Anoyo: zero
WARNING: ONLY FOR HARDCORE GAMERS. HIGH DIFFICULTY
Live the story Of A World Yet to Be Discovered!
Anoyo: zero is the prologue of a story yet to be told. In a classic style with old school difficulty make your way to the end facing horder of enemies that will try to destroy you no matter what. This game takes the basics of shoot’em up and creates a new mix! Will you be up to the challenge?
Dodge projectiles, destroy your enemies and shoot down threats coming from the sky in this fast-acting side-action game. Use the three main characters Keondaru, Alca and Yuli to destroy each of the monsters in each level that will do their best to kill you. Master the skills of each of the heroes to achieve victory: Use strong blows to kill enemies on the ground, use bullets to make flying enemies descend and destroy those who attack you from long distance and master the handling of the mirrors to reverse projectiles and turn the battle in your favor. All this and more in Anoyo: Zero!
Read More: Best Top-Down Shooter 2D Games.
Volatile
Set in an alternate future of humanity, Volatile is a top-down space exploration game, full of action, adventure, choices and dire consequences.
You take the role of one of several pilots at the start of a routine escort mission, when catastrophe strikes. The world opens up to let you explore your options in this indie game, which, at its core, is designed around actions and reactions, where consequences from even the most mundane choices have ripples.
Ritual: Crown of Horns
Summary: While Ritual may be in need of some quality of life improvements in certain areas, its fast-paced action-packed and strategic gameplay mixed with a metal soundtrack and varied weapons and abilities, create a difficult yet fun and engaging take on the Wild West. 8/10
A full detailed video review can be viewed here:
https://www.youtube.com/watch?v=b5ZnunLsu5U
Plot:
The writing is not a case of being a masterpiece but they certainly do the job, creating engagement and intrigue throughout. The characters bounce off each other reasonably well, with them often questioning each other or even outright annoying or teasing one another. It is unfortunate however that one doesn’t get nearly as much dialogue like that of the others, but regardless character design works. There is no mistaking the plot plays second to the gameplay in Ritual, never the less for those who are looking for a decent story in amongst all the carnage, there is an interesting one to be found here.
– Real player with 15.5 hrs in game
Read More: Best Top-Down Shooter Surreal Games.
When it comes to top-down shooters, nothing beats tangling it up with hordes of monsters and all you have a six-shooter and pure luck. These are the kind of games that are exciting, fast-paced, and 100% rage-inducing. Ritual: Crown of Horns, from small indie studio Draw Distance, checks all the boxes.
Stylistically, this is a nice looking game. The art style heightens the grim landscape that we find our protagonist, Daniel Goodchild in. The music, a bold mix of heavy raw guitar and western-inspired melodies, only adds to the chaos that we’re about to dive into. Unfortunately, those two important elements are sometimes not enough to ease the frustrating aiming system and the unnecessarily hard stages you must clear.
– Real player with 8.7 hrs in game
REDSIDE episode 1
In the exciting technotriller REDSIDE , the player will visit the Soviet side during the Cold War.
REDSIDE is a series of games related to one plot, characters, events and the universe. I present to your attention REDSIDE episode 1 - the first game in the series.
During the operation to free Soviet citizens, the GRU special forces group receives information about the existence of an international channel for the supply of chemical weapons components. Intelligence assumes that someone is preparing a terrorist attack using a chemical warfare agent “Sarin”. Neither the targets of the terrorist attack, nor the executors, nor the customers are known, which means that the consequences of such an attack are unpredictable. In the context of a new round of the Cold War gaining momentum, such an attack could lead to the beginning of the Third World War. To prevent the worst scenario, the GRU uses all its capabilities and conducts a number of special operations around the world. Will it be in time?
-
A twisted plot will send the player to carry out missions in Europe, Africa, and the Middle East. The game takes place in 1996 in an alternate universe.
-
To solve a combat mission, the player has more than 20 types of weapons available, from pistols to grenade launchers and sniper rifles.
-
Where firearms are useless, ammunition and additional capabilities will cope with the task.
-
In addition to brute force, the player can use cunning - elements of tactics and stealth will help in this.
-
How long have you been hunting terrorists from a drone, riding armored vehicles, or blowing up enemy patrols? Special missions and minigames will make your adventure even more exciting.
Stalin vs. Martians 4
Stalin vs. Martians 4 is a massively soloplayer action game which tells a story of the conflict between Stalin and the Martians. It has a narrative-based story with a plot and rich dialogues of humorous nature, which beautifully highlight the story’s narrative-based narrative and plot.
Also Stalin vs. Martians 4 is a rather unexpected sequel to 2009’s infamous real-time strategy game. GameSpot named the original Stalin vs. Martians ‘perhaps the worst RTS game ever created’. That’s high praise. You don’t hear it every day.
Well yeah, the original Stalin vs. Martians featured some brilliant, but questionable ideas in the fields of game design, level design and some other designs as well. So we sent most of the original developers to Gulag, we’re making a proper and, which is important, playable game. It is powered by Unreal Engine. And you’re gonna like.
Could you please be a little more serious?
OK, Stalin vs. Martians 4 is an isometric action/shooter game. Which is frankly quite obvious from the screenshots and gameplay videos provided. But it must be understood, that SvM4 is not entirely about the core gameplay. It is more about the overall user experience. In a way, it can be compared to Catherine. Which is essentially a puzzle game, but in fact it is so much more than that.
Even more serious
SvM4 is built around the core gameplay of an isometric shooter, but it is conceived as a pythonesque over-the-top project, that puts a very unlikely protagonist against a very unlikely backdrop. All the time, mission after mission. It’s a sketch comedy about an evil idiotic buffoon. You have Stalin in Candyland, then he emerges in the Lovecraftian setting and fights Cthulhu, then he goes to Mars, then he travels to Ancient Greece, etc. Occasionally the game spoofs other games and introduces absurd mini-games. Sometimes it changes the genre, but within reason. And then you have crazy video intermissions (think of Red Alert or, you know, the original Stalin vs. Martians).
As mentioned above, the game is very narrative-based. Kinda like Firewatch, but, you know, better. It is also very cinematic. So we intend to provide a stable, very cinematic rate of 24 frames per second… Oh, wait. Okay, maybe more if the audience expects a certain digital fidelity in this field.
Features
• A follow-up to one of the craziest games in history
• Campy humor, insane concept and ridiculous storyline
• A “sketch comedy” approach with a variety of settings and mini-games
• Fast-paced isometric combat
• Physics-based destruction system (“Katamari Damacy in reverse”)
• At least 12 levels, separated by absolutely insane video intermissions
• Narrative-based missions (“Firewatch on drugs”)
• Some of the levels include mini-games, some are just switching
the genre, because why not?
• Character upgrades, crazy weapons and special abilities
• Ranks system which defines the progress through the game
• Survival mode
• The bestest soundtrack ever
• Actual gameplay
The game may also feature nudity if we’ll be able to find someone nude. (Which is unlikely).
The Soldiers Factory
The Soldiers Factory is a top-down stealth game and the start of a trilogy.
Go undetected and sneak past enemy soldiers or secretly kill them. Overcome surveillance cameras and laser barricades. Use the room scanner, the taser pistol and many other weapons. But remember, the alarm will make the mission even more difficult.
The playing time on the NORMAL level of difficulty is approximately 12 hours. Of course, it depends on the player. The story takes you to several locations, which is divided into over 60 levels.
RATOMON
RATOMON is a medieval top-down adventure to stop the Plague. Investigate random generated dungeons, eliminate rat hordes and other villains, who stand behind the disease.
The continent is suffering from the Plague. Every second the disease spreads, and the rat population grows. No time to waste!
Each dungeon is procedurally generated and have a lot of enemies willing to end your quest prematurely. Fighting them takes skill and proper use of available weapons and equipment.
Mad Devils
I’ve had an awesome time playing Mad Devils so far! The plot is really interesting and I can’t wait to restart in Inferno Mode. My favourite characters are Chester and Harris so far, and the boss fights are brutal. If you’re a fan of Diablo 3 or Dark Souls, this game definitely scratches that itch. Haven’t hit any bugs so far. Just remember you can use your Blood Shards and XP points in the Pause Menu to upgrade your characters, it’s a lifesaver!
– Real player with 390.8 hrs in game
This indie developed game has very faded washed out graphics, repetitive dull combat, no mini-map to show where you are going, no way to rotate the camera, and frame rate issues as well. Camera movement is also sluggish and stuttery, most likely due to the crap Unity engine the game runs on. The game also flashes to the desktop briefly every time a new level is loaded. Your character also seems to get stuck on everything in your path and every level looks the same, taking place mostly in outdoor fields surrounded by lava. A similar game that is MUCH better is Victor Vran. I would much rather play Victor Vran than this game any day.
– Real player with 0.9 hrs in game
Hassle 1977
Wasn’t expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!
– Real player with 3.6 hrs in game
pre-pre-pre alpha game feeling (clearly not beta)
vehicule physics are trash
no in game mapping controls
bad ost (for me)
– Real player with 0.6 hrs in game
Titan Attacks!
Absolutely glorious remaster of the classic Space Invaders game. Innovative, advanced, and scores of fun to be had.
When aliens living on Titan, Saturn’s moon, decide to attack, they lay waste to Earth’s military forces. Well most of it. You are the last remaining Tank Commander on Earth, and you are one bad mofo. Battle your way across Earth to stop the invasion, and then you take it to the skies as you hit the Titans' outpost on the Moon, and obliterate it. Next stop, the Titans' Martian colony. They wiped out all the little green men also and need to pay. After Mars, you find yourself on Saturn, and the enemy forces are strong. But not as strong as when you reach Titan itself, taking on the nest of the alien scourge to nearly end our way of life… and the poor Martians.
– Real player with 33.9 hrs in game
Titan Attacks! is a retro, arcade, 2-D shooter where the nameless Commander fends off the Titan invasion with his trusty pixelated tank.
The game commences on Earth then progresses to new zones. Zone progression occurs when its boss is defeated. There are a total of five zones, each containing twenty levels, with their own unique design. Once all five have been defeated, it loops back to Earth, albeit with a slightly higher difficulty.
The game mechanics are fairly straightforward; aim & kill. Fortunately, that doesn’t do Titan Attacks! the justice it deserves. The mechanics conspire in such a way to exude a simple & fun experience. There are a number of boosts & improvements that can be purchased between levels to mitigate your success. For example, there are powerful area-of-effect bombs, weapon add-ons, additional shielding & more. Currency is derived from killing enemies & also capturing them. Capturing enemies adds a unique dimension to some situations, as doing so can be lethally dangerous, but extremely profitable. The Titans have a wide arsenal of ships & weapons that change in function & attitude from zone to zone, which can easily lead to your undoing if not cautious. There are bonus rounds that gauge your accuracy & reward you accordingly so keep nimble. These rounds occur between levels, after every seventh level.
– Real player with 19.3 hrs in game