Dead In Vinland

Dead In Vinland

I finished this game because I wanted to like it. Its story, art, characters, relationship dynamics, crafting, and exploration elements are interesting enough. It’s also an indie game made by a few devs, and I wanted to be able to review it positively. I kept thinking that, eventually, the positives might outweigh the negatives. For example, I thought that maybe the ending might redeem it, or maybe that it might have a plot twist. After all, when you dislike a game then the common argument is “you didn’t even finish it!”, because sometimes it’s worth doing.

Real player with 99.5 hrs in game


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A fun and challenging survival game. You start as a small Viking family - Eirik, a noble and peace-loving man, his loyal wife Blodeuwedd, their snarky teen daughter Kari, and Blode’s nerdy and sarcastic sister Moira. They barely escape with their lives after being betrayed and due to a powerful storm crash their ship on an island. That’s when you take control, as the family starts to rebuild their lives in an attempt to survive.

You get to handle many aspects of survival as each character comes with a tonne of stats. Firstly there are 5 general condition stats: Fatique, Hunger, Sickness, Injury, and Depression. Various activities and events will increase or decrease these. If any of those gets to 100, the character dies. Ideally though you’d want to keep these as low as possible, because they in turn cause penalties on the skills. Now the skills are all to do with some aspect of everyday life - harvesting, hunting, fishing, cooking, chopping wood, mining, exploring, and so on. The higher the skill, the more resources the character brings when doing said activity, and these skills improve over time if the character continues to do the activity. You also have some passive skills such as strength, agility, wisdom, and so on. These come into play as skill checks during certain events.

Real player with 53.1 hrs in game

Dead In Vinland on Steam

Tribes of Midgard

Tribes of Midgard

This is a challenging game, made fun with a group of friends.

Though even then it is a bit of a slog, as it implies 10 people need to online at the same time for hours on end to achieve a common goal. You find that perfect zone and boom, suddenly the entire time you are jamming with friends and working through the various quests.

I will say that the game is not without its faults. Like I said earlier its a bit of a slog especially if you are playing with complete randos. I must’ve lost count to going to sleep with a Day 50 or Day 80 game only to wake up the next day and the world is destroyed.

Real player with 153.8 hrs in game


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They should have lets us build our own base! Such a waste of waiting for all those years! Gameplay is fun at first but after a few games it get bored….. Just doing the same thing over and over again, and I don’t even bother with the building.

Real player with 71.2 hrs in game

Tribes of Midgard on Steam

Rend

Rend

250 hours played 500 steam hours logged. I cannot recommend this game in its current state. There are too many bugs that take up hours of time due to lost resources, kits, pets, etc…, all for every saga to end with a few people from one faction forced to grind spirits alone just to reward those who quit days or weeks ago with the rewards they didn’t earn.

There are dozens of servers with less than 10 people online (all factions combined), this leads to a complete lack of PvP. This lack of PvP leads to a very boring grindfest with no thrill or adventure. This is after the largest patches that changed the spirit system, which was meant to encourage PvP. The huge amount of official servers combined with the enormous amount of private servers leaves the average server population far below the 20 v 20 v 20 cap which means increased grinding and decreased PvP.

Real player with 667.2 hrs in game


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As other people have been saying, it’s fun till someone starts griefing and intentionally taking faction loot and droping it in the middle of no where or giving it to opposing factions. Experiencing one of these people now named dantheguy.

Also the personal housing really breaks defending against the reckoning. For example we are a solid 36 hours behind on all research and main base defense because everyone just runs off and makes their own little fort more often then not taking resources from the main base to do it.

Real player with 505.5 hrs in game

Rend on Steam

Northgard

Northgard

There aren’t many RTS game nowadays. So, this one is like… a rare gem. One of the most brilliant contemporary RTS out there.

The objective is simply to win, by which means though is entirely up to you. You can choose a mercantile clan and obliterate your enemies from the map or a war-mongering one and wins the wisdom victory, for example. It’s possible, but not ideal, but again we have to make do with what we have. The game offers like so many clans to choose from (many of which are DLCs though). Your town hall, the main building, regularly generates your population. One at a time. You construct a building and assign a worker to it. You explore the map, each zone in tile with designated resource(s). You colonize a tile and construct a building you see fit. During winter each year, you suffer production penalty. And everything moves along the passage of time until one clan rises to supremacy, or everyone else falls. Oh, and all the while some special events occur: Kraken attacks, abnormally harsh winter, annoying earthquake, etc. One of the best things about this game is that you don’t have to micromanage your resources and workers so meticulously. The town hall only produces one person at a time and each production building can hold but a few assigned workers, so everything is easy to put under control.

Real player with 636.7 hrs in game

gave 250 hours of my life to get an extra chromosome very worth

Real player with 263.0 hrs in game

Northgard on Steam

VALHALL: Harbinger - Pre-Beta Testing

VALHALL: Harbinger - Pre-Beta Testing

My brother seems to like the game hes played quite a bit, I personally didn’t see much to it in the current state. I don’t really like how the bots fly around when getting hit, I thought it would be more realistic. I’ve backed this game up since around the start so I’ll give a good review to support it further, because I saw your announcement from today clearing up some things. I see you guys are still working to improve it and I don’t think more negative feedback will help. The graphics are impressive and the sound is good as well as the music, everything else could be polished some more. For me its not about the money, you’ll keep that regardless of if you plan to finish the game or not. It’s about the principle that you guys will do what you said you will do and deliver on your end. I want to see the game you guys told me about on discord when I first heard about it. Time will show if you guys hold true to your words, or if you guys will split never to be heard from again. Regardless, either do what you promised or bite your tongue next time you think of asking people to support you.

Real player with 137.7 hrs in game

visuals, music,combat feels great even in this pre beta state. For now game is lacking content becouse its PRE-BETA and that was made clear by the devs. Just be patient and you will see all the pieces of puzzle will get together with lots of content.

For now there are some implemetations that i love about this game:

1)music fits perfect

2)semi/mythologic atmosphere feels great

3)combat is chivalry\mordhau like but more fast paced, that is great( i hate that in mordhau even a dagger feels like concrete baseball bat, heavy and slow)

Real player with 20.4 hrs in game

VALHALL: Harbinger - Pre-Beta Testing on Steam