War of the Human Tanks - Limited Operations
Warning: 1000+ word review from a guy that’s way too passionate about a trilogy that features chibi girls that shoot at each other and explode. Please read if you have spare time.
The first two War of the Human Tanks games are among my favorite PC-exclusive games I have played so far. So, I bought the third game on the same year it was released and… it wasn’t my cup of tea. What made the Human Tank games so special to me is the ability to break the game with overpowered tanks and pit those tanks against other overpowered extra stage enemies in a game of dark chess. This game takes that away and makes you play fair and square with the opponent in a normal strategy game.
– Real player with 34.1 hrs in game
Read More: Best Tanks Wargame Games.
I’m going to write a lot of words about anime tanks because I really like this series and I don’t think anyone else knows it exists. The last game in the series, Limited Operations, has been out for around 9 months and has about a dozen reviews. Here’s a really long one and consider this a review for the series in general.
The War of the Human Tanks series is essentially anime Battleship. Fights are real time and pause when you click a unit to choose an action. There’s always a large fog of war and most units are of the one hit, one kill variety. Tanks are of the mass-produced style, outside of a couple of special NPC’s, and are permanently destroyed when killed in action. Tanks can also equip modules that you can create which do things like increase shooting range and area, increase movement and so on. Limited Operations changes the last few parts up, though.
– Real player with 31.1 hrs in game
War of the Human Tanks
Battleships and chess with lolis.
Fantastic fun, interesting story with many twists and several endings, engaging gameplay that demands strategic thinking and an incredible soundtrack throughout.
The game’s story is told through visual novel format, which sets the state of affairs and the stage for the battle to follow. Battles are fought in real-time, but with a sort of turn-based system that runs on ticks, for example after giving a unit orders to move you must then wait for it to radio in asking for new orders before it can be moved again. Battlefields are presented as a grid of octagons, and before the round commences you must first place your units as in Battleships. Each unit has it’s own special properties and characteristics similar to chess, for example some may move 2 spaces at a time whereas others may only move 1, or one unit might only be able to attack horizontally whereas others must attack at least 2 spaces ahead of itself. The aim of each battle is to eliminate the opponent’s ‘Command Tank’ before they destroy yours which, regardless of how many units they have remaining, wins you the battle. The battlefield is covered by a shroud as seen in most real-time strategies with sight range varying between your different units, so early game tactics may usually consist of Battleships-esque artillery strikes into the dark hoping you’ll hit something, as your units gradually advance closer to the enemy, thinning out their ranks until their command tank is within firing range.
– Real player with 73.6 hrs in game
Read More: Best Tanks Turn-Based Tactics Games.
The first time I saw War of the Human Tanks, I was put off by how obviously low-budget it is; that was a huge mistake. Apparently, the art style just needed some getting used to, because once I got into it, I thought the graphics were actually pretty good. There’s full voice acting, fun animations and even some really catchy music that makes me itch to buy the soundtrack.
But what about the meat of the game? That, for me, comes in two packages (or perhaps Amasson boxes): the story and the gameplay. Let’s get this out of the way: The story is awesome. I loved it. This is definitely not a “skip-the-dialogue” kind of game; in fact, after a certain point, the story became the main appeal. It’s simultaneously lighthearted and grim, with a really interesting setting that ends up being much more detailed than you might suspect at first. There are four endings (two main paths, with two endings each) that all end up being pretty radically different and are all fantastic in their own way. I’m really in love with the setting, and all the little things you can learn about the rather disenfranchised battle-androids they call Human Tanks; the story really exceeded my expectations in every way. The translation is great, and the writing is clever, funny and serious when it needs to be; some of the big twists were huge gut-punchers. I’d definitely say the story was maybe the best part for me, and it’ll stick with me and inspire me for other personal projects for quite a while.
– Real player with 53.0 hrs in game
War of the Human Tanks - ALTeR
Welp, this certainly was a pleasent surprise. who would have thought that having a cute army of tank girls would be so interesting. The music is also interesting and I never tire of the battle/death cries of my, and my enemies, troops.
In the story there are acouple minutes of dialouge then a skirmish. For the battles, you must deploy a tank that acts like a king in chess, if she dies you lose (you can even have multiple). then you can make other units (if it is within the maps unit cap) like artillary (slow but long/wide range) shock tanks (fast/cheap/suicide explosion), assault tanks (medium speed, medium attack range) and much more. There is a fog of war, so you must proceed with care to find the enemy through scouting and prediction based on where you see them fire. You must build and upgrade your units by using supplies from winning or losing battles, so you may have to grind in the caverns or in free battles if you cannot preserve your troops.
– Real player with 70.0 hrs in game
Read More: Best Tanks Wargame Games.
This game… this goddarn game.
I’m not exactly sure where to start, so first off: this game is absolutely fantastic! I haven’t played EVERYTHING yet (still need to get Glitch-Heshiko and play the 2 or 3 optional Floor 90+ Battles), but still. The combination of Visual Novel and (Semi-)turn based Strategy game is beautiful and really well balanced, most if not almost all the tanks have their use and encourage players to figure out their favorite strategies and the Modules and combination of them just add to the fun (I still have fun giving my Peko-Peko a Tank Life ensurance and just making her explode, achieving absolutely nothing… I’m an Idiot.).
– Real player with 69.3 hrs in game
Panzermadels: Tank Dating Simulator
What is Panzermadels: Tank Dating Simulator?
Masterpiece.
Plot
You are Erwin Lemmor and you have been transferred to a TANK School where you meet some tanks in your new class.
Pros and Cons
Pros:
+An actual proper realistic tank dating simulator!
+The tank models seem to be pretty accurate.
+The story is very interesting and the world building is amazing.
+The game sometimes gives you freedom to choose your dialogue.
+The game makes you feel many different emotions and immersion is guaranteed.
– Real player with 1032.7 hrs in game
Last time I reviewed the game was 2 years ago (old review down below) and since then I have grown as a human, or in other words I have played 300 more hours of this game for total of 500+ hours.
Where I once recommended the game, I can now only endorse and praise it. In my previous review I commented upon the various WW2 aspects of the game, but reflecting back on that my review was like a 9gag user reviewing sex positions.
I dont understand how I missed the social critical aspects of this masterpiece. It shows how corrupt and anti proletariat todays governments using clever tactics. The way you play as a young man in a foreign country forced to fulfill his military duty, but instead find yourself in tankgirl filled world, in which no one is willing to explain to you what is going on is a great analogy for how the government is just trying to use and punish us as soon as we make one wrong step. And before you ask, no, I dont just say this because I lost custody over my child for playing this game instead of going to my court appointment.
– Real player with 1010.0 hrs in game
S.W.I.N.E. HD Remaster
Campaign is a bit unfair cuz of the pre-set defenses of the enemy: ton of artillery and strong defense lines + random encounters where I have to fight more units than I have for the whole mission, this makes me buy repair trailers, and the repairing is so slow, and there’s the ammo problem too… missions are usually 45+mins where the actual action is like 30% the rest are the traveling and the restoring of units. The movement is really terrible, units collide, not to mention on narrow bridges going across is nearly impossible especially with more units. The cinematics' graphic stayed the same bad quality despite of the HD Remaster.
– Real player with 77.2 hrs in game
Your units gain xp, and can lvl up 2 times. That gives them additional armor and damage. They transfer to another mission. That’s main strenght and also main issue with this game.
Every time you finish map you obtain 1000 $ - you can buy new units and/or upgrades.
If you loose unit in battle… best solution is to reload save or restart map. Otherwise you might not make it with not enough units on the later game.
You use the same currency to buy ammo, fuel and repair kit. Also every time you call for bombing - it also cost 50 $.
– Real player with 27.6 hrs in game
Super tanks RPG
the difficulty curve is all over the place, on a 1 to 10 scale I’d rate the difficulty of the levels something like:
1,2,5,7,10,7,6,1,2,1,2,7,9
the english translation is barely readable
but it wasn’t expensive, and I feel it was worth what I paid for it
– Real player with 3.2 hrs in game
A spectacular and enthralling experience that keeps the player on the edge of their sweaty gamer throne at all times. The split-second bidirectional movement of the swift and unforgiving onslaught of high class and well trained ace teams of enemies is one that is unmatched by any triple-A title. The precise and mechanical grace of the war mongering, blood thirsty machines that one controls gives a feeling of what a true cold-hearted, stone faced, stoic and soulless soldier might face; the slight palpation and unmistakably real sense and wonder of falling into the endless black void that we have all come to face and fear, the true and universally understood experience of those on the outside of the machine, and those inside. This title truly encapsulates the true yet daze-like state of the visceral feeling of anguish and regret, but there is no going back, nor looking toward the unsuspicious sunset in fear that the light of day may never grace the ones who pray for it the most. The one who is stuck in limbo, the taboo of nature and nurture alike, where god is dead and life teeters and teases those who play with it, like the cat and mouse is to the machine and its engineer.
– Real player with 0.5 hrs in game
Total Tank Simulator
Man, to think i was once upon a time hyped for this game.
After all demo 5 was very promising, what could possibly go wrong?
Well, let’s make a list!
-At some point betwen demo 5 and launch, someone decided that the game should not focus on strategy and instead try to be more of a cheap TABS ripoff, except the point of tabs is that all the units are cartooney, wildly different and not accurate to real life whatsoever. Regardless, note that most issues here were not present in demo 5:
-Units lack uniqueness to an extreme degree: most factions play the exact same with very few units that really differ stats-wise from their equivalent in other factions.
– Real player with 32.9 hrs in game
The Pros
Good Game For Its Price For $20 there is plenty of content with six campaigns all involving their native languages (rommel speaks german. Patton speaks english, etc…) A nice little detail
Sandbox Is A Blast you really get some cool looking shots when you take control of a infantry unit , you see other infantry rushing and other tanks by your side
Lots Of Units And Nations For an indie game I wasn’t expecting minor nation like Poland, I was expecting the standard four players in the European Theater which was UK, USA, Germany, and Soviet Union. The unit selection is impressive from going to early war tanks to early modern MBT’s made in ‘45-‘46. Then there’s the silly special units like the US having the Atomic bomb or the Soviets having a bear with a tank turret, etc.. Lots of care went into this.
– Real player with 20.4 hrs in game
War War
A old-school style game that is fun and doesn’t take a gigabyte of storage in 2020? Crazy! Seems to be extremely optimized as it is small but brings with it a bunch of fun online matchups. 3 units, ground forces, a tank and 2 drones. I think I am best at the tank as it is easiest, but splitting up the ground forces and controlling individual groups of them with two joysticks on the same controller at once is awesome! Units can’t turn around (they can’t and it seems intended) so the game is a simple match up once you go to War War!
– Real player with 0.4 hrs in game
Battle Girls
A short, mecha fighting story with some romance options brought to you by the Dharker Studios.
You were chosen as a mecha pilot to represent your nation in an international competition. Just to be clear, there is no mecha action here, it’s pure VN. You have several battles to go through and multiple choices to reach one of many endings. While the VN is relatively short, to complete all scenarios will likely double the length so it’s not bad. Your choice will also influence if and who will you end up with. Writing quality is acceptable but there is not enough character development here. No real heroines’ backgrounds or motivations present. Also, the main character was left as a blank slate, no sprite, no face, little to none personality. There are some slip ups and inconsistencies, e.g. wrong names used or story referring to events that did not occur due to the previous choices. Still, I enjoyed it more than expected from low budget VNs. One of better VNs from this developer.
– Real player with 14.5 hrs in game
So some background. I’m a FPS and RPG kinda person, but have played various other genres. My first visual novel was Doki Doki Literature Club, and it changed my life (good game, check it out it’s free). So when I was making a badge and got a coupon for this game, it peaked my interests.
However, instead of being just some cheap game with no depth, I was surprised to see how much depth this game’s story went into. I will admit, I don’t get the whole thing about it being a school or something, and yet they are battling other countries so they get an untrained dude to fight for them. But whatever….
– Real player with 8.1 hrs in game
Zombie’s Cool
- Game Description
Zombie’s Cool is a growth-type shooting action game in which you have to mop up zombies that frequently pop up in town while searching for the root of the zombie virus.
- Weapon System
■ Single Shot Pistol: You can use it limitlessly, but its firepower is weak.
■ Machine Gun: The damage dealt per bullet is low, but since its per-second firing speed is high, you can deal a lot of damage within a short time.
■ Shotgun: It has a short range, but it deals a lot of damage to multiple enemies.
■ Launcher: Along with an explosion, it inflicts physical damage on multiple enemies and also causes flame damage, which zombies can spread to each other.
■ Laser Gun: No matter what kind of enemy you’re facing, they can be brought down with a single shot from this gun. You can only use it a single time during the game, though.
■ Double-handed Pistols: Shots that hit enemies irregularly bounce of to other areas. If you’re lucky, you can bring down multiple foes with a single shot.
■ Gunkata: Fire double-handed pistols at random with a cool pose. Looks awesome, no matter how many times I see it!
Gunkata can be used once per stage after it is opened.
Most of the weapons can be upgraded.
Once you upgrade, you’ll experience how, while the beginning is a bit Souls-like, the end is pure Warriors!
- Stage Types
Just as there are many different weapons, there are also various stage types as well.
■ Normal Stage: All you have to do is wipe out enemies. It’s the ideal type of stage for earning coins. Within the Normal Stage type, there’s also the Nighttime Stage sub-type.
At night, the zombies’ attack power increases tremendously, and you have to fight them while relying only on the light you get when you fire off shots."
■ Death Race Stage: Within a time limit, you have to exterminate zombies on the map with a zombie car.
■ Baseball Stage: You have to stop the zombies rushing to home with baseballs.
■ Barricade Stage: You have to stop the zombies trying to get through the barricade.
■ Escort Stage: You have to escort survivors to the escape point.
■ Big Escape Stage: You have to drive a tank to the escape point while defeating the enemies swarming upon you.
■ Boss Stage: Zombie’s Cool features five bosses who possess varied patterns. You have to defeat these bosses if you want to progress further in the story.
- Coins and Upgrades
Once you upgrade your weapons' and the player’s abilities, stages you once thought were difficult will be able to be cleared with ease.
All upgrade elements within the game are carried out using coins.
You can earn more and more coins the higher your combo chain number, which rises as you kill enemies, goes.
Be careful though, the chain is broken if you are attacked by an enemy or if a set amount of time passes without you killing an enemy.
That doesn’t sound very easy, you say? Well then, maybe you should try replaying the previous stage a few times to collect some money then upgrade your weapons.
If you do that, then at some point, you’ll be able to enjoy the experience of having coins gush forth suddenly.
Coins can solve anything in this game!
Just be sure to remember to maintain your combo chain by not letting enemies attack you!
- Multiple Round Elements
So you’ve seen the first round ending?
Then you should try the Normal and Hard difficulties too, where even stronger zombies and bosses are awaiting you.
Thanks to diverse zombies risking life and death to fling themselves at you from an early phase, you’ll be able to experience a different feeling then you did when you played the Easy difficulty.
- Enemy Types
There are also many different types of enemies.
■ Walker: Moving at a sluggish pace, it’s ready to become a good source of coins for the player.
■ Rusher: Once it approaches a certain distance, it goes mad chasing after the player.
■ Smasher: It’s not only great at taking blows, it’s also got great attack power and mobility.
■ Eater: It’s the slowest moving of all the zombie types, but also the strongest against attacks, so it will soak up all the bullets you throw at it like a sponge, leaving you with no ammo left.
■ Helldog: It’s the weakest against attacks, but it leaps all over the place, making the player busy just keeping up with it.
■ Crawler: It crawls around on the ground while shooting out scary acidic spit, requiring a continuous exercise of judgment and control from the player.
- Wait just a second…
Did you just say you don’t think you can handle playing, because of all the different enemies?
This isn’t the first time I’m telling you this, but when you feel like that, you should discuss things with some coins.
Coins can solve any problem you’ll run into in this game!