Dieselpunk Wars
I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…
Abandonware
Several serious bugs exist, including one that makes airships pretty much unplayable.
The Devs have been informed of those bugs for months but no action was ever taken.
They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.
Severe Lack of Content
– Real player with 466.8 hrs in game
Read More: Best Tanks Sandbox Games.
A very good game.
Important notes:
Movement:
Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.
Building/UI/Keybinding:
I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.
– Real player with 65.8 hrs in game
Ground War
The Ground-War is a 3D-RTS Game use special to the artillery unit.
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The Ground-War runs battles without any complicated intermediate steps.
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Basic tactics : a Unit placement by distance and Proper installation of buildings are key-Point.
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15 dynamic missions with story consist of various configurations including offense, defense and time limits.
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Units may be unique according to upgrade settings.
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You can feel a strike while adjusting the unit direct control.
Thank you
Read More: Best Tanks Simulation Games.
Tank Mechanic Simulator
So let’s start off by saying that yes. I do play this game a lot. I’ve played it quite a bit in fact. But can I recommend it? Ehhhhh…. no.
See, the developers have made a great system for this sort of game. I wish more games would use it. It’s a bit unrealistic, but that’s honestly okay, it plays well with it. I have to give them props for that.
However.
What I can’t give them props for is quality assurance, general professionalism(There was a major content delay because they forgot to fork their build. FORGOT. And overwrote their work), and what appears to be a roadmap designed for maximizing profit, rather than fixing the countless issues that still persist with the game.
– Real player with 106.6 hrs in game
Read More: Best Tanks Simulation Games.
I really, really, really like the game. BUT, I just wanna take a little walk through and talk about what’s going on in the game.
They’re doing good work, making updates regularly and keeping people up to date with what’s happening in the development cycle. The thing that really sets me off with the current game is that they’re already trying to push DLC. I understand that they want to make money, but at the same time the base game needs to be in a more acceptable state before they should try to push for DLC’s. There are a lot of issues within the base game that need to be addressed such as, Performance within the garage itself can get pretty rough, especially if you have multiple project vehicles in at the same time(Keep in mind my computer isn’t a slouch by any means, AMD 5800x processor, 16gigs of Crucial Ballistix’s 3600Mhz ram, and an rtx2060, granted not the highest end pc in the world.), the menus are pretty clunky and need to be reworked into a more user friendly state. Tank extractions can be frustrating between not being able to find the vehicle through the basic means the game starts you off with and occasionally you aren’t able to extract the vehicle at all. The maintenance system has gotten better, but it needs a lot of work, the system needs to be streamlined and ease of access while putting tanks together needs to be more comfortable to work with instead of awkwardly clicking around on the screen trying to access certain parts. Some tank models being reworked have been worked on for what feels like months without any update to them in the live version of the game, but they’re working on new models instead.
– Real player with 48.5 hrs in game
Gear Up
Gear Up
Gear Up is a wonderful little FPS game with ongoing development.
The P2W Claims
I think I should probably get this out of the way first.
Some people apparently get the impression that the game is P2W. It’s really not.
Unlike games true to P2W where you can recklessly spam in-game premium upgrades or keep throwing money until you win, all buying the basic and premium packages does is give you the ability to save 3 vehicles, unlimited storage, and access to all parts. It does NOT have direct in-game premium currency purchases that give players an unfair advantage. The game does not even have an option for microtransactions. I don’t even know where these accusations come from.
– Real player with 690.6 hrs in game
I have been following Gear Up since I first saw it on Greenlight. It actually caught my eye because it looked like a fun, generic tank game. So I signed up for alpha, and months later the developers handed out keys for Premium to existing testers. That’s how I ended up with a paid copy of early access to a generic tank game, and have in the process found it to be substantially more.
To be honest, there’s really only so much you can expect from this type of game. It’s not going to have photo-realistic graphics, or perfect part-balancing; especially in its early stages. But for what it is, it really is quite fun. Even though it has a leveling/ranking system, I don’t really need incentive of any kind to keep playing it. You just sit down with your favorite build and blow things up.
– Real player with 127.3 hrs in game
VehiCraft
No 1680x1050 support and the controls in the builder are kind of bad with little explanation, it took me a while to find out that you had to hide the cursor to do anything in the builder.
Perhaps things that could make it better now are better tutorials, mirror mode for the builder, maybe a snap-on mode, (perhaps it has these things but I haven’t found them) and a grid mode to make the builder easier to use. It needs some general quality of life enhancements for the builder, or maybe there’s all these but with no explanation to use them as the guide videos in the tutorial menus are private.
– Real player with 0.6 hrs in game
game is pretty shallow. If it evens works for anyone.
– Real player with 0.2 hrs in game
Airships: Conquer the Skies
-All statements are relevant as of 1/31/21. No guarantees are made for future versions of Airships!-
Let me start off by saying that I am utterly and hopelessly addicted to this game.
Ever since I bought Airships (Or ACTS, as I’ll be using) back in late 2018, I fell in love with it. The game’s kept giving, the developer has remained true to his word and an amazing gentleman, and the community (Especially on the Discord) continues to grow and develop in wondrous ways. As I don’t expect you to go through my various paragraphs of gushing, I’ll put the TL;DR statement here:
– Real player with 424.1 hrs in game
Pretty cool game for those who like relatively free-form building, designing units to deal damage and mitigate it for themselves. Especially if you’re into diesel- and/or steampunk.
The things you have to account for and balance out in a unit’s design are quite numerous and varied; Everything costs something and everything weighs something. A ship’s maximum altitude - which is very important -is determined by its weight vs. lift, for example. This is probably the strongest part of the game.
So in combat, you’ll be witnessing how those designs fare against the NPC (or enemy player) units; Did you actually give your ship enough coal to stay aloft through the average battle? Oh, it turns out this one has a massive structural weakness and will be cut in half by one or two rockets. Great job!
– Real player with 82.3 hrs in game
You Are Kaiju
First of all, I would like to start by saying this soundtrack is currently in all of my playlists and I cannot stop listening to this.
When I first put on my headset, I was immersed into the life of a Kaiju and what it would be like to be one. I was immediately greeted with amazing graphics and well implemented game mechanics, after walking around in one of the many intricate maps, I discovered tanks to thwart my evil intentions. The game offers multiple attacks to give variety to combat and extremely satisfying interactions from the games physics engine. This game doesn’t allow you to hurt the people as to give a more “peaceful' alternative and allow people of all ages to enjoy such a wondrous game.
– Real player with 0.1 hrs in game
Dieselpunk Wars Prologue
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– Real player with 19.9 hrs in game
I’ll save a full review for the full release, but so far I have really been enjoying this early version! I have 51 hours in the first kickstarter demo, that’s more than I put into some finished games, so I think it’s definitely worth your time to try it out if you like building vehicles.
So far it’s very much like an improved version of Terratech or Crossout, you build vehicles in a late-1800s/early-1900s military style and use them to complete missions and kill other vehicles. The editor is easy to use, combat feels nice with both small and big guns, pretty much every design you can think of will work in combat, and I can’t think of any other games that will let you build half-tracked amphibious battleships. The physics are very well optimized too, you won’t have to worry about building something so big it crashes the game.
– Real player with 18.3 hrs in game
NavalArt
At first I was skeptical of this game. I guess just something about it looked off- like an advertisement for a mobile game vs. the game itself. I bought it partly because of its low price (it may have gone up by the time you are reading this). While there is definitely some room for more content in general, I was shocked by how convenient it was to do exactly what I wanted: build ships. It’s super easy to stay updated on the dimensions, displacement, total hit points, etc. while in the process of building. What’s more, downloading ships from the Steam Workshop and pitting them against each other is a blast! If you’ve played World of Warships, combat in Navalart is essentially that but a bit simplified. The sheer fact that you can have WoWS-esque battles with ships that YOU and others like you created is amazing. I know there is a plethora of other games where that is possible, but I don’t think I’ve found another one that is, as I said earlier, as convenient as Navalart.
– Real player with 651.4 hrs in game
This game is what Battleship Craft should have been.
It’s like my dream came true, what would it look like on PC. This is it.
This game has so much potential and I think the dev needs some more time, but it has the potential to be one of the best ship building games out there. You can build anything from small boats, like PT Boats up to Destroyers, Cruisers, Battleships, (Aircraft carriers) and everything beyond your imagination. The limit is your fantasy like really.
For exmaple I have built some realistic destroyers, but also my own creations of BB’s and cruisers, you can build what you want.
– Real player with 159.3 hrs in game
AOD: Art Of Defense
Clearly a mobile port but the game is kind of addicting, its basic tower defence with ability to level up the units and heroes that control one of each of the units. The units costs to put down along with the gems you get for doing missions is reasonable enough that you do not really need to spend real money on the game. It is in a sense a great time killer while you wait for your mates to come online or just to shoot a few missions before you retire for the evening, it is kind of relaxing mindless game play as a lot of the missions are easy, some though do throw you and you end up using the special gem based weapons to save the day. If you like tower defence this is for you, if you like it user friendly this is also for you but i wouldnt play this as a main game so to speak. Saying that 7/10 not bad time waster imo
– Real player with 111.8 hrs in game
i am not a big fan of tower defence games, but it was free so i gave it a go.
well worth it. possibly the best tower defence game i have so far played and i still play daily weeks later. its challenging enough without being frustrating and its entertaining enough not to be dull. graphics are sufficient and not 90’s pixels like so many other free games and micro purchases are not massively over=priced which is another norm.
latter stages im sure the cost of microtransactions and what they provide will be redundant as the cost to reward ratio will be worthless, but early game it can be a real benefit. getting all 6 heroes unlocked early is a real benefit.
– Real player with 79.1 hrs in game