Ryse: Son of Rome
fun game that holds up today even though it was just a “tech demo” when release. decent story, solid graphics, and mediocre gameplay. plays like a simpler version of the batman arkham series. the only downside is that campaign is very short (4-6hrs) and the combat is repetitive. still, worth checking out since it plays like an extended action movie.
– Real player with 60.8 hrs in game
Read More: Best Third Person Rome Games.
Contrary to what the game’s title might leave you believing, the protag’s name is not actually Ryse, but it’s actually Marius. Some characters do tell him to rise from time to time when he’s being a lazy slacker falling asleep in the middle of a war, and the subtitles use an i instead of a y, but that’s just semantics. I’d also consider the “Son of Rome” part to be a little inaccurate since a city can’t conceive people. Although people can be conceived inside cities, and Marius’s daddy-o, Leontius sure laid down the pipe on his wife Septima. And we have confirmation that he did so at least twice since Marius has a sister! I might be going a little off track here, so let’s get down to the game itself.
– Real player with 21.8 hrs in game
STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition
Star wars the force unleashed is a fantastic game it is a solid pc game and the graphics for the most part still hold up along with it’s story in this review i will be going over the pros and cons of this game and whether you should get this game alright let’s get on with the review. ^w^
STORY: Star Wars the force unleashed has a very interesting story now i won’t spoil anything but i will say if this is your first time playing this game you will be on the edge of your seat trying to figure out what outcome will come at the end of the story. In the story every character has their own unique personalities that all feel like real people furthermore the dialogue between each character that talks doesn’t feel clunky which is a good thing as it makes the overall universe seem like a Star Wars movie and not a clunky awful mess with cheesy dialogue.
– Real player with 33.9 hrs in game
Read More: Best Third Person Singleplayer Games.
God Mode in Star Wars
Before Jedi: Fallen Order came out last year, this was one of the most recent single-player Star Wars games; it was made in 2008. Despite its age, it holds up quite well as an immersive force experience. It’s not without its issues–some of which are compounded by this advanced age–but it’s still as fun as I remember when I played the Wii version a decade ago.
Story: Uniquely Star Wars-esque
This game explores the period between the third and fourth Star Wars movies; the player is Darth Vader’s secret appearance, groomed by the fallen Jedi from birth. I won’t spoil the intricacies of the story, but it’s solid overall. In ways I can’t quite put into words, it has a very Star Wars-y feel to it.
– Real player with 24.5 hrs in game
Tomb Raider
–-{ Graphics }—
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☑ Very good
☐ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
—{ PC Requirements }—
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 100.1 hrs in game
Read More: Best Third Person Female Protagonist Games.
Tomb Raider is very much similar to Uncharted, though in some ways better and in some ways worse. Depending on what you want this could be good or bad. Uncharted has better story telling and production values, whereas Tomb Raider has much better variety of gameplay and level design.
In TR there are 4 weapons you can carry on you: bow, pistol, machine gun, shotgun as well as a pickaxe for a melee weapon. Actually, the pickaxe, bow, and technically shotgun are all used in many of the platforming/puzzle elements as well. Very good design. There are also alternate firing modes for every weapon (the pistol is DLC though), skills to be unlocked, and upgrades for weapons. This game is like if somebody took the Uncharted idea, but wanted to add more gameplay elements to make it more fun.
– Real player with 51.5 hrs in game
California Games
C64 version better… =/
– Real player with 1.2 hrs in game
Still probably the best surfing video game ever created.
– Real player with 0.9 hrs in game
Broken Sword 3 - the Sleeping Dragon
Despite the fact that I liked this game, I can’t recommend this game to everyone (again, a ‘Maybe’ or ‘Mixed’ option would be more fitting). The biggest and most noticeable problem is that the game’s controls are not what you think; the point-and-click interface of the previous games is replaced with a weird adventure-game Sims hybrid control scheme, which is something I’ve never seen before. WARNING!!!: I do NOT recommend using the keyboard for this game. Otherwise you’re gonna have a TERRIBLE time and you’ll experience some of the worst controls in gaming history. And this is coming from a person who loves the controls of Fixed-Camera Resident Evil and Tomb Raider 1-6.
– Real player with 12.9 hrs in game
Broken Sword 3 is host to some big problems that unfortunately overshadows a lot of the good aspects of the game.
Just like the previous Broken Sword games, the story is decent though not special. The dialogue and voice acting is definitely one of the strongest aspects of the series, and BS 3 has that too. Most of the puzzles range from okay to pretty interesting.
However, the controls are an unholy collection of awful and rubbish. They suck, they suck in every way possible. Combine the bad controls with the terrible camera and you got a special kind of awful. The camera uses weird angels and it switches them constantly. CONSTANTLY. It jumps back and forth, sometimes as much as five times in a few “meters” of road. It’s enough to make you seasick… and it causes you to run the wrong way since what was one direction a second ago is suddenly the opposite direction or sideways. It also prevents you from seeing the things you wish to see.
– Real player with 12.2 hrs in game
Castlevania: Lords of Shadow – Ultimate Edition
First off, I’m a huge fan of the Castlevania series. So that foundation may color my opinion of this game and it’s ensuing interquel and sequel (which I’m currently in the midst of). Something about medieval through Enlightment era Europe with a heavy gothic/baroque aesthetic, corrupted through dark forces that threaten the world? Awesome. Tons of monsters pulling on a multitude of inspiration from the myth cycles of antiquity through the modern Universal monsters? Yes, please.
Konami struck gold initially by creating these dark adventures that took a quite serious tone for the early Nintendo systems, offering a beefy challenge of vintage Nintendo difficulty through several increasingly impressive platformer games. They then evolved into the famed Metroidvanias with the release of Symphony of the Night on the Playstation - trading a bit of the reflex-intensive difficulty for massive sprawling environments that took forever to explore and fully unlock - and followed this formula with several excellent installments on Nintendo’s handhelds where they found their most sustainable home and success through the late 2000’s. Then Konami, sensing the increasingly stagnant nature of the series as it became mired in repeated iterations of SotN’s sprawling platformer/RPG hybrid, started searching for a way to revitalize the series again, just as SotN ignited a sort of Golden Age for the series.
– Real player with 98.7 hrs in game
(Important note: This game, for whatever reason, doesn’t like being set to fullscreen + max res on a display other than that which Windows / your video card identifies as Display 1, regardless if it’s your primary display or not. Weird bug but easy to fix.)
Lords of Shadow is a flawed but polished masterpiece and a triumph of artistic direction. It’s shortcomings are forgivable. That said, since you can expect to sink upwards of 40hrs into this, I’ll go into some more detail.
Presentation wise, this game is stunning. Masterful visuals paired with smooth and optimized 4K performance make for an eye-popping experience. The art team went all out on this and it shows. I’ve never taken so many screenshots of a game before. Two major detractors though: 1. Some of the cutscenes were pre-rendered for console are unimproved by modern hardware (they still look passable but they’re jaggy af); 2. Godrays are a weak point. The score is powerful but not iconic; you’ll love it in the moment but try to recall the music later and you’ll likely struggle, for the most part. This isn’t objectively a bad thing, as it simply means it’s enhancing the experience without overpowering it but I was disappointed by the lack of iconic singles and the abscence of a Bloody Tears revamp.
– Real player with 47.4 hrs in game
Shenmue III
Ah, Shenmue 3, how I have longed for the light of your presence to shine upon thee…
Heads up to those who peruse this review: I’m a HUGE shenmue fan. I backed this game on kickstarter and have played the game twice on Sony PlayStation 4.
Let’s forget all of the nonsense associated with Deep Silver and the Epic Game Store exclusivity. How is THE GAME?
A mixed bag.
Let’s start with the graphical presentation. Shenmue 1&2 were AAA games back in the day; the most expensive games every produced up until that time. Shenmue 3 is a AA game; as such you cannot go into this expecting the latest cutting edge graphics.
– Real player with 110.8 hrs in game
Before starting my review, I’d like to point out that we really need a mixed review option on Steam. I hope Gaben will hear our prayers one day. Anyway, as most of you know, Shenmue III is the highest funded Kickstarter game and it is definitely one of the longest awaited one. How long was it… 20 years? I’m not a loyal Shenmue fan, I didn’t wait 20 years for it, in fact, first time I’ve played Shenmue was a few months ago but I was aware of its significance and contributions to the video game culture of course. I also didn’t contributed anything to its Kickstarter campaign but putting myself in one of the loyal fans' place, I’d be extremely disappointed by this game. Especially after waiting nearly 20 years for it. Although I have no doubt that Yu Suzuki and YS Net did their best to bring a solid title to the fans, they’ve made a grave mistake by striking a deal with Deep Silver. 1 year Epic Store exclusivity was straight up disrespectful towards the people who contributed to Kickstarter campaign. Hopefully, they will learn from their mistakes with Shenmue IV. Anyway, let’s take a look at the redeeming qualities first…
– Real player with 108.7 hrs in game
Negative Atmosphere
Negative Atmosphere is a third person, over-the-shoulder survival horror game dedicated to dread, tension and trauma. Trapped aboard the voidship TRH Rusanov, Samuel Edwards must evade, fight and kill his former crew-mates as an outbreak transforms them into monsters. There’s only one way out and an entire ship to cross. Danger lurks around every corner and time is running out. Explore the depths of the Rusanov, pull whatever resources you can out of its guts, and run.
Treat the infection
As Chief Medical Officer of the Rusanov, Edwards has a confident, in-depth understanding of medicinal drugs. Routine medication can be repurposed for more creative ideas, or transformed into something more extreme. Whether attempting to save the injured, influence enemies or alter himself, Samuel’s medical knowledge will be key to his survival.
Every choice matters
Edwards has beliefs, past experiences and coping mechanisms that players will learn throughout Negative Atmosphere. This means that morality is not just about what you want as a player, as every decision will have an effect on Edwards. Learning his values is important: working with them or against them will affect Samuel’s mental state and change how he reacts to events.
Nowhere is safe
The Rusanov is infested with threats, from man and machine alike. Humans on board have mostly fallen victim to the outbreak, twisting their limbs and stretching their bodies into creatures that are near-unrecognisable. Robots are becoming unstable; some turn violent and roam the ship’s corridors, while others break down in a state of utter panic. Between the remains of the crew, the confused husks of metal and other terrors that skulk in every shadow, every engagement could be Samuel’s last.
Your survival is… unlikely.
Resident Evil 4
This is a genuine masterpiece.
I’ve been playing this game for 175 hrs on my PC and at least 300 hrs on my PlayStation 4, and I’ve completed Leon’s and Ada’s stories for at least 20 times, but I’m still not tired of it.
This game has been released for approximately 20 years meaning it’s quite an old game. Therefore, some glitches would pop up occasionally, and it looks inferior to many games which are produced within the last decade.
In a word, Resident Evil 4 is a legend, at least to me, based on the era it was created.
– Real player with 184.6 hrs in game
One of my new favorite games, such a satisfying experience to play through, and replay a few more times to master, find everything, and become as efficient with your resources as you can.
The first third of the game is such a fun, atmospheric journey, slowly navigating your way through the village, finding new items and searching for hidden treasures, managing your resources and sorting your inventory into order. Second third, while losing a lot of the atmosphere and intrigue of exploring, is still very fun, even if it’s a bit more action focused. The last third, or maybe more like last quarter… that’s when the game starts to lose me unfortunately, it loses pretty much everything I loved about the game up to that point, but it does not detract from my love for the rest of the game overall.
– Real player with 127.4 hrs in game
Assassin’s Creed® Rogue
The same year, when AC Unity was released, Ubisoft gave us another Assassin’s Creed game. Rogue completes the North-American Trilogy with AC III and AC IV, and turns as well into the story of Unity.
When you start playing Rogue you could have the feeling to play Black Flag in another setting. It is located during the Seven Years War, and the character we play is Shay Patrick Cormac, a young assassin who is still learning , but also questioning if everything the assassins teach him is the truth. After he was sent on a special mission and made fatefull experience, he decides to leave the Brotherhood of Assassins and finds after that his way to the Order of the Templars. This is the first AC game in which we play a templar most of the time during the story. There aren’t any historical persons, but many other ones you already know from AC III, AC IV and Unity as well.
– Real player with 82.4 hrs in game
Did you think Black Flag was the utmost heights that Pirate vs. Ninja combat could climb to? Were you under the (foolish) impression that Ubisoft(in the head) couldn’t further refine the ship combat introduced in AC3 and then perfected in Black Flag? Did you skip this game thinking it’s just ANOTHER reskin of Black Flag?
If you answered yes to any of these questions - then you are REALLY missing out.
The first thing most players say about Rogue is that it’s shorter than Black Flag. That isn’t quite true - Black Flag was a sweeping epic spread out across several years; all leading up to AC3. Rogue is more self-contained and (dare I say it?) streamlined than Black Flag. Take a couple of weeks off from playing Black Flag - you’re likely to forget the story when you start it up again. Rogue is all-involving. The plot is a lot more personal. It does something that no other AC game has done before… and shows the story from the BAD GUY point of view. Not only that, but it does it in a way that makes YOUR character a good guy (well, as good as a guy can be when he’s a member of a top secret murder cult) while still ticking all the bad guy tropes. Best of all, it actually SHOWS the good guys (again, murder cult) the heroes - as villains without MAKING them villains. This whole story - by and large - is a series of misunderstandings. Arrogance. Mistakes and one man (the main character) trying to clean up afterwards.
– Real player with 74.3 hrs in game