BombGears
SINGLEPLAYER AND MULTIPLAYER BOMB MADNESS
CHOOSE YOUR GEAR AND CUSTOMIZE YOUR CHARACTER
DESTROY THE ARENA
PROCEDURAL VOXEL MAPS TO PLAY
Read More: Best Tanks Procedural Generation Games.
The Troop
On the morning of the 6th June 1944 the Western Allies began the largest seaborne invasion in the history of warfare. D-Day would mark the start of a vicious campaign to wrestle North West Europe from German control. The following months would see the ancient fields, farms and villages serve as a battleground for new, lethal weapons that would become legendary.
The Troop follows the campaign of British and Canadian forces as they face the German Heer and SS in Normandy. Take command of infantry, motorised and armoured units in desperate tactical turn-based combat against an AI opponent that is challenging and unpredictable, but fair and fallible.
Read More: Best Tanks Turn-Based Tactics Games.
Armoured Commander
Game is highly addicting. Makes me think of the movie Fury as a game with some retro graphics. Your choice determines the life of your crew and your tank. The game has much and much replay ability(If I spelled this correctly). Its a game that makes you think and at the same time reminds me of this older game named Across The Rhine.
I highly suggest this game if you think you can keep your crew alive during WW2.
Only a few cons:
It only plays in windowed mode but if youre okay with that than theres no problem
– Real player with 17.6 hrs in game
Read More: Best Tanks Wargame Games.
I booted up Armoured Commander, briefly mistook its application for a virus, and then realized, with delight and amazement, that this game is essentially the 1987 Avalon Hill solitaire war-gaming classic “Patton’s Best” remade on a nearly 1-1 basis. Which is great because the board game version is incredibly finnicky and unplayable, so to have essentially the same game available on our modern gaming rigs is pretty swell! The resolution mechanics are slightly altered (the original board game was all done on a percentile basis using 100-sided die rolls, whereas here the game uses 2d6 rolls, creating a bell-curve that replicates the essential odds but in a way more accessible way). The UI is pretty bad, but you get used to it. There are no graphics other than muddy terrain-zones on the world-map. That said, this game is basically DCS for US medium armor in WW2. The experience is very narrow, but it’s also very deep. One thing I appreciated about the original board game, and that I think is replicated here, is that if you engaged enemy units, they’d be much more likely to take notice of you and lob some shells back your way. So if you’re bouncing AP rounds off the frontal sloping armor of a Panther tank, that is a lovely, beautiful way to get yourself murdered. “Brew up” here has a different meaning than it does at your local brewery. World of Tanks this is not. If you are interested in historical tanking, give it a spin!
– Real player with 8.4 hrs in game
Armoured Commander II
I strongly recommend Armoured Commander II to anyone who likes turn-based strategy games, games set in WW2 and/or roguelikes.
These are the things I love about the game:
1. Realism: Cannon shells can bounce off armour depending on the range, calibre and armour thickness. Weather conditions influence movement, hit and spotting chances. Units in cover are much harder to hit. Different weapon and ammo types are useful to different degrees depending on the situation. Your crewmen can not only be killed if your tank is destroyed. If you leave their hatches open, even a machine gun volley or sniper shot can wound or kill them. The performance of your crewmen can be affected by injury or shock. Each crewman who dies is gone for good.
– Real player with 824.8 hrs in game
A fairly unique and well-presented tank roguelike that does an amazing job of immersion in spite of being relatively simple in terms of scale and unit count. In most other tank games, you’re happy to have the biggest gun. In Armoured Commander II, you get to feel the pinch of having the biggest gun, because that means your tank barely has any ammo, especially HE. Oh and it probably doesn’t have very many machine guns.
And you want those machine guns and HE. By God, do you want them.
Armoured Commander and Armoured Commander II are the only tank games that I’ve played where the player is forced to care about MGs and HE because it isn’t laser-focused on tank duels. Quite frequently, you’ll find your tank under serious threat from infantry, ATGs, soft vehicles, etc. MGs and HE are useful both in the tactical hex battles and on the campaign map for purposes of recon-by-fire.
– Real player with 666.2 hrs in game
Tank Battle: 1944
Nice simple game. Easy to play and understand, but quite hard to master. I played it first in 2016 and got stuck on a mission in the first campaign that I couldn’t get through, even on Easy, and abandoned. Tried it again in 2018 with different tactics and after a few attempts I found the right recipe. Now breezing through most missions and enjoying it. I think this is an underrated and misunderstood game. It isn’t an in-depth detailed wargame with missions taking days to complete, but rather a light skirmish game with missions lasting under an hour, sometimes mere minutes. And the price is very light too.
– Real player with 57.3 hrs in game
Not amazing but not bad for the price and suprisingly addictive and very easy to pick up. But yes it’s an Ipad port so not overly complex except one or two of the bonus missions which seem damn nigh impossible even on casual! Still plenty of content for a quick 10-30 minute gaming fix for the day if that’s all you’ve got and that’s the beauty of this series. 19.3 hrs and I’m only halfway through the content. $10 well spent I’d say!!!!
– Real player with 30.5 hrs in game
War of the Human Tanks - ALTeR
Welp, this certainly was a pleasent surprise. who would have thought that having a cute army of tank girls would be so interesting. The music is also interesting and I never tire of the battle/death cries of my, and my enemies, troops.
In the story there are acouple minutes of dialouge then a skirmish. For the battles, you must deploy a tank that acts like a king in chess, if she dies you lose (you can even have multiple). then you can make other units (if it is within the maps unit cap) like artillary (slow but long/wide range) shock tanks (fast/cheap/suicide explosion), assault tanks (medium speed, medium attack range) and much more. There is a fog of war, so you must proceed with care to find the enemy through scouting and prediction based on where you see them fire. You must build and upgrade your units by using supplies from winning or losing battles, so you may have to grind in the caverns or in free battles if you cannot preserve your troops.
– Real player with 70.0 hrs in game
This game… this goddarn game.
I’m not exactly sure where to start, so first off: this game is absolutely fantastic! I haven’t played EVERYTHING yet (still need to get Glitch-Heshiko and play the 2 or 3 optional Floor 90+ Battles), but still. The combination of Visual Novel and (Semi-)turn based Strategy game is beautiful and really well balanced, most if not almost all the tanks have their use and encourage players to figure out their favorite strategies and the Modules and combination of them just add to the fun (I still have fun giving my Peko-Peko a Tank Life ensurance and just making her explode, achieving absolutely nothing… I’m an Idiot.).
– Real player with 69.3 hrs in game
Assault on Arnhem
Operational-level simulation of Operation Market-Garden in 1944 with hexagon map, battalion-sized units, ranged attack for artillery and anti-tank units, supply, fog of war, and most importantly limited command points which forces players to prioritize some moves and combat over others. This is the same operation that the book and film A Bridge Too Far is about, and this little game reminds me of a paper-and-dice game published by SPI in their magazine Fire & Movement in the early 1980s. So far the AI at medium has been fairly easy for me to defeat, playing both Axis and Allies, but this can be played with up to four people and several AI levels. Very good playability, with the full campaign lasting 4-6 hours in single player mode. I only wish the AI came in crazy aggressive mode because so far it has been a competent but sedate opponent. Recommended.
– Real player with 12.9 hrs in game
NOTE: I DID PAY FOR THIS GAME.
For an operation that had very few chances to succeed in the first place, surely Market Garden has been overly popular among wargames. I think there are about 20 boardgames of old on the same theme.
This tiny video game version draws its inspiration and style directly from those SPI’s an Avolon Hill’s versions of the ill-conceived airborne assault on Arnhem: hex grid, NATO counters, command points, brutally simple map.
This should be considered as an introductory-level wargame: only 4 kinds of units (tanks, infantry, anti-tanks, artillery), three scenarios (one for each key bridge) and one campaign (pretty much the aforementioned three scenarios in a row), very basic terrain effects.
– Real player with 11.0 hrs in game
Panzer Corps Gold
NB : Comments from playing with the original Slitherine version.
Taking into account all expansions, I played over 300 PzC scenarios. And it was a thoroughly enjoyable experience.
This is first and foremost a “game” rather than a “simulation”, yet the game has plenty of historical chrome and details. It is really easy to get into the game even if you are not familiar with WW2 tactics. However there is plenty of room to showcase your skills whether tactical or for managing your corps. For those reasons I’m glad to see this game coming to Steam and a wider audience.
– Real player with 1823.0 hrs in game
I edited my review and put at the beginning the important facts I see after more hours of play. Below comes my initial review.
Here are the important facts new players (old PG players) should know:
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Better fighting rules. (Suppressing fire, easier attack when more units adjacent to attacked hexfield, etc.) Real good small things old PG players will love when they see it.
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Better overall units and stats balance. (no overpowered PzIVF2 with range 2 for example :))
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Special skills are transparent now: For good fighting units gain Iron Crosses (no effect) and brigade heroes, which give a random skill + 1 to 3 points. You see the result when hovering mouse over in detailled unit view or other GUI manifestations of these battle honours.
– Real player with 1169.0 hrs in game
My Empire
not really a whole lot to offer its basically a cheap knockoff of Civ 5 not to mention the noise it makes its just terrible all in all stear clear
– Real player with 0.6 hrs in game
Strategic Mind: Fight for Freedom
I am very happy with the new “Fight for Freedom”. I am a big fan of “The Pacific”. The game plays well like the other Starni titles. The developers have always been attentive to the players concerns.
This title IMO seems to be a little more inline with historical information, more or less. That is my only negative for “The Pacific”
If I have any negative feedback so far is with the music. Tracks like the “Battle Hymn of the Republic” are USA civil war music. If developers are going to use music it should be era tracks. There are numerous WWII era music tracks that are much more fitting for the Allies and the Axis. For me the wrong music departs from immersion. So I do not let it play.
– Real player with 117.2 hrs in game
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the graphics and especially the hexes are extremely shiny and weird looking, like everything is constantly soaking wet and neon lit
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the videos are interminable and filled with atrocious voice acting. it’s a blessing that you can skip them
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history is at best a very rough guide to the theme only and mission design takes no account of it ex: Germans and UK with hordes of tanks in Norway (along with ZERO French presence), giant Norwegian navy fighting the Germans off of Norway, absolutely massive British airforce showing up once the airfield is captured… it’s a clown show that makes Panzer Corps look like a serious historical take by contrast
– Real player with 53.0 hrs in game