Heroes of Abyss
Grab your heroes
Indirect combat
Prepare your heroes and let them fight on their own! Place stormtroopers in front, and snipers and stingers back. Equip your heroes with items to increase their characteristics or make them unique fighters.
Endless exploration
Dungeons are generated from scratch each time, and a new set of items is created for the heroes to use.
Death is not the end
Some rare items after the death of a hero can transform him into something different, sometimes even more powerful and terrible …
Read More: Best Tactical Pixel Graphics Games.
Loop Hero
A wonderful, clever and new take on the roguelike genre w elements of other genres that would seem contrary, yet it works perfectly as a whole. There are plenty of secrets and combinations to discover, and I would suggest a new player stay far away from any spoiler guides as a big part of the fun is discovering these hidden elements on your own. Graphics are good for the style they’re trying to emulate and there’s a definite minimalist aesthetic to the game that adds much to the overall story and themes of the game itself. Honestly, after all the time I’ve spent, I really just want more of everything and hope there’s an expansion or, at least, DLC coming. I’d take a sequel too, as long as it maintains the core of the first one. This is, of course, best for people who actively already love the genres this straddles, have an open mind and love experimental games, or, at least, are not slaves to the graphical arms race of the triple A field.
– Real player with 289.6 hrs in game
Read More: Best Tactical Choices Matter Games.
7/10
Loop Hero is a very impressive and creative indie game. However, the advantages of this game cannot hide the disadvantages.
Roguelike, Management, Tactical. Of course, this game has such rich elements, you might feel very interested in the first few hours. Keep playing this game, you will find it becomes a little boring. You also need to spend a lot of time on this game or you might not pass this game easily, even from my points of view, this game maybe not worth you to spend those time.
– Real player with 107.2 hrs in game
Despot’s Game: Dystopian Army Builder
Catch of the game is the PvP ladder. After you beat the last boss, your winning team will be matched against teams of other players in the king of the hill ladder. This adds so much replayability to already amazing looking and all around solid game. Even if RNG plays a big part, there seems to always be new strategy to beat the top dog in a rock-paper-flamethrower-scissors way. Atleast so far in early access each season brings new balance, new enemies and new mutations to play around, so meta keeps changing and it makes the game feel fresh.
– Real player with 80.8 hrs in game
Read More: Best Tactical Pixel Graphics Games.
This game, like most autobattlers, suffers a huge issue from the AI being extremely basic.
Everyone only running forward and attacking, regardless of what class they are. Your healers with no attack and 2 armor charge the enemy as brazenly as your tanks, and will have a higher speed then they do so they have to go pretty far back behind them to not reach the enemy before your tanks.
Then there is every unit’s way they use abilities, when they get into a certain range of the opponent they just use it, regardless if they’re in range or not.
– Real player with 69.6 hrs in game
Rogue Summoner
Fun game, not for everyone and often quite unforgiving but something fresh and new.
It’s a combination of a Roguelike and a creature game, which is unusual in itself, but rather than command them, they act based on pre decided abilities and behaviours and where you place them, though you are shown a lot of what might happen on a turn. There is some trial and error as you learn the creatures abilities, but it’s very satisfying when it all comes together. And the guide iIve just made tells you what all the creatures do so there is that.
– Real player with 113.4 hrs in game
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Combination of planning and strategy. Limited tactical assets and resources. Dungeon crawler. Roguelike elements. Procedurally generated rooms. Hands-off, auto-chess style, turn-based combat. Limited polygon graphic-style. 9 dungeons. 40 summonable creatures, half-dozen potions and rune spells. Immersive soundtrack. Singleplayer only.
ACHIEVEMENTS: COMPREHENSIVE. CONTRIVED.
STATUS: COMPLETED. SOME BUGS. SLOW SUPPORT.
– Real player with 61.3 hrs in game
Undead Menace
I bought the game on the very first day of release and did not regret it. Good game, time flies very quickly in it. I rarely play 2D platformers, but this game impressed me. The sounds and plot of the game are very pleasant. simple interface and cool optimization. I recommend buying!
– Real player with 8.2 hrs in game
A hardcore game for those who love to tickle their nerves. I love these games. I really liked the game, nice graphics, convenient controls and many different levels and enemies do not let you get bored. Recommend
– Real player with 6.7 hrs in game
Die Like a Hero
Play with a die that got tired of just being used and decided to become the game’s protagonist. In turn-based combat, he’ll do anything to be the hero of that game.
Your main skill will be to attack at the right moment, only then will you be able to reach the end of the game and be a hero.
Fight like a die! Your attack will be the number on the die that is face up, so move wisely.
Features:
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Procedural Generation - Procedurally generated environments and enemies;
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Permanent Death - Each death is a new experience;
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Turn-based combat - Use your best combat strategy;
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Rogue-lite - Less harsh and punishing mechanics.
Irongrave Tactics
-This store page will continue to be updated as the game is developed-
The Emperor has decreed the Irongrave is ready - the tournament shall begin.
Recruit a team of gladiators and compete against friends and AI enemy teams in tournaments in the Irongrave, with tactical turn-based combat.
Tournaments
A tournament in Irongrave starts with you recruiting a team of 5 heroes - however you must pick from 10 randomly generated units - meaning you must be flexible and adaptable to win, rather than just being able to rely on a favorite strategy.
In-between tournament matches you have the chance to heal your heroes wounds, buy magic items, level up your heroes to improve specific stats and abilities and more.
Heroes
Over 18 different classes, ranging from melee Fighters, quick Monks, and powerful Wizards - to Necromancers able to detonate the fallen bodies of friends and foes.
Barbarian - Brash melee warriors able to charge enemy lines with high HP to tank hits, but low armor leaving them vulnerable to enemy status effects
Sorcerer - Ranged magic users that can deal damage in a wide area and set enemies on fire
Blood Mage - Magic users able to pull blood from enemies to heal themselves and shoot their own blood into allies - healing them at a cost of their own HP
Fighter - Melee heroes with high armor and consistent damage, able to keep enemies nearby
Necromancer - Magic users able to summon the dead, their Detonate Corpse ability makes them very powerful at the end of a round
Storm Mage - Ranged magic users focusing on AoE attacks with effects to slow and push enemies
Details on more classes to come…
Combat
Combat is quick paced and tactical - you will need to out-think and out-strategize your opponents, either AI teams or friends over Steam.
Many attacks inflict powerful status effects - from slowing enemies, preventing healing or stunning them. Each unit has a magic and physical armor value that protects them from these effects as long as that armor remains. Inflicting such status effects and keeping your own units safe is a major part of a winning strategy
Steam Marines
In a nutshell, Steam Marines is a turn based roguelike that puts you in command of a squad of four marines abruptly awoken out of cryostasis to deal with an unexpected assault on a steampunk spaceship. These fellas shoot robots and aliens, tear their spaceship up and of course gain useful experience from those educational activities. Their objective? To advance to the elevators that will take them deeper into the ship -because they’re ordered to, no questions asked.
Squad creation and developement
– Real player with 35.6 hrs in game
Review for early access version:
As someone who frequently gets suckered into convinced to buy early access games, I was incredibly impressed with Steam Marines. This game feels like playing a full fledged game and while if you look closely you can spot the rough edges, it generally doesn’t affect gameplay. Even better than that though is the fact that the developer is constantly active with the community working to fix any issues that crop up and discussing future implementations. As a personal example, I reported a minor bug that I noticed. He responded within 3 hours saying not only had he found the problem, but he also fixed it. If every early access developer put this kind of effort in, it wouldn’t be nearly the crapshoot it currently is when buying early access games. If you want proof of developer involvement just look at the forums for this game, he is constantly posting.
– Real player with 30.6 hrs in game
The Hand of Merlin
Very good game, I would describe it as a fusion of game play elements from darkest dungeon with slay the spire, with some extra rpg elements added in. The artistic style is very unique and charming and so is the setting.
That’s my overall assessment of the game. I will go into more detail about areas I feel the game could be improved in the spoiler below.
! The enemy variety is pretty good, the best thing about it is that there is an enemy that can counter almost any character build forcing you to diversify your characters. The only game-breaking ability combo that I am aware of currently is rallying bash + dire haste + Watchful parry, which allows you to parry every turn with a warrior and be permanently immune to damage. However, because the abilities you get are randomized, this combination cannot be taken reliably every run.
– Real player with 65.7 hrs in game
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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The saga of King Arthur and his Knights of the Round Table exists in countless variations. Camelot, the Holy Grail, Excalibur, or the forbidden love for Guinevere are mostly fixed starters in the tale. A cosmic horror from another dimension that wants to devour the whole world with hideous creatures that could have originated in the twisted convolutions of H.P. Lovecraft’s brain, however, rather not. But that’s exactly what this is about. A roguelike with tactical, turn-based combat at its core, and a story that’s a mix of King Arthur and sci-fi horror. If you want a more classic story, look at Neocore’s King Arthur: Knight’s Tale, a quite good but still rather unfinished reinterpretation of the Legend of Arthur.
– Real player with 18.1 hrs in game
Crown Uncrown: 1D Tactics
Win a run and your party gets Crowned, becoming the BOSSFIGHT for your next run while keeping all its items!
Crown Uncrown is an approachable turn-based tactics roguelike with minimal complexity and lots of unique items which interact in interesting ways.
Defeat enemies in a series of highly tactical and positional combat to seize the Crowns.
Each run is short and unique—perfect for sneaking in a run or two even when you’re busy!
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Adapt on the fly by tossing an item to an ally!
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(Sometimes it’s also useful to just lob a bomb toward your enemies.)
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Enemies are equipped randomly from the same item pool as you, and their loot is a great source for equipping your party.
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Beware though, enemies grow stronger too as you unlock more powerful items!
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Because the enemy AI adapts dynamically to its random items, it often makes surprising moves!
Features
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1-dimensional battlefields
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Cute 1-bit pixel art
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100+ unique items
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Unlimited undos if you’ve made a mistake
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No character classes or stats (Everything is item-based!)
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Alternate color palettes