Dungeon Slime: Puzzle’s Adventure
Realmente desafiante. Gráficos bons e som melhor ainda. A música desse jogo realmente é muito boa, se incorpora brilhantemente ao mundo do jogo. Cheguei na fase 15, tive que quebrar a cabeça porque não sou bom de puzzels. Mas quando abri o jogo novamente só estava salvo até a fase 12…
Realmente um ótimo jogo, um bom investimento.
– Real player with 6.2 hrs in game
Read More: Best Tactical Casual Games.
The game is amazing in every aspect of what it has to offer! Simple and yet very challenging with a beautiful hand-painted scenario made by a very good artist! You need to think every step that you move or else, you will die, a lot!
A must buy for hard core puzzle lovers! I highly recommend this game!
9/10
– Real player with 3.1 hrs in game
Sweeping the Ruins
Good Game, First boss was good, but second one was even better.
– Real player with 0.5 hrs in game
Read More: Best Tactical Combat Games.
Cheese to meet you
– Real player with 0.5 hrs in game
Evertried
I’m not actually the biggest fan of Roguelike games, but Evertried convinced me not only by being very pretty, but also really giving this “Just one more try!” feeling a new meaning!
Also the game has relatively little RNG, so 90% of the deaths happening actually are the player’s fault. Something I hate and love at the same time! Being able to either try to go as fast as you can or take your time and think your moves through is a great thing, allowing everyone to learn in their own speed. And the feeling of killing an enemy or clearing a floor that previously gave me troubles for the first time is amazing!
– Real player with 39.0 hrs in game
Read More: Best Tactical Roguelike Games.
UPDATE : 3 times in a row my “hard mode” run ends after 40 min on some kind of “NullPointerException”. The game is just not tested enough, wait a few months until the game is tested and all bugs are fixed : https://steamcommunity.com/app/1607040/discussions/0/3158706376169597835/
If you like “Into The Breach (ITB)” (best strategy game in 2018), you will like Evertried for sure. Most ITB mechanics are here with a light touch of Roguelite. The additional mechanics are not really useful (at least in normal mode), but they don’t prevent you to play, so it’s all good.
– Real player with 31.7 hrs in game
Fisherman’s House
Absolutely Terrifying!
– Real player with 1.1 hrs in game
Lidl Granny
– Real player with 0.3 hrs in game
The Crafter’s Defense
Fun game. I am loving to book tie ins. I am enjoying playing the game.
– Real player with 10.8 hrs in game
Fun little game. i like how it is based off the book. would like more levels and more control over the blocks or a way to generate more res. and more trap options. perhaps target settings on the creatures. as i said a good little game took me about 5 hours to clear the story and start to clear the hardmode.
– Real player with 8.6 hrs in game
RoboPhobik
Good game even if I don’t really like the music.
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The game was fun
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It got hard
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Then I decided to slow down and learn the strategies
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Could continue and game got even better
– Real player with 23.7 hrs in game
Review updated to better reflect the developer’s efforts
RoboPhobik is a decidedly basic overhead shooter with a sprinkling of features found in other genres. You play as one of several characters as you traverse a city populated by robots to rescue other humans and defeat the big boss PAL 9000. While interesting in concept, the execution is not the best and some features are rather basic. I think the best comparison is to certain games from the rogue-lite genre, specifically the indie game Dungeons of Dredmor or like Azure Dreams from the PS1, though this game does not feature the typical feature of losing all–or nearly all–progress when you die.
– Real player with 19.6 hrs in game
That Role Playing
While I do like a good throwback dungeon crawler, this game misses the mark on several levels. 1. There is no character progression, no equipment upgrades, etc. All you get is health and shields (which in the end are essentially the same thing) 2. The game starts out difficult, but should progress from easy (to get you used to the developers style) and get harder. 3. The integration of reverse polish notation math questions in order to progress in the game is downright whack.
What I did like were the sound effects, some made me laugh. The general concept is good but needs to fix/add what I posted above. You can leave the graphics as is, I like the 1980’s Ultima-ish style.
– Real player with 3.2 hrs in game
Great game allowed me to remember very good moments. It seems easy but it actually very tricky. And I learned a new word. I recommend everyone to try it!
– Real player with 1.4 hrs in game
Decks & Dungeons
A unique combination of turn based strategy, deck building and monster collecting! Play an almost endless single player campaign, combined with a dungeon building asymmetrical PVP mode.
An unstoppable monster horde has breached the lands you call home, led by a downtrodden office manager who just wants to get the job done. However, an esoteric old man seems to think you are somehow capable of stopping the end of the world.
Protect the world from being consumed by an evil monster horde!
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Turn Based combat where your cards are your weapons.
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Capture and train monsters.
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Over 150 monsters and bosses to find, with 300 variants to discover.
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Build your own dungeons, and unleash them against the world in PVP.
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Buffs and Modifiers keep the gameplay interesting, discover new combinations that adjust your play style.
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Roguelite - explore procedurally generated dungeons, but keep your loot with you for the next run!
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Customize your deck with more than 80 cards to discover!
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An unexpected cast of characters, from an imaginary friend to a demon who hates his job.
Dungen
cute little game apart form the fact that its basicly in alpha:
bad translation to the point where you left guessing what cards do
a good portion of the cards doesnt do anything in the first place
starter decks of the diffrent classes cant fight half the enemies in the first lvl
fights start sometimes randomly without input from your side
and the list goes on and on, not worth the money at this point
– Real player with 1.0 hrs in game
Tangledeep
TL; DR Summary: A well-developed game with a wonderful soundtrack, funny devs (Jim), beautiful art style reminding player of SNES days, large number of classes, and a difficulty fitting for this masterpiece with an option to play without permadeath worth the full price and then some.
Early Access Review:
The devs are amazing and show care for their product. The game is still in development and I still feel like I’m playing a high-quality product. With that said, I am pleased to have picked up this game and experience it for myself as every cent was worth it. After placing over 300 hours into the game, I feel it’s time to make a quality review.
– Real player with 1308.3 hrs in game
I usually do not leave reviews, but not only is this game amazing, it has received, in my genuine opinion, the most ridiculous and unreasonable negative reviews I have had the displeasure of reading among Steam reviews. This unfairly misrepresents the rating of this game, which should be higher, and would be if it weren’t for such reviews.
Let’s talk about difficulty first. I’ve heard things ranging from “game is too easy” to “game is too hard,” from “game doesn’t give good instruction” to “game kills you in unfair ways.” In my experience, the difficulty is right where it needs to be by default, and furthermore, there are in-game modifiers you can add to make it easier or harder. With no modifiers, just playing the game as it was intended to be played, I beat the main game on my 2nd try (first character died), and Shara’s story (which is likely way harder) on my first try. And addressing some of the previous concerns, again, as long as you play efficiently after learning the basics, the game is beatable and it won’t be luck that causes you to die; it is very fair. If you play well, you win, and if you make mistakes, you lose. That summarizes most fair and well-made games in existence. And again, there are modifiers to make the game easier/harder, and there are tips for when you die (for example, remember to use your healing flask, make sure you grab a ranged weapon, try not to fight in areas with the “Tricky” difficulty which means you are an area above your level, etc.) And it’s really not that hard to understand that the point of the game is to reach the highest floor of Tangledeep… you literally start on Floor 1, what do you expect? And regarding the “dying in unfair ways” claim that I’ve read, someone got mad that the game is apparently too easy until you fight a monster that reflects damage back to you and makes you kill yourself. So, pay attention to the extremely obvious shield effect, or perhaps read the modifiers the monster has before mindlessly swinging at it? Even aside from that one modifier, one should be checking the possible resistances or other shenanigans champion monsters (mini-bosses) and bosses have in order to play the game optimally. If you go in swinging without thinking, of course you lose. That’s not on the game, that’s on you.
– Real player with 119.9 hrs in game