Thunder Tier One
Thunder Tier One offers real-time tactical action in which you directly control the team leader of a four person squad. You can customize many of the details of the squad before you enter the mission, by spending your budget on silencers, grenades, flash-bangs, breaching charges, etc.
There is an element of stealth that you can take advantage of but don’t expect a very nuanced AI - on either side. The AI does a decent job of responding to sound and sight but its shortcomings become apparent in the little details: taking cover on the wrong side of an object, jiggling around when they get stuck on a piece of the terrain. Usually your AI teammates do what you tell them - just not in the way you want. A good example of this is movement; I cannot find a way to get your squad to move slower than full speed which makes it hard to do sneaky things when you are close enough to the enemy.
– Real player with 33.4 hrs in game
Read More: Best Top-Down Shooter Tactical Games.
Feels like a fantastic blend of SOCOM, Doorkickers, and Insurgency. A few things need ironing out, but the core gameplay is great fun and (on realism mode) very punishing. Once mod support is opened up, it will get even better. A few things I noticed during my few hours so far:
- Camera controls are not as bad as others make them sound, they just take a bit of getting used to. The camera itself could use a little fine-tuning though. Multiple times I had my camera blocked by something (like a crane), or I was getting shot from a spot that was very hard to see. I’m sure it will get better with patches.
– Real player with 22.7 hrs in game
Mad Devils
I’ve had an awesome time playing Mad Devils so far! The plot is really interesting and I can’t wait to restart in Inferno Mode. My favourite characters are Chester and Harris so far, and the boss fights are brutal. If you’re a fan of Diablo 3 or Dark Souls, this game definitely scratches that itch. Haven’t hit any bugs so far. Just remember you can use your Blood Shards and XP points in the Pause Menu to upgrade your characters, it’s a lifesaver!
– Real player with 390.8 hrs in game
Read More: Best Top-Down Shooter Atmospheric Games.
This indie developed game has very faded washed out graphics, repetitive dull combat, no mini-map to show where you are going, no way to rotate the camera, and frame rate issues as well. Camera movement is also sluggish and stuttery, most likely due to the crap Unity engine the game runs on. The game also flashes to the desktop briefly every time a new level is loaded. Your character also seems to get stuck on everything in your path and every level looks the same, taking place mostly in outdoor fields surrounded by lava. A similar game that is MUCH better is Victor Vran. I would much rather play Victor Vran than this game any day.
– Real player with 0.9 hrs in game
Survive the Night
Survive the Night is a zombie wave shooter with a focus on multiplayer action
Multiplayer Shootin'
Survive with your friends online or over lan
Different every time
Every play session will be a different experience with unique weapons, different levels, and different enemies
Challenging gameplay
Try to keep up with the ruthless undead
Read More: Best Top-Down Shooter Zombies Games.
Wizard Of Walls
Great game! Wizard Of Walls faithfully captures a lot of the greatness of the original Wizard Of Wor.
Anyone looking at this game with fond memories of the original game will be happy with their purchase here. The game captures much of what made the original stand out as one of the best games of its era. The action starts slow and ramps up nicely. Sound effects and music feel fresh but also show great care in paying homage to the original. Would be great to see local coop added in the future, but from my limited playing so far, the online coop works great.
– Real player with 7.8 hrs in game
Wir schreiben das Jahr 1984. Der Heimcomputer Commodore C64 hat seinen Siegeszug in die Wohnzimmer längst begonnen. Midway Games Inc. wirft eine Portierung eines Arcade-Spiels aus dem Jahre 1980 auch für den C64 auf den Markt: Wizard of Wor. Das Spiel besticht durch seine sofort verständliche Spielstruktur, klare Ziele und eine simple Steuerung. Es gilt, Monster zu zerstören und am Ende der einzelnen Level muss ein Endgegner “Worluk” besiegt werden, um für das nächste Level die doppelte Punktzahl zu bekommen.
– Real player with 6.2 hrs in game
Blacklist Brigade
Pretty fun little game. Honestly has more to it than I thought, with weapon and character upgrades, 6 different soldiers who each have thier own couple passive abilities to help the team. Has quite a few gun options(Though there are never enough guns!). Combat, while not to overly difficult, has just enough challenge to where you cant totally yolo everything, unless you just dont care about being downed over and over. Its quite forgiving, with the rather quick and unlimited revives. I also like the amount of UI options.
– Real player with 25.2 hrs in game
My friends and I are huge fans of coop tactical shooters. We got this game because we thought it might scratch that itch and we were not disappointed. Lots of tactical movement and teamwork. Tense firefights that are sometimes quite chaotic. Enough gear and class choices to ensure a team of four can specialize, and also a skill system. Easy to get into and play, and next thing you know you’ve spent a couple hours. In a nutshell: fun.
The game is currently in early access, so be aware it isnt in a completed state (though still very playable). Maps are limited for now, but being added to. The developer is active in the forums and extremely responsive to feedback, which is nice. This is a small title that deserves support.
– Real player with 18.3 hrs in game
From Space
From Space is an online co-op game where you and a squad of friends take on the challenge of liberating the Earth from a brain-hungry infestation. Explore the world and help the human resistance regain ground against the invaders, improving skills and building your arsenal of weapons as you explore every corner of this post-apocalyptic world.
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On-line, co-op. Till you drop.
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Satisfying progression through perks that change the way you play.
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Endless hordes of pink, brain-hungry aliens to annihilate.
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Over-the-top weaponry so satisfying you won’t stop playing.
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Customize your character, make your squad unique.
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Much, much more to come!
A swarm of meteors has for millennia been chased through the galaxy by alien creatures, who have grown addicted to the consumption of energy dense crystals growing on every rock of the swarm. The consumption of energy from the crystals once gave the aliens wisdom and strength but have now corrupted and mutated the species and turned them into zombie-like creatures who will destroy anything in their path to obtain even a grain of the crystals.
The meteors are hurtling through space, and Earth is the next planet in its path. It’s destiny and that of all living things is seemingly decided.
What better to combat an invading alien species with than over-the-top weaponry? From Space has got plenty of it. Every weapon has been designed to be super-satisfying to play with, from the sounds they make to the visuals they show on the screen. Rocket launchers, miniguns, flamethrowers and many more …
Mowing down aliens is fun, but there’s more to it. Throughout the world you can discover perks that will change the behavior of your character and weapons. Turn yourself in the ultimate tank that takes the brunt of any attack while your buddies are set up to do maximum damage. You’ll need to find ways to combat increasingly more powerful aliens, and perks is the way to do this. No worries, no choice is permanent and all perks can be swapped between teammates.
While you’re under constant threat, there’s more you and your team needs to do to be successful. Prototype weaponry that harnesses the power of the energy crystals has been developed by the military using the shells of autonomous thermonuclear drones. The weapons aren’t fully developed however, and need to be charged and guided to their destination by the squad in order to inflict the most damage.
Help us out. Wishlist us now! From Space is a spiritual successor of our 2015 Action / Arcade game “It came from space and ate our brains ”.
https://store.steampowered.com/app/1502190
HELLDIVERS™ Dive Harder Edition
It’s as simple as the trailers. Virtually the better “Magicka” concept in execution. There was a lot of talk about… I really tried to make it short.
Now, if you’ve never played Magicka…
HELLDIVERS is a top down shooty bangbang game with emphasis on multiplayer cooperation, like Alien Swarm. But unlike Alien Swarm, it has much more depth and variation completely dependent on player preference, kinda like Magicka. What? My comparisons are awful? Fiiine.
In HELLDIVERS, you are a soldier fighting a grand war against three oppositions. In every mission, you and up to three others will be dropped in the middle of enemy territory. You are to complete as many objectives as you can or die trying. Upon completion and/or failure of every objectives, evacuation will be made available. After every three regular missions, you will have completed a planet, receive a greater reward, and also contributing to the overall war effort. zzz…
– Real player with 582.8 hrs in game
I don’t know if Arrowhead are geniuses or they got lucky with this one, I haven’t played their other games… but Helldivers is, in my opinion, a masterpiece.
It’s a game about situational awareness, quick thinking, and self control. It can be brutally unforgiving, but also allow you to pull a win out of the messiest of situations, which can be very satisfying. It’s fun when you’ve got a very tight squad flawlessly executing missions, and it’s fun when the shit hits the fan and everything starts going wrong. With full friendly fire, and tremendously powerful tools at their disposal, Helldivers can be their own worst enemies.
– Real player with 484.1 hrs in game
The Last Archwing
The last Archwing reminded me of the traditional plane/helicopter shooting games I used to play in the pizza parlor as a kid. The more up to date graphics and controls were nice and enjoyed the variety of funny characters. My 5 year old son was able to beat the game on casual and enjoyed the humor as well.
– Real player with 37.0 hrs in game
The Last Archwing nails game balance. It’s frustrating enough to keep you interested, but not in a way that’s discouraging. The variety of enemies is just right. The pacing is on par with the best of 2D side scrolling and vertical scrolling games. It’s nostalgic in a way that brings back the classic game feel, but because of the story, music, graphics (specifically lighting) and voice acting, the game is firmly placed into the modern era of games. A shout out to the barrel roll game mechanic for being easy to use but hard to master. Smashing multiple enemies with one roll is immensely satisfying. Deciding between using barrel roll and Death Wave adds a layer of depth that is compelling. The music choice for the different levels and opening sequence is superb. I’m pleasantly surprised by how much I am enjoying this game.
– Real player with 29.5 hrs in game
Dungeon Shooter 2
like watch dogs but without bugs
12/10
ign
goty
– Real player with 0.6 hrs in game
File this one under “bad”.
It may have potential if they could convert the controls to be a twin-stick controller scheme but as-is you can only use the mouse to aim and WSAD to move around. The gameplay is not very fun.
The quality of the game is extremely minimal, this is the absolute least amount of work you could put into a 3D game. It doesn’t seem “unfinished” as much as it just seems like they didn’t spend a whole lot of time on it. You can actually play any level of the game right off the bat, you don’t need to progress through it to unlock anything. It’s actually a really good thing because if you find a level to be rediculous you can just move onto the next one but I tried the first 3 and I’m just not feeling it.
– Real player with 0.2 hrs in game
Killsquad
Killsquad is one of the greatest isometric games i ever played in my life. It feels like a mordern Contra, Metal Slug or beatem up game. love the many quests, collectibles, skills,Events & enemies. Devs please learn from other games like Diablo those if u want your game to thrive in the market today.
Players are interested in:
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Dungeons/Raids(with puzzles & exclusive loot)
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some sort of crafting
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Adventure Expeditions/Exploration maps
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Leader boards/ or any pvp
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Legendary or Mythic Items
– Real player with 149.2 hrs in game
TLDR
It’s just alright. Nice coat of paint, responsive combat system, depth of a puddle with a carrot-on-a-stick that’s got a short stick.
It’s a decent romp for a group of people for 10-15hrs before it starts feeling really repetitive. Pick it up on a sale if you have friends.
The Ramble
The game looks colorful and everything from models to animations look and feel really good. The sound is functional but nothing spectacular. Controls are reponsive and snappy leading to pretty smooth combat on both controller and mouse and keyboard.
– Real player with 17.6 hrs in game