Sir, You Are Being Hunted
It was a chilly, spring evening in O’Lution Manor when this first came to my attention and I must say, that my interest in gaming had been waning a bit, snatching short plays of casual titles rather than putting in any significant time playing anything of depth. Indeed, with my eldest son having largely commandeered the console, leaving me with the laptop and mobile devices, it seemed I was wandering into the realms of the casual gamer.
And then I came across Sir, You Are Being Hunted. The visual style and sense of humour lulled me in in and when I saw, yes, my word, it will run on my laptop, I decided to take the plunge.
– Real player with 44.8 hrs in game
Read More: Best Survival Procedural Generation Games.
The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I’d like to step back and review the game, the developers, and the history of both in their entirety.
The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There’s some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.
– Real player with 21.0 hrs in game
Hostile Mars
Hostile Mars is a Tower-Defense Factory-Building game. You must create efficient supply chains, salvage destroyed enemies, and upgrade structures to support your gigantic cannons that defend your base against thousands of enemies.
UPGRADE GIGANTIC GUNS
Upgrade everything to a ridiculous degree. Laser turrets come in sizes 1, 2, 3, or 120.
BATTLE THOUSANDS OF ENEMIES
Enemy drones pour over the hills and tower above you. You will need every upgrade you can get to defend against them.
AUTOMATE YOUR SUPPLY CHAIN
You don’t have time to defend your base and acquire supplies!
Instead, create supply lines by automating hundreds of delivery bots to harvest ore and resupply your base.
FEATURES
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Upgrade your traps to deal more damage, collect materials that fall from defeated enemies, and tons of other crazy stuff.
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Upgrade your turrets to shoot farther and hit harder!
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Upgrade your base to unlock new items.
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Upgrade walls, guns, ammo, delivery bots, harvesters, machines, buildings, storage, and more!
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Strategically place walls, traps, and turrets to create a defense strong enough to keep your home base energy core protected.
Read More: Best Survival Building Games.
Level 20
You feel the inspiration in the classic platform. It is a challenge each level I recommend it if you like games like megaman and super meat boy.
– Real player with 9.4 hrs in game
Read More: Best Survival Difficult Games.
It’s an excellent game with an awesome art and amazing soundtrack.
Are you looking for a good challenge? This game is definitely for you!
– Real player with 3.3 hrs in game
Perdition
One thing is perpetually obvious while playing through Perdition - it was crafted with passion and incredible attention to detail in regards to player experience.
A prime example of this is how you can’t just hold on to your favorite gun for the entire duration of the game. Once you’re out of ammo, you have to retrieve guns from fallen enemies, and what you get might not always be your first choice. You’re in the middle of combat, and suddenly your SMG is replaced with a grenade launcher, and you as the player are forced to improvise and adapt your combat style.
– Real player with 1.7 hrs in game
Wow, for just a couple of people this game is really enjoyable. Combat is buttery smooth, one could say “Doom-esc” style combat with its own unique flavor.
It runs flawlessly, no stutters, frame drops, bugs, or anything of the sort. Well done.
Sadly not really any options are there, however the fact that the game is free and has a silky smooth experience makes up for it. The environment and ambiance with the music is on point. Just the little things such as a clean and non-repetitive soundtrack make the game that much more enjoyable.
– Real player with 0.7 hrs in game
Downpour
A fun game to look at, not so much play. The tedious slowdown I get when attacking screamers makes for extremely difficult combat, which is essentially the bulk of the game, so it’s quite difficult to enjoy. The concept and art style is cool, just the game itself requires more polish.
– Real player with 5.3 hrs in game
UPDATED REVIEW
With this last update, the game is now 100% playable for me!! So, while I stand by my first-review statements that it looks great and that I think it’s a great concept, I can now wholeheartedly recommend you play this…well, except for the slight hitch that I have no damn clue what I’m doing most of the time…but I’ll get the hang of it soon I reckon, I’ll just keep plugging away until I figure it out because that’s part of the fun of this game for me ;)
Screamer/10 would converse with a helpful dev again :D
– Real player with 3.2 hrs in game
The Fifth Day
I think this game’s community is practically gone at this stage, too few updates changing too little in such a long measure of time. Just about the entirity of the updates that have happened can be summed up in ‘several new gun parts, unimplemented mechanics development and minor bugfixing’
It saddens me to see such a game with such potential just die out becuase the dev doesn’t have a team backing them.
The multiplayer is dead after a year after nothing happening, the servers are completely empty, the multiplayer tasks simply can’t be completed anymore, etc etc.
– Real player with 84.0 hrs in game
YES I AM AWARE THAT IT IS EARLY ACCESS - NOT FINISHED! IF YOU LIKE IT, KUDOS TO YOU. BUT NOTE I AM NOT YOU.
I really tried to like this game, it felt like it could be something special even if it was really F-ing hard. But as the game is now, I can’t play it without feeling increasingly frustrated at nearly every aspect of the game.
Yes, its a good game, it held on to me for almost a week, but my patience for it has ended, and I just can’t play this anymore.
Pros:
- Crafting - Done in two ways, one by assembling tools & guns through your inventory screen (provided you have the parts), the other through some machine that cannot be moved or made (luckily there’s more than one).
– Real player with 25.3 hrs in game
Generation Zero®
Rating: 4/10
Generation Zero has a really cool concept, but sadly gets very repetitive after a while.
All the enemy machines are creative and pretty cool, only very few of them. They do however have some variations each which gives different weapons etc.
The map is gorgeous and really looks like Sweden, but after a while you will have looted the same few houses scattered over the map hundreds of times.
Three or four times my GF and I have started this game over, but we have never been able to finish it before it gets too boring and repetitive.
– Real player with 222.4 hrs in game
This is gonna be a long review…
The Positive:
So this game like many others released in 2019 was plagued with bugs at the start, some of them game breaking. The developers have worked REALLY hard making the game better and adding more content. I only see a minor bug roughly every 12 hours of play now a days and they can usually be ignored.
The gun play feels good and breaking of the different parts/armor of robots is almost therapeutic, especially when you learn all the parts and know how to disable specific functions to make a fight easier. The story while simple feels realistic and gives you a lot of freedom to do what you want and explore where you want. The game is beautiful! It looks better than most games released this year and the atmosphere is amazing! There is a really good balance in difficulty that makes every engagement feel dangerous (at least when playing solo) and even the most crazy fights don’t feel impossible with proper planning, prep work, and knowledge.
– Real player with 180.2 hrs in game
Robo Crisis
As an engineer, you need to pacify the maddened fighting robots. To do this, you need to collect resources, build a base, create your own robots and manage them.
Creating robots
Create robots to collect resources, for reconnaissance, to defend your base and battle robots.
Create your own army of robots
Create and manage squads of robots to guard buildings, to escort caravans with resources, or for combat purposes.
Control any robot
You can control each of the created robots personally using its unique skills and capabilities.
Customize robots
Customize the functionality of each robot, expanding and improving its capabilities. Customize their appearance to make each robot look unique.
Features of the game.
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A unique world consisting entirely of robots.
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Ability to create, customize and improve your robots.
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Creation and management of multifunctional squads of robots.
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A mode in which you invade the world of another player and fight with him, subjugating hostile mobs.
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Large open world using biomes.
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Difficult and disgusting-looking world bosses.
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Crafting, building a base, collecting resources.
Volcanoids
It’s a bit more objective oriented than the usual craft/survival game I’m familiar with, especially with the cyclic nature of needing to dive underground with your mobile base during the frequent disasters. Having it as a mobile base was rather refreshing compared to other settings where the base is in one location and that tends to make resources convenient or not. The version I played was a while ago, and at the time battle was rather simple, and there didn’t seem to be too much benefit to use any weapon aside the hand mortar and grenades but I have to emphasize that was during the version I played.
– Real player with 35.0 hrs in game
Gun play is fun, and it’s exciting to see your ship being built bigger and bigger. The hot keys were a little weird at first but not unacceptable. Overall, I like it.
– Real player with 29.0 hrs in game
ARMORED HEAD
This game was my go in blind purchase of the week. It is so cheap and the content that it delivers is well worth the asking price. I am having a lot of fun with this frantic arena FPS. You get to double jump, bullet time slo-mo kill vast swathes of tin robot armies which come in a variety of fun shapes and sizes. You get an arsenal of 9 guns, some of which you can dual-wield and all of which have weight and a distinct feel to them. Once you are done working out all the little secrets the game has to offer and self-tutor yourself in the primary and secondary functions of each gun and survive all 30 waves and boss fights, you then get a little something extra. Don’t want to spoil anything, you will have to get there yourself. Bear in mind that the game MUST BE BEATEN IN ONE SITTING. But there are 3 checkpoints along the way which you can start from when you inevitably die on your run.
– Real player with 16.1 hrs in game
Armored Head is a fluid, fun and well-realized indie shooter developed solely by Egor Rezenov in Unity. Taking the role of a gladiator bot, you have to prove your worth against waves of opponents consisting of various bots. It is clear that Egor took his time to polish both the aesthetic and mechanic sides of his game, thus Armored Head provides around three hours of enjoyment for those interested in the genre.
Even though it is a wave-based shooter that takes place in a single arena designed for the purpose, it does not go on forever. The goal is to survive for 30 rounds and face the final boss, after which you are granted a prize and are free to explore or leave the premises. The arsenal for the task at hand consists of ten weapons which are presented to you gradually at the start of specific waves. You collect coins throughout the game which are either dropped by defeated opponents or found within the boxes scattered around, then use them at your will to unlock various helpful features of the arena. While most of the opponents are melee-only fighters of varying size and strength, there are also ranged shooters, fliers and droppers, as well unique bosses. Your abilities extend to dodge-jumping, double-jumping and slowing the action down for a brief amount of time; but further collecting in the form of pills is required to gain the necessary energy for utilizing them.
– Real player with 8.5 hrs in game