Subterrain
Update Supplement:
So, after getting involved with helping out with Subterrain, my opinion is obviously extremely biased. However, I still defend my position by not being involved with Subterrain at the start. The game has improved a bit since I first started playing it, and many aspects of the gameplay have changed considerably based on player feedback. The gunplay is faster, there’s an in-game minimap to help players navigate, randomization was expanded and a big chunk of content was added to the game. Even with all these drastic changes, Pixellore managed to preserve what made the game special in the first place. The changes were successes all around, as far as I’m concerned.
– Real player with 220.2 hrs in game
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While I would recommend it to people into this style of game, I do have to say that the game is rough around the edges. It shouldn’t come as a surprise being an indie-game title. I’m not saying the developers of Pixellore are bad, far from it after playing through their first published work on Steam, but don’t come in expecting it to be ‘perfectly polished’. Their tech support is very responsive and friendly if and when a bug come up! (even 4 years after release)
That said, let’s get into it!
– Real player with 207.1 hrs in game
Shield Impact
maybe some more gamemodes would be nice. Like a mission gamemode (kill 10 enemies in 15 seconds for example), or a gamemode were you play as the enemy would be super cool.
But it’s a nice little game
7.3/10
– Real player with 3.4 hrs in game
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The player character goes invisible after first game played and there is no actual bots, hardly even any pattern to compete with or gameplay. It needs to be fixed..
I did not refund it, as the original idea is kind of great.. !
Shields are always underestimated. But that underestimation only returns stronger with this game.
Not only the game craps out and it is the gamebreaking bug where the character disappears every retry.
It is a try and retry centered game. Not really worth anything like this. Could been really great but always forget to retry.
– Real player with 2.6 hrs in game
HumanitZ
HumanitZ is a top-down, open-world zombie survival shooter set 10 years after the outbreak. Survive, explore, scavenge, build, craft, hunt, farm, fish and more. Do all this alone or with other survivors. You can’t change the past…. Live for today!
SURVIVE: Survive as long as you can in the apocalypse, make your mark and leave your legacy
EXPLORE: Keep on the move to find new locations and increase your chances of survival
SCAVENGE: Search for food, weapons, and resources to assist you and your group in the fight to thrive
BUILD: Construct bases to keep Zeeks out, fortify abandoned buildings, or create safe houses
CRAFT: Use your items to craft better gear and make what you need to survive
HUNT: Urban areas may be too dangerous; take to the fields and woods to hunt for wild game
FARM: Grow your own crops
FISH: Catch what is left in the ponds to keep well fed
More…
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Different Zombie Types
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4 Player Co-op (demo is single-player only)
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Loads of Weapons
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Drivable Vehicles
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Huge World to Explore
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Dynamic Weather
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Character Selection
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Character Perks and Stats
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Permadeath (Hardcore Mode)
About the Demo
The demo is an alpha build that showcases some mechanics and gameplay. The full release will include many more mechanics and items that have been intentionally left out of this demo. As with anything alpha, expect to find the occasional bug and things that could use some polishing.
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TAURONOS
Overall this is mostly a well thought out game. Its got puzzles that aren’t to complex, A captivating story line, and some amazing art and voice overs. The reason i chose not to recommend this game though is mainly because it is very easy (to get the evil win screen) and because there is a lack of community made content it means a player who wants to feel like they won could be forced to repeat the same levels and chapters over and over again until they finally find the objective. I hope im being direct enough about this. I dont want to spoil anything so im not putting the name of objective or an explanation to what the evil win screen is. (im going to change this to a positive review because i really appreciate it when developers listen to there community and use that to try and make there game better and because this game only needs some minor changes in my opinion.)
– Real player with 3.2 hrs in game
Turonos is an interesting little puzzle game. All the features you expect are in there and the overall feeling is that of a polished game.
Pros:
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engaging gameplay due to the darkness and the constant need to flee
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elaborate levels that require at least two playthroughs in order to uncover most of the secrets and powers
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engaging puzzles without being difficult. I don’t really like puzzle centered games and that is why this one has just the right content. Just enough to give you something to quickly think at while running, but not difficult so you would have to stop and risk being mauled to death.
– Real player with 2.9 hrs in game
Cartel Tycoon
First of all, don’t mind the playtime. I am one of the early supporters of the game and have some 280 hours on my profile for the “Earliest Uncut” version of the game. I provided extensive feedback for the game and used to be one of the community playtesters for early builds in the past.
By concept, Cartel Tycoon is a great game. The recipe for this addictive drug is “Tropico meets Frostpunk meets Narcos series”. Visuals, narrative, characters, music - all that is done well and does a lot for the immersion in the setting.
– Real player with 116.1 hrs in game
For the person reading this hoping it’s the cartel management game they’ve always dreamed would be released… here it is baby.
Nothing quite as satisfying as watching a convoy of trucks carrying 100 kilos of cocaine stuffed inside a chicken drive right past the Federales convoy on their way to t1tty f*** your cocoa farms.
Or burning down a warehouse stacked to the ceiling with cash rather than letting the DEA seize it.
So much potential for this game. I played the demo months ago and literally called out sick the day it dropped.
– Real player with 47.3 hrs in game
Cyber Drive
Cyberdrive is:
Waves of enemies constantly attacking without giving you a break
Average lifespan at easy difficulty 1 minute.
Only one thing is required of you “KILL YOUR ENEMIES !!!!!”
3 different maps.
Awesome music.
3 Levels of difficulty:
Easy(Hardcore).
Normal(Hardcore x2).
Hard(The mode was not invented by humans and is not recommended for people).
4 types of weapons.
HUGE amount of achievements.
Darkwood
One of the best survival/horror games I’ve ever played
– Real player with 69.5 hrs in game
At first i just grabbed this game for something spooky from the halloween sale (which needs to start oct 1st, not 2days before halloween!). After the prologue is wasnt very impressed but the steam halloween sale doesnt have many quality games this year so i kept on playing. Now i cant put the damn thing down, yes its that damn good! Yes its scary but more importantly its has a quality story and it becomes very addicting once you start finding clues and weird items, that you have no idea what they are for till later on. So glad i took a chance on darkwood, and the fact it takes place in the 80s is always a plus. Worth buying full price imo. Cant wait to see if there will be more content added or even a darkwood 2. Darkwood is an easy 8/10 for me and i havent even reached chapter 2 yet. Hurry up and buy!
– Real player with 63.1 hrs in game
Frozen State
What can be said for a game like Frozen State? A lot.
It’s a great game in that it’s genuinely tense. The stakes are high and you can’t just reset the gambles you make. I have been playing it since, I think about the first month it came to Steam, and it has changed dramatically.
When I first bought it, I was afraid at first, it would be the same generic kind of survival game that has been washing up on the shores of Steam like rotten flotsam. Frozen State is like a big, ice coated barge crashing into the shore and unleashing a horde of the undead onto your normal beach going day.
– Real player with 82.0 hrs in game
This is one of those games where I wish there was a numbers system of review or at least a neutral recommendation. I got this on a sale, so I’m not sore about it. A warning right off the bat, and why I, in general, can’t make a strong recommendation: this game is NOT forgiving in the slightest (which is, admittedly, part of the appeal). I have VERY mixed feelings about this game.
Release version allows you to start as one of three characters, each with differing levels of durability, carry weight, and skill points invested in certain slots. It doesn’t run on conventional exp system, but by specific items found in containers randomly generated or on enemies (themselves usually randomly generated). You start in same house, but where everything is relative to the game world randomizes each playthrough, so each play is different (with the exception, in my experience, of the Explorer, which is on the same map tile no matter what).
– Real player with 50.0 hrs in game
Caterva
Caterva is a top-down roughelike shooter where you control a multitude of clone slaves.
And you have to lead the way to the exit.
The more slaves you save, the more powerful and vulnerable you will become.
All the clones have their own weapon and fire them at one, so when you get a lot of slaves you become incredibly deadly.
Cavebound
cool game
– Real player with 12.6 hrs in game
This game is actually really well made. It’s challenging, fun, and polished. It’s a small game but with a lot of effort and love put in to it
– Real player with 0.7 hrs in game