CyberCorp
OmniCity is an overpopulated Eastern European megalopolis where many social classes try to live—or at least survive. The poor districts are controlled by gangs that terrorize citizens and even corporations. Unable to put an end to the crime, the government contracts CyberCorp to eliminate its source—the gang leaders.
You’re an agent of CyberCorp, a megacorporation that owns a revolutionary system: the Synths, or bodies storing personalities of its employees. It’s the Synths that are deployed to the city’s hot spots to carry out missions.
Yours is to take care of the gangs and restore order on the streets of the city of tomorrow!
Level Variety
Complete missions in various locations and explore the futuristic city.
Level Difficulty
Pick your own difficulty level and controls.
Unique Progression System
Enhance your loot and improve your Synth through a card-based system of weapon and armor upgrades.
Deep Mechanics
Capture control points, defend important objects, hack into security systems, and more.
The game also features multiplayer.
Complete the game with your friends or random players.
Read More: Best Top-Down Shooter Cyberpunk Games.
The Happy Little Virus
Disclaimer: A copy of this game was provided by the developer.
The Happy Little Virus is a top down shooter with dark humor.
You play as a virus and the objective in every level is to steal the data. Killing all the enemies isn’t required as you can sometimes rush around them. There are a total of 6 weapons to be unlocked, but only 3 of them end up being relevant due to their range and one of them sometimes bugs out. Some levels feature replicators that spawns other viruses that count as extra lifes if you die, they can be told to follow, stay or you can swap to them.
– Real player with 3.5 hrs in game
Read More: Best Top-Down Shooter Third Person Games.
I got this game for free to show it to my community on stream. At first I was very skeptical however we had great fun. I have not played the complete game until the end so I cannot judge how the story would end and how many maps you would have to beat.
What to expect from the game?
A top down shooter with a cynical story plot and several details in text which could actually be out of real life if you think about it. You have to get used to the controls and it is certainly not a game where you can just rush through every map even if you are tempted to do that.
– Real player with 1.6 hrs in game
Mercenary Operator: Wolves
i personally dont like 2d games or what the frick this game counted as.. i dont really suggest getting the game as it gets boring very fast
– Real player with 0.5 hrs in game
Read More: Best Top-Down Shooter Tactical Games.
Radio Viscera
This is a very tentative thumbs up because the game is decent fun, but it’s marred by technical issues (walls with no collision detection, sound bugs, black frames) and a couple gameplay flaws (the camera). Here’s hoping future patches address some of these concerns.
https://www.youtube.com/watch?v=cwBAt9eXcgY
– Real player with 8.8 hrs in game
If you’re using doors instead of blasting through walls, you’re doing it wrong. It’s a nice take on a twin stick shooter where you can’t kill or defeat things by shooting at them, but instead shooting them into things.
I love all the glitchy visual effects. Game is very light on story and humour is definitely very weird, but I’m liking it so far.
– Real player with 3.6 hrs in game
Cyber City Escape
Been looking for a shooter/action rogue-type game recently & this one had a cool promo video, so I decided to give it a shot. So far, there are some kinks to work out but it’s a pretty fun game. I’m not sure how many levels there will be when all’s said and done, but the difficulty definitely increases with each level…just ran into the turrets I saw from the promo video on my latest run & they got me good. You can shoot em & shut them down for a bit though. There is also AI respawning which can make things more challenging but also good for the credits.
– Real player with 6.0 hrs in game
Good game but you need to improve the UI and fix the game for different aspect ratios, mine is 16:10 and I have to play in windowed mode
– Real player with 1.3 hrs in game
Shakedown: Hawaii
Shakedown: Hawaii is the follow-up to Retro City Rampage.
Retro City Rampage (aka RCR) in my mind, was a sleeper hit of an indie. So how did VBlank manage to follow it up?
The gameplay in Shakedown: Hawaii is nearly identical to that of RCR, and so nearly instantly I felt quite comfortable with the controls. Mechanically the game seems rock-solid, which isn’t always something games of this nature get right, so it’s worthy of praise.
Shakedown: Hawaii sort of tones down the parodic elements that Retro City Rampage was known for by a lot, and while that might sound like a good thing since a common critique of RCR was how it was far too “in-your-face” about parodying pop culture of the 80s and 90s, I’m not so sure the comedy Shakedown: Hawaii goes for really “hits” all that often. Most of the jokes seem to elicit rolling eyes, rather than laughs.
– Real player with 37.4 hrs in game
A kiddie version of GTA2 with some business management.
Nice, easy, colorfull, pleasantly funny, sympathic.
Probably its very easy to identify with the maincharacter since he still lives in the 90s and is confronted with the modern business life. So its a great game for guys who played GTA 1 or 2 when it came out.
Further its not that hard like GTA was. You can’t die, you can restart every mission, you can get health on every corner, cops are kinda brainless, no long searching for special cars to sell, no blood (I am missing that!)… so Millenials will also have their fun from a different view without any big skills, effort or heart attacks.
– Real player with 33.5 hrs in game
Tiny Troopers: Global Ops
Attention! Tiny Troopers: Global Ops is a fast-paced arcade twin-stick shooter in which you lead an elite squad of Tiny Troopers on action-packed missions to take down hordes of unscrupulous enemies from all corners of the world!
Yes, the Troopers are ready! Battle-hardened, razer-focused, and raring to take on daring new missions! So, suit-up and lead your squad into explosive battles with epic campaigns against legions of heavily armed adversaries, you’re the best of the best, and it’s time to prove it in Tiny Troopers’ biggest ever ops!
Calturin
This is a really awesome game!
There are some bugs, but not game breaking, and they have to be triggered intentionally.
It took me about 2.5 hours to complete (only the green portals).
It has very good voice acting and awesome sound effects.
The pixel art style also fits the game and it’s story very well.
The only thing I would change would be the bosses. With each portal their attacks get stronger, but they aren’t harder beat necessarily. Some attacks are stronger but easy to dodge. The dragon for example is very easy to defeat, compared to the bull? before, which is a little bit harder, or the knight at the beginning.
– Real player with 49.0 hrs in game
This is a nice little game.
Do be aware that it is short, around 2 hours to complete the main game, and double that to complete all the challenges.
On my first playthough, I was on the fence about liking the game but midway through the game picks up and becomes pretty fun. I really like the graphics although they do seems somewhat amaturish at time or lacking some small amount of polish that I cant put my finger on. That being said I really love the title screen art and the player sprites. The combat is pretty simple which is good for this type of game(shoot, blink, heal).
– Real player with 42.6 hrs in game
Quasar
As species.
We always needed a story to believe in
We need a hero to prevail
We need a challenge we can overcome
We need a tragedy to make us one
In the year 2056, the land was facing various problems with overpopulation and hunger.
Technology has evolved in a way that our civilization has already reached the stars, but despite having evolved a lot, we still lacks an energy base that would allow humanity to reach a new level of evolution, as well as being able to explore other solar systems.
Blazing Beaks
No. 2 Review O' Mine: So, after my many hours of play and a session the day I wrote this, I have the feeling that I’ve “completed” this game, or I have a dear familiarity, enough to give shy advice or if I were to dare, a recommendation. I’m not sure I am really writing a review here, but more of my thoughts in a somewhat organized fashion. Somewhat.
I’ve played this game for many, many hours, 162 to be exact, and only today that I write this do I think I’m a bit winded of the game-play. Blazing Beaks does not hook in the player in with a cavalcade of unknown trinkets or a long list of fascinating levels, it does two things really, really well. Firstly, this game is brutally hard. I see this now only in retrospect, I still have no idea how to loop even with my amassed playtime. Yes, Blazing Beaks is difficult, but brilliantly so: each death or restart I knew was my own fault. Distinguishing between tedium and learning is key here. There are very rare instances where RNG is involved, and if so it never determines whether a run successful or not. Say for instance you stumble upon a shotgun in the beginning of run. Firstly, for this to happen, you’d either have to get to a secret room by getting hit and finding a hidden door or using a key to unlock one. It is a brilliant decision on the developers part to make hidden doors proc from an instance of damage. This helps the player if they are struggling, and later on if you are smart enough, you can purposefully get hit to see if there is a door; that is a pretty big risk. Their hidden door system is duplicitous, in that it caters to beginners by helping them out when they get hurt, and advanced players can take a risk to unveil a room. This is an example of what for me is remarkable about Blazing Beaks in particular, that the game-play, among other things, is incredibly well crafted. The list of artifacts and items isn’t long and soon enough you will remember each artifact and what it does, even without looking closely. There is about six levels with not too many enemies. Yet I was implored by the thought-line of, “Oh, that’s what I did wrong, I’ll do my best to not do that again in the next one.”. The challenge is thrilling, really, and even though in little steps, there is a sense of accomplishment that comes in seeing how much farther you can get with the knowledge you’ve accrued. It is a wonderful balance for a rogue-lite (I’ve no idea if I’m using that term properly") to strike, and Blazing Beaks hits the mark precisely. I think the best thing for someone who’s considering to buy this is to purchase the game and immediately play however many runs you can fit within an hour. If you find yourself implored by the little that you’ve played, I think that this game is for you. From the beginning the game only gets better, really. And if you aren’t entertained in the hour that you play, I think it is safe to return it at that point. There isn’t some point of interest that is worth playing through, the game’s initial showing of how it plays is the way it essentially stays, though becoming increasingly intricate and complex as you go along. Blazing Beaks' foundation is phenomenal, and from there the developers run with it, bringing in things as they see fit. A large part of the game is the exchange of artifacts to items, the risk versus rewards. This is done nicely as well: the negative effects of the artifacts only last for a level before you “cash” them in, meaning that you can take huge risks that you think you can just squeeze by from. The toss up here becomes quickly becomes skillful: the timing, the effect, the benefit, and if they are necessary are all factors that come to be considered when picking up that artifact.
– Real player with 168.6 hrs in game
More interesting reviews on Fenol Baron Approves Curator Page
So what is «Blazing Beaks» and why should you break away from «Enter the Gungeon» or Isaac and give a chance to this new Rogue-like project? First of all, it is worth talking about the unique concept and the setting that create an indescribable face of the game, and when you consider that the game was developed by a team of just a few people, this deserves respect. The fauna is chosen as a place of action, therefore, the main characters here are appropriate - angry and very militant birds. The platypus, gull, chicken, penguin and many other feathered heroes have their own skills, which imply their passing styles, I like the penguin most of all, he is quite balanced and I like his abilities. The game with a very touching seriousness relates to the observance of the ticking theme, in all locations we are met by enemies and bosses who are suitable for this particular area: in the swamps we will encounter frogs, turnips, marsh cocoons and the boss - the giant Hypno-Toad; in the sands we will be confronted by ant lions and so on. Each locality is truly a different gaming experience that you need to acquire and use.
– Real player with 51.3 hrs in game