Dead State: Reanimated
A pleasant way to spend a few hours.
Pros:
+The Base-building Aspect is a lot of fun. The delicate mix and interplay of facilities, resource management, and character skills including your own definitely play a big impact on your crew’s morale and survival prospects. Those who get bit (infected) during the game as a result of combat with zombies have to be managed with daily antibiotics. Each infected cause a potent little morale hit on a daily basis (fear those infected will turn keeps your survivors up at night).
– Real player with 429.9 hrs in game
Read More: Best Survival Post-apocalyptic Games.
There seems to be 2 reviews of this game. either it is the dumbest game due to ui problems or its the greatest game because you have a base and zombies.
was very concerned about the bad reviews before getting this game , because so many people said it had bad ui and how can that many people be wrong. well they were wrong… the ui granted is horrible if you dont know what you are doing and give up 2 seconds into the game.
things you need to know:
!. if you kill a guy/zombie you can move on that square still( seen a lot of reviews saying you cant)
– Real player with 320.1 hrs in game
NEO Scavenger
NEO Scavenger is a turn-based, post-apocalyptic, survival roguelike with perma-death. I also now sometimes fondly call it a Procedural Death Michigan. It’s mean, immersive, annoyingly addictive and seems to strongly dislike players wearing right boots (left boots are fine).
Basically, you scavenge around (and die after the building crumbles on you), fight other people scavenging around (and die valiantly with monkey wrench in hand) or try to talk to them (and die a turn later by drinking a celebratory made-it-through-the-turn sip of poisoned water), try to kill creatures that would like to eat you almost as much as you’d like to eat them (and die hungry), craft items to help you survive (and die warm because your fire alerted every deadly thing around), keep track of your hunger, thirst, diseases and injuries (and die very informed) or try to get to the seemingly last big hub of civilization (and die trying to get there; or trying to get in; or after you get in; or on your way back out).
– Real player with 389.2 hrs in game
Read More: Best Survival Post-apocalyptic Games.
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!
What stands out immediately is choice and consequence. You can’t have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.
You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.
– Real player with 168.4 hrs in game
Urban Strife
Can you push back against fate, live among ruthless gangs and fight back the zombie horde, with just a handful of ragtag militias to help you?
Enjoy an unique blend of old school turn-based strategy, post-apoc survival mechanics and a thrilling RPG storyline. With all the benefits of the modern Unreal Engine, real bullet ballistics, day/night cycle, fire with dynamic material consumption and spread, advanced sound propagation mechanics, AI NPCs with independent lives and faction based morals and, hunger, thirst, wounds and sickness and last but not least, advanced modding support.
Starting as an amnesic survivor, rescued half dead by the kind people of Urban city shelter, somewhere in backwater south of USA, you need to raise up and become a true leader, rebuild the pillaged camp and bring hope back in the hearts of the survivors. Then venture out to negotiate alliances with ruthless factions or go to war against them. And finally, bet everything you have and know to survive an impending return of the massive zombie horde that almost ended civilization just two years before.
REAL BALLISTICS
USG brings you the common weapon classes that you can expect to find in the context of the story, somewhere in a southern US city: handguns, shotguns, hunting, assault and sniper rifles. Each of these classes has special pros and cons that make them special in specific situations. Handguns and shotguns for example excel in CQB with excellent damage. While pistols do cumulative damage due to their low AP costs, shotguns have individual pellet damage adding up and a cone of fire!
BODY PARTS TARGETING
Assault rifles bring tremendous cumulative damage too, when used in burst mode, with frightening multi-body penetration. Provide you can come by such expensive ammo and afford to waste it. And finally the option to aim for specific body parts for either instant kills or crippling shots make hunting and sniper rifles true long-range exterminators. How much fun they are depends just on which side of the barrel you are.
MELEE ATTACK MODES
The ranged arsenal is complemented by a wide array of stuff that can be used to smash, slash and punch - basically almost anything that can be wielded as a melee weapon in USG is a melee weapon. The melee combat is based on stamina management - the more tired you get, the less you will be able to dodge hits. And comes with its own array for special moves, for certain popular weapons
RPG
Once you will start exploring, you’ll find a world populated with living, busy NPCs, with their own life and convictions. Among these you’re to find those willing to help you - provided you help them first. And as long as you serve their interests. Because in Urban everyone has an agenda.
Three main factions are fighting for control through numerous proxy groups in the town. Army rebels, a zombie loving cult and a ruthless gang of bikers. You’re free to choose one of them as ally. But be aware - no path will be easy or morally justified - an apocalypse comes with a dire lack of innocence. It is all about survival. And being able to live with your choices.
SURVIVAL MECHANICS
You will find the Urban Shelter dilapidated and in ruins, full of refugees on the brink of despair, locked down by vicious looters and roaming zombies. You need to regain control of the neighborhood fast. Start rebuilding and expanding. You have to scavenge resources and show the locals you’re the hero they waited for. Then start repairing and upgrading the shelter, hiring the residents as specialists and using the refugees as labor. Depending on the allies you make you will be able to unlock unique upgrades that will make shelter administration more and more rewarding.
OLD-SCHOOL TBS (with a twist)
Urban Strife uses a classic Action Points system (Jagged Alliance 2 style), with consecutive turns & interrupts based on skills. But we’ve also tried to avoid the pitfalls of turn-based combat, especially against large numbers of foes. And zombies come first in this list of enemies everyone hates to wait for in TBS, because they are both numerous and slow. Hence we introduced a special turn for the horde, with simultaneous movement for all undead, while still letting each AI take individual decisions.
Read More: Best Survival Post-apocalyptic Games.
Overland
Only 69% positive with only 285 reviews? I really feel sad for this game as it only got a Mixed Score on steam.
It’s really actually pretty good but the restriction of Rogue-Like difficulty, Random Generated map plus some designer choice made and many other factors made this game lost a lot of the scores.
The story itself is very basic that a meteorite strike earth that brings an alien specie of bugs that grow and expanded out of control beneath the earth. They are attracted to sound and noises and have infinite quantities so civilizations of mankind brought to an abrupt end with few survivors scattered about. They have to constantly stay moving to avoid the alien bugs and salvage what’s left of the old world to stay alive in a hopeless earth.
– Real player with 81.0 hrs in game
In short
Overland looks beautiful and has a cool concept, but it’s too focused on tedious tasks. It’s also a game that does not like to reward its players, which makes it hard to enjoy.
BTW, the game’s difficulty has been nerfed quite a bit since launch, so disregard reviews about the game being impossible. If anything, it may currently be too easy.
Long version
For me, the lack of fun in Overland starts with the self-contradictory nature of the game. Indeed, Overland constantly offers cool toys, but says NO whenever the player wants to use them. For example, you’d be forgiven for thinking this game was about tactical combat, with weapons aplenty and critters to use them on. Turns out that the game punishes you for killing a critter, as it results in a snowball effect that makes the map harder. You could actually argue that Overland’s core gameplay is to make dumb AI run around in circles, without hurting them, to give your other characters enough time to find fuel. It’s hard to remain excited about such a tactic after you’ve done it 4-5 times. Another example of this kind of contradiction is the equipment system. The game likes to drop all sorts of useful items, be it weapons, fuel, med packs, repair kits, flash lights, and so on. But characters in Overland only have 1 or 2 equipment slots which means you can’t pick up most of the items you find. The result is that you spend a ridiculous part of your time doing things like dropping your flashlight on the ground to be able to carry the newly found can of fuel, while your other character stores his med pack on the car in order to pick up the flashlight you just dropped … you get the idea. None of that is fun; it’s just tedious and annoying.
– Real player with 11.7 hrs in game
Thea: The Awakening
About time I wrote a review for Thea. I have played the game for 900 hours now and I still don’t see myself getting bored with it anytime soon. More on the replayability later but first a quick overview.
Thea: The Awakening is a turn-based survival strategy game on a procedurally generated hexagonal world. It plays a lot like the early exploration phase in Civilization. The main difference is that the game is about survival instead of expansion. You won’t build an empire with a large army, instead you have to defend your only village from evergrowing threats while also finding the time to go out and gather materials and do quests so you can become stronger. If you don’t keep up with the enemies in terms of power they will overwhelm you but don’t worry, there are many difficulty modifications. You can play on 50% (very easy), 350% (very hard), and anything in between. The game has a lot of RPG elements, an excellent crafting system, and a card game to resolve various types of conflicts. The game combines regular fantasy creatures such as orcs and elves with slavic mythology. If you don’t know anything about that you’ll meet a lot of new creatures here such as Stryga’s and Baba Yaga’s.
– Real player with 1201.0 hrs in game
A Review of: “THEA: The Awakening”
A Single-player, 4X Dark Fantasy, Hex-Grid, Turn-Based Strategy-RPG, Card Battler, Resource Management Survival Game where Choices Matter with Crafting and Replay Value.
I’m usually either a fan of Grand Strategy games or RPGs, turn-based War-games and War-sims. I had this game in my library a couple years before getting around to trying it out. Now that I’m playing it; it’s great or certainly could have been with a few GUI and QOL improvements.
It’s very RPG-like, with lore and Slavic-based mythos. I love deep lore games that tell a storey (BG / Planescape). I also like games that base their lore on “real world” mythos (Inquisitor) and this game makes tons of references to eastern European folklore.
– Real player with 177.2 hrs in game
Zafehouse Diaries 2
I have only played 5.4 hours of Zafehouse Diaries 2… or I should say, it took me 5.4 hours of playing Zafehouse Diaries 2 before I took a break from it.
If you have played the original Zafehouse Diaries then you will know what the game is about and all I need to say really is it is an improved version of the original game, with some things added to expand on their original ideas. If you played and loved Zafehouse Diaries then you will probably buy this or will have bought it already so you may as well stop reading this review now as I’m not going to say anything you don’t already know.
– Real player with 67.6 hrs in game
This game is about…
Blah, blah, blah.
ZHD2 needs some improvements in creating distractions, rumors and tinkering. Distractions for example are not as necessary as they were in ZHD1. The whole town was flooded with hundreds of zombies but I never felt like I got slaughtered by the crowd. The massive distraction isn’t as effective as the bonfire in ZHD1. It doesn’t distract so many zombies. The rumor system didn’t get improvements. It’s just there. It could be deeper and wider. Tinkering is too random. You nearly have no controls about it. I want to say my people which items I want. You always have to tinker the same order. First cooking or construction because no one wants a combat pan. I never equipped that one. But you’ll get one if you tinker for weapons first. Tools are so rare in that game that you don’t want a combat circular saw. No you want a builder’s circular saw. Another thing is I got a scoped shotgun. Yes, a scoped shotgun. I don’t know how effective such a scoped shotgun is. The game didn’t tell me. I think a sawed-off-shotgun would make more sense. And so on…
– Real player with 31.8 hrs in game
Z Dawn
I’ve been playing this game a lot, being getting updated regularly, for me its a good game, good zombie survival 4x strategy games.
You gotta focus a lot on managing your survivors otherwise it will be a very pain experience.
Basically your start with a small group of survivors, 6 then you gotta find a nice place to set up an encampment, collect resources, wood a lots of wood to build camp defenses, then scavanging for resources like crazy, kill a lots lots of zombie, watch your survivors you love to much gettting bitten and some of then will die, others will get amputated. That’s ok, there’s prosthetics to solve that too. Its a bit painfull to have a leg amputee, will slow down the entire group, other than that you can assign that dude for a suicidal exploring mission.
– Real player with 153.7 hrs in game
Just started. In the first few minutes I found a factory. Each time I hit next turn my group of 6 discovers/searches the building by a percentage of total coverage that equals .01.
This means I have to hit the search/next turn button a thousand times.
On the bright side.. all my group have some starter weapons and speed of 1 or 2.
Then inside the factory I found a guy who was just bitten. The message said I could amputate him (didnt say whether it was his head or some other body part, so I assumed it wasnt going to be his head.)
– Real player with 92.1 hrs in game
Marauder
It’s a highly recommended buy, though with many restrictions and prerequisites. Yeah, game-is-not-for-everyone’s-tastes.
First, you should really like squad-tactics games like Jagged Alliance, Silent Storm or 7.62 and DON’T BE a graphics freak who wants everything in 16:9 with 60fps. Game’s a bit dated, see? And still, it can be successfully compared by gameplay options even with latest tactics games. That slow-paced genre never was too hard about graphics. Physics, mechanics - that’s a prime, but high resolutions… meh.
– Real player with 214.7 hrs in game
First off let me say THIS ISN’T LIKE STALKER!!!! S.T.A.L.K.E.R games were my favorite PC games of all times and people comparing this game to S.T.A.L.K.E.R are doing so bc the game’s russian developed with russian voice actors and so-on and so-forth. Nothing from the atmosphere, the story, or the gameplay is that of the S.T.A.L.K.E.R games. BUT this game, though not at the level of S.T.A.L.K.E.R is still an awesome game!!! It’s a tactical/strategic/survival-ISH game(u don’t really need food and water to survive it just helps with health, though not much w/o certain skills) w/ RPG character building elements (Skills, exp, etc). I"ve played Shadowrun, and 7.62 and i like this one better. PATIENCE IS A MUST to be able to get used to the camera as well as the all around beginning of the game.
– Real player with 54.5 hrs in game
Dead In Vinland
I finished this game because I wanted to like it. Its story, art, characters, relationship dynamics, crafting, and exploration elements are interesting enough. It’s also an indie game made by a few devs, and I wanted to be able to review it positively. I kept thinking that, eventually, the positives might outweigh the negatives. For example, I thought that maybe the ending might redeem it, or maybe that it might have a plot twist. After all, when you dislike a game then the common argument is “you didn’t even finish it!”, because sometimes it’s worth doing.
– Real player with 99.5 hrs in game
A fun and challenging survival game. You start as a small Viking family - Eirik, a noble and peace-loving man, his loyal wife Blodeuwedd, their snarky teen daughter Kari, and Blode’s nerdy and sarcastic sister Moira. They barely escape with their lives after being betrayed and due to a powerful storm crash their ship on an island. That’s when you take control, as the family starts to rebuild their lives in an attempt to survive.
You get to handle many aspects of survival as each character comes with a tonne of stats. Firstly there are 5 general condition stats: Fatique, Hunger, Sickness, Injury, and Depression. Various activities and events will increase or decrease these. If any of those gets to 100, the character dies. Ideally though you’d want to keep these as low as possible, because they in turn cause penalties on the skills. Now the skills are all to do with some aspect of everyday life - harvesting, hunting, fishing, cooking, chopping wood, mining, exploring, and so on. The higher the skill, the more resources the character brings when doing said activity, and these skills improve over time if the character continues to do the activity. You also have some passive skills such as strength, agility, wisdom, and so on. These come into play as skill checks during certain events.
– Real player with 53.1 hrs in game
Frost
Frost: A solo deck-building PC game
(This was originally posted on my blog, GoPlayListen . It is largely aimed at tabletop gamers, but hopefully others will find the review useful too)
I’m pretty wary of computer games that mimic ideas from the board and card game world. It’s very rare they manage to capture the subtlety required to make a truly great tactical or strategic game, focusing more on visual bells and whistles and (usually) adding too many luck elements to hold the interest for long. Unless they’re a direct port from an existing tabletop game, they rarely seem designed for gamers.
– Real player with 17.2 hrs in game
Certainly not a game for everyone, but if you’re intrigued by the theme or the thought of pushing your luck in a hostile card-driven affair, then Frost is a pretty cool pick.
Aside from being chromatically challenged, Frost is notable for being a solitaire experience inspired by real world deck-building card games such as Dominion and its subsequent imitators including World of Tanks: Rush and Resident Evil.
The action, such as it is, takes place in the sort of post-apocalyptic setting that author Kurt Vonnegut made popular in his seminal novel Cat’s Cradle; a freezing world where tribes must now band together for their very survival. In the game’s ‘Classic’ mode you become a leader who must collect the resources needed to traverse the land in search of a mythical place called the “Refuge” whilst also trying your best to outrun the titular snow storm that threatens to consume all.
– Real player with 16.3 hrs in game