Rustler (Grand Theft Horse)
one of those game thats basically 7/10. its very decent
Played on the hard difficulty, i belive the time i beat the game (all quest, all side mission, some unlockables ) i was abt 80%
theres some massive jank bugs that probably already adressed after i beat it, but one of the jank are the horse mission. it is a massive bitch when i played it. to the point i had to email the dev on what im saying.
Story humour probably could get better if theres some form of actual talking instead of just Sims blabbering.
– Real player with 26.4 hrs in game
Read More: Best Top-Down Funny Games.
I am having a lot of fun with this game. It is relaxing at times and not frustrating at all. It is obvious where it is inspired from.
The graphics reminds me of shadow tactics. It is very pleasant to look at.
The sound in this game is relaxing. The birds and the nature ahhh. The music of the barde is very funny.
The combat is good but needs more work besides the bug fixing. I would like to see more fighting techniques, not just hit and block. I am enjoying it so far.
The humor in this game is spot on. I had moments when I laughed out loud.
– Real player with 15.2 hrs in game
Hot Brass
This game is just lovely.
This does have that SWAT 4 tactical style of gameplay, and it’s a lot of fun, even in solo. The game is very nicely polished and balanced.
While when I first saw the trailer, the icons instead of player sprites seemed a bit of an odd aesthetic choice, I quickly got used to them, and gotta admit that it was an appropriate choice for this kind of game. You get information about your unit and their weapons displayed very neatly and visibly and it puts more emphasis on the actual tactics. The minimalistic design of the game allowed the developers to polish the main gameplay loop to a point where it just… FEELS really good to play.
– Real player with 21.1 hrs in game
Read More: Best Top-Down Difficult Games.
Most of the complaints about this game seem to revolve around the theme of “This isn’t how I think it should be so it must be bad”. For every complaint I have read, I also see a lack of understanding about a game mechanic or tactics in general. There were a few instances where I had no idea why certain things were happening only to find out there was something about the game that was not specifically addressed in the tutorial or any particular level, so I did not know to look for it. But once I realized what it was (specifically, the icon distinction between holding a weapon and pointing a weapon), I could adjust. I played through the entire game solo with only a handful of trouble spots, so the whole “difficulty is built around multiplayer” argument is completely invalid.
– Real player with 20.3 hrs in game
Heist Day
Heist Day is an action packed top down shooter game where strategy plays a vital role. You will assume the role of John, an IT engineer who has chosen the life of a criminal. Plan and execute heists with your selected crew, choose your strategy, whether it is stealth or loud. Pick out your loadout carefully and unlock new items and weapons in the skill-menu.
Make your way to the top by any means necessary.
Read More: Best Top-Down Heist Games.
Loud or Quiet
Loud || Quiet tries to combine Hotline Miami and Payday, but because a lot of the mechanics from Payday don’t work so well in a single player experience, it ends up playing like Metal Gear Miami, except you don’t have Snake’s gear (not even a cardboard box) or Jacket’s brutal melee, which makes going loud or quiet a huge pain in the ass. While being able to buy weapons is nice, I would much rather have to pick them up from the enemy instead of having to search for an ammo box.
A noble attempt but as is kinda frustrating.
– Real player with 4.5 hrs in game
Good value for money, like hotline Miami but abit more forgiving. It’s a simplistic top down shooter an extremely varied soundtrack then look no further. Was a bit confused with the controls and what to do to begin with but once I got the hang of it was alright. But you need to make it clearer that the computer in the apartment is used to start missions.
– Real player with 1.1 hrs in game
American Fugitive
I remember before picking up American Fugitive that all it took was a mention of the development team being “ex-Timesplitters” to sell me on a first week buy. As a huge fan of that series, even if the the new game’s genre was a Casino simulator, I’d probably give it a chance. A few small touches of TS' supremely fun aesthetics might be lurking somewhere in the graphics or writing of this game but mostly none of Splitters' infectious humor or silly rebel spirit are found in any one location that I can accurately point out. What we are left with is an updated take on the early GTA games that unleashes its loaded magazine on farm country Americana. Is it any good? Eh, I had a lot of fun but don’t expect a perfect experience. It’s all about what you’re looking for when it comes to your enjoyment or hatred of American Fugitive.
– Real player with 22.7 hrs in game
Man this game, It’s the weirdest game. Addictive yet mediocre. Enough to be entertained, but mundane and repetitive. Good enough to hook you but story is disappointing overall. This game is like the movie “The Room” constantly dancing the line between funny and just sad. TL;DR: 5.5/10
Some SPOILERS!!!
Pros:
-Douche characters that are never redeemed. Refreshing in that GTA or Game of Thrones way that almost no character is secretly trying to do the right thing, or has a change of heart.
- Choices. The choices in this game are pretty cool cause they can be so hilariously dry (and realistic to a degree). At one point one character asks you to go buy them donuts. You can just say “Hell no!” and they respond “ok” and then they wont give you missions for like an hour of gameplay. Or your wife shows up 2 thirds in the game (after leaving you) and she begs you to give up. You can answer with something like “F U!” and she disappears forever, never to be heard of again. These moments are utterly hilarious. But the choices are pretty intuitive and that’s cool.
– Real player with 19.6 hrs in game
Cyber-Ante
This game is very addicting and refreshing to play. I have never seen a puzzle game like this before and it has been done well here. On top of that, the hacker’s dialogue keeps things interesting and gives the entire game and puzzles a backstory. The puzzles are challenging and make you hate yourself after doing the same move after 10 times of trying it. Would love to see what else this developer releases.
– Real player with 0.8 hrs in game
HE WAS THE HACKER KNOWN AS 4CHAN, BUT LITTLE DID HE KNOWN, I WAS 5CHAN.
– Real player with 0.6 hrs in game
The Masterplan
The bad.
I’m gonna start this review with the negatives. The Masterplan is a game I really truly wanted to love. But… I just can’t… First off the game feels too half-baked for a game supposedly out of early access. Examples, why are there two lockpicks you can find on one level but no more anywhere else? Why can I not view my goons stats after I hire them? Why can’t I buy a bigger car? Why after the final score is the only way of exiting back to the normal game to quit to the main menu? It in turn doesn’t save the game from that score so you can technically never fully finish the game. You will still get achieves for it however. And why oh why does the game crash so much? 30 out of my 50 hours spent on this game have been afk for the last 3 nights trying to get the, “It’s my dayjob” achievement seeing how it’s the last one I need to get only to find in the morning that the game had crashed when it didn’t even have to do anything other than just sit there. Finally, I am running windows 8.1 and have a GeForce GTX 750 Ti 2gb version and yet in full screen mode I only get 30 fps where in Battlefield 4 I get 80 fps that can drop to 40 when intense events are happening. That should not be the case at all for a top down game with such basic graphics.
– Real player with 51.0 hrs in game
Would I reccomend this to a friend? Nope. This game was removed from early acccess too soon. Review is for v1.2.2
Unstable.
Crashes too often (Seems to be a memory leak. Perfomance gets worse the longer you play), especialy on the later levels that take longer to complete. Can’t complete my current mission (3rd to last) as the game will crash before the mission can be completed. By design, you can’t save durring missions. I’m ok with the lack of saving, but having to rush to try and finish a level before the game will crash, is not ok.
– Real player with 26.3 hrs in game
Killer Ricky
very fun but need more levels and the gunplay might need a rework as its seems a bit delayed
– Real player with 4.6 hrs in game
A cool action game which has a lot of potential it reminds me of hotline miami only that it is a bit slower which is not bad the blood physics are best and pretty good the art style is also very good I’m looking forward to the other levels in the game to play and maybe a level editor comes into the game or a workshop for maps or mods that would be cool in any case, but otherwise it is absolutely worth the 4.99 good job
– Real player with 1.5 hrs in game
Company of Crime
Sometimes at the end of the day, when you need to talk about a game you’d recommend to someone, there are situations where you won’t say it’s a “good” game, or that it’s a particular pleasure to play, but you recommend the game because, for all its flaws and shortcomings, it has a spark. It has something that among the rest, makes it unique and enjoyable. Such is the case for Company of Crime.
A game set in London of the 60s, with a focus of gang wars and a strong influence from modern X-COMs, and to some extend Phantom Doctrine, has something to seduce. And indeed, the ambiance is there. The music, the clothes, the environnement. It’s all there. Yet, the game is, well, it’s janky. There is no hiding it, there are a bunch of bugs, some of with I had the dubious honor of helping to fix, but when you consider only 2 persons did all the QA, and the game was made by a very small team, you need to understand where you’re going. It is very much a game to get in the 15 euros or less, as that’s overall the value of such a game. It’s not big budget game, and what it delivers, I’m afraid to say, can’t possibly compete with a juggernaut like Firaxis backed by the greedy bastards at 2K(“2K, you love it, we ruin it!"). The core loop is repetitive fast, the enemies not varied, and while the heavy melee focused combat feels fresh and in some aspect reminds a bit of Into the Breach by some aspect(positioning and use of your skills to control the battlefield are key, and can lead to nice combos), at the end of the day, it won’t be something able to keep you hooked for too long, which is a bit of a shame.
– Real player with 57.5 hrs in game
Company of Crime:
Every country and indeed, city, in this beautiful world of ours has notorious individuals or gangs. Some are more famous than others. Al Capone and Lucky Luciano were probably the most notorious and known gangsters during the prohibition in America. In the 1960’s, the small and isolated island known as England had its fair share of dangerous criminals, with the Krays Twins and the Richardson brothers, to mention a couple. So, what is the business of crime? How hard is it to establish yourself and, most importantly, to keep yourself at the top of your game? On the opposite side of the coin, there are people who put their lives on the line to dismantle these organisations and arrest their members one by one. Will you become the next big mobster of the 60’s, or will you fight against them as the boss of Scotland Yard’s task force? One thing is for sure, you’ll know all about Company of Crime!
*– [Real player with 15.2 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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## Midnight Blues
[Please follow **United Critics** for quality reviews](https://store.steampowered.com/curator/38888018-United-Critics/)
### Good things:
The only good thing about this game is music.
### Bad things:
The gameplay and story just wants to be Hotline Miami but fails in every aspect. Enemies are super accurate but at the same time brain dead. With the second character you can just run past them when you destroy doors and they will not notice you and will run to the place where they last heard you. The developer did know how bad this game is and that is why he gave you 3 lives and a few seconds of invisibility and invulnerability after you are killed. Also if you get to a boss you have unlimited number of lives to just defeat that boss so you will win anyway as the boss kills you with one hit but you need many hits to defeat him and 3 lives would not be enough to defeat any boss. The game is also super bad at showing you where is the front and where is the back of the enemy if they don’t carry guns. Also the enemies move chaotically so the ones with guns have their patrol routes that they stick to but all others sometimes go somewhere sometimes just spin in place sometimes they don’t react at you destroying doors while at other times they charge you so you can never really create a strategy and you really need these 3 lives and invisibility after being killed to finish the levels.
*– [Real player with 1.1 hrs in game](http://steamcommunity.com/profiles/76561198078894531)*
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