Retailer Tycoon
Haha management go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
– Real player with 0.1 hrs in game
Read More: Best Top-Down Resource Management Games.
Fishermen’s Haven
Life on a remote island is not as easy as it seems. In Fishermen’s Haven, you have to take care of your people - make sure they have enough to eat, grow and harvest crops, fish using various techniques, or forage for food in the jungle. Remember that the tropical climate is unpredictable - be ready to face nature and tame the elements.
Manage resources, as you will need them to expand your village. Building new houses, tools or boats requires many materials that are scarce on the secluded isle. Be smart and take advantage of trade with foreign merchants who visit your village and sell products that can be crucial for the survival of your people.
Read More: Best Top-Down Relaxing Games.
Post-Apo Builder
Build your own city in a post-apocalyptic future. Scavenge and fight for resources, everything counts!
Restore civilization on the ashes of the fallen world!
Explore wastelands to gather resources, protect and take care of your people!
Scavenge and gather for resources, everything counts!
Build and manage city of survivors after a apocalypse. Take care of every aspect of life. Gather, build, farm, upgrade, win !
Use parts of old technology to build machines, like cars, weapons and many others !
Fortify your settlement and protect your people from raging animals and deadly bandits. Take command of your soldiers and setup defenses.
Fight off raiders, wild tribesman and natural disasters.
Main features:
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breathtaking, detailed graphics
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postapocalyptic city management
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controllable vehicles
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demanding but accessible gaming system for new players
Read More: Best Top-Down Sandbox Games.
Star Sonata 2
I cautiously recommend this game only if you can look past its shortcomings. I have been playing since ~2008 when I was only 12yr old.
The Good:
There is something about this game that can get you addicted like no other. The player base is very close (admittedly also rather small) and everybody knows everyone else and that makes the community very strong. You can create your own team join a team (aka clan, faction, country) and take control of start systems and use the resources within them to build ships, weapons, space stations, and become an industrial powerhouse. But you better be prepared to defend what you own. Much like a country in real life, your team could become a true superpower with all the fame and infamy that comes with it. You can exercise your hard and soft power as you see fit. Politics are very real in this game and I love it. Likewise, if you upset too many players they may declare war against you. Every solar system you own and space station you build is at risk. In a worse case scenario you could lose all of your territory, all of your industry, and be forced to surrender which almost always results in the death of said team. This is something I really like about this game. You have a lot of freedom and the choices you make can make you insanely rich, respected, and powerful. But you could lose it all.
– Real player with 4273.5 hrs in game
TLDR - A decade+ after the game’s initial launch there is still nothing else quite like Star Sonata on the market today.
The game is heavily influenced by the Star Control series and combines 90’s style arcade action with MMO character development and an almost limitless item progression that rivals many modern MMOs. It has in-depth base building that is basically a whole different game unto itself where you can make money doing colonies, making gear, selling industrial commodities and more. The PvE content is typically fun and offers a variety of solo and group style engagements.. The PvP and team vs team combat probably needs the most improvement but the game doesn’t really revolve around those.
– Real player with 3859.9 hrs in game
Wolf’s Gang
Wolf’s Gang is the RPG Maker MZ Game that I first played. And also first completed. Wolfgang’s story has an amazing story tell. Instead of playing and learning the usual heroes in the game I get to learn the monsters and the villains of the story too. But turns out the monsters are misunderstood villains. The combat in this game is pretty good actually but I almost feel little confused on who is the enemies turn. The soundtrack in the game is very soothing and very amazing to listen to in the game. The maps maybe a little small, But it is very beautiful too look at. The characters almost have a major role but the thing is that the chosen party members did not come appear in the cut scenes like the heroes did not answer why Badger joined the Wolf’s Gang And in the ending? (spoilers)
– Real player with 3.6 hrs in game
It’s nice enough. Graphically I love it, the story is short but okay. Max 2hours of gameplay total. I wish the army was some more sophisticated system than “add people and stats”, but I get that it was just a sample. 7 locations and 4 recruitable characters (+Wolf you), unless I missed some ;) Fights are boring, and a timer in battle VERY annoying, especially with your actions happening at the same time as the opponents (sometimes it was hard to figure what was going on, and if you wait, they attack again like you missed turn). Worth trying to check if RPG Maker games are for you.
– Real player with 2.4 hrs in game
Cybernetica: Final
Really bad. Getting a refund.
Sub-par tower defense game. One map, nineteen places you can put a gun, so no pathing is allowed. And one of those is in a wall, and can’t be used! I had to quit out within twenty minutes to get my money back, but I can’t imagine what happens after you’ve placed a tower on every platform, with seventy some-odd levels left.
No strategic options, either! Darn.
There does seem to be upgrades for the seven towers, and you do have some ability to select your target, so that’s nice.
– Real player with 0.2 hrs in game
Written for 1561’s Thoughts - Honest reviews, for busy people.
Cybernetica: Final is a bug-ridden tower defense with distorted audio, inconsistent gameplay, and broken menus. I wouldn’t recommend this to anyone, even fans of sci-fi TD games. 3/10
https://www.youtube.com/watch?v=aVLtrxdIR-w
– Real player with 0.2 hrs in game
Hoplichess
what does a temple and granary do
– Real player with 0.2 hrs in game
MOAI 7: Mystery Coast
Love the Moai series of games but so very disappointed with this game. This is almost worth asking for a refund. Each level takes only a few minutes and really feels like its all just the tutorial. Technically also badly planned as many of the building options are covered by a pop up so you might demolish when you want to build. I got more entertainment from the little bonus levels of the previous games that I did from this whole game. Also this game is the same cost, takes a fraction of the time to play time to play and has no bonus level. Save your money or buy for the kiddies when its on super saving price
– Real player with 23.2 hrs in game
Relaxing game. Enjoy it
– Real player with 13.8 hrs in game
Phos
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
STATIONflow
Short version: Oh my, this is challenging and fun. I definitely like it more than I expected to!
Long version:
Deceptively simple at first then gets increasingly more difficult as you progress.
I don’t usually enjoy games that don’t have you working towards a specific, set goal, but this one makes it work by having “unlockables” to strive for, different levels with different challenges to them, and a cash incentive to go along with your score, so if you want to stay afloat, you’d be better off catering to all the possible exits/entrances/lines, which makes it challenging. Plus, while it never flat out FORCES YOU to, it’s implied that your “goal” is to serve all possible lines and entrances/exits.
– Real player with 47.8 hrs in game
This is exactly the kind of game I’m wired to enjoy; route-planning, optimization, and a small sprinkling of tedium. For the first 10 to 15 hours with the game I very much did enjoy it but as some of the issues became really obvious it led me to the conclusion that I cannot give a recommendation to this game in its current form.
My first issue is with the amount of content available in the game. As new NPC types are unlocked and develop new needs you will have some difficulty keeping up with it all, but that suddenly drops off after a couple hours of play leaving you with nothing much to do but optimize your network and build out the last couple stations that unlock later. There really needs to be more variety in NPC needs to flush out that mid to late-game. Perhaps more late-game shop types or new transportation methods, but it needs something. As it is there are 4 hours of laying the foundation for your system and expanding, 2 hours of optimizing, then an hour of doing nothing but watching your system operate until you decide to start a new map.
– Real player with 34.3 hrs in game