Mars Quest
If u miss games like Vyruz: Destruction of the Untel Empire, this might rub the right place. More development and it will be fine.
– Real player with 0.6 hrs in game
Read More: Best Tanks Mechs Games.
Gear Up
Gear Up
Gear Up is a wonderful little FPS game with ongoing development.
The P2W Claims
I think I should probably get this out of the way first.
Some people apparently get the impression that the game is P2W. It’s really not.
Unlike games true to P2W where you can recklessly spam in-game premium upgrades or keep throwing money until you win, all buying the basic and premium packages does is give you the ability to save 3 vehicles, unlimited storage, and access to all parts. It does NOT have direct in-game premium currency purchases that give players an unfair advantage. The game does not even have an option for microtransactions. I don’t even know where these accusations come from.
– Real player with 690.6 hrs in game
Read More: Best Tanks Multiplayer Games.
I have been following Gear Up since I first saw it on Greenlight. It actually caught my eye because it looked like a fun, generic tank game. So I signed up for alpha, and months later the developers handed out keys for Premium to existing testers. That’s how I ended up with a paid copy of early access to a generic tank game, and have in the process found it to be substantially more.
To be honest, there’s really only so much you can expect from this type of game. It’s not going to have photo-realistic graphics, or perfect part-balancing; especially in its early stages. But for what it is, it really is quite fun. Even though it has a leveling/ranking system, I don’t really need incentive of any kind to keep playing it. You just sit down with your favorite build and blow things up.
– Real player with 127.3 hrs in game
War of the Human Tanks
Battleships and chess with lolis.
Fantastic fun, interesting story with many twists and several endings, engaging gameplay that demands strategic thinking and an incredible soundtrack throughout.
The game’s story is told through visual novel format, which sets the state of affairs and the stage for the battle to follow. Battles are fought in real-time, but with a sort of turn-based system that runs on ticks, for example after giving a unit orders to move you must then wait for it to radio in asking for new orders before it can be moved again. Battlefields are presented as a grid of octagons, and before the round commences you must first place your units as in Battleships. Each unit has it’s own special properties and characteristics similar to chess, for example some may move 2 spaces at a time whereas others may only move 1, or one unit might only be able to attack horizontally whereas others must attack at least 2 spaces ahead of itself. The aim of each battle is to eliminate the opponent’s ‘Command Tank’ before they destroy yours which, regardless of how many units they have remaining, wins you the battle. The battlefield is covered by a shroud as seen in most real-time strategies with sight range varying between your different units, so early game tactics may usually consist of Battleships-esque artillery strikes into the dark hoping you’ll hit something, as your units gradually advance closer to the enemy, thinning out their ranks until their command tank is within firing range.
– Real player with 73.6 hrs in game
Read More: Best Tanks Turn-Based Tactics Games.
The first time I saw War of the Human Tanks, I was put off by how obviously low-budget it is; that was a huge mistake. Apparently, the art style just needed some getting used to, because once I got into it, I thought the graphics were actually pretty good. There’s full voice acting, fun animations and even some really catchy music that makes me itch to buy the soundtrack.
But what about the meat of the game? That, for me, comes in two packages (or perhaps Amasson boxes): the story and the gameplay. Let’s get this out of the way: The story is awesome. I loved it. This is definitely not a “skip-the-dialogue” kind of game; in fact, after a certain point, the story became the main appeal. It’s simultaneously lighthearted and grim, with a really interesting setting that ends up being much more detailed than you might suspect at first. There are four endings (two main paths, with two endings each) that all end up being pretty radically different and are all fantastic in their own way. I’m really in love with the setting, and all the little things you can learn about the rather disenfranchised battle-androids they call Human Tanks; the story really exceeded my expectations in every way. The translation is great, and the writing is clever, funny and serious when it needs to be; some of the big twists were huge gut-punchers. I’d definitely say the story was maybe the best part for me, and it’ll stick with me and inspire me for other personal projects for quite a while.
– Real player with 53.0 hrs in game
Mech Game
Mech Game is an online multiplayer cockpit simulation where you command a massive machine of war!
Join with friends or play solo – Position yourself as a Mech Driver, Gunner or Engineer to control 9 different weapon systems, melee combat, jump jets, shielding and more!
You can experience Mech Game in a fully-immersive virtual reality environment with support for the latest VR hardware, or play without VR using a standard keyboard and mouse.
Enhance your mech’s equipment through harvesting ore and killing enemies, then buy or sell your upgrades on the Steam Marketplace!
Phase 1 of Mech Game introduces capture-the-flag style gameplay mixed with AI minions and boss fights. Different modes such as Battle Royale and Open World Exploration are planned!
Join us on Discord! https://discord.gg/yF876pW
Nuclear Assault
Awesome game! Very fun to play!
– Real player with 3.3 hrs in game
Very good, congrats.
– Real player with 1.7 hrs in game
Robot Fighting
Very basic robot combat game. Controls are WASD and left click to operate the weapon system. The basic tactics are evasive driving using terrain and other opponents to weaken other robots then going in for the kill.
As you gain Silver and gold you can unlock better Armour and weapons.
Strikes me as a very basic fun game that you either get bored with pretty quickly or get drawn into if you are interested in unlocking upgrades.
Only bugbear is the price, got my copy free and its close to what it should be when on sale.
– Real player with 26.4 hrs in game
don’t touch this game. this has a always online feature and for a crappy single player game this is dumb. why, you may ask? when they close the server this will be unplayable and since it’s not very good i expect that to be sooner than later. the game also has a horrible grind. after a fight you can get about 100s points and maybe 4g points though S points are given at an ok rate G points are not and seem to be a left over from the app store to force you to buy them. then of all the good stuff want’s G point.
– Real player with 0.9 hrs in game
Vektor Wars
My first encounter with non-educational gaming came in the form of “Battlezone”, sometime in the early 90’s, on my grandpa’s Packard Bell with Prodigy Internet.
Windows 3.1 contained a suite of arcade classics, consisting of such titles as Centipede, Asteroids, Tempest, and so on. But Battlezone was the only one that hit me in the heart. That’s because I WAS the shooter, and every enemy projectile was a take on my life, and not the life of some idiot I was looking down on.
This game is Battlezone on crack cocaine.
– Real player with 14.1 hrs in game
woefully obsolete/misinformed; fun simple game that has a tendency to be reduced to combing the map for collectibles while kiting enemies.
Ladders are broken.
Walk into them while looking up.
This review was negative because I consistently encountered ladders that would not let me climb them. Though I did encounter one of those “camera-lock and teleported away” glitches (from an enemy exploding too close this time, not a ladder), I made it to level 3 in one sitting.
The game is fun and hearkens back to th’old days (of which I wasn’t a part). There are collectibles and weapons strewn about the level. One of those collecitbles - Robodudes - is dynamic, as in they run around the level. Grab them when you see them.
– Real player with 7.0 hrs in game
DOTFI
A pretty fun game with lots of potential. There are some bugs which is to be suspected for early access but they are not terrible. Also, the sounds need to be improved. For the time that I have owned it I have really enjoyed this game a lot. Definitely is a game that’s a lot of fun with friends. I just wish the game included a tips section as I am not really sure where to place my turrets, what quantity of which turrets to place, and the best way to place my walls. A little more direction would help. Overall I recommend it.
– Real player with 17.2 hrs in game
wow…what a great game…totally worth the 20 bones i paid….keep up the great work! … it needs more polish, but the overall game is one of the best tower defense games i have ever played….the tank is really fun too….if you pump up the tank speed, you will be a master tank drifter in no time!…..this game will be up there with sanctum and defense grid if they finish it…..we need more games like this…you can play it more chill or more active if u like….easy to get up between waves and make food or whatever(420)… 2 thumbs up!
– Real player with 10.0 hrs in game
Evolution of War
Very short and stupid game with no progression what so ever. Good for playing one match maybe.
– Real player with 0.3 hrs in game
Dead Hand
pretty good game. really easy to get into the loop of trying, failing, learning and persevering. that being said, so far, after 12~ hours, i’ve found it to be pretty hard, and I consistently get flattened right at the beginning of the second area (easy difficulty), so be warned.
also, i really dig its dark industrial soundtrack. goes really well with the spooky and mysterious tunnels you explore. In general, the atmosphere draws me in, even considering how simple it is.
– Real player with 22.2 hrs in game
THIS IS SO GOOD.
Basic gameplay overview: You are an AI weapons platform. Shit went south. You must complete your purpose and trigger the dead hand to launch the nukes. Enemy AI weapon platforms block you.
Aiming is location or pointer based. So each weapon has a spread (represented by the crosshairs) and the bullets will land somewhere in it. The bullets are all physical and follow a path from the barrel. Where they land is where they impact. Terrain is destructible so that is VERY important.
– Real player with 16.1 hrs in game