Inexplicable Geeks: Dawn of Just Us

Inexplicable Geeks: Dawn of Just Us

A hilarious romp though a con filled with wacky heroes with wacky powers. Fantastic writing and amazing art. I had a blast chatting with each and every character. Definitely worth a few more playthoughs to get the full back story of this crazy cast.

Real player with 3.8 hrs in game


Read More: Best Time Management Visual Novel Games.


An alright visual novel

Real player with 0.7 hrs in game

Inexplicable Geeks: Dawn of Just Us on Steam

A Long Journey to an Uncertain End

A Long Journey to an Uncertain End

Not looking good, Captain. That holo-influencer you sent Matias to guard has been “upstaged”. Putting a former drag queen before every camera in the verse? Not the best idea. And the anti-sentience rally we sent Aylah to… that’s a riot now. Not saying it’s entirely her fault the audio drones were hacked but, you know. Probably didn’t help.

On top of that Truly and Denny are nowhere to be found. Any chance of keeping a low profile is out the airlock. Now there’s an incoming message from… your ex?

All in all, a quieter day than most.

A Long Journey to an Uncertain End is a narrative focused Space Opera that’ll have you flying around the universe assembling an unruly crew from an eclectic cast of characters and taking any job you can to keep one step ahead of your abusive Ex. The twist: you’re not just piloting a ship… you are the ship.

Supplies don’t come for free in the verse, doubly so for outlawed sentient spaceships. Every planet, moon and space station is a valuable source of jobs and their precious rewards. Assign crew tasks based on their skills, and help their decisions along the way. If everything pays off you’ll have what you need to escape, and if not…well, you can call in those favors you’ve been saving.

A Long Journey to an Uncertain End presents a unique vision of the future, a universe of inclusivity and diversity tainted by uncertainty and fear. Build a family within your crew. Every crew member has their own story, every planet its own history, and even your own adventure remains unfinished.

Sentient ships have been outlawed for centuries. With the help of your holo-companion C.O.R.G.I. and your (mostly) loyal crew, you managed to evade capture. Now there’s an entire galaxy between you and freedom.

So…where to next, Captain?

Features:

  • Fly across a unique galaxy, from the dust-bitten badlands of the Rim, to the techno-industrial megacities of the Core…and Beyond.

  • Recruit an eclectic crew from a diverse cast of characters with their own stories and varied skill sets.

  • Explore planets, moons and space stations as you put distance between you and your abusive ex. Match your crew to jobs and decide their actions along the way. If all else fails, you can always rely on a favor or two.

  • Manage your resources to keep your crew happy. Boosting between worlds can take its toll, as can failing at jobs. A happy crew is a productive crew… most of the time.


Read More: Best Time Management Resource Management Games.


A Long Journey to an Uncertain End on Steam

Finley’s - The Colour of Radiation

Finley’s - The Colour of Radiation

A puzzle solving game of laser light beams, refraction, reflection and mixing.

Game Features:

  • Casual gameplay

  • A plethora of levels to discover

  • Steam achievements (over 40 awards)

  • Speed Runner mode

  • Leader boards for total score and speed (friends and globally)

  • Ever increasing difficulty

  • Multiple ways to solve a puzzle

  • Simple user interface using “drag and drop”

  • Share your achievements with others

  • No time limit (although faster means better!)

  • Beautifully rendered secret laboratory

  • Retro 1960’s comic style

“Is this thing on? Testing, testing.”

“My sensors really need a clean!”

“Oh wait, there you are.”

“Welcome test subject to our human radiation colour …or is that color? Hmm I’m not sure, my programming has more than a hint of the transatlantic in it…Where was I… Oh yes.,, Welcome test subject to our human radiation colour perception challenge. My name is Finley 808 and I’m your AI companion for your short foreseeable future.”

Pit your wits against the maniacal artificial intelligence Finley in this reimagining of the unknown and very secret 1960’s human perception tests carried out in top secret hidden bunker laboratories.

“Did you know there’s a Prize to be found deep in the Laboratory at the end of this test?”

As the test subject, the deeper you go into the facility, the harder the puzzles become to most.

“Thanks to a lucky find near Roswell, New Mexico we have built this facility to experiment on some new forms matter”

The objective of each test is simple. Drag and drop the available laser manipulation devices to split, redirect and absorb the laser death ray and eliminate the alien blob like waste product artefacts.

“The death ray… I mean focused radiation beam… is quite powerful. Should it touch the sides I will have no choice but to activate sterilisation protocols!”

It is possible for the light beam to touch the sides of the test laboratory. If you do, it will activate a countdown (limiting the time you have to pass the test). Should the countdown reach zero (all containment suppression fuses in the lab are blown), you will fail the test.

“Oh I do hope you aren’t one of the mediocre ones. You know your colours right? Oh I do hope so, whilst this alien waste product is messy, recycling substandard humans is really messy!”

The alien artefacts have a distinct hue. Black, Red, Green, Blue, Cyan, Magenta, Yellow and White. The white light of the laser will neutralise any of these. However you can split the white light (and combine of course) into these colours to remove corresponding Alien waste products.

“I’m always amazed just how many supposedly bright humans don’t understand how primary colours are mixed to make other colours. As a species you boast about the likes of Newton and Einstein, but really. The number of test subjects I see that didn’t know Red and Green makes Yellow, Red and Blue makes Magenta and, get this, Blue and Green makes Cyan. I mean please, over 80 billion neurons and not one helping… I will understand this species one day”.

A report card is produced for each test level completed. The grading is typical of the 1960’s where a “F” is an out and out fail through to an A (a top pass). Finley will award three star ticks for the best “A” class students! You are welcome to retake a level test again and again to improve your rating and score.

“It’s good to reward good effort don’t you think?”

You can increase your score (and report card attainment of course) by completing levels quickly, matching laser beam colour to Alien blob and minimising the number of device moves.

“Oh dear, that was a failure. Where will I get the next test subject from?”

You can easily (with permission granted) share your report with friends. Perhaps they will be better or worse than you when they face Finley’s Colour of Radiation challenge? Either way, it’s a game that will improve your cognitive and problem solving skills - Those secret 1960’s experiments have to have proved something right?

“We like humans, they will do whatever you ask of them, if you ask in the right way. Only last week I said to a test subject that managed to get to the Prize… I got into a fight with 1, 3, 5, 7 and 9. – The odds were against me. Soon after, 19 and 20 had a fight. Twenty one. ….They laughed!”

Still not sure if you want to give this game a go? Well, we can offer you hearsay and hyperbole regarding the experience of this game. Here are some of the totally fictitious characters that helped develop it…

“Man. This game is far out. The colours dude, they like blend you know.” (Comic reader guy, Long Beach, CA)

“My uncle did a lot of deep water filming in the 1960’s, but this game takes you deeper.” (Jake Coostoe, Monaco )

“One doesn’t simply play the game, one becomes the game, doesn’t one?” (MP, London)

“You know… When I was stuck in the game, I did manage to get by with a little help from my friends.” (Musician, Liverpool)

“Floot-rig-noota-garf-garf-yipa-enata-solinty-bim.” (A caretaker, Altair V)

We hope you enjoy this game!

Duckocide Games


Read More: Best Time Management Logic Games.


Finley's - The Colour of Radiation on Steam

12 Labours of Hercules XI: Painted Adventure

12 Labours of Hercules XI: Painted Adventure

I’m a huge fan of the series but I wish they’d get rid of the 1/2 mechanic completely. It simply kills player creativity and pushes you to a certain pattern where you have to memorize and not miss a single move or you fail. Not cool

Real player with 127.3 hrs in game

Too many tasks to complete to achieve gold level for each level of game and I play casual mode ! Not enough time for each level. Waited a long while for this edition of the Hercules games and will not play again once I’ve completed all levels.

Real player with 26.6 hrs in game

12 Labours of Hercules XI: Painted Adventure on Steam

White Girl

White Girl

Card game strategy + unique - multiplayer = Fight 3 other girls to race and get colors R,G,B to 255 each or knockout. Each card has different passive/active effects. Mostly against AI or friends.

Follow our curator for similar games

https://store.steampowered.com/curator/35180752-3-point-play/

Real player with 2.7 hrs in game

White Girl on Steam

Before the battery´s over

Before the battery´s over

Very good puzzle, I’m afraid there are only 7 scenes left and I only have 40% of the battery, I need finish before the battery runs out! A great experience and I think I will have a great ending!

Real player with 11.3 hrs in game

Simple and effective artstyle and storytelling.

I’m not in the middle of the game yet, and had to come and recommend this game.

Real player with 9.5 hrs in game

Before the battery´s over on Steam

Munchie Match

Munchie Match

A simple and effective falling block match3 game - with the ability to go head-2-head against someone with couch or remote play. Singleplayer puzzles force you to destroy cute monsters…

https://www.youtube.com/watch?v=fgchEOZzlcQ

Real player with 10.1 hrs in game

Absolutely love this Steam edition. Two player mode is also a great addition to the game. Munchie Match is very involving, and it is rather hard to quit once you start playing it. Hours of challenging gameplay. Recommend for all lovers of the tile-matching games.

Real player with 5.4 hrs in game

Munchie Match on Steam

To Ash and Ember

To Ash and Ember

Meet your Maker and Kill Them.

That which was Dead refuses to Die. One of the Slaughtered Gods is resurfacing; bringing with them all the terrors of the night as the world warps under their dead weight. Through hidden doorways and between flesh-strewn trees you seek the name of the one who dares haunt this world and, in fantastic ritual, rip them from out of the Veil to face you in grim combat. Wounded, mentally shattered, and bedeviled by a Godcurse you return triumphant to a city whose people have become further twisted by this game of cosmic import. But how long until your mortal body fails you? In what hour shall your will be finally broken? How many divine curses can your soul bear before it shatters? The embers of chaos still burn and another Fallen God shall surely surface – and again you shall stand against them until either you, this world, or all the Fallen Gods are Ash and Ember.

To Ash and Ember is a singleplayer Dark Fantasy Event-based RPG. It plays like a board-game without needing to shuffle decks, set out a board, or read manuals. This is a game of time management and decisions, of who to save and who to sacrifice, and of a City whose windows and streets grow darker and stranger the longer your battles continue.

Features

  • The Slaughtered Gods leave indelible marks. Investigators may become as warped as that which they fight: going mad, growing horns, and perhaps even dying and becoming a Wraith. The City’s locations may burn, be distorted, or become infested with otherworldly abominations.

    Battle horrors beyond imagination. In the shadows gleam knives and teeth that shall seek to crush you that their dead God be allowed to return.

  • The World forever twists underfoot. You will routinely encounter World Distortions that change how the game is played or impose restrictions as the Slaughtered God stirs in their astral grave.

  • Harden your heart, steel your mind, guard your soul. Investigators gain Experience from their trials and battles which they can use to level up, gaining Perks and Quirks: advantages that come with disadvantages. The more experienced, the more Complicated.

  • Enlighten the World or Burn it. If all is lost you may abandon a Worldline to its fate and migrate to another. Even if Investigators fall, you can Enkindle new ones to continue the fight against the constant horrors that face this world.

  • Fate’s cruel but fair dice. In true board-game fashion, you roll against Fate herself to determine the outcomes of the many tests that face you with six-sided dice; each Investigator has their own strengths and weaknesses.

  • This is Your Story. Game events are presented as mini-narratives with branching paths, opportunities, and perils. Your choices may open up new possibilities – or seal them.

  • Come as you are – armed to the teeth. Wield, discover, empower, and sell an array of spells, weapons, and beasts alone or with Companions and Allies as you stand against the Resurrection.

To Ash and Ember on Steam