Crossfire
A shooter where you can’t shoot.
Crossfire is a neon, action arcade top-down shooter where you can’t shoot. Instead, you must get enemies to blast another with their own firepower by staying in the Crossfire! Deflect, dodge and slow down time in a digital dance of bullets and explosions.
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Read More: Best Top-Down Shooter 2D Games.
SEN.TUR.
Short and sweet. Cool concept. Was fun experimenting with the different combinations of upgrades. Would love to give it another go if more upgrades or enemy types were added. Wish it paused when shopping.
– Real player with 0.5 hrs in game
Read More: Best Top-Down Shooter Point & Click Games.
Trigonarium
This is EXCELLENT. I bought it on sale, and would happily pay full price.
I loved Geometry Wars, Waves and countless other 2-stick shooters (also old enough to have loved Asteroids…), but this feels fresh. It’s perfectly polished, and the addition of constant mid-game changes to the arena shape gives you something new to run away from, learn, and sometimes use to your advantage.
No unfair deaths, no easy/lazy ways to grind through levels, no smart bombs, and in challenge mode just one life.
– Real player with 13.2 hrs in game
Read More: Best Top-Down Shooter Co-op Campaign Games.
Trigonarium is a very solid twin-stick shooter that has never received the recognition and love it well deserves. If you find the Geometry Wars games to be too fast for you, but you enjoy the mechanics of Super Stardust HD, then this is the game you want to have a go at. Unlike many other titles in the same price bracket, this one appears to have been tested thoroughly: I don’t recall experiencing any bugs whatsoever.
This title is critically underrated and at only three euros it’s an absolute steal. I urge everyone to give it a whirl!
– Real player with 11.4 hrs in game
GORSD
Not many games attempt to fit into those “Painting” domination games, and with the somewhat recent release of Splatoon, it’d be a daring task to try to find another innovation of this obscure genre. However, GoRSD exceeds this goal with flying colors. This action packed puzzle has gotten me at the edge of my seat with its extremely intense gameplay and proves to be an excellent challenge for its players. When you finally finish that level or boss map, its soothing soundtrack and beautiful pixelated environments acts as a nice contrast for you to regain your footing and trek it to the next course. Multiplayer begins in absolute chaos, yet settles once the easy to learn mechanics are mastered by you and your peers. A few fixes could be done, but since this is a new release, there is plenty of time for polish. All in all, GoRSD has been an amazing purchase and I can’t wait for my next multiplayer matchup.
– Real player with 18.9 hrs in game
I really like the game. The farther you get into the game the quicker you have to think and the soundtrack is really good! Great if you want a fast-paced puzzle game
– Real player with 3.3 hrs in game
Soft Body
If you love games that sound amazing and feel good to play, this is probably your game of the year. It’s a bullet hell like no other; a game where you don’t shoot your enemies but try to get close enough to touch them without getting shot. And you do it by controlling two snakes at once, one with each hand.
Getting good at Soft Body is like a form of meditation. As you start to get better at it, you stop focusing on controlling one snake at a time, and you wind up controlling both simultaneously, not looking at either one. Then the game starts to throw challenges at you where you need to be moving and dodging and attacking with both of them at once.
– Real player with 144.9 hrs in game
This game is so damn good. The level design and controls are as smooth as an ice cold glass of Dr. Pepper on a summer day. It’s not meant to be an easy game, and the difficulty curve of Soft Game leaves something to be desired, but Hard Game is definitely where Soft Body shines. Tasks that are infuriatingly difficult at first eventually lighten up, only to be stacked on top of one another in rapid succession. There’s no feeling better than grinding out later-game levels and then returning to earlier ones just to find that you’ve become a LITERAL GOD all of a sudden. Add on to that the Halloween levels featuring not a single bullets, and multiple secrets I still haven’t even discovered the meaning of yet, and you’ve got yourself a game that’s worth far more than its asking price. 100% recommended buy.
– Real player with 66.1 hrs in game
Centipede: Recharged
Fantastic! I’ve loved Centipede since the old days in the arcades and still like to play it occasionally on Mame. There was a good reworking of it on the Xbox 360 and I even occasionally considered digging out the old console just to play it. But this surpasses them all! It’s the best retro-reworking I’ve seen, adding some nice touches (like the power-ups) and taking out some of the nastier elements of the original (fast spiders rushing in without warning from the sides).
This is really well done and I would love to see similar reworkings of some of the other arcade greats (Defender, Robotron, Joust).
– Real player with 37.5 hrs in game
Centipede is my all-time favorite arcade game. I built my own arcade cabinet, with a classic trackball, just to play it. So once I found out about this game, I had to try it. I will admit, I was put off by the large amount of negative reviews, but the game is at a fair price, so I figured I would try it out, and I’m happy I did.
First off, just to be clear, this game is NOT the classic Centipede from 1981 and the game clearly doesn’t try to be. I think the problem the reviewers are having with this game is they are expecting the classic game, but doesn’t make a lot of sense to me because the promotional images and footage make that clear. If you want the classic arcade, go play it. This game is not going to give you the same classic experience.
– Real player with 20.8 hrs in game
Journey to Moonray
Journey to Moonray is a hypnotic, top-down twin-stick shooter featuring silky smooth visual FX and intense combat.
Dive into the same universe as our upcoming Souls-like hack-and-slash Moonray, Journey to Moonray takes you on a voyage through the astral fluid on the way to the planet It-Ao.
Dash through 35+ gorgeous dynamic levels and watch enemies, bosses, bullets, and bombs all disturb the cosmic liquids of the hyperspace battlefield to create a striking visual treat. Plunge into wave after wave of enemies amidst 700 high-tech fluid shaders and unlock the ability to customize the space shooter with your favorite liquid looks.
Designed to take full advantage of the latest GPU technologies and power, Journey to Moonray offers beautiful shaders built on fluid physics. Each is generated from a blend of liquid blow mechanics and models of random patterns occurring in nature, such as how spots form on leopard fur. Real-time gameplay input from intense battles results in a responsive feast for the eyes.
Reach a target score within a set time limit in Deadline, or within a limited number of lives in Survival mode. Rack up points while battling waves in Traversal to hit a target score by the end of the level. Take on extra deadly enemies in Boss mode, dealing with the toughest challenges before time runs out.
Olobollo
Edit: oh and btw what happened to keyboard and mouse support???
Edit 2: They are fixing the bugs which is nice. If they add keyboard and mouse support I can fully recommend this but not yet
–-{Graphics}—
☐ I am currently staring at screenshots
☑ Beautiful
☐ Yee
☐ Participation award
☐ Didn’t even try
☐ ‘Modern art’
—{Gameplay}—
☐ I can play this 24/7
☐ Fun I guess
☑ It‘s just gameplay
☐ Not a Highlight
☐ Watch paint dry instead
☐ I warned you :/
—{Audio}—
☐ I will randomly hum this until I die
– Real player with 1.9 hrs in game
I honestly love this game. It has that sporty feel and the rounds are super short which all in all makes it really addicting. At least for me lol. It’s got a couple bugs I’ll admit but I still think it’s worth it.
– Real player with 0.7 hrs in game
Shoot Shoot Mega Pack
This is a super fun game that’s easy to learn, feels light and whimsical on the surface, but the more you play, the more you realize that the game has serious depth and replayability. The sheer number level and game mechanic permutations is awesome and makes every round feel fresh and different. The controls are slick, excellent game feel, and the art and sound design are great too.
Round up some friends, grab some controllers, and I guarantee you’re going to have some good fun.
– Real player with 8.8 hrs in game
Like Jason P. Kaplan, I am also a character in this game. I was also present when it was invented, and I watched it grow up like a sturdy oak.
But if I thought it was bad, I would just say nothing.
It’s good. It’s smooth. This is multiplayer mayhem burnt down to an essential, all-shooting diamond of a thing.
If you have friends, buy SSMP. If you do not have friends, I don’t know. You live in great denial.
– Real player with 4.2 hrs in game
Deadeye Deepfake Simulacrum
D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and “befriend” every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent’s specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.