1971 PROJECT HELIOS
I just have finished the game.
Is easy to see that the developers have given everything to make this game a very good one. The plot is incredibly good, the mechanics agroup all what you wish and even more in a strategy game, and the levels are really immersive (I love the cold effect in the screen).
I really recommend to play it, this game absolutely deserves the price that it has.
– Real player with 20.1 hrs in game
Read More: Best Tactical Post-apocalyptic Games.
A title that could serve as a welcome to new players to the strategy 3D turn-based combat. Encounters are short and sweet, requiring a decent amount of strategic thinking, without reaching desperation or those odd “I’m lost” moments.
Story is quite engaging, and the characters that go along with it are charming and interesting. Recommended!
– Real player with 18.8 hrs in game
Bot Net: Ramshackle Robotics
We’re bringing turn based strategy and roguelikes together to create a unique and endlessly replayable strategy experience!
Features
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Delve into the easy to learn hard to master Behavior System! Inspired by the idea of bringing the fun of programming to a video game, the Behavior System offers you a simplified way to program and automate your bot’s behaviours by mixing and matching 3 types of commands. The Behavior System offers tons of unique complexity in an easy to use, simple package!
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Build and upgrade your robot army with specialized bot upgrades, weapons, and items! By combining different bots with different kinds of gear, you can create powerful combinations! Want to use the Focus Beam, a weapon that deals more damage the further it is from it’s target, to it’s maximum potential? Give it to a Fast Bot with the Keep At Range command. Now you have a powerful bot who can quickly move far away to deal a bunch of damage!
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Every playthrough is different, with random bots, equipment, and behavior unlocks!
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Turn the tides of battle by gaining control of Stations; key locations that provide powerful bonuses and large scale effects! Make sure to capture all the Stations you can, as they provide a variety of effects like deadly Auto-Turrets, Teleporters, and 3D Printers for building more bots!
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All of the aliens use the same Behavior and Squad System as you! Outsmart your enemies by learning and exploiting their behaviors!
Coming Soon!
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Explore randomly generated ships with unique layouts and loot to find!
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Discover legendary robots that bring powerful and unique abilities!
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Play through the Campaign Mode, which has you progress through multiple stages to defeat the invaders!
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Overcome a variety of ‘Finales’; boss-like encounters that are a true test of your strategy skills!
Try Out the Demo Now!
Does this all sound interesting to you?
Good news! Bot Net: Ramshackle Robotics has a playable demo you can try right now, just click on the download button above!
We update the demo every two weeks, so check back often to see all the new features!
Support Us On Indiegogo!
We’ve recently launched our Indiegogo campaign which has already received fantastic support and would be excited to have you join as well! If you’d like to support us or find out in detail the future plans for the game, click on the image below to reach the Indiegogo page!
Read More: Best Tactical Singleplayer Games.
Defense and Revenge
Показалось нечестным, что противники используют способности постоянно, а у меня по одному заряду… в итоге стал играть быстрее и агрессивней и игра стала интересней.
– Real player with 6.3 hrs in game
Read More: Best Tactical Dark Fantasy Games.
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Defense and Revenge is a turn-based strategy game, similar to Fire Emblem and Advance Wars. It has an XCOM-style village system, where you craft items, research technologies, hire soldiers, etc. The battles themselves aren’t as in-depth as XCOM, but they have more to them than your typical Fire Emblem game. One of the biggest flaws of the game is the lack of a compelling narrative. There is no alien invasion story line like XCOM, nor is there a Fire Emblem-esque plot featuring a variety of characters. You get a few sentences from random text boxes, but nothing approaching what I would call a story. Overall, it’s a decent game but fails to do anything new or unique.
– Real player with 2.4 hrs in game
Agent Awesome
My playtime: 22.8h (based on steam).
Grindy Achievement: Yes (1 achievement).
Optional Achievement: Yes (45 achievements).
Difficult Achievement: No.
Developer Response: No (last response is in 18 Feb 2015).
*Note that around 13 achievements are bugged.
Intro
Agent Awesome is a turn based stealth game where you play as an agent which plans to wipe out everyone in his previous company. There are 12 levels in total and each level can be completed in a few minutes to a few hours (if you retry a lot of times).
– Real player with 374.5 hrs in game
My playtime: 22.8h (based on steam).
Grindy Achievement: Yes (1 achievement).
Optional Achievement: Yes (38 achievements).
Difficult Achievement: No.
Developer Response: No (last response is in 18 Feb 2015).
*Note that around 3 achievements are unlocked randomly.
Intro
Agent Awesome is a turn based stealth game where you play as an agent which plans to wipe out everyone in his previous company. There are 12 levels in total and each level can be completed in a few minutes to a few hours (if you retry a lot of times).
– Real player with 31.9 hrs in game
Bionite: Origins
At its current state I can’t recommend. I’ve re-downloaded when new updates were made, but sadly the game does not feel like BZ. The controls are too sophisticated (couldn’t implement the original’s?), unit AI needs a huge improvement, and many bugs just build on top of it all. Seriously though, commanding your constructor to build a guntower shouldn’t take more than 5 minutes. Bad pathfinding and controls plague a game where basic game mechanics should be a priority. Besides, 6+ years and it’s still in early access? Sorry, but donating to them was a mistake.
– Real player with 2.0 hrs in game
As others have said, this game unfortunately seems to have grinded to a halt since 2018? Developers obviously lost interest. It’s a buggy mess that is COMPLETELY unplayable at this stage; controls are wacky and nothing seems to work correctly. Don’t buy it.
I think everyone was hoping something great would come of this spiritual successor… it’s a shame. Oh well, Battlezone 98 Redux and Battlezone: Combat Commander are on Steam now at least.
EDIT in response to developer:
I fully understand that game development is very difficult, especially when starting out or with only a small team, and as such, many projects take years to develop.
– Real player with 0.8 hrs in game
Book of Aliens
Book of Aliens’ action takes place during a global crisis. Earth is threatened by an alien invasion originating from below the planet’s surface. Your mission is to lead a supranational agency of scientists and military agents in a desperate but valiant fight to understand the alien agenda and thwart it.
The game is currently in early development. The screenshots shown are from one of our in-house prototypes and they might not reflect the actual look of the final game. While we can’t reveal a lot of details just yet, you can expect:
unique gameplay mechanics that make the game simple to play yet strategically challenging and difficult to master
a game that respects your time and can be enjoyed in both short and long gameplay sessions
high replayability thanks to randomized levels and card-based mechanics
beautiful paper pop-up book stylized graphics
Be sure to wishlist the game to be notified when it is released.
About Return 2 Games series
Book of Aliens is the upcoming second installment in Return 2 Games, a series of unique mid-core games inspired by the golden days of PC gaming. Each R2G title is a tribute to a single hit game from the ’90s: a reimagining of a single universal story for a brand-new audience, using modern means and innovative, often vastly simplified gameplay mechanics.
Book of Aliens is developed as a tribute to MicroProse’ UFO: Enemy Unknown. If you want to learn more about Return 2 Games or support us in the development of the series, visit the Supporter Pack store page:
https://store.steampowered.com/app/706770/Return_2_Games_Supporters_Pack/
Book of Demons, the first part in the series is already here, be sure to check it out as it includes a free demo.
https://store.steampowered.com/app/449960/Book_of_Demons/
Also, be sure to check out Book of Demons: HELLCARD, a Book of Demons co-op roguelike deckbuilder that’s also in the works:
https://store.steampowered.com/app/1201540/Book_of_Demons_HELLCARD/
Filthy Lucre
Stealth….
Either you love it or hate it.
But if you love it,you will love this game!
i’ve seen bad reviews about Filthy Lucre but i don’t agree even remotely.
No you can NOT save during missions,but this is a hardcore game!
There is no mercy for the weak and many missions fail after fatal mistakes.
Good gear takes effort and upgrades do too…
But all of the above is why i love this game!
Its hard and nasty.. mean and mercyless.
And it’s not a game to play for a few minutes.
On a scale 1 to 10 it’s a genuine 8,5
– Real player with 100.1 hrs in game
TOP DOWN SPLINTER CELL
Its a heist game with stealth and action. You don’t hide in shadows or climb really though, but its a pure stealth game with some gunplay.
+Graphics
+Gadgets/Weapon upgrades
+Map design
+Lots of side missions.
+Stealth / AI (heat meter so the focus is stealth or covert killing)
+15 maps (seems long due to size/no saves so extends game)
+/-Big Maps / But No Saves
+/- Diffcult (due to no saves and big maps)
-Maybe a limited number of saves such as 1 to 3 saves per level like in earlier Hitmen games would be nice, so u don’t have to repeat so much since the big maps can take 1 hr if careful and complete all objectives, but a death can happen with a basic mistake or in seconds.
– Real player with 28.1 hrs in game
Former Future
Former Future is a strategic 2D top-down shooter where you face an invading alien threat on the frontier world of Saturn and its neighboring moons. The enemy has taken control of many of humanity’s bio-dome cities by causing the city’s robots to turn against the residents. For the good of humanity, you must retake control of these cities. After you dock your spaceship, you will only have a small time window to attack objectives within the city before the enemy discovers your presence and mounts a counter attack. You must strategically choose which objectives to attack, and the types character upgrades and defenses to construct. To recapture the city, you must destroy them in their final assault.
Features
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Intense and tactical 2D shooter combat
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Strategize and plan your attack to recapture randomly generated cities
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Unlock new equipment and abilities to customize your character
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Innovative class and ability system allows for deep but intuitive character building
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Stellar soundtrack
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Take on challenging missions with a friend in local Co-Op
Knights of the Tiny Table
Decent game, gets boring after a little while. Could use a little more content. As it is it’s just about worth the $4 pricetag.
– Real player with 4.2 hrs in game
Fun little game. Hating yourself for not choosing another knight sometimes and one round later you are very happy with your choice.
– Real player with 2.4 hrs in game
The Legend of Candlewind: Nights & Candles
This is quite a difficult one to review - it has the core of a reasonable throwback turnbased CRPG with no hold-handing, no prologue or tutorial to get you up to speed, and it at times captures some of the feel of playing Eye of the Beholder 1 or Bard’s Tale (not so much the (relatively) modern PC version!), but with better graphics.
There will be a few hurdles to overcome to even start to like this game, such as if you just explore the dungeon and kill what you meet you will arrive at a goblin shaman still level 1 and get wiped out. So you have to know to grind to level 2 on wandering monsters to actually progress, and this happens in a few places - there isn’t really hard fights in this game, you either win easily or get wiped out, and there is no flee function if you do get in over your head, so save often would be the advice to any but the purist.
– Real player with 6.0 hrs in game
first time i feel duped and cheated by a game’s expectation. didn’t mind the interface’s rejection of the player so much and, though it was obvious the inventory was a zero dimensional numbness, i still went through the routine ( along with its “no-choice” battle moments ). when it ended ( 2 hours (plus time to get a ‘sense’ for generating a need for my participation in the game) at most? ) i was hoping that it would, somehow, unfold into the “actual, intended” game, one much deeper and complex, a grimrock type of world, but sadly, that was it. what can i say?
– Real player with 4.0 hrs in game