Shield Impact
maybe some more gamemodes would be nice. Like a mission gamemode (kill 10 enemies in 15 seconds for example), or a gamemode were you play as the enemy would be super cool.
But it’s a nice little game
7.3/10
– Real player with 3.4 hrs in game
Read More: Best Top-Down Arcade Games.
The player character goes invisible after first game played and there is no actual bots, hardly even any pattern to compete with or gameplay. It needs to be fixed..
I did not refund it, as the original idea is kind of great.. !
Shields are always underestimated. But that underestimation only returns stronger with this game.
Not only the game craps out and it is the gamebreaking bug where the character disappears every retry.
It is a try and retry centered game. Not really worth anything like this. Could been really great but always forget to retry.
– Real player with 2.6 hrs in game
Memory Maze
nice little fun game, just try it its free. 10 - 15 hours to hundo (good memorization skills required).
– Real player with 5.6 hrs in game
Read More: Best Top-Down Runner Games.
Initially my review was negative because of my uncertainty regarding letter collection and RNG.
But I return to offer an update.
~
Movement precision, memory, powerups, pressure!
Make sure to use WASD and ARROW KEYS together to go faster.
Happy the dev listens.
– Real player with 3.4 hrs in game
Spinny’s Journey
Not sure how to explain but you are a stick that spins. You have to try not to touch the edges of the maze as quick as possible. Seems kind of unique to me, enjoyable in a frustrating kind of way.
– Real player with 8.1 hrs in game
Read More: Best Top-Down Singleplayer Games.
Overall, I quite enjoyed this game as one of the first true homages to Kururin around. The music and visuals are quite good on the whole, and I found the level design to be nice as well.
However, I think the game is held back by some really odd gameplay issues that might not even matter to most players. For example, as I got into the later levels I noticed how hard it became to precisely move the ship since there’s this odd deadzone on the analog stick (I was playing with a DS4) that doesn’t read your inputs until the stick is moved about halfway from neutral.
– Real player with 2.2 hrs in game
Honour Runs
Honour Runs is a fast-paced twin stick shooter. It combines all the classic ingredients for fans of the genre: retro graphics and electro atmosphere, frenetic action, neon shots and explosions, and a complex score attack system.
Honour Runs offers an adrenaline-filled thrill ride through 15 hand-crafted challenging dungeons. New video options are integrated into the final version of Honour Runs. Unlock the Framerate and feel the speed!
The player must use pickups and powerups wisely in order to defeat the surrounding enemies and level’s bosses. The scoring system creates a new tactical challenge for everyone and the opportunity to compete on an international level.
Originally known and acclaimed on Xbox 360 as Smatter: Honour Runs, the game has been reworked and redesigned for its release on Steam. The PC version includes Remix levels and Remix leaderboards. The new Remix levels are available for players who have completed the first 15 original levels.
Features
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15 handcrafted, increasingly complex, and challenging dungeons.
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A score attack system based on balanced aggression, speed, damage received and kills made.
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AI and game mechanic enhancements from Xbox 360’s version.
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Remixed versions of each of the levels available to unlock.
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Global leader boards
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Retro atmosphere and Electro Music
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PC video and unlocked framerate options
PICK ME UP! - Rescue Rangers -
Very arcade-y, you control a vehicle through the maze-like stages to pick up and deliver different color people to the respective color stops. Pretty fun to coordinate the best route to maximize score. Sometimes you need to get vehicle power ups to cross water, break rocks and put out fires in your path. 25 levels and can be tricky to 3-star some. I got it on sale for like two bucks but I’d say it’s worth full if you like arcade style score chasers.
– Real player with 1.5 hrs in game
It is a game. More of a mobile game. Would be good for kids.
– Real player with 0.3 hrs in game
Power Of Slide
Gymkhana drifting game inspired by Ken Block’s GYMKHANA video series.
Drift, complete missions, earn points, unlock new cars and customizations.
Try to learn how to drift in a limited space, perform spins and tricks.
A set of tasks at each level will not let you get bored, but you will have to work hard to collect all the stars.
Claws & Feathers 3
If you liked the previous two games in the series, you’ll enjoy this one. More of the same style, gameplay, and fun!
– Real player with 24.9 hrs in game
I dislike cats, and noisy birds drive me insane… But I love these games!
Particularly this 3rd installment… Nice ambience.
In space, no-one can hear birds scream/squawk/trill/tweet.
– Real player with 22.3 hrs in game
Grim Seventh
shame it didn’t work out, game is better than a lot of junk out there. shame you couldn’t have kept working on it. Good luck iun the future.
– Real player with 6.7 hrs in game
Grim Seventh I just heard went free to play. Having tried it now I have to say its a decent hack and slash, its nothing amazing or groundbreaking but gameplay is there and the art style is unique. Average free release but I like it enough to recommend it to anyone looking for a free indie hack and slash game.
– Real player with 3.3 hrs in game
Open Hexagon
this game SUCKSin fact its so bad, i ended up playing it for hours0/69 bad game, too addicting :c edit: actual review though, this game is great, the simple fact vee decided to pick himself/herself/themselves back up is kinda motivating in a way, not so much for me, but it really does show that death iisnt always perm!chapter 1: gameplayfeels good! certainly plays well, however the gameplay on this game in terms of levels is… impossible, because levels are user created and more are always coming, but in terms of vee’s own creations, they are pretty bad… in terms of showing complex ideas, HOWEVER vee’s level’s are amazing in another way, showing… how the game works no shit, its great though, the first 5 levels are simply just getting harder, more patterns more rotation speed, all that, but then the game’s first pack will start showing what the fuck is possible, from octagons.. TO CIRCLES, to spirals! the second pack is a little rough, lucky thanks to the discord im aware its getting balance changes, but for now its kinda rough, its mostly just going through differgent ideas, nothing muchchapter 2: stylei love the style of this game, im always a huge fan of ridiculously simple styles, and this pretty much hits that exactly, the hexagon in the centre, the arrow, the walls, and the background, thats all you need for the open hexagon style, not to mention the ability to spawn custom walls or use accel walls to create covers that further enhance the already exist style of the game, of course thats not for everyone, its a preference for me to love simple shapes on the screen, its fun either way, not to mention the 3D layers in each style, and the ability to pretty much use those 3d layers to their LIMITS, like making the 3d effect visible, but the actual layer invisible, and making that layer move up and down, the posibilities are ENDLESSchapter 3: user created levelsoh did i mention that this game allows you to make YOUR OWN LEVLE? yeah i kinda do that, at the time of writing this my next pack is pretty big, all by myself, it takes a bit of coding knowledge though, but once you have the basics its super fun to just change shit, and replay your own level, however this isnt about my levels, the community of this game has made plenty of packs, back in version 2.0… no one used 2.0 and stuck with 1.92, and there were.. well a lot of packs by people, so many amazing ideas by such amazing people, most of the really well known ideas originated from the packs of exschwasion, who created levels like distraction, the fisrt level- or atleast first really well known level to contain walls covering your view, the existence of FRACTALS was made in 1.92, and brought to 2.0 thanks to.. well my own garbage can coming soon, sadly this was also the time vee dropped the game, but they came back, and glad they did!chapter 4: problemsthis game may be good, but it aint without its flaws, the obvious lack of a menu is one of those, but thats bound to be fixed later on, theres also the whole problem of having lost 1.92, which as i said was used most often for a while, and thus we lost so many good packs, like somename by alpha, or sensationality by metrono ivernan, and 2.0 packs from the non steam version also have some problems, tho are easier to port, the big problem here is that we had like 200 packs… and now we have 20, quite a difference, at a sudden point in time, however packs are still being made, who knows what the fuck could happen! the fact that custom walls are so changable can give way too… honestly too many ideas! chapter 5: welcome back vee!no seriously, welcome back! how’s it been? hope ya’v been doin well :DDDthanks if you read this, i doubt you will, just wanted to give a more realistic take o n the game, hope yall have a great day
– Real player with 549.0 hrs in game
A deceptively small price for a game so great.
There are only but a few games that I wish I knew how many hours I actually spent playing them.
This is one of those games XD
A gem that has been just out of the public’s eye has miraculously found it’s way to steam!
And this is no mere port mind you.
Vittorio Romeo has pleasantly surprised fans of the game like myself with not just the inclusion of long-been Beta content to the base game but optimized it beyond even the original’s performance.
– Real player with 35.5 hrs in game
Starship Turd Nugget: Too Cool For Stool
After playing this game for a moderate amount of time, I can say as a fact. I am now “Too Cool For Stool”.
This game is quick and easy and great for passing time.
– Real player with 53.1 hrs in game
A nice way to kill time in 2 minute increments :-)
– Real player with 18.6 hrs in game