Bandits
I grabbed this game during the Steam Winter sale of 2020. For the sale price, i have to say it is a lot better quality than most of the games at the same price point from what i saw. While the game is built around local or remote play PVP versus mode, it also has a fun 16 level single player story mode. Each of the tanks you can play as all have their own unique feel and play style with pickups in game any tank can use. The game has a slight difficulty curve which is challenge while still being an engaging experience. What really stood out to me the most was the level design. Every level contains destructible environment elements to use to your advantage. All of the level have their own unique play style, adding variety to the gameplay. For the campaign all the maps available have their own unique challenges, which i would love to see added to a versus mode in the future. For example, the racing or more tower defense style defend modes with players switching sides. The game reminds me of a classic play style of Blastcorp and Blaster Master. I look really forward to seeing what future potential this game has. There is a lot this game could do to become an even greater and more engaging game. Mainly online net code that is not steam remote play dependent. I would love to see more stuff for the humans to do before getting their tank such as repairing the tank or acquiring some mission item. This could include stealth or gun play which would make the game have more depth along with building character story. If you want a fun casual couch co-op game to play with up to four people this is defiantly a potential buy for you. Even if you just plan to play the single player mode the game is very enjoyable.
– Real player with 4.1 hrs in game
Read More: Best Top-Down Shooter 4 Player Local Games.
I really liked the style and it’s very fun to play, specially if you can gather 3 more ppl, battle royales are chaotic in the way you want them to be.
– Real player with 3.2 hrs in game
Fracture Hell
Great game I’m not sure how I feel about different character score bonuses but that’s just a small nitpick. The game doesn’t explain anything about the enemies and I really liked that because it allowed me to learn about the enemy types. Which was oddly satisfying for some reason. There are plenty of different character types to choose from. The effects and sound implementation was well done. I had a lot of fun with this game and it’s only 2.99 at the time of writing which is a steal if you like these types of games.
– Real player with 3.1 hrs in game
Read More: Best Top-Down Shooter Bullet Hell Games.
Pretty decent quality, for what you might expect from a new title on Steam. Good fun, pretty responsive, feels good.
My one massive gripe, is the decision to make ammo-count a thing for your main gun. In my playthrough, despite putting many of the upgrades (hey, upgrades are cool) into ammo, it ended with no bullets.
I think it takes away from the “fun” part of the game: spamming bullets and going “AHHHH!” So consider removing ammo counters for some core weapons and if you feel it decreases difficulty, just reduce some of the round timers.
– Real player with 0.2 hrs in game
Furious Angels
FA is a minimalistic, short and sweet arcade dogfighting shooter that is so much more than what you may think. Somewhat easy to get into, surprisingly hard to master.
Gameplay
Furious Angels (FA in short) is all about… blowing stuff up. While trying not to die. All while babysitting the helpless mothership. And of course, get a good looking score. Oh, and there’s no campaign, no story, no upgrade grinding. Only explosions. And scores.
Your goal - face the endless hordes of enemies that want you and your mothership dead. Losing either is a Game Over. Stay alive as long as you can, get that big big combo, but your fate is sealed before it all begins. You’ll lose. As for how, it’s up to you to decide.
– Real player with 307.8 hrs in game
Read More: Best Top-Down Shooter Bullet Hell Games.
I don’t write many Reviews.
I think most Games do not deserve, or need my opinion.
And I usually don’t feel well as an advertisement writer.
But this one game is different. For me, this is a hidden Gem.
This is the only game i play everyday for 5-10 minutes. Since more then a Year.
No other game got me hooked like this. I think I can say I like it a bit.
Maybe it is just a me-thing. Maybe it appeals just to my personal taste.
It is arcade-y, and in a way that makes it great … I love the Explosions.
– Real player with 231.7 hrs in game
Tesla vs Lovecraft
Summary: Visual overload - the Game
Multiplayer: Yes, 4-player local (supports Remote Play)
Completion: 12 hrs (three repeat campaigns)
Cards: Yes | Cloud: Yes
In a strange universe where Nikola Tesla is a super scientist harnessing the power of lightning, he is upstaged by an enraged H.P. Lovecraft, possessed by the forces of Dark Old Ones. As his lab burns down, the ancient war between Nikolai Tesla and H.P. Lovecraft ensues.
Tesla Vs Lovecraft is a twinstick shooter through and through. Left stick or WASD moves, right stick or mouse click fires. One important trick in Tesla’s arsenal is the ability to teleport short distances, allowing you to make quick escapes, or more importantly, letting you zip through certain walls.
– Real player with 26.4 hrs in game
Overview
Tesla vs Lovecraft has one of the most interesting set-ups for a game I’ve ever seen. Pitting the guru of electricity Tesla against perhaps the most influential horror novelist H.P. Lovecraft is simply ingenious. And it works quite well. From the twin stick meisters 10tons, makers of Crimsonland and Neon Chrome, you can expect great meaty combat against massive unrelenting hordes of horrors. Accompanying the fun gameplay is an epic electrifying soundtrack, and stylish 3d visuals. With 3 distinct difficulty modes, and a set of progressive upgrades, you always feel like you’re making progress.
– Real player with 17.5 hrs in game
—Red—Tether–>
Red Tether features explosive top-down space action with a unique indirect combat system. You’ll face massive space fleets while being armed with nothing but tether-harpoons and your wits.
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Tether-based space combat that revolves entirely around linking yourself with opponents or them with each other.
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Crash massive vessels into another using your tether’s contracting force.
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Rip off enemy weapons and attachments with well placed harpoons.
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Gain superior maneuverability by graple-swinging around spacecrafts.
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Use your ship as a battering ram by slamming yourself into the opposition.
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“Combat-puzzle” gameplay that requires split-second tactical decisions amid fast paced action.
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Learn to counter various fleet elements, including attack ships, support crafts and logistic units.
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Fight through 50+ pre-made waves, or face randomly generated fleets in endless mode.
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Clash with massive boss enemies and turn them into screen-filling explosions.
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Adapt to enemy defenses and maybe even turn them against your opponents.
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Avoid or exploit various hazards like fuel spills, electrified hulls or coolant clouds.
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7+ player ships offer distinct playstyles, advantages and challenges.
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60+ stackable ship and tether upgrades to find.
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Piece together the games lore by finding black boxes among all the ship-debris.
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Extensive game customization options and late game challenge modes.
Silly Polly Beast
Freedom is not asked, it is taken.
This story is about a girl who, by the will of fate, faced the beast, and to become free she was forced to study its nature.
A story-driven shooter with aggressive gunfights and terrifying monsters awaits you.
How far can you go in the fight for your freedom?
Brigador: Up-Armored Edition
There’s a reason I’ve logged 200+ hours in this game in under 2 months. It’s fun as hell and offers incredible amounts of replay value and gameplay depth. There is an absolutely enormous amount of content, and everything is packed with detail.
The basic idea of the game is to pick a vehicle, a primary and secondary weapon, and then a special defensive weapon/feature, and go to town. You’re getting paid based on how much destruction you dish out by a cold, calculating megacorp, the SNC, that has only one goal: conquest of Solo Nobre, a massive walled city where the game takes place. You must secure the city district-by-district via whatever means necessary, even if that means completely leveling the entire map (which is totally doable, and even encouraged!).
– Real player with 754.5 hrs in game
Brigador is, on the surface, an isometric twin stick shooter where you choose a difficulty, vehicle, two weapons, a special ability, and a pack of levels to fight through. But what makes it so much more than just that is the flavortext. No, that’s not a joke. Every single map, Pilot, weapon, lore concept, and vehicle, including the non playable ones have a full paragraph or more written about its special quirks, how it came into service, crew oppinion, and other such things.
The setting is a genuinely interesting one. Yes the 80s synthwave meme is a bit overplayed these days, but it works out in a way that doesn’t feel forced in brigador. Cassette tapes and CRT moniters work along side crainial jacks in this dystopian North Korea meets Rio Brazil in an An-Cap universe and it just kinda works.
– Real player with 138.3 hrs in game
Splatter - Zombiecalypse Now
Nice little shooter, with surprisingly detailed world, Sin City inspired cutscenes and funny dialoque
Having just finished the main story on Nasty-difficulty, the highest you can get on the first playthrough i think i’ve seen most of this game. Maniac difficulty next, you will unlock it after finishing the game.
Top-down shooter, plays like you’d think it shuold. Only thing that bothered me in this was how the screen went black and white when my health was down. It made enemies sometimes hard to see, and my cursor was lost there as well because there’s a lot happening at times on the levels. Other than that, it was a cool effect. Few deaths because of the unclear screen, but nothing too annoying.
– Real player with 11.7 hrs in game
With an assortment of top-down shooters to choose from, Splatter is a gem.
With the exception of one level segment and (to my knowledge) a bug only I’ve encountered thus far regarding the final boss, there aren’t many flaws to be found in the game beyond those that are minor (occasional spelling errors in the dialogue and item texts being the only thing that stands out readily and even then they aren’t hindering enjoyment of the game overall).
Dreamworlds has managed to nail exactly what makes this particular type of game fun to play vs. turning it into an interminably difficult chore. The dialogue and art-based cutscenes don’t drag on longer than they need to, leaving plenty of time to enjoy soaking multiple parts of a level’s floor with the blood of enemies.
– Real player with 11.5 hrs in game
DataJack
A sci-fi dive in the 90s, both for the game design + gameplay and for the dystopic cyberpunk concept style.
Gameplay per se is a bit wonky and you have to get used to the stealth mechanics, which are really retro-style by all means.
Still, the game is pretty enjoyable, the atmosphere is right and the lore is well thought out, which you can extrapolate by the mission briefing/debriefings and from the files you download from the terminals, giving the appropriate feeling and background, much alike to the first Deus Ex game.
– Real player with 7.3 hrs in game
You are a one man go in and solve the problem type of covert or overt operative whom corporations hire to do their dirty laundry. Covert if you move effortlessly like a ninja from shadow to shadow, crouch like a tiger, and jump like a spider waiting for the right moment to feed needles into the skull of your enemies. Or overt if you prefer the cacophony of machine guns and the smoke C4 makes when you are fed up with doors that don’t greet you with open sesame right at your arrival.
You can even hack systems, steal company data and make some side income by grabbing datacubes and other interesting things that come at your way. And since this is a Cyberpunk/Neuromancer inspired game presumably made by transhumanist wonks who enjoy running around with subdermal chips under their butt-cheeks, replacing limbs and adding subdermal armor and other kinds of protections are also available.
– Real player with 6.6 hrs in game
schoolbreak.io
It’s time this school faced a revolution - only chaos shall rule!
Play quick 5 minute rounds with 6-10 players online as you try to make the greatest mess ever seen - but keep an eye out for teachers… and don’t forget to frame Timothy for it - you don’t want to end up stuck in detention.
With 2D action sandbox gameplay & a fully-fledged map editor, you can throw, push, smash, break, spill, splash, shoot, dump, ride… this list of verbs just keeps going! Discover cool interactions like spraying deodorant over a fire - you can create your own prank strategies in a multitude of different maps!
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Win by creating as much chaos as possible before the timer runs out!
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Work together with other students to trick the teachers and avoid being caught
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Frame other students to get teachers in trouble with the kids' parents
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Experiment with tons of items in different maps and create your own strategies
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Win by keeping chaos in check until the timer runs out!
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Investigate the map to discover all the mess caused by students
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Uncover the culprit of a prank and send them straight to detention
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Get it wrong and you’ll have a thing or two to explain to Mr. and Mrs. Timothy
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Rich sandbox system allowing for really cool gameplay interactions
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Pick from hundreds of hairs, hats, accessories and even… body parts?!?
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Play in a multitude of official maps, from normal schools to… not-normal schools!
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Create your own maps and share them with the community, friends or neither
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Automatic matchmaking, in-game chat, custom lobbies & other essential features
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Cross-platform play between PC and huuuh… PC(web) and Android/IOS(soon)!