Picontier / ピコンティア

Picontier / ピコンティア

Wonderful little farming game from SKIPMORE and Kan.Kikuchi! This game has lots of things for you to do around your farm and an island. There are lots of items to collect and quests to complete. Lots of quality of life features are present in this game, as well as a catalog for the different items and people you have encountered. The game is in early access at the time of this review, and there are plans for lots more content to be added!

Real player with 44.8 hrs in game


Read More: Best Top-Down Farming Sim Games.


If wanted to get because cheaper then other games on steam not $35 I recommend you get it either on sale or regular price.

Game itself was not bad.

I am not sure if they character customization yet - I like to see that.

Not sure if avatar evolves or levels up like if you pick a race that sort thing.

Like: I think farming aspects are similar to real life/ foraging/beating up monsters.

Graphics reminds of pixel art graphics if weren’t for mobs being different and regions.

Relationships improve on help, item unlock, new recipe.

Real player with 42.1 hrs in game

Picontier / ピコンティア on Steam

Subterrain

Subterrain

Update Supplement:

So, after getting involved with helping out with Subterrain, my opinion is obviously extremely biased. However, I still defend my position by not being involved with Subterrain at the start. The game has improved a bit since I first started playing it, and many aspects of the gameplay have changed considerably based on player feedback. The gunplay is faster, there’s an in-game minimap to help players navigate, randomization was expanded and a big chunk of content was added to the game. Even with all these drastic changes, Pixellore managed to preserve what made the game special in the first place. The changes were successes all around, as far as I’m concerned.

Real player with 220.2 hrs in game


Read More: Best Top-Down Sci-fi Games.


While I would recommend it to people into this style of game, I do have to say that the game is rough around the edges. It shouldn’t come as a surprise being an indie-game title. I’m not saying the developers of Pixellore are bad, far from it after playing through their first published work on Steam, but don’t come in expecting it to be ‘perfectly polished’. Their tech support is very responsive and friendly if and when a bug come up! (even 4 years after release)

That said, let’s get into it!

Real player with 207.1 hrs in game

Subterrain on Steam

Crashlands

Crashlands

My playtime: 73.8h (based on steam, 100% achievement)

Grindy Achievement(s): Yes (~3 achievements).

Optional Achievement(s): Yes (~29 achievements).

Difficult Achievement(s): Yes (~2 achievements).

Intro

Crashlands is a game where you have to gather resources, kill enemies, and craft items to defeat bosses.

Pros:

  • 4 difficulties

  • 3 game modes

  • Unique bosses

  • You can finish quests in any order that you want

  • A lot of craftable items, including the ones used for decoration purposes

Real player with 73.8 hrs in game


Read More: Best Top-Down Comedy Games.


It’s one of those games that make you wish that Steam had a more complex grading system rather than the binary one. Crashlands is a game that reminds many (including myself) of Don’t Starve. In my opinion it is to Don’t Starve, what American remakes are to European original films. It’s goofier and more flashy, but in the process loses the idea of what makes the original so genius.

Gameplay

Crashlands drops you into an alien world, where you need to craft and help the locals to retrieve the packages lost during the crash landing. You have to scavenge and hunt mobs for materials that allow you to craft better gear and challenge harder mobs. It’s actually fun for the first few hours, until you notice, this is it, that’s basically the whole game. Just grind to craft another workstation, another weapon, another armour. It might have been okay as one of the possible activities, but it gets really old when it’s the only activity available. And you have to do it a lot. There are 35 levels of equipment and they increment in twos. This means, the same gameplay loop has to be repeated around 17 times, that’s at least 10 times too many. It’s also possible to ‘domesticate’ pets, until you notice, that it’s basically another part of the crafting system as the domesticated pets create materials which you’ll need to create your weapons and armours with. It doesn’t really help that the design of most of the gear is rather uninspiring. You can have the same sword/axe/helmet/etc. every 2 levels. I mean, it looks different, but the only actual difference is that it deals a bit more damage than the same item of the lower tier and a bit less damage than the item of the next tier. Only the gadgets and devices are a small breath of fresh air, at least some of them offer interesting, new mechanics.

Real player with 38.7 hrs in game

Crashlands on Steam

LandTraveller

LandTraveller

See the full review here: https://saveorquit.com/2021/01/14/preview-landtraveller/

The simplest explanation is “It’s Minecraft in Legend of Zelda: Link to the Past’s perspective.” Also, there’s a story mode with a linear plot in the procedural sandbox world, and you play as catgirls. You’ll probably enjoy it around as much as that elevator pitch appeals to you.

It’s SNES-inspired sound and graphics aside, LandTraveller is an “and the kitchen sink” dabbler in many different genres, including some born after the 16-bit era, and not all of these ideas play well together. LandTraveller wants to have the base-building of Minecraft or Terraria, however, it doesn’t want to let you actually use those for fighting bosses like in Terraria, and in Story Mode in particular, bases are almost entirely just a storage bin and crafting bench. Why bother customizing something you only see for 5% of the game? LandTraveller wants to have difficult twitch combat focus like a roguelite such as Binding of Isaac, but it has old SNES controls instead of twin-stick shooting, making the game character too difficult to control for some of the high-precision combat it demands. RPG mechanics mean that level and gear can render enemies that were one-hit-killers toothless, further undermining twitch-based action focus. In fact, since movement speed is also based on RPG-style stats, and there is no “run” or inversely, “slow down” button, a slow character (bears) might find it impossible to evade attacks, while fast characters might find platforming or just plain fitting through the one-tile-wide doorways nearly impossible, as it’s extremely difficult to line up on a single block when your character is only a couple pixels narrower than a block.

Real player with 219.7 hrs in game

This review is for Story mode using the beta version with the latest updates. You can opt into this version from game settings in Steam.

Seems like a great game so far. I’ve run into a few bugs but overall it’s been pretty enjoyable - moreso than I expected.

There are plenty of open world crafting sandbox games but this is one of the few that is also a complete RPG and didn’t just contain a few RPG elements. There’s an Explore mode that leaves the story out. It also has multiplayer, which I haven’t tried yet.

Real player with 159.0 hrs in game

LandTraveller on Steam

Twilight Memoria

Twilight Memoria

I’ve always been a diehard fan of the RPG that carries the ATB system. Just mention it like Final Fantasy V, VI, VII, VIII, IX they are all my favorites! So when I saw a new RPG maker game that carried this system, I was very enthusiastic.

This might be my serious review considering that I really support the indie game climate of the JRPG genre.

1. Opening

The first time I played, I felt a stutter in the map scrolling section in the village; it made my head quite dizzy I don’t know why; is this my VGA error? I don’t understand, but I tried to hold it and play again.

Real player with 14.9 hrs in game

JUST COMPLETED.

TL;DR 9/10 GAME.

This game is good but needs some fixing. Let me describe my playing experience below:

Twilight Memoria is an RPG game where you play as two children: Rucifar and Luna, in a fantasy world full of monsters. They play around their village and help other villagers with their monster-hunting and alchemy skills. They either hunt monsters, or craft items to use in battle or to aid them in their quests. It’s a heartwarming, everyday life type story where you are not in some big adventure or saving the world, but the game is still very challenging in the battle system and how you survive your quests. UPDATE: THE ENDING WILL STRIKE YOU IN UNEXPECTED WAYS. THIS IS GOOD.

Real player with 12.2 hrs in game

Twilight Memoria on Steam

Astrog

Astrog

Fly for a minute or two through empty space to a waypoint, then something appears and kills you instantly, sending you back to empty space. Repeat.

If you find some enemies that do less damage, there is some combat, but it’s not terribly interesting, you just switch to your lower movement speed and circle-strafe mostly.

Real player with 0.1 hrs in game

Astrog on Steam

Frozen State

Frozen State

What can be said for a game like Frozen State? A lot.

It’s a great game in that it’s genuinely tense. The stakes are high and you can’t just reset the gambles you make. I have been playing it since, I think about the first month it came to Steam, and it has changed dramatically.

When I first bought it, I was afraid at first, it would be the same generic kind of survival game that has been washing up on the shores of Steam like rotten flotsam. Frozen State is like a big, ice coated barge crashing into the shore and unleashing a horde of the undead onto your normal beach going day.

Real player with 82.0 hrs in game

This is one of those games where I wish there was a numbers system of review or at least a neutral recommendation. I got this on a sale, so I’m not sore about it. A warning right off the bat, and why I, in general, can’t make a strong recommendation: this game is NOT forgiving in the slightest (which is, admittedly, part of the appeal). I have VERY mixed feelings about this game.

Release version allows you to start as one of three characters, each with differing levels of durability, carry weight, and skill points invested in certain slots. It doesn’t run on conventional exp system, but by specific items found in containers randomly generated or on enemies (themselves usually randomly generated). You start in same house, but where everything is relative to the game world randomizes each playthrough, so each play is different (with the exception, in my experience, of the Explorer, which is on the same map tile no matter what).

Real player with 50.0 hrs in game

Frozen State on Steam

Elven Magic: The Witch, The Elf & The Fairy

Elven Magic: The Witch, The Elf & The Fairy

This story is to be implemented in time and it is based on a book called Elven Magic by Daniel Chay.

“A Game about Elves and Witches. Elven Voices delves deeper into Fae the elven witch’s apprentice and there endless struggle to recover their lost spell book from Earthen Lands without drawing any attention to themselves because this is strictly forbidden by the Elven Elders.

The story continues into another world and there are many twists and turns for Fae the Elven Girl and the Witch named Ellen that would have Fae be her apprentice to uncover. The imperial guard of the nearby capital city may prove difficult to avoid. It details the rise of a Wyvern Wraith and the plight of a Witch Wraith.”

Elven Magic: The Witch, The Elf & The Fairy on Steam

Lab Craft Survival

Lab Craft Survival

This is a difficult survival sandbox game that doesn’t hold your hand. If you like figuring things out yourself and discovering hidden game mechanics, you’ll enjoy this game. If you don’t have a high tolerance for failing though, you might find the game frustrating.

It’s definitely rough around the edges with several bugs and translation errors, and updates have been non-existent. If you’re looking for polish in a game, you won’t find it here, although overall I found it enjoyable.

Real player with 80.0 hrs in game

An interesting game, a simple but addictive indie toy to use the skills of adaptation in an unknown environment. Top for your money

Real player with 10.6 hrs in game

Lab Craft Survival on Steam

Zombie Survival online

Zombie Survival online

Color me impressed. Despite being a free release, this game has a level of depth and polish I did not expect going in. Take a broad, knowledge-rewarding crafting system (the best aspect of Black Survival), well scripted AI, crisp, distinct hitboxes, and the constant race against time, and whamo, fun times.

I only have 12 hours atm so I’m just getting started but I love it.

Great game!

Suggestions: (because no one asked)

I would love to see a co-op mode added and the ability to modify game options.

Real player with 21.1 hrs in game

Quite good. I have played this game for not too long and have found it very entertaining. One thing that does it for me is that there is only 1 gamemode on solo and multiplayer, I would like a co op version as there is a giant gas cloud coming in, I

Real player with 8.5 hrs in game

Zombie Survival online on Steam