No More Home
Take part in the fight to defend your home!
Fragments of meteors have fallen and the Recyclers are there to exploit their composition. The problem is that they have no regard for the locals …
A completely open map
Fight all over town, prepare your approaches, or just go straight ahead. You are free to operate the city according to your needs.
The map is divided into several districts all connected to each other in one way or another. They will be released over time in future updates.
Strategy, or not
No More Home gives you the possibility to fulfill your mission in the way you like:
Remain discreet and achieve the goal without being spotted.
Hit and run, attack and fall back until a good opportunity to end it presents itself.
Or just think that the strategy is for the weak, and go for it with the biggest weaponry possible!
Choose your equipment carefully
Between each mission, plan what weapons and accessories you will take with you.
Your inventory is limited, and will influence the way you play. The more things you take with you, the more your movement will be affected.
But maybe you will choose to wear heavy protection? Or just play it very light and be able to run around.
Evolve your character
At the end of each mission, you will gain experience which you can spend on buying new weapons, new outfits, and new skills that will help you to go on increasingly difficult operations.
Read More: Best Tactical Dark Games.
Stars Survivor
I think this game is simple, easy and interesting.
However, I have decided the name appropriately, so I want to change it. Let me know if the developer knows.
Thank you.
– Real player with 1.1 hrs in game
Read More: Best Tactical Multiplayer Games.
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– Real player with 1.0 hrs in game
Battle Cry of Freedom
Battle Cry of Freedom brings brutal real-time first and third-person combat set in the 19th Century America, presenting players with the opportunity to re-fight the American Civil War as either the Union or the Confederacy.
Incorporating a wide range of weaponry, from long range rifled muskets and devastating artillery, to various deadly close combat tools such as bayonets, knives and sabres, players will take up the fight for the North or the South trying to win the day on the bloody battlefields of America.
Fight in Massive Multiplayer Battles
Take part in massive multiplayer battles with up to 300 players simultaneously fighting each other on the same battlefield, in a completely destructible and realistic Civil War combat environment.
Commander Battles
Take control over a company of AI-controlled soldiers and lead your men to glory! Fight in huge battles with up to 800 Bots per Server. Commander Battles are the ultimate gamemode to display your tactical cunning.
Multiple Army Branches
Enlist in the Infantry
Fall in line as a regular infantryman, join the ranks of an elite sharpshooter regiment, or help relay orders as a musician as you get to explore the various roles in the army and trial your favourite units.
Serve in the Artillery
Support your team from the rear and shatter enemy resistance as a gunner. Join the Heavy Artillery and use the 100pdr Parrott Rifle to lob shells over enemy fortifications with devastating effectiveness.
Muster as a Specialist
Enlist in the Engineer Corps and support your team by constructing defenses, building pontoon bridges and supplying ammunition. Or help stitch up wounds of badly wounded teammates by becoming a Surgeon.
Large Weapon Selection
Find your own playstyle! Smoothbores, Rifles, Pistols, Swords, Axes… With more than 120 unique weapons, 70 different types of ammunition and 20 different Artillery pieces, players have plenty of options to choose from.
Charge - Bayonet!
Fix your Bayonet and call the charge. Defeat your enemies using the directional melee combat system inspired by games such as Mount&Blade: Warband, that is easy to learn but hard to master.
Realistic Projectile Physics
Battle Cry of Freedom realistically simulates real life bullet physics by modelling not only velocity and twist rate, but also takes into account factors such as humidity, temperature, air density, local gravity, wind direction and wind strength.
Advanced Artillery System
Each of the 20 Artillery Pieces will perform differently and each gun has its up- and downsides. Artillery can be loaded with a wide range of different ammunition. Percussion-fused shells, time-fused shells, solid shot, bolts, canister and case shot can all be loaded, and work as expected.
Destructible Environments
Destroy bridges, fell trees, punch holes in walls, blow up fences; in Battle Cry of Freedom, almost everything is destructible. But don’t stand under a falling tree…
Construct, Destroy, Resupply
Play as an Engineer and construct various different defences, such as chevaux de frise or sandbag walls. Place forward spawn points and help your team by supplying them with ammunition and weapons. Lead the charge and blow holes into the enemies fort with gunpowder kegs or destroy their defenses with your powerful felling axe.
Fully Customizable Uniforms
Customize your character’s uniform down to the color of the socks he is wearing! Pick from thousands of historically accurate uniform and equipment pieces, choose from different shoes, coats, hats and more. Even how you want to wear your coat is completely up to you. Wear it open, closed, under or over the leatherworks…
Present - Arms!
All animations in Battle Cry of Freedom are based on real world Historical Drill Manuals, such as Casey’s Infantry Tactics or Hardee’s Revised. In addition to the “regular” animations all being historically accurate, the game features a large selection of “role-play” animations, such as Parade - Rest, Present - Arms, Support - Arms, Trail - Arms and more.
Historical accuracy
All the gameplay is historically inspired, with changes only made when it creates a more engaging and exhilarating gameplay experience. While Battle Cry of Freedom is not a simulation game, we make no compromises to accuracy when it comes to cosmetics, such as 3D models or animations. Every stitch is precisely where it needs to be!
More than 14 Battlefields
Fight on one of the 14 beautifully hand-crafted maps, inspired by real-world places and battlefields, or play on a randomly generated map, providing a different combat environment each time.
Dynamic Time of Day and Weather
Fight on an ever-changing battlefield! Wind and lightning will break trees, rain and fog will lower visibility and heavy wind will alter ballistics. Battle Cry of Freedom features a dynamic weather, wind, season and time of day system.
Playable Musicians
Support your team by boosting their morale. In Battle Cry of Freedom, you can become a drummer, fifer or bugler, able to play historically accurate tunes; all recorded and played by award-winning musicians.
More than 50 Background music tracks
Listen to the 2nd South Carolina String Band or to classical music performances by the United States Military Bands. With a grand total of 57 background tracks available in the game, you have a wide selection to choose from, guaranteeing that you’ll never get bored.
Ingame Map Editor
Bored of the pre-included maps? No problem! Create your own maps with the easy to use, but yet very powerful Map Editor included in Battle Cry of Freedom. Custom Map files are only a few megabytes large and will be automatically downloaded from the Server in a matter of seconds, so you spend as much time playing and as little time waiting as possible!
Powerful Admin Tools
In Battle Cry of Freedom, Admins can make use of more than 120 Server settings as well as 35 easy-to-use Admin tools accessible via an ingame interface making Administration of a large server easier than ever before.
Regimental Linebattles
Participate in the community and enlist with a Regiment (Clan) to take part in massive organized battles with players re-enacting historically accurate tactics of the Civil War Era.
Read More: Best Tactical Simulation Games.
Epitaph
I recommend it to some players BUT it’s a very specific group of players.
I gotta start by saying the art design is great. Incredibly eye-catching with all the colors and angles. Premium style!
Anyway, Epitaph’s gameplay is kinda like the line battle system in Darkest Dungeon. And they really leaned into the mechanic. For example, one of the reapers can headbutt an enemy to knock it into a different spot. Another example, one of the characters can attack in front of or behind them. You’re stuck in the 2D but there’s still a lot of movement and options. Even with 13 characters, they’re all simple to learn. Epitaph has a low skill floor but a high skill ceiling.
– Real player with 0.6 hrs in game
Close Combat: Cross of Iron
WOW ,
Where do i begin ? I still own the original close combat series on disc’s the 4 PC SET . There was a version put out by SSI the original developers of this game , and after a year or so there was a patch called REAL RED . It did not lock up/freeze put me on hold or waste my time/money. ( IT WAS HEAVEN ) , It is my inspiration to just rebuild a old style computer just to play them ! I mean that for me as a world historian that the technical attributes are great , when you morons introduce a PZIIIJ at the the beginning of 41 and every 3 shots something dies you change the historical impact or so it changes history ! So what producer slept with the developer TO GET THIS PASSED AS ACCEPTABLE ? Do you all think we are all your stupid money pits ? Remember the first official strategy game ? Panzer General and Allied Gen. and da rest of that series ! And yes i have 2 copies ! lol. What about RISK or Stratego or chess ? , How about Age of Empires the complete series or the first Empire Earth ? Rise of Nations too ? ROME TOTAL WAR ? Rome total war took several years to patch ! Notice a pattern brothers n sisters ? Wake up and dont settle !
– Real player with 59.2 hrs in game
Update: After a few months of waiting the developers fixed the issue of this game not working on Steam. It now does work and I am enjoying reliving the good ol days of Close Combat III. Now that it works I would recommend this game as CCIII has always been my favorite of the series.
Original Post: Doesn’t even run long enough to fall flat on its face. The “developers” have taken a great game from the 90s and repackaged it, branding it as their own and selling it without ensuring that it actually works on steam. No technical support afforded to steam users as their help webpage gives us a dead link and nobody seems to answer the forums. The Russian Front is my all time favorite of the Close Combat series, made by Atomic Games, and published by Microsoft Corporation. Did the repackaging team acquire the rights for this game or they blatantly stealing to make a quick buck? I honestly applaud the team for making it available on steam as i love the series, but for now they need to fix this shit if they think that they can legitimately charge $39.99.
– Real player with 42.1 hrs in game
Crazy Kung Fu
Crazy Kung Fu
This game made me feel like I was the Karate Kid, except, instead of a real old man making me wax his car I was given a cardboard cut-out of an old man.
Not that that’s a bad thing, naturally. I don’t particularly want an old man watching me work up a sweat, but I would have liked him to perhaps throw some guidance my way on how I can improve rather than waiting for the end of the match.
This game feels more like I’m training in martial arts than playing a game, there’s no mid-game scoring, no timed events or any tips during the match, you just need to get on with it, give it your best and see your ways to improve at the end. It did feel quite similar to when I was in school doing marital arts training.
– Real player with 24.7 hrs in game
About as close as you can get to a training simulator for martial arts. You aren’t hitting things to a soundtrack. It is purely a training dummy with spinning targets you either Block (forearm), punch, or dodge. The harder and firmer your form, the more points you build up.
If you’re looking for a game that will give you a little cardio workout, pick this up. Level 5 and beyond will have you sparring with 3 simultaneously spinning targets to work with.
This game had me sweating from my eyelashes. When you find your groove, and stop ‘trying’, your natural reactions become instant. Your right hand will be blocking, but your already looking to your left to intercept the next target.
– Real player with 11.8 hrs in game
We Who Are About To Die
Click here to join the community. https://discord.gg/eCdUxht Join playtests, share feedback, follow development and more there!
IMPORTANT: This game actually has a unique/different combat system!
Get ready to re-learn how to fight. It will take time to master! Don’t worry - gladiators are meant to be sacrificed…
This game features a deep complex physics based combat system, designed from the ground up. You will never sit there while an animation plays - you control your character, based on complex inputs, at all times. Make up your own moves, fight in your own style.
An unforgiving ARPG Roguelite Gladiator experience!
In “We who are about to Die” (We Who Die - WWD) you take control of a brand new randomized gladiator with a single life, that you lead to an inevitable deat- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium… or gloriously die trying. Often.
Buy or loot gear and outfit your gladiator piece by piece!
Along the way you earn weapons and armor, outfit your character and master the innovative and unique physics based, dynamic, directional combat system.
Tons of different arenas and match types!
Fight alongside allies against groups of enemies, or take on tense one-on-one duels that test your skills.
Try your luck in the many unforgiving arena’s this game has to offer – how long can you last before your inevitable glorious death?
To those who are about to die, I salute you!
-Jordy
Blade Symphony
Alrighty, its about time edit my review from a long time ago. But first some things I wish to point out.
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After 900 hours I can be a little biased in favor of this game
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This is not a game where a person with 1 hour should be reviewing, this game takes much more time to understand and any reviews from these people should be ignored, if you like it or not.
Blade Symphony, released May 7, 2014 by Puny Human Games. This is a game that without a doubt I am addicted too, though idk if that is good or bad, probably bad. From my first day on Blade Symphony spamming with Jian Ryoku, to becoming almost top tier, my journey has been wonderful. I have met tons of people, most of them on my steam friends list and I dont regret anything. Though I feel like im a rare case, for many many players have stopped playing for multiple reasons that ill get too in second.
– Real player with 2692.3 hrs in game
I have 400 hours aprx. I’ve been with this game for 2 years through thick or thin. This is part review, part history.
tl:dr This isn’t what it used to be. The playerpase is small, but its very tight knit. It’s the kind of community where everyone know’s everyone by name. The gameplay itself is wonky but often fun when you get it right. The learning curve is a brick wall. You’re going to lose a lot when you start. Don’t be afraid to ask for help. Almost everyone in master rank would be more than pleased to take you udner their wing, all you have to do is ask.
– Real player with 709.9 hrs in game
Tales Of Glory 2 - Retaliation
The game isn’t perfect, but it’s definitely worth the money.
It’s a modern single player shooter with two basic modes. A battle mode with four large maps, and an infiltration mode with three smaller maps.
In the battle mode, you spawn in with four NPC squad members alongside an army. You have a series of zones to clear across the map, fighting against hundreds of enemy combatants. You can issue direct orders to your squadmates, with an in depth command system.
In the infiltration mode, you spawn in on a solo stealth mission. The mechanics play similarly to Splinter Cell, with wall climbing and light-based stealth mechanics. Your objective is to kill a target without being detected, and then extract alive. You have silenced weapons, knives, and can drag and hide bodies.
– Real player with 20.9 hrs in game
This has so much potential and it is already really quite something as a VR FPS/Tactical Sim. I have Zero Caliber and Contractors two really really excellent VR FPS games and I would put TOG2 up there with them infact I see this being better than either as the updates keep coming.
The fact you are in a full scale pitched battle is simply awesome some games touch on this like Zero Calliber but you have no control of your team they just keep running forward getting killed then coming back again much like COD whereas with TOG2 you can actual tactically command your squad to keep them from being killed though I am lousy at this and tend to let them do their own thing. Either way you will have a real experience in every battle ,that has been created so far. The immersion is intense, the weapons handling is realistic, the locomotion is solid and no teleporting crap anywhere. You need to use cover ,you need to issue commands to set up covering fire, heal wounded squad members , put your sniper on a roof and you even get to control the other NPCS in the battle with your sit rep map and position them accordingly.
– Real player with 20.7 hrs in game
Fights in Tight Spaces (Prologue)
Most exciting demo I have played for a very long time. Highly recommended if you are into games like Slay the Spire or Into the Breach. This game has so much potential but I do have a few concerns.
Pros:
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fighting has a puzzle-like aspect to it, planning your move order really matters
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great art style and animations
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some potential for different builds and deck styles
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it’s very fun. the fights themselves are more entertaining/satisfying than the fights in Slay the Spire, and can occasionally even tell little emergent stories (like the incompetent gunman who kills his whole squad by accident.)
– Real player with 26.2 hrs in game
The design concept alone is enough to give this game a try, particularly because it’s a free demo. Unlike so many tactical, turn-based combat systems which put you in the shoes of a typical fantasy, sci-fi, or modern miltary role, Fights in Tight Spaces put you in a role that we’ve seen in hundreds of movies and games, but (at least to my memory), don’t often get the chance to play in a turn-based format: That of the close-quarters martial arts master. Your Jason Bournes, John Wicks, Bruce Lees, Batmans, etc.
– Real player with 12.3 hrs in game