Sailwind
I ran into this game purely by chance and decided to take a gamble on it. What I discovered was far beyond by wildest expectations.
Yes there are some bugs here and there. That being said for a game that came out effectively a month ago, it’s very polished and the basic game loop is well implemented. The mechanics are easy to understand and relatively challenging to master.
The pacing is interesting as you can literally be sailing on a flat as a pan sea one minute and riding whitecaps while trying not to flip the next. Furthermore the pleasure of navkgating by the stars and sun successfully is indescribable. The game really captures the act of sailing into the unknown very well to the point where you’ll be sailing on a sing an a prayer at first.
– Real player with 127.1 hrs in game
Read More: Best Survival Sailing Games.
The feeling of finally spotting a speck of land on the horizon was indescribable. After 10 days of battling storms and unfavorable winds in the open ocean, while striving to navigate with medieval technology, the relief and satisfaction of reaching your destination is unmatched.
This game will have you learning how to navigate and tell time by the stars, and properly rig a sailing ship. When conditions are rough, you will be constantly running around your ship, trying to keep your heading and fight the winds. When the weather is calm and you know you’re on course, you can pass the time fishing or sleeping. It’s a great balance of simulation and fun. If you enjoy games like Spintires or Railroads Online, or if you simply want to experience life as a 15th century merchant, this game is an absolute must.
– Real player with 113.0 hrs in game
InfraSpace
Lots of reviewers are throwing out comparable games. The first thing that came to mind for me was Anno 2070 but with actual traffic and less frustration. I loved that game, so this is a plus. I also got a huge whiff of Surviving Mars, again with actual traffic and less frustration. I was not a fan of that game, so I’m happy to say I enjoy InfraSpace more. If you liked either game, you’ll very much like InfraSpace.
If you enjoy solving traffic problems or even just watching traffic in Cities Skyline, then this will appeal to you. If you enjoyed solving logistic problems in Shapez.io, this is a must have. If you strive for logistical efficiency and optimization, well that’s most of the game.
– Real player with 77.5 hrs in game
Read More: Best Survival Automation Games.
At this time, I DO recommend this game, but, there are still lingering issues that I’ve found. See bottom of post for my “rant”.
[EDIT-Seems as though the #48 news corrected the issues I was experiencing. Everything else looks to be “my” problem with the routing and design of the roads]
Things I like:
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I like having a system that I have to continuously replenish, such as the residential zones.
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I like how in order to grow the residential, you need different components to create more dense areas
– Real player with 42.9 hrs in game
Death By FrostByte
After years of scorching heat, an incoming frost is on the horizon, putting half the planet into another Ice Age. Most of the land has been taken over by ice, which forced many cities to relocate. The mining industry has been severely impacted by the lack of space. With demand for more mining on the rise, you set out for the arctic to start your mining industry.
Your goal is to build a colony of workers to mine resources and manufacture parts while surviving the harsh climate. Research new technologies, build up your industry and survive with limited resources.
In Death By FrostByte, it’s a constant arms race between you and mother nature. Build up an array of heaters and wind diverting walls to combat windshield. Research better tech while expanding a successful mining company. Throughout this journey, you will need to manage:
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Temperature
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Workers
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Food Production
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Power and Water Systems
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Currency
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Contracts
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Research
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And More!
Are you up to the challenge? Or will your company fall to the frost?
As Death By FrostByte is currently in Early Access, here is a list of all the major mechanics and features already added to the game.
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Snow Storms
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Land Expansion
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Item Crafting with an in-game crafting wiki
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Build up your water & power grid
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Research new tech
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Complete Contracts to earn currency
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Manage your workers
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Sell or order items from the in-game market
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Automation & Mining Resources
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And More!
Death By FrostByte will have many new mechanics and features added throughout Early Access. Here is a list of new content that we will be adding next to the game.
The list of future content may change during Early Access. They are to provide you an idea of the future roadmap of this game.
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Rails
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Underground Mining & Elevators
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Maintenance
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Shift Management
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Workers Skills
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Final Objectives (Victories)
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And More!
Read More: Best Survival Management Games.
Bloody Rally Show
200 character summary
Bloody Rally Show is an absolutely unfair rogue like top down racing game with very nice controls and 4 player split screen, earn money, Kill peds for nitro, use weapons to kill, Anything for the win.
Story & Characters 9/10
You wake up in 2084 as a custom protagonist You had an accident in 2021 and where put into a cryosleep, to pay it back you have to compete in the most popular form of entertaintment these days. It is a dystopian future and the global economy has been taken over in the year 2030 by that big tech company you should know about. When they focussed on Entertainment and noticed Rally was very popular in the 80s because of the high accident rate so surely enough Bloody Rally Show was born. It is very popular so social media influencers are always on top of the action to get those likes, no matter how dangerous it is.
– Real player with 140.0 hrs in game
Let’s backtrack a little bit, one year or so later, when I was bored out of my mind for games. I am a fan of top-down racers, things like the original Death Rally and others, and I saw this game. It looked really rough with sort of 3d car models in a 2d environment, but the game had something that stuck by me. Generated roads and a hint of rogue-lite. So, I was interested and unexpectedly, I was received a key, in return for something - FEEDBACK. So, I did my best I could. Let’s fast forward to where we are.
– Real player with 122.7 hrs in game
Industry Idle
No waiting on energy / stamina / turns. bloops you down with 5 million cash and you do the rest.
After playing about 5 maps and at the current stage of the game ill rate it like this.
R = rating / S = suggestion / Number links both
(R1) Game play 9/10
(R2) GFX 8/10
(R3) Menu Layout 5/10
(R4) Misleading Overwhelming-ness 6/10
(R5) User Overly Clicking Fatigue 6/10
(S1) Solid Game (people should be required 2 hours of play before reviewing on steam)
(S2) (more color never hurt. building colors. and background green when same type selected) (S3) (needs a right click on map or building with wheel menu option.)
– Real player with 511.2 hrs in game
“Oh yay.” I thought; “another idler to waste my free minutes on whilst I’m busy answering my emails…”
Boy was I wrong….
Welcome to Industry Idle; a minimalistic game in the spirit of games like Factorio and Satisfactory. The game places you in the shoes of a company CEO tasked by setting up a profitable factory complex in a city of your choosing. Build a booming automotive industry in Rotterdam, go deep into IT-development in Detroit, arm Toulouse with nuclear armaments and sell it all on a dynamic market…OR your competition !!
– Real player with 352.6 hrs in game
Overcrowd: A Commute ‘Em Up
Note that I was a pre-release tester, however aside from the free key I was not paid for my time or under any obligation to play the game.
First thing to say is the art style is fantastic. If you like the screenshots then you won’t be disappointed! Occasionally things can be a bit hard to see due to the isometric viewpoint, however you can rotate the map 4 ways and view each level of your station individually if required.
In its current start of early access state I find the game really fun to play. You design your station as with any other sim type game but then you’ve also got to deal with the running of it. Staff can be equipped with tools and they will deal with problems (litter / crime / repairs etc.) within their area (perception), but if they don’t have the right tool or if the incident is too far away from them you’ll need to get involved. Some people get round this by having lots of staff with varying tools posted around, I personally like to micromanage a bit more and have less staff with better speed stats who I can use to react to problems as they come up. You also have to keep your staff rested so they don’t become useless!
– Real player with 65.6 hrs in game
The short version: this is a great simulation game and it’s definitely worth the price, even as an Early Access game.
Good stuff
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The art is amazing and makes me wish I were back in London. (Would be wonderful to have art variations for certain assets, like billboards and coffee shops.)
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The spatial aspects are satisfying to solve in the long-term — e.g., planning how to connect different subway lines that are perpendicular to one another and separated by three levels, while also incorporating an additional station entrance somewhere in the middle.
– Real player with 32.6 hrs in game