Conflict Desert Storm™
Italian part down below.
ENGLISH
conflict desert storm is an amazing videogame from an unfortunatley dead software house called pivotal games.
conflict offer a 14 missions set during the guld wars where you’ll get to play as either the u.s delta force or the british sas troops.
we are talking about a videogame for 2002 so the movement aren’t amazing the aim system is a bit clunky and difficult to use when you first play the videogame.
i would raccomend it if it wansn’t for the big amount of problems this game has with steam, sometimes it doesn’t even start up and it crashes in the middle of a mission, so i feel like i should advice you NOT to by this game, at least not on steam.
– Real player with 49.2 hrs in game
Read More: Best Tactical Classic Games.
Conflict: Desert Storm is a personal childhood favourite. I put many hours into the PlayStation 2 version of this title in the early 00’s, and was very pleased to see it available on Steam. The console and PC versions have some minor differences between them.
Pros:
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Control up to 4 characters at once. Allows for surprisingly fun and creative tactical approaches to missions.
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Each character represents a specialist class, affecting their weapons and gear.
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Decent campaign length, promising multiple hours, if not days of playtime overall
– Real player with 36.1 hrs in game
Bulkhead
An interesting spin on the TD-fps genre. The gameplay will keep you on your toes, and the artstyle, effects, and theming are consistent and quite good. It’s definitely an indie game, and there are a few rough spots here and there, e.g. the controls, tower placement, metal beam in the HUD, etc. That being said, the game was fun.
Side note, the current build is near-impossible. The groups of big bois are brutal and the titans are broken. But I imagine the devs will balance the game shortly
– Real player with 2.7 hrs in game
Read More: Best Tactical Singleplayer Games.
Play through here: https://youtu.be/an-O9XdFq5s
The Good Graphics are nice sound track is pretty sick and I like that they give you an active component with your builder. The bad Minions like killing your towers, you can’t be at two places at the same time and the default paths are a continent apart from each other, you have to actually physically pick up resources which despawn quickly so if your towers are killing things on the left while you’re on the right you’re getting half the resources at best, YOU HAVE TO BODY block to have any form of success, there’s not many tower choices and you can’t upgrades your towers, Minions LOVE killing your towers and some are thicc barely get frozen and are just blitzing so you have to lay sacrificial towers to appease their tower blood thirst, PLACING TOWERS IS HARD the area you can put them is very limited and you have to have a wide gap between your towers which is ANNOYING AS THE WORLD, you only have 30 very short seconds to lay towers while you try to fight with the build mode to even drop them AND THEN you have to run back to body block a path, there’s no wave counter that I noticed or any kind of stat to tell me how my towers are doing whatsoever, The Machine gun tower takes forever to start shooting like it will literally watch enemies run by then start shooting like 10-15 seconds later. Overall I think it’s a neat concept, but in my subjective opinion I can’t recommend it because I don’t think in it’s current state it’s worth the time investment to try and figure out how to win.
– Real player with 1.3 hrs in game
Killer Bean
After being betrayed by the Shadow Agency and learning the truth about their evil ways, Killer Bean has made it his life goal to destroy them. Yet this is easier said than done, as Killer Bean will face armies of enemies, and mysterious Shadow Beans who are better trained and more powerful than him.
This is a third person, roguelike shooter. Every time you start a new single player campaign, everything changes. The locations change, the missions change, the characters change, the bosses change, and most of all, the story changes. Characters who you trusted before, may turn against you. Enemies who tried to kill you, may end up helping you. Simple missions can turn into deadly traps. No two campaigns are the same.
Key Features
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Totally procedurally generated missions and story, packed with plot twists and surprises
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Level up Skill Trees for your style of play: Stealth, Melee Combat, Parkour, Guns Blazing
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Different factions of enemies who all dislike each other
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Ragdolls and physics combat galore
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Lots of vehicles to drive, and lots of weapons to try
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Main characters that roam the map, who will either help you or hurt you
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Design your own Shadow Beans that will hunt down Killer Bean
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Create your own missions
Read More: Best Tactical Roguelike Games.
Phoenix Point: Year One Edition
Been following this game since announcement, could only buy it recently
Not as polished or filled with content as reboot XCOM titles and has a lot of balance issues, but i like it, i hope devs will keep on supporting the game.
The biggest difference from other x-com-like games is that you can aim at different body parts similar to fallout’s VATS system, effectively letting you disable individual bodyparts of enemy units or strike the least protected spots to maximize damage as guns fire projectiles and not just mimick that feel, making cover work as actual cover and not just decrease a chance to hit and damage received
– Real player with 344.1 hrs in game
Phoenix Point is an evolution of the turn-based tactics genre. The free-aim system allows the player the control to make meaningful decisions in placement and in utilizing the soldiers rather than praying to RNG-esus to give us a good roll. Snipers don’t miss shots right in-front of their faces, there are no ‘99% but whoops it missed!’ moments. For this alone it’s a worthwhile and substantial upgrade to classic tactics games.
The over-world is on par with X-Com 2 with the player moving from point to point looking for cities and supplies in addition to trading opportunities. The great bulk of the player’s time in the over-world should be spent either moving to a mission or moving between havens to trade resources. One of the major missed elements of Phoenix Point, and what I see giving players an endless amount of consternation is in finding enough resources to make it through the game. I’ve also noticed the achievement for ‘Trading 10,000 Resources’ is also under 10%.
– Real player with 177.2 hrs in game
Specular Stranded
Stay Dark, Stay Silent, Stay Alive
The gameplay revolves around light based stealth. Stay in the shadows and keep hidden, silently takedown foes using either lethal or non-lethal takedowns or shoot at your enemies using your silenced pistol and rifle. Getting into shootouts is a bad idea, health is low, enemies are accurate.
Hack Cameras and turrets, Pick locks, Hide Bodies, Shoot out lights, throw distractions.
Use your Silenced Rifle or Pistol to take out your enemies. Aim for the head, missing a headshot will have enemies moving on your position.
Explore the Ship, uncover the secrets it holds.
Stalk your enemy from the shadows, learn their patrol routes, distract and silently takeout your foes.
Use your X-Ray device to see in the dark and spot enemies through walls.
Experience zero gravity exploration sections within the ship.
Make the choice to become a ghost and never leave a trace or choose to knock out or kill your enemies.
The Bureau: XCOM Declassified
The Bureau: XCOM Declassified was not well received by mainstream reviewers, but I personally enjoyed it a lot. Overall, it feels like a stripped down version of Mass Effect, but the combat stands out above other cover shooters. The game has a lot of flaws, but I encountered no bugs in the core game. The Hangar 6 DLC, however, would freeze briefly every few seconds and rendered the game nearly unplayable.
The Bureau’s combat puts you in control of William Carter, a rather generic protagonist with a gravelly voice. Conversations in the game are carried out with a radial menu lifted directly from Mass Effect. The dialogue isn’t terribly interesting, and some of the characters facial animations appeared to not actually be finished. Their mouths move with odd robotic motions, and their eyes look eerily dead. Carter himself, and some of the other core characters have much better, albeit repetitive animations. The story is forgettable overall, but moves the game on well enough. It doesn’t come anywhere close to the likes of Mass Effect though, and the fact that the developers chose to base their game design so heavily on Mass Effect is unfortunate given the weak story. Even still, the combat made the experience worthwhile.
– Real player with 54.6 hrs in game
“The Bureau: XCOM Declassified”. There are three major aspects of the game to talk about.
For one, this game was created for XCOM fans, with an extra layer of associations from the 60’s era. The player will see all the major events of an alien invasion on Earth, from the first contact to the last repel battle, which, by all standards, will unfold on an alien ship, from where the entire invasion is organized. Keen on the setting, the player will be able to examine in detail the sequential construction of the XCOM base, go over all its iconic locations, from the headquarters and medical unit to laboratories and workshops. The player will take part in the capture of aliens and in their interrogations (without vivisection). He will have to defend the base from a full-scale attack in one moment… All in the third-view perspective. If this is not a quality fan-service, then what else? Unfortunately, not all XCOM fans appreciated the change of genre from strategy to shooter, but for me personally, the Bureau in this aspect is a very successful project.
– Real player with 44.9 hrs in game
异变战区 E.E.R.I.E
it’s made in unity
model look cute
guns and attachments are good
animation is janky
story is gibberish
balance is just bad
the game is okay, servicable, about 40/100?
but really can’t recommend it
unless you really like anime girls with guns(in which I do so Im buying it :V)
– Real player with 10.6 hrs in game
Janky, clunky, low on content.
But it’s an anime third person shooter with tons of customizable guns. And it’s awesome.
Also as a Touhou fan I appreciate the story for every character, I really hope we’ll see more of these.
I am looking forward to more content and updates from the team, you can tell they love their work!
– Real player with 9.1 hrs in game
H-Hour: World’s Elite
Guys, the older reviews for this game honestly DO NOT APPLY (anymore)! Seems like because of how long it has been in EA it has gotten a pretty crappy rep.. and it’s not fair.
This is everything SOCOM 1/2 was and much more at this point. Some of the maps are done so well by the community it’s like I am re-living my childhood again.. which is a wonderful, heart-warming experience. Honestly, it brought a tear to my eye replaying some the of the greatest experiences I have ever had while gaming. Who would have guessed, that after all these years, there was actually something much deeper to the Socom 1/2 style formula that honestly had not until this game released been fully utilized.
– Real player with 488.4 hrs in game
The only way I can recommend this game is if you are desperate for a third person shooter and have friends to play it with.
Everything else about this game is subpar and the community isn’t much better. The game design and mechanics are so bad it is pointless to try and describe it all within this review. Simply watch some videos of this game in action and you will notice how everything is broken, from the firing angles of the camera, the grenade archs, the cameras, to even the in game mics. Most of the people will say this game “has potential”, ignoring the fact the core gameplay has barely changed since the hit scan netcode was put in (which is broken also).
– Real player with 425.4 hrs in game
Nemesis: Race Against The Pandemic
Oh it’s a pretty good third-person shooter in which we have to save the world. Isn’t that cool?!
Despite the fact that on our shoulders the role of the savior of this planet is very interesting to play.
Nemesis has great graphics, but the game is sometimes boring. As it makes very little sense and there are no quests that I expected…
Maybe I should wait for an update? Right now this recommendation is in advance
– Real player with 4.2 hrs in game
Awww
it really could have been similar to Arma…. but not quite.
I liked the graphics but the optimization could have been better. My rating is 7/10.
– Real player with 3.5 hrs in game
Tom Clancy’s Ghost Recon: Future Soldier™
ENGːSitDownː
**Good game.
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+Graphic arts
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+Physics
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+Sound
Evaluation 9/10**
Very beautifully decorated Russian forests. (The feeling is that you yourself run there)
The other cards are also beautiful.
Weapons are certainly not enough, but you can upgrade and inflate the lyule)
If you play with 3 friends fun triples!
I advise you to buy and encourage friends to buy this game!
Since 8,86$ is not so much for such a quality toy.
Multiplayer:
Here things are average.
– Real player with 56.1 hrs in game
With enjoyable game-play, decent graphics, and strong co-operative potential to draw from, Ghost Recon Future Soldier should have been a fantastic game, and the console version is. Unfortunately, Ubisoft has proven once more to care very little for their PC fan base by releasing a game so riddled with bugs, that a huge portion of the player base cannot even play the game, which is just an example of blatant laziness on the part of the developers.
No matter that it is based on an extremely successful franchise and could otherwise be a brilliant game, using the controls is unbearable, let alone all of the left over icons from the Xbox version, inclusion of mouse acceleration and the lack of any real customisation menus. This makes it difficult to want to be able to progress through the game regardless of how good the story or multi-player could be.
– Real player with 40.2 hrs in game