Deadeye Deepfake Simulacrum
D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and “befriend” every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent’s specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
Read More: Best Top-Down Shooter Immersive Sim Games.
Glitchpunk
Review of Alpha.
Been on my wishlist ever since I saw it, since it did look a lot like gta2, which was my prime streaming game for a long time, so gave it a shot as soon as I could (didnt play demo though).
Will start with positives:
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Really does feel inspired by old gta’s a lot: radio (humor and songs), gang-respect system, tank-controls in car, saves at home, burping, gouranga and other small things - pretty cool!
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Upgrade system which carries itself into re-playthroughs
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Multiple endings, non-linearity in area progression
– Real player with 12.6 hrs in game
Read More: Best Top-Down Shooter Cyberpunk Games.
Update: There was a large patch on September 30th, Quality of Life update that should have fixed most of the serious technical issues. I haven’t replayed the game yet.
The game punked me immediately upon starting it by skyrocketing my fps to 482 in the main menu, effectively stun locking my GPU at 100% and 75°C in seconds. And my PC isn’t exactly a potato that needs frying, running an RTX2070, i7-7700K and 32GB of RAM, with an SSD to boot. Without capping the fps, it climbs to about 90 in-game on High settings, making the game stuttery and giving me a hot GPU turbine background noise. After capping the fps to 60 in the Nvidia panel, the game behaves like it should, mostly. There’s still some stuttering and weird lagging, but it becomes playable, for a bit at least. Unless you need to reduce your post-processing to medium, which completely changes the in-game lighting making everything pitch black. Checking the Known Issues topic in the discussions unveils more than a few bugs and glitches, from the mentioned post-processing problem to declining performance and heavily sparkling textures. I’ve had one complete freeze, where even alt+F4 wasn’t reacting and declining performance kept calling me to have a beer with her.
– Real player with 11.0 hrs in game
Heist Day
Heist Day is an action packed top down shooter game where strategy plays a vital role. You will assume the role of John, an IT engineer who has chosen the life of a criminal. Plan and execute heists with your selected crew, choose your strategy, whether it is stealth or loud. Pick out your loadout carefully and unlock new items and weapons in the skill-menu.
Make your way to the top by any means necessary.
Read More: Best Top-Down Shooter Pixel Graphics Games.
ATOMINE
ATOMINE is a two-stick shooter set in procedurally generated levels with a minimal polygonal look to it.
Pros:
-Great mechanics and flow. Controls feels smooth and easy to get a hang of.
-Polygonal design style along with use of bright colours and slight minimal feel is aesthically pleasing.
-It is challenging and requires some fast thinking, but it isnot too difficult to progress.
-It has Steam Achievements and trading cards.
-Many, many weapon upgrades which keep the game interesting and refreshing.
– Real player with 34.0 hrs in game
This game has some great potential, but unfortunately is full of bugs and is barely playable in its current state. There are several bugs in the actual gameplay, but more frustratingly, in the graphics rendering as well.
Most seriously, when there are too many objects on the screen (particularly many XP pickups or projectiles), the framerate drops through the floor (~5FPS) and movement becomes extremely glitchy. I have been unable to progress beyond the second boss because at some point, inevitably, I will reach a room with too many XP drops or bullets and it will lead to an untimely death.
– Real player with 12.6 hrs in game
DataJack
A sci-fi dive in the 90s, both for the game design + gameplay and for the dystopic cyberpunk concept style.
Gameplay per se is a bit wonky and you have to get used to the stealth mechanics, which are really retro-style by all means.
Still, the game is pretty enjoyable, the atmosphere is right and the lore is well thought out, which you can extrapolate by the mission briefing/debriefings and from the files you download from the terminals, giving the appropriate feeling and background, much alike to the first Deus Ex game.
– Real player with 7.3 hrs in game
You are a one man go in and solve the problem type of covert or overt operative whom corporations hire to do their dirty laundry. Covert if you move effortlessly like a ninja from shadow to shadow, crouch like a tiger, and jump like a spider waiting for the right moment to feed needles into the skull of your enemies. Or overt if you prefer the cacophony of machine guns and the smoke C4 makes when you are fed up with doors that don’t greet you with open sesame right at your arrival.
You can even hack systems, steal company data and make some side income by grabbing datacubes and other interesting things that come at your way. And since this is a Cyberpunk/Neuromancer inspired game presumably made by transhumanist wonks who enjoy running around with subdermal chips under their butt-cheeks, replacing limbs and adding subdermal armor and other kinds of protections are also available.
– Real player with 6.6 hrs in game
FireTry
Firetry is a fun and enjoyable game.
There are more than 50 levels in the game.
To play the next level you must first pass the unplayed level.
Each level has different tanks different level designs.
Each level has a different map, the behavior of the NPC characters in the game is different in most parts.
There are also different enemy characters in each level.
You can design a level yourself or modify an existing level design.
It also has a feature that makes this game different from all other games.
Hassle 1977
Wasn’t expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!
– Real player with 3.6 hrs in game
pre-pre-pre alpha game feeling (clearly not beta)
vehicule physics are trash
no in game mapping controls
bad ost (for me)
– Real player with 0.6 hrs in game
Waves 2: Notorious
This game, even as early access is one of the best shooters I’ve ever played. (I’m not young been gaming for 30 years.)
Without doubt anyone who liked Waves original will love this game. It’s just better in every way. The same goes for Geometry wars fans, I love that series (Geometry wars 3 was best IMHO) but Waves 2 equals that. It really is that good.
The game play itself is fast, frantic, addictive and looks better than most games of this genre.
The menus are somewhat confusing at first, but this is offset by the great game play. Arcade is easy to jump into, but other than that the menus are not really intuitive. May seem like a small thing, and the game is still early access so once it’s easy to understand all the options it will be much more beginner friendly.
– Real player with 569.8 hrs in game
This is one of those games for twitch/adrenaline junkies - of which I am NOT one - that will ensnare regular scrubs with its addictive nature. It’s fast and furious, and currently all about the season leaderboards. A short game only lasts a few minutes long, but if you’re skilled, you can rack up the score and dominate people who play for longer periods of time.
I love this app, but be warned: it’s been in development for a few years. The Developer is active in the forums, and he/she responds to the community frequently. Parts of the game have changed SIGNIFICANTLY since it got the green light from Steam. The bottom-line is that this is already a lot of fun, but it’s not finished, and could change again.
– Real player with 80.8 hrs in game