One Time In Space

One Time In Space

Survive and Explore.

Character

  • Customize your character’s looks and wager what advantages and weaknesses your character will have.

  • Prevent oxygen depletion at all costs.

Build Ships

  • Build the hull, maintenance, flooring, and wall layers of a ship to make it functional and free of oxygen leaks. Place wires, pipes, and cables on the maintenance levels to implement connectivity amongst machinery across the ship.

  • Create and incorporate machinery to make your ship functional.

Resources

  • Mine asteroids for different resources to run your ship. Maintain an abundant supply of oxygen so your character doesn’t suffocate. Manufacture fuel to propel your ship.

  • Manage power through a connection of wires directed to your machines.

  • Craft resources into machinery and expand your ship.

Machinery

  • Build machines to help run systems in your ship. Oxygen harvesters make a sufficient supply of oxygen for the crew. Storage tanks contain fuel to be used in thrusters. Computers allow the player to navigate their ship through space. Conveyor belts connect to machines to make automated systems. Energy storage units hold energy to power the ship and its components.

Exploration

  • Navigate your way through deep space.

  • Find all the resources you need to survive by mining asteroids.


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One Time In Space on Steam

Decoherence

Decoherence

As a studio, we have worked on Decoherence for over five years! It’s a real pleasure for us to be able to share our game with you. We feel the game is ready for both the casual and the competitive player. We hope you enjoy playing alongside Tadashi, Sabrina, Sam and α.Dron.Ai.

Welcome to the family! Get better and earn your place.

Real player with 30.6 hrs in game


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I have 0.8 hours on record as of this review, though I did play the demo a little bit too.

This is a review for the multiplayer. The game just came out, so I don’t know how easy it will be to get matches down the road - but this game is really fun multiplayer.

There’s tons of customization in your bot and pilot loadout, and multiplayer matches are these epic mind games. You might have a shield bot guarding your other bots and have them all huddle behind it, or go with long range attacks, etc. It’s a real mind game and the meta will probably change a lot.

Real player with 2.1 hrs in game

Decoherence on Steam

GLADIABOTS - AI Combat Arena

GLADIABOTS - AI Combat Arena

This is a superb, unique game that deserves to be even more popular than it already is.

The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.

The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.

Real player with 478.5 hrs in game


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In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.

There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).

Real player with 364.7 hrs in game

GLADIABOTS - AI Combat Arena on Steam

Trashed

Trashed

Edit: This game is chugging right along. Still recommend, still think $10 is too much. But if it keeps going, it’ll be worth it in no time.

Ok. Here we are a month and a half in. I just picked up this game because the partner saw it and said it looked like something I would like. I did not realize it was pre-alpha, I just jumped in. Bought it for both of us. We’ve both put about or close to, 10 hours into the game, each.

I want to like this game mainly because I don’t wanna be wrong about spending $10 or go through the refund process. I am really hoping the Dev’s listen to gamer suggestions and improve this little project.

Real player with 18.4 hrs in game

This is currently pre alpha, and that taken into consideration, i could still not recommend. It is utterly unplayable 5 min in with frames counting 1/min.

I’m gonna wait it out and come back in a year or two. You should do the same, unless you wish to support the devs or just have fun money to spend with little return.

Edit: after another 4+ hours of gameplay, most of which spent on just getting the game off the ground, there are additions to be made.

Hey.

So, i checked it out again as pr your recommendation. I’ve sort of completed the game - in the way that the game’s broken, inhibiting further progress through the story.

Real player with 8.0 hrs in game

Trashed on Steam

Sky Fleet

Sky Fleet

Welcome to Sky Fleet! You and your fellow recruits have been selected to take to the air in our latest and greatest military invention: the combat blimp. Our sacred floating islands are under siege from a vast fleet of rogue drones. Your mission is simple, recruit:

Take your blimp, go up there, and start blastin’ before it really balloons into an all-out war!

You won’t fight alone. Our engineers will follow your blimp force into the clouds, to establish a bridgehead against the drone menace and protect the ecosystem of our floating legacy.

  • Lead our forces into the skies and secure the floating islands before drones arrive!

  • Build extractors to collect resources, power generators to keep everything running, and farms to keep the pilotsunder your command fed!

  • Prepare for the inevitable assault! From the drones! The sky drones! DRONES!

The enemy will not stand, er, float idly by. These islands carry a wealth of resources that will supercharge the enemy drone production. We can’t let that happen!

  • Defend your mining operations with turrets, lots and lots of turrets.

  • Gather uridium from the wreckage to bolster the bridgehead and expand it.

  • Defend the islands and ensure precious duraphyte does not wind up in enemy hands. Tentacles. Appendages? They have tentacles btw.

Once your team’s blimps are bristling with lethal weapons,take the fight to the enemy. Destroy them all and let the scrappers sort them out!

  • Upgrade your blimp and put the fear of blue-screens in those dastardly drones.

  • Push back the enemy with your team back to their base where they belong.

  • Ensure a swift and definitive victory by taking down their base to eliminate the drone threat once and for all!

Sky Fleet on Steam

Taur

Taur

So, first did i recommend the game? It’s a big yes. But there is some little thing that need to be said. First, in respone with every player saying “it’s an endless lose spiral” no, look a little bit at the game and you will see that when a tower get destroyed, IT’S ENTIRELY REFUND. Second, if you die on the first few day… You’re not ready for the days after 80. You can’t blame a game cause you’re bad. It’s remind me of something… A yes, Git Gud Scrubs. Third, the dmg of the tower. I see some people complaining about the dmg of the tower being unfair, that it’s ridiculous. To that i have to say that i didn’t get any problem on this side on my first run. The first tower you get is insane with some upgrade, it OS every little infantery ennemy, and you destroy ennemy tank quickly. So yes, the game is hard, but not impossible. You need to prioritize some upgrade, when you see a precise ennemy, focus it, etc… there is some kind of aim assist too, so aiming is not THAT hard. I love all the effect of explosion, it was soooo good. The graphisms are good too, and i love to see all the little infantery fly when i nuke them. It’s hard, but not impossible.

Real player with 49.4 hrs in game

This is a recommendation, but with some major caveats. I’ll break it down into good and bad here. I’ll also go in depth on a major complaint I have with the game.

The Good:

  • A fun and relaxing tower defense game

  • A nice balance between the impact of your towers and the impact of your own manual fire control of the Taur Prime cannon

  • Very sleek aesthetic, the game and models looks good in a classy indie way. The guardian robots look especially cool with a Greek Hoplite style spear and shield armament

Real player with 22.9 hrs in game

Taur on Steam