Food Delivery Battle

Food Delivery Battle

Update 9/3/2021:

This day marks the end of my food delivery career.

After a fierce battle, my arch nemesis “NiiChungShanChiiShingChun” beat my WR, ate my tofu and had sex with my wife. In the past, everyone respected me and looked up to me, but now even beginners laugh at me and call me a pathetic loser. I put my life into this game, poured thousands of dollars into my bike, practiced every corner at least 100 times a day and then NiiChung came and took everything from me.

I hate you Niichung…

Real player with 1.9 hrs in game


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Simple but very fun little Crazy Taxi like game. Deliver food, earn money, upgrade your bike, it’s that easy. There’s 3 different stages (so far), 2 different game modes, and also supports using your very own VRoid character.

Real player with 1.8 hrs in game

Food Delivery Battle on Steam

Bakery Magnate: Beginning

Bakery Magnate: Beginning

It’s a fun game and I played it for a good 5 hours non-stop. There are a few issues with it that make longer playthroughs a bit of a chore. The main problem is that produce goes bad too fast, making inventory management an eternal race against the clock and a bit of a nightmare. Second issue is once you start producing your own bread and taking orders, there is no way to automate transfer of items from the breadmakers to the trucks for deliveries meaning you have to do everything manually, item by item. For the price (free), I think it’s worth trying out, just not sure about replayability.

Real player with 9.3 hrs in game


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I dont know how to clean the glass of my store, anyone can help me?

Real player with 5.2 hrs in game

Bakery Magnate: Beginning on Steam

March March!

March March!

March! March! is a turn-based duel game with puzzle-based combat system. Each turn your army gets a regiment that varies in formation and size. You only have a few seconds to decide where your soldiers fit best. Tell your units where to march! march! and they will do the rest. Fight hordes of enemies and make them flee the battlefield!

SETUP YOUR ARMY!

UPGRADE YOUR WARRIORS!

USE POWERFUL SPELLS!

  • A unique combination of game mechanics. Autobatler, Tetris, and Roguelike in one bottle. Try this magic potion, you’ll like it.

  • Story. In Campaign Mode, you lead a warlord who specializes in defeating enemies in his kingdom. Over the course of the adventure you improve your army, gain new troops, and learn spells.

  • A duelist’s paradise. Tomorrow’s Cybersport. PvP includes three modes: mirror, draft, custom. For each of them detailed settings of the battle conditions are available.

  • Setting. A fantasy world populated by cute but bloodthirsty inhabitants: humans, orcs, elves, undeads and various fantasy creatures.

  • Visual Style. Cute 2D fantasy, the style of which was specially designed for our game. It’s our highlight!

  • Fast and interesting. A playthrough lasts an average of 3 to 5 minutes. Losing this battle? You’ll win the next one! You’re going to win? Good for you!

  • Mirror is a fully balanced confrontation, where each turn opponents get identical regiments.

  • Draft — before the start of battle, opponents take turns choosing the types of units in each of the available classes. Draft is designed in such a way that opponents will have completely different army composition, but with repeating unit classes (i.e. if one opponent gets artillery / defenders / infantry etc. the other opponent will get artillery / defenders / infantry as well, but different units).

  • Endless — you cannot win in this mode, but you can become a real hero. Your army is attacked by the hordes of undead. Undead have no morale. Therefore, the only thing you can do is stand your ground as long as your combat prowess will allow. When your army’s morale finally drops to 0, you will lose. The aim of this mode is to last longer than anyone else.

  • Custom is a game mode where you determine available classes and types of units, the level of army morale at the start of the game, time limit for a turn, etc.

Your army will have 9 classes of units: Pawn, Infantry, Defenders, Strikers, Rangers, Artillery, Mages, Elite, Supports.

Each class consists of various units to choose from. Learn how they work together, and become the greatest general there is.


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March March! on Steam

Street Power Football

Street Power Football

A few things here. First, it’s nice to see a Street Sport game again. It feels like it’s been too long since we’ve seen a solid attempt at bringing this kind of fast action, arcade style sports title back. Second, as much as I did enjoy my time with this, how are there so many oversights and it still sells at a whopping $50? Anyone who grew up playing the original Street series knows that playing with controller is the way to go. And yes, the game supports controller. But no, it doesn’t give controller button mapping in it’s interface and tutorials. This huge road block might be enough to discourage new players from sticking around. Figuring out the controller scheme on the fly is NOT fun. Especially when you consider all the game mechanics at play here. Tricks, shooting, passing, Panna (which is humiliating your opponent in a rhythm-based minigame) are all extra challenging when you’re programming your brain to press a certain button aligned with the onscreen key prompt.

Real player with 2.4 hrs in game

Street Power Football has a lot of ups and downs. The different game modes are fun. The music and art style are great. However there are a lot times where i feel like the game doesn’t live up to the price it sets. Animations can be tough at times and there are some jarring visuals with the Green screen presentation of Sean Garnier.

There is a lot of fun though to be had, but i would say be cautious. You may not find exactly what you’re looking for here.

Real player with 2.0 hrs in game

Street Power Football on Steam