throws himself into a battle called “consolidation death game”.
However, this game was a mysterious one that could proceed without defeating humans by solving the gimmick.
What kind of ending is waiting for the selection of the character and route that the player controls?
Press the button at the right time to attack!
Avoid enemy attacks like STG!
Be careful as the movement speed will slow down when attacked!
Even if you are not good at STG, you can ease the difficulty by selecting equipment and level!
Various options for abnormal condition production
Expression of erosion during state change (mottled, even, from top to bottom)
Change the expression for each material (4 to 10 types depending on the material)
Soapy foam expression (5 types including none)
Presence or absence of freezing cold air expression
Material when attacked by an enemy whose material is not specified
Read More: Best Top-Down Shooter Cute Games.
POSTAL
I Regret Nothing
POSTAL is one of those games, even after all these years, you can still pick it up and truly appreciate for what it is and how it affected the view of video games back in 1997. Unlike it’s sequel POSTAL 2, this game is extremely dark, (in which HATRED tried to do and then some, but personally found it to try too hard.) Postal is an isometric top-down shooter where your goal is to kill all enemies (or 90% of them) in the map and move onto the next area. Due to what a lot of people believed, you don’t actually have to kill innocent people! Though what’s the fun in that? … It’s not, it’s painful trying to complete the game without killing any innocent people.
– Real player with 51.1 hrs in game
Read More: Best Top-Down Shooter Difficult Games.
Having played this games series to completion (well, almost: what, you mean to tell me that you actually got all the way through Postal 3?!), I feel that reviewing them all is necessary. This game, however, is going to be difficult to review. It’s not that it’s a badly made game or that I hate it (on the contrary). The problem is that it’s such a disturbing game that I may end up on a watchlist for recommending it. Whatever! Here it goes.
The first installment of the Postal series is of humble origins, provided that your definition of “humble origins” involves being banned in 14 countries, being blacklisted by most major retailers and being mentioned by Senator Joe Lieberman to the Senate as one of the “three worst things in American society” (the other two being Marilyn Manson and Calvin Klein underwear ads). Postal is a game about a guy (the Postal Dude) being bombarded with demonic mental images and voices convincing him to murder society as a whole. Each level is a neighborhood, truckstop, air force base, shopping mart, etc. of innocent people and hostile people (“hostile” being cops, government agents, well-armed vigilantes and other people who are merely trying to stop a madman with weapons from murdering everybody). You are instructed to kill at least 80-90% of the hostile people before progressing to the next level. Unlike the succeeding two games, the only morality choice you’re really given is whether you want to kill only the people trying to kill you or kill everybody.
– Real player with 29.7 hrs in game
B67
Welcome to B67
What is your job: get to the 67th floor
Sounds easy, right? Well, there is a good houndreds of enemies in your way, counting in bosses.
Asside from cheesy bit, the game is good, a bit rough around the edges in few parts, but still really good.
I personally kinda like the system of “leveling up” your knowledge of a weapon by using it. It’s not something robust, don’t expect attachments, the lvl up let’s you have more bullets in the magazine, some weapons really need to be well leveled to be usefull on later stages.
– Real player with 13.1 hrs in game
I would recommend this game if you enjoy playing top down shooters.
Compared to other games in this price-range, it has a good amount of game play, has some interesting game mechanics and I found it was challenging and addictive. You can expect to die many times before completing, but with each respawn you retain your upgrades, so each playthrough becomes a bit easier.
The graphics are in a pixelated “retro” style, so if you like high end graphics this may not be for you. There is also no difficulty setting, and it is challenging, so if you enjoy very easy shooter games this may also not be for you.
– Real player with 8.1 hrs in game
DarkTimes: Wrath of the Raven
DarkTimes is a twin-stick shooter with a twist: You can control Anne and Friend, her mystical crow simultaneously. Shoot multiple enemies at the same time!
The region has been infested. Find the source of the evil, and destroy it.
Anne has been monster huntress for the past decade. She found love, got pregnant and decided to quit. But her newborn and partner are missing.
Gear up one last time, and go on a quest to get them back, no matter the cost.
Find your way across a distorted version of 1880’s Louisiana’s infested woods, swamps and lost villages. Fight against monsters and dark magic inspired by Louisiana’s legends and lore
Dream Flash
A classic Rouge-like with a unique and fun twist: Teleportation. Easy to control and understand, and the plethora of different bosses and makes each run different than the last.
– Real player with 40.2 hrs in game
Great game, figured i should change my review after awhile since the game has changed a lot since i wrote this review. Anyway, id reccomend this game to others, a fun game concept and has gone along ways from where it used to be.
SO quick little things to say quickly to people hopping on this game, first off, this games options, especially vid options, dont really work, for example, try changing your resolution, it it instead changes bit quality, and from other times ive messed with the options, they’ve had issues with not working or being weird or such, but from my current testing, it seems only video options have this issue, exept ambiant sound is always stuck at 0? I dont know but thats all with ui.
– Real player with 27.2 hrs in game
Nightmare Survival
i want my money back, i cant afford this months rent
– Real player with 0.7 hrs in game
Rated M for mature
– Real player with 0.3 hrs in game
Congo
Having had a single and multiplayer experience, I’d have to say that Innocent Devils have managed to create a game that definitely requires team work, communication and organisation! Single player is like playing Permadeath, so it is ill advised, although MIGHT suggest room for some AI? Even one…
The enemies arrive in heavier hordes the further you progress, which means that the tension builds constantly, allowing you no room to relax, or feel comfortable even with your friends and 2 hands full of weaponry!
– Real player with 6.6 hrs in game
Congo:
It is pitch black and you are stranded in the middle of the Congolese jungle. You keep hearing noises coming from the bush and the foliage is cracking everywhere you look around. All you have going for you is a torch in one hand and a machete in the other hand!
Congo is an action/survival game where you can play by yourself, but it’s primary aim to play on a co-op basis with up to 3 of your mates. You will be able to play in two type of mods; defence or objective. The defence mod currently has 8 different locations and the aim is to make sure you do not lose your radio transmitter and to stay alive as long as you can. For the objective mod, well I guess you can figure this one out. Whatever you prefer to play, you will have to explore the jungle to find additional weapons, gizmos and tools either in crates or on the ground. You will always start with your machete but crates will get you access to revolvers, machines and submachine guns, shotgun, carabines and of course a limited amount of ammunition. Just a little tip for you, make sure you collect as many knives as you can. You will be pinned down to the ground by one of these demons and the only way to kill them went they are on top of you is to use a knife. Gps, flares (which scare the demons), fuel can, cutters and revive syringes (you can’t revive yourself, so this is only if you play as a party) are pretty much your gizmos and tools.
*– [Real player with 5.6 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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## D'LIRIUM
### Why Should You Trust My Review?
I have spent over 35 hours on this game and have achieved all achievements, I have played through every level and currently every custom map available on the steam workshop, thus making me familiar with the games mechanics and quirks. I will also state that this game will NOT be for everyone, that is not to say you won’t enjoy this game, but quite clearly MLP (although not associated with) has somewhat of an inspiration (Cpt. Obvious! I know right?!). So, with it’s grim-dark premise, D’LIRIUM is a short and enjoyable game with ‘interesting’ mechanics with a creepy atmosphere. And who else can describe their game better than the developers themselves? As I can confirm what they describe about the game is what you are 100% getting!
*– [Real player with 39.2 hrs in game](http://steamcommunity.com/profiles/76561198086938196)*
Well, when I saw this game on youtube I knew one thing for certain: The dialogue is stitched on but the gameplay is great.
I was not entirely wrong, as both the ending and the intro scene have characters with strange attitudes that fit with the overarching story like ass. Why Ada cares for Claudia is clear, as you can kinda-sorta sense an air of friendship between the duo, but why she cares for Dismas and Gestas, despite being called idiots several times is beyond my understanding. Not to mention we don't get an explanation as to why the hell Abel, someone whose character seems to be that of a mentor would ever give Ada such a powerful tool if he suspected she would use it the way she did.
*– [Real player with 22.8 hrs in game](http://steamcommunity.com/profiles/76561198011408345)*
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## Skautfold: Into the Fray
Tercera entrega de la (a futuro) pentalogía Skautfold, saga indie de un solo hombre y por desgracia desconocida para muchos.
ItF nos devuelve a la misma isla donde se desarrolla el primer juego, Shrouded in Sanity, solo que en este caso controlamos al tercer caballero, Hito. Como especialista en armas, el juego se torna un «shooter» isométrico con una dificultad que no deja respirar mucho, quizás sobre todo al principio, cuando aún disponemos de pocos recursos. La variedad de armas cubre los clásicos de todo juego con disparos más unas cuantas más exóticas propias del universo de corte Lovecraftiano.
*– [Real player with 18.9 hrs in game](http://steamcommunity.com/profiles/76561197971391816)*
Skautfold has been a series of slightly rough gems, and Into the Fray is no exception.
I really do feel the need to emphasis how much I love the world and story Steve Gal has been developing. It has expanded game by game from one mansion besieged by the eldritch Fog to a world under threat of being overwhelmed, without losing its focus on an interesting core cast of characters. That is a difficult feat, and one worthy of commending.
As is developing games in such a variety of genres and having them all turn out at least good. First a fairly straightforward 2D action game, then an action-platformer with Metroidvania elements, and now this - a top-down shooter with the bullet-spamming, circle-strafing energy of a 90s first-person shooter.
*– [Real player with 15.3 hrs in game](http://steamcommunity.com/profiles/76561198042152921)*
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