Curious Expedition 2
I’ve really enjoyed this sequel. I see a lot of criticism about bugs, art direction, and combat. Here’s my take on it:
Bugs:
Yeah it’s buggy, but it’s to be expected right now since it’s in early access. I was able to play the game all the way through. Some tips on impassable bugs I encountered: DON’T RUN OUT OF SANITY. When you do, you’ll get a tutorial popup telling you to rest/eat consumables, but you won’t be able to exit the screen. Instant game over and restart. Try and be diligent and stock up on lots of consumables so you never have to deal with that.
– Real player with 172.8 hrs in game
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I really enjoyed this game. A lot has been changed and improved from the first game. It is a really fun challenge. I completed four complete campaigns and got all of the achievements in 145 hours of playtime. The value for the price is fantastic.
You begin by choosing a leader. As you progress in the game, additional leaders become available that you can use in future playthroughs. I changed my mind on my favorite leader a couple of times, so there are definitely options for everyone with vastly different strengths. The leader makes a big difference in the best way to approach specific expeditions, but it isn’t limiting options - you can still generally play how you choose with whichever leader you pick.
– Real player with 145.7 hrs in game
Charterstone: Digital Edition
Pretty darn nice implementation of the board game. I have played the campaign once in real life :) I have finished one campaign with this program against 5 AI opponents. My second campaign got really wonky screwing up rules and end of game choices. I think I might have hit some less major bugs in my first campaign, but I don’t know if I just wasn’t paying enough attention or wasn’t clear on various rules.
Sooo, It is good and it is fun. The developers are already patching the game that was obviously released a bit too soon. But they ARE patching.
– Real player with 94.0 hrs in game
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Halfway in the campaign. and while somethings are nice it is a mediocre worker placement game as you are building the worker placement yourself…
this happens by what is available to you and since you can’t choose specific buildings it is a hit or miss.
SO my main issue is that there isn’t a way to build your own custom map. Or at least i can’t find it. That would have been fun tinkering with it and see if you can outdo some of the maps allready in there. Can’t believe the bottom one was approved. that was just no fun. have to test the others.
– Real player with 49.5 hrs in game
Concordia: Digital Edition
Great electronic version of the game. There are options that make scoring easier to visualize during the game. The UI allows take-backs before finalizing an action, which is also very helpful. Realtime games would be a great update.
– Real player with 43.6 hrs in game
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It’s really addicting. I only play vs AI but it’s just a joy and with my novice experience every game feels close. I would recommend turning off visible scoring to mimic the board game and not make bad decisions looking at short vs long game.
UI could be improved a little bit for me to easily see what I have (housing resource count) at a glance, the various overlays don’t quite do it for me. Maybe there is a better way and I’m just too new.
Music is great though I wish there were some more varied tracks instead of what feels like the long “one” song built in.
– Real player with 37.2 hrs in game
Rezrog
Theoretically, this is a good, simple game. In practice, it’s agony and frustration.
The graphics are nice, the gameplay simple but fun, etc. I wanted to like it - in fact, I do like the core game - but it’s surrounded by so many problems that it’s impossible to enjoy.
There are little things: no documentation, incredibly repetitive music. Some cludginess with the interface that makes inventory management awkward. (Want to see which character needs an item more? Go to one screen to trade the item, then back out of that, select a different screen to compare the stats/equip, back out and repeat 6 more times). But those are tolerable. The gameplay itself is simple and may bore some people, but it was exactly what I was in the mood for.
– Real player with 88.6 hrs in game
First off, as of this writing/v1.05: The bugs, personally, have not been bad. In 15 hours of gameplay, I’ve had to abandon just three dungeons due to blocked doors. Good on the devs for working so hard to fix the issues. One does wonder if they beta tested, though.
This is gonna meander, because gin.
Pros:
Having a selectable roster of seven characters is an entertaining spin on the dungeon-crawler.
Fun design aesthetic.
Cons:
Despite how the devs advertise it, Rezrog a rogue-LITE at best. Random dungeons and permadeath do not a roguelike make. Roguelikes are to RPGs as dark fantasy is to fantasy. The roguelike world hates you and wants you not just to die, but suffer and rage as you do. Every unidentified item you pick up should have the potential to violate you in ways that would make a hentai tentacle monster blush. In Rezrog, every item you find is unidentified until you right-click on it; there are no curses or detrimental effects, it’s all just vendor trash.
– Real player with 68.2 hrs in game
Dark Quest: Board Game
“Heed my warning well my friends… A new evil has risen in the far east, a sorcerer and a student of chaos magic has arisen and now looks to the west to use his newly found magic. We must send word to the tribes and gather our best warriors. Some of the magic we will face is new even to me. It will be necessary to call upon some old alliances if we are to make stand against this evil. I will guide you in this journey but much will depend on you.”
– Elder
.
• 16+ heroes
• 60+ monsters
• Heroes level up and have more cards and traits
• 80+ cards
• Procedurally generated board, each time you play a random world will be created
• Roguelite experience where you create a party of heroes and play until you win or die
• Persistent world where actions have consequences on subsequent runs
• Survive the skull of fate and the sorcerer’s magic
• Collect treasures such as different items, faces, skins and other cosmetic rewards
• Play multiplayer with your friends
• Controlled random numbers using a predictable random number system
• Heroes have party synergy, likes and dislikes that will affect the dynamics of your party
• Story and Lore
• Unique art world that looks and feels like a board game
• Fallen heroes can become captured and you will need to play a special quest to rescue them
The ultimate tabletop game, unlike anything you have ever seen before!
Dark Quest
It’s a game of your imagination
Dresden Files Cooperative Card Game
Dresden Files Cooperative Card Game is set in the Dresden Files universe, with characters and plot mechanics from the books becoming cards that work for or against you. Each book is its own set of obstacles, advantages, foes and cases that become the board that Dresden and his allies try to overcome.
If you are the kind of player that runs away from a challenge because of a bloody nose, Dresden Files is not for you. You will lose in the beginning, a lot. I know I did. To win takes elements of both skill and luck, like any other game with cards and dice. However, it seems the more I play, the luckier I get … hmm, that could be the skill factor of being able to recognize the better plays to make and better risks to take.
– Real player with 371.4 hrs in game
This is very much a Marmite game, you’ll either love it or hate it with equal measure. For me its a winner, a game I can turn on anytime I have a few minutes to kill and don’t want to be bogged down in something more involved. and if you’ve played this game in its real world form you’ll appreciate all the Automation this digital rendition brings.
Pros: Its nicely put together and contains all the characters a Harry Dresden fan could wish for the mechanics of the card battles are easy to learn but difficult to really master which makes each victory one to be savored.
– Real player with 192.8 hrs in game
Evil Cult
Evil Cult gives the player control over a Cult which tries to take over key figures in society to spread its influence and complete the Final Ritual, before any of the competing cults.
Generators generate resources, making them an obvious prime target for expansion, yet the easier (cheaper) to influence Adepts increase the probability of gathering Virgins, which serve as resource wildcards and are of course necessary for rituals as a sacrifice.
Sects within the cult allow for some optional micro-management. However, the player’s attention is mainly directed at the expansion on the map, resource balance, and awareness of the Investigator.
– Real player with 15.9 hrs in game
This game represents a very niche and rare computer game genre: the cult simulator. There are only two games I know of in this genre: 1. Evil Cult, and 2. Cults and Daggers, which is also available on Steam. This game has great potential, and is being improved with expansion sets. I highly recommend this game, which also has an excellent soundtrack.
– Real player with 13.1 hrs in game
Gloomhaven
Need a break from the endless grind of looter-shooter games or from the stress of endless pvp?
Well look no further, because Gloomhaven has got you covered.
Gloomhaven is a turn-based strategy rpg that can be played solo or co-op. You work together as a team of mercenaries adventuring through dungeons and saving the city of Gloomhaven from evil (or maybe not.. depending on your choices hehehe).
It plays like a classic roleplaying game, such as pathfinder, or Dungeons and Dragons. This is a digital adaptation of a board game and offers both the full campaign with 95 quests from the original game as well as a new guildmaster mode with 150+ unique quests and some new bosses. There are 17 playable classes, with 6 starters and 11 that you unlock as you progress through the game.
– Real player with 1123.1 hrs in game
So let me start this review by saying that yes, I do own the board game. I have a 178 hours into Gloomhaven, most of which I accumulated during Early Access playing the Guild Master mode. I am currently playing the campaign mode, and I have done the bulk of those hours, outside tutorials, in multiplayer.
I love this game.
So if you’re either struggling to work with a 20+lb board game and keeping a steady gaming group going, for me the challenge is my gaming group is almost always 5 people which is one too many. For reference, I do play a lot of board game digitally, Through the Ages, Carcassone and Ticket to Ride, to name a few. I also love Zombicde, Hero Quest (got the new edition this week), Vindication and 7 wonders to name a few physical games.
– Real player with 230.1 hrs in game
Minos Strategos
to give a little back story to new comers, BrainGoodGames has no pushed out their 4th strategie game Minos Strategos, a sort of board game turn based strategie game. While all there games have the same sort of feel as asthetic at the base, they all of very distinct game styles and rules. To give a little feedback on the type of developers BrainGoodGames are, its not uncommon to a player to find a bug and for it to get patched and fixed an hour later. Iv seen people suggest an idea they think would really work in one of their games, just to see it implemented the next day! Iv seen them push a new game out, just to go back months later and push another content patch for all their older games as well, continuing to make sure all their games get tons of love. Its almost as if buying one of the BGGames also comes with a 24/7 Dev hotline ! HAH
– Real player with 35.9 hrs in game
Now that I’ve played quite a few games of Minos Strategos and moved up a few ranks I feel confident in saying this game is another great addition to the BrainGoodGames collection of strategy games.
The tutorial is a bit brief and left me with some questions. Watching a short video that is linked to on the main page of the game soon cleared up the questions I had. There is a practise mode so if you aren’t sure how something works and you want to experiment, you can do so without affecting your rank.
– Real player with 35.0 hrs in game
Battle Chess II: Chinese Chess
Just like I remember! Fun to play, and has the option of using the 3D or 2D board. The game does in fact have a quick and easy Manual (under “Move”-“Online Manual”) that tells you how the settings work AND how to play. You just have to, from what I can tell, hold the right mouse button to access the menu options and place your mouse over the option you want to select (while still holding the right mouse button) and release and it selects it.
That aside, it seems like a fun and challenging game. I recommend it.
– Real player with 9.0 hrs in game
The first evolution of Chess since the Persian Empire!
– Real player with 0.5 hrs in game