Heroes of Abyss
Grab your heroes
Indirect combat
Prepare your heroes and let them fight on their own! Place stormtroopers in front, and snipers and stingers back. Equip your heroes with items to increase their characteristics or make them unique fighters.
Endless exploration
Dungeons are generated from scratch each time, and a new set of items is created for the heroes to use.
Death is not the end
Some rare items after the death of a hero can transform him into something different, sometimes even more powerful and terrible …
Read More: Best Tactical Roguelike Games.
Despot’s Game: Dystopian Army Builder
Catch of the game is the PvP ladder. After you beat the last boss, your winning team will be matched against teams of other players in the king of the hill ladder. This adds so much replayability to already amazing looking and all around solid game. Even if RNG plays a big part, there seems to always be new strategy to beat the top dog in a rock-paper-flamethrower-scissors way. Atleast so far in early access each season brings new balance, new enemies and new mutations to play around, so meta keeps changing and it makes the game feel fresh.
– Real player with 80.8 hrs in game
Read More: Best Tactical Roguelike Games.
This game, like most autobattlers, suffers a huge issue from the AI being extremely basic.
Everyone only running forward and attacking, regardless of what class they are. Your healers with no attack and 2 armor charge the enemy as brazenly as your tanks, and will have a higher speed then they do so they have to go pretty far back behind them to not reach the enemy before your tanks.
Then there is every unit’s way they use abilities, when they get into a certain range of the opponent they just use it, regardless if they’re in range or not.
– Real player with 69.6 hrs in game
Door Kickers: Action Squad
The game is now out of Early Access, so i update this review a bit.
If you played the first Door Kickers, forget everything about it and don’t even think this is a sequel, it plays in the same “universe” but is completely different. Where the first game was basically a better version of Swat 2 with a top-down point of view, this game is a classic side-scroller that triest to be challenging and bring in tactics, i guess the closest comparison (that make me seem like a really old person for knowing it) is Rolling Thunder from Namco.
– Real player with 74.8 hrs in game
Read More: Best Tactical Co-op Games.
I have to say that I am a little dissapointed in this game at its current state.
I was looking for something that required a little bit more teamwork, tactics, and critical thinking. You basically (kick) doors down and gun down anything on the other side with little to no grace because the game doesnt provide much options on how to clear a room. The maps/enemies are not randomized so once you learn the level, you can easily run thru each room and clear without much resistance and pray that a stray shot from a shooter doesnt waste a hostage.
– Real player with 49.6 hrs in game
Trapmania
Trapmania is one of those ‘I can’t stop playing’ games for anyone who enjoys comedy, strategy, or action games. The music is pretty good, and makes each map seem even more unique. The graphics are great. Lot’s of comical animations and sound effects. Would recommend for anyone looking for 10-15 hours of intense and challenging strategy.
– Real player with 7.0 hrs in game
Loop Hero
A wonderful, clever and new take on the roguelike genre w elements of other genres that would seem contrary, yet it works perfectly as a whole. There are plenty of secrets and combinations to discover, and I would suggest a new player stay far away from any spoiler guides as a big part of the fun is discovering these hidden elements on your own. Graphics are good for the style they’re trying to emulate and there’s a definite minimalist aesthetic to the game that adds much to the overall story and themes of the game itself. Honestly, after all the time I’ve spent, I really just want more of everything and hope there’s an expansion or, at least, DLC coming. I’d take a sequel too, as long as it maintains the core of the first one. This is, of course, best for people who actively already love the genres this straddles, have an open mind and love experimental games, or, at least, are not slaves to the graphical arms race of the triple A field.
– Real player with 289.6 hrs in game
7/10
Loop Hero is a very impressive and creative indie game. However, the advantages of this game cannot hide the disadvantages.
Roguelike, Management, Tactical. Of course, this game has such rich elements, you might feel very interested in the first few hours. Keep playing this game, you will find it becomes a little boring. You also need to spend a lot of time on this game or you might not pass this game easily, even from my points of view, this game maybe not worth you to spend those time.
– Real player with 107.2 hrs in game
Rogue North
Gameplay
Rogue North is a tactical rogue-lite focused on a thick, cold atmosphere, as well as deadly gunplay. Fight to survive in a Canadian snow-pocalypse. Carve a path through the deadly Russian occupation force on the way to escape the turmoil. Reach merchant campsites along the way to restock and outfit your character. Prepare accordingly, there’s a long, cold walk ahead of you.
Summary
The Russian invasion of the Canadian north has been going slow and steady for 3 years now. Even so, many people have decided to stay for one reason or another. You are one of those people; a skilled hunter who has been living self-sufficiently for many years now. However, the pressure of the occupation plus the events of the worst winter in recent history have reached a tipping point. You need to leave immediately. Grab your rifle and whatever you think you need to make the journey. And don’t look back.
Basic Features
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Selectable backpacks, hats, and vests. Each with their own armor, ammo capacity, and warmth properties
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Bleeds, fractures and hypothermia are things you need to be prepared to fix.
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Dynamic, reactive enemies with varying skill levels and tactics.
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Friendly, not so friendly, and hostile factions
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Handcrafted levels.
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Dynamic weather
Fae Tactics
While not the most complex tactical RPG out there, I am having fun with the game. I’ve not been bored with it even with it’s simpler systems and mechanics.
Some may not like the assist system, but I think it’s one of it’s more interesting quirks. It gives the units something to do if they can’t attack and adds a utility consideration to which units to add to your summon list. The same is true for the wait skills - sometimes it’s better to wait to activate the skill, such as Peony’s Chain ability. Spending a turn so she can hit any enemies within a certain range of her target can be worthwile…and maybe risky depending on the situation.
– Real player with 156.6 hrs in game
Ever since the Final Fantasy Tactics serie has gone away, fans of the tactical RPG genre have been starved of good games. While some series pretend to carry the mantle, they usually fall flat in one or more ways. Disgaea is more about grinding big numbers than tactics, Valkyria Chronicles is stuck with the infamous “scout rush” that make you play with only one unit, etc.
Well, despair no longer, because Fae Tactics is here! It’s great, unique, and a true tactical RPG.
Rough beginnings
– Real player with 102.7 hrs in game
Gunslugs 3:Rogue Tactics
Disclaimer: won this game in a competition, so I didn’t pay for it, but did not receive it in exchange for this review.
Excellent randomly generated shoot ‘em up. Has stealth elements which, while not a major part of the game, do make it much more interesting than just a simple shooter. Difficult, but definitely has the “just one more go” factor. Very simple to pick up with loads to discover as you continue to play through.
Has the 8-bit feel that we expect from this dev.
– Real player with 13.4 hrs in game
Great pixel combat rogue-like game with loads of various missions together with a good varied enemy lineup, weapons and gadgets/items to keep you addicted.
Procedurally generated maps for unlimited replayability
– Real player with 4.1 hrs in game
Black Powder Red Earth®
Join the Glorious 8 Bit War
Disclaimer: I received this game for free due to subscribing to the creator’s Patreon. As such, I have been able to provide feeback during the game’s Alpha build using Discord.
Let us get one thing out of the way; despite the game’s old school 8 bit art style and focus on turn based tactics, this game is NOT XCOM. There is no over watch, as you are on the clock and speed is your security. Your success is based on your tactical decisions, not by giving your Cold Harbor fire team some cool gadgets. It is turn based tactics boiled down to a more simple form, with some random events thrown in for added variables. There are also tools at your disposal to give your soldiers an advantage, which you will need.
– Real player with 36.8 hrs in game
Black Powder Red Earth (BPRE) is a neat little strategy game that is worth checking out (if you find it on sale).
I personally love the aesthetic, atmosphere, and presentation—easily the strongest point of the game. This is further helped by its influence of the graphic novel the game is based on.
The gameplay of BPRE is divided up into three modes: Raid, High Profile Attack, and Exfil. The mechanics all work the same between all the modes, however, the scenarios you’re put in force you to change your playstyle in order to succeed. In Raid, you might be moving methodically checking all of the buildings for the HVT, while in High Profile Attack, you may be constantly risking your men by moving across buildings to exfil, complete with a healthy amount of butt-clenching moments. You’re going to have to take risks in this game, it’s just a matter of weighing the losses.
– Real player with 28.6 hrs in game
Crown Uncrown: 1D Tactics
Win a run and your party gets Crowned, becoming the BOSSFIGHT for your next run while keeping all its items!
Crown Uncrown is an approachable turn-based tactics roguelike with minimal complexity and lots of unique items which interact in interesting ways.
Defeat enemies in a series of highly tactical and positional combat to seize the Crowns.
Each run is short and unique—perfect for sneaking in a run or two even when you’re busy!
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Adapt on the fly by tossing an item to an ally!
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(Sometimes it’s also useful to just lob a bomb toward your enemies.)
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Enemies are equipped randomly from the same item pool as you, and their loot is a great source for equipping your party.
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Beware though, enemies grow stronger too as you unlock more powerful items!
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Because the enemy AI adapts dynamically to its random items, it often makes surprising moves!
Features
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1-dimensional battlefields
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Cute 1-bit pixel art
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100+ unique items
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Unlimited undos if you’ve made a mistake
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No character classes or stats (Everything is item-based!)
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Alternate color palettes