PetrifactionUnderRuin
feature
Bishoujo characters change to various materials (freezing, petrification, waxing, golden, tree-making, soaping, etc …)
Erosion expands with each shot and animation slows down (attack avoidance difficulty also increases!)
Human bosses can also end the battle without defeating them by action (the ending branches accordingly)
Japanese anime style model
In order to express the speed of the enemy and ally while being based on RPG, I quote the battle system of a famous indie game
Since the emphasis is on viewing abnormal conditions, the play time will be around 1 hour when checking all routes. Please note.
More details
Root, a rare user of freezing magic, is suddenly kidnapped one day and throws himself into a battle called “consolidation death game”.
However, this game was a mysterious one that could proceed without defeating humans by solving the gimmick.
What kind of ending is waiting for the selection of the character and route that the player controls?
Press the button at the right time to attack!
Avoid enemy attacks like STG!
Be careful as the movement speed will slow down when attacked!
Even if you are not good at STG, you can ease the difficulty by selecting equipment and level!
Various options for abnormal condition production
Expression of erosion during state change (mottled, even, from top to bottom)
Change the expression for each material (4 to 10 types depending on the material)
Soapy foam expression (5 types including none)
Presence or absence of freezing cold air expression
Material when attacked by an enemy whose material is not specified
Zombie Serial Killer Incident
Zombie Serial Killer Incident is a decent enough indie clicking shooter. It has a very arcade and I may be pressed to say browser game feel. There are 50 stages that can be played in any order and there are 3 unlockable stages. There are five different characters that run across the screen in the levels. You can’t just shoot whatever you feel like because there is a degree of puzzle mechanics to the shooting. There may be a zombie with a bucket on his head that you can’t shoot so you have to rely on the explosion chain from another zombie kill.
– Real player with 0.6 hrs in game
Read More: Best Top-Down Shooter Puzzle Games.
SUPER CIRCUIT BREAKERS
good game good challenge the bosses are challengeing at times like the dread ship that ones tough at like level 40 or so thats one really tough to beat even i tryed it he has like 100 phases for you to fight so you can got to keep onyour toughs but asides form that you cna learn how to fight him is to get lots of damage and burn him down
– Real player with 14.3 hrs in game
Read More: Best Top-Down Shooter Bullet Hell Games.
Super Circuit Breakers is a fun, Free-to-Play, Smash TV-style arcade twin-stick shooter that’s challenging but fair. It’s a much enhanced and polished version of venerable 2015 release Circuit Breakers, which was one of my favorite arcade twin-stick shooters, but definitely suffered from odd controls and baffling menu navigation. Thankfully, Super Circuit Breakers fixed that. :) Also, it’s great fun in online co-op via Steam Remote Play Together.
New and Improved
– Real player with 9.7 hrs in game
TCSTRIKERS2
“This super cold winter weather
must be inconvenient for you. (Chewy chewy.) "
“They can’t even run a ski resort in this
extreme weather. (Chewy chewy.) "
“You’re right. All we can do is eat some
Mochi in a hotel room. (Chewy chewy.) "
“I’m going to investigate,
but I don’t know if I can live up to your expectation. "
“Would you like some more Mochi? "
“No thanks. "
Wind is blowing heavily outside accompanied with snow. Spring would’ve
Boom Bits
As a beginner gamer it’s not always easy to find an interesting game that’s still fun to play and not frustrating. This game is very hard for me but, at the same time, the challenge I’m facing isn’t frustrating. The graphics in this game are very realistic and believable and the characters are just freaking cute. I can only recommend this game and promise you that you will not regret it. Well, perhaps you are losing your time doing other things you should be doing because you got hooked in this game. lol!!!
– Real player with 3.4 hrs in game
Dracula Is Coming
What a cute game! If your looking for simplicity and peacefulness while getting a whiff of energy with dodging bullets and evading enemies whiling killing them, it’s a lovely halloween game!
– Real player with 0.4 hrs in game
GUNPIG: Firepower For Hire
Gunpig is a colorful and enjoyable little score attack twinstick shooter, starring an adorable cartoony pig character, that has only one thing on his mind: shoot aliens and rack up as much cash as possible!
The game is divided into several levels, where you have to find the main baddy and take it out, although there are some other objectives sometimes, like shooting barrels under a time limit. While flying through the levels, you might also find cleverly hidden secrets, and special cards that unlock character graphics and concept artworks in the main menu. You can change your weapon by collecting fruits from special dispensers - there are a total of 9 different fruits/weapons, each one also having an alternative fire mode, ranging from spreads to mines.
– Real player with 0.9 hrs in game
This is a very short and very easy top-down twin-stick shooter that seems to be inspired mostly by the 1988 arcade game Gauntlet. It’s only $5 but I don’t think most players will get that much enjoyment out of it (I got it for much cheaper in a bundle).
There appear to be several bugs: None of the Steam achievements unlocked for me even after finishing the game. The store page also lists Steam Leaderboards as a feature, but I couldn’t find any way to view them either in-game or in the community hub. The volume slider for the music (which sounds pretty good overall) resets to zero after each stage. And even though the game uses the left gamepad stick for movement, there is no analog speed control. Meaning that even gently tapping the stick in any direction gives you full acceleration, so I spent a lot of time careening across the stages when all I wanted was to make small adjustments.
– Real player with 0.6 hrs in game
Pretty Girls Breakout!
How do we make Breakout more fun and innovative?
I know, let’s add a bunch of annoying features and throw a whole bunch of shit at the player so they’re just constantly mashing the swing button and can’t properly aim. Everyone loves when you take the skill out of game and make it so it’s pure luck. Also, no paddle. You have to swing a bat at the ball.
I’ll admit, Zoo games are not that… deep. Lots of them are cookie cutter and share UI and characters so if you seen one you’ve kind of seen them all, but the games are usually so classic that you can’t really muck them up. Casio card games, various forms of Mahjong, some random puzzles games. Simple games that are cheap that you usually buy because you like the genre and you figure why not add some cute anime girls to them for the heck of it. Pretty Girls Breakout felt more annoying than fun and I actually do kind of like Zoo games. Even the ones I don’t like I kind of just see as innocent fun, but… I just didn’t like this.
– Real player with 3.3 hrs in game
Action breakout + unique gameplay + challenging = One of the best in the genre. Use the light saber to hit left or right to change the ball angle. Collect power ups, reflect shots, unlock costumes.
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– Real player with 3.0 hrs in game
TCSTRIKERS1
I got a softlock on stage 3 boss and basically kept shooting for about 2 hours, I’m the WR holder for this piece of shit game
– Real player with 1.8 hrs in game
- Horrible visuals and slowdown.
-
Fun to play
-
many difficulties
-
keyboard works fine
-
Nice 90s electro (also music room with 9 tracks in title screen)
I didn’t meet softlock in stage 3, but only played through easy difficulty so far.
– Real player with 1.1 hrs in game
Capsule
No key binding=thumb down. This is unplayable on my AZERTY keyboard.
The game itself looks like an attempt at a roguelite arena shooter, but very lazily done. I have nothing against minimalism, but the game is just too simplistic here. The dev should have kept working on it till it’s done.
There is literally no option menu, except for the music volume.
Lots of items listed in the menu, but no way to know what they do. They’re just there. Even after you pick them up in game, it’s not clear what they do. There seems to be stats to your character but it’s not accessible.
– Real player with 0.3 hrs in game
Short version is the game isn’t done. How not done? There are no options for adjusting window size.
The problem is someone put a lot of work into this. The art is great. The story seems fine. Combat kinda works. However it’s in a state where my 18 minutes of play reveled critical flaws; you get stuck on walls and enemies. It has keyboard movement with keyboard aiming with tiny projectiles against spastic enemies. The drop system also seems to be compromised; health drops were everywhere when at full health and then rarely showed after taking damage.
– Real player with 0.3 hrs in game