Organs Please
Earth’s population is on the verge of a global resource crisis. Can you build the spaceship on time and earn one more chance for humankind? Hurry, you only have only 30 days left!
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Screen the visitors dying to get off the planet and more than willing to risk being turned into canned food, incinerated or hired as one of the factory’s employees. The pros and cons of each fate are debatable.
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Manage the factory floor, construct new facilities and upgrade the research center. Resources are finite, so try to make sure things don’t fall apart before the ship takes off.
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Hire staff with unique quirks, fears and prejudices. Promote hard workers and keep them pampered with improved amenities. As for the lazy ones…they get sent to a special room in the darkest corner of the factory.
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Juggle orders from competing organizations and be sure to meet your weekly quota to keep the higher-ups happy. Remember – you are alive as long as you are useful.
Read More: Best Survival Base Building Games.
Home Behind
Home Behind Review
A little side scroller based on the struggles of war awaits.
Some key points that this game offers:
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A unique look at how war can displace people.
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Several different jobs to choose from for your playthroughs.
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Basic but efficient levelling system.
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A variety of items that can be picked up and obtained and an even bigger crafting tree to make use of on your journey.
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Several different difficulties to test your survival skills.
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Indie Gem 4/5
Gameplay & Controls:
– Real player with 506.7 hrs in game
Read More: Best Survival Building Games.
This game looked promising for something so inexpensive. The experience was a mixed bag. It’s an unsophisticated survival side-scroller about a man separated from his young daughter during a civil war and trying to re-unite with her on a walking journey to Europe taken by other fleeing refugees.
Right out of the gate, the game lacks polish. It’s an import from China, but there’s still a lot of text without full translations for English-speaking audiences. It doesn’t make the game unplayable, but it certainly detracts.
– Real player with 13.3 hrs in game
The Guild 3
(Detailed review. Will be updated as necessary. Patch 0.5.4)
I wanted to give myself adequate time thoroughly testing and playing this game before reviewing it. With over 100 hours put into testing this game, I’ve written this review taking all things into consideration with a neutral stance.
Between recommending this game or not, I conceded to recommend it. However, there are some factors each person should consider before purchasing the game in it’s current stage and that ultimately comes down to your personal preference, there is no “one size fits all”.
– Real player with 157.8 hrs in game
Read More: Best Survival Economy Games.
I bought this game a few years ago since I really enjoyed The Guild 2. It was bare bones back then and not comparable to The Guild 2, which made me not play it for a long time. I started playing it again recently with the newest update to check the game’s progress and now I’m hooked. Exact same thing happened when I first discovered The Guild 2. I feel like The Guild 3 is now an improvement and proper successor to The Guild 2, as it should be. The development of this game has been extremely slow since it was released in Early Access, which may upset some people who want to see more progression in development. I understand some of the frustration but The Guild franchise is more of a niche type of game and fan base that it will never be extremely popular. They have steadily been updating this game over multiple years and it has improved immensely. The game is still unfinished and I’ve encountered some bugs but nothing too serious. The game has been very stable for me and I have not experienced any crashes. Graphics are not great by any means but a massive improvement from Guild 2 and offers some high quality textures and many more armor and clothing items. Overall there is a lot more items than in the Guild 2.
– Real player with 74.8 hrs in game
Ruinarch
A fun game that is definitely in early access.
Edited: 7/30/2021. The game has been significantly changed since I posted my first review, and its' unfortunately not all for the better.
The Good:
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Villagers have been overhauled significantly, and their interactions with each other and the world are much more interesting. They earn money to buy resources, have more robust individual trades, craft items, and all sorts of other fun stuff.
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The way monsters are used has been vastly improved. Rather than just spawning them next to a villager and letting them have at it, they are formed into parties, led by one of your demons, to accomplish a specific purpose. Marauder parties from the marauder building break stuff and attack villagers to sow chaos, snatching parties kidnap villagers or monsters for imprisonment, and defense parties protect your base full-time. It’s a bit monotonous to reform the parties repeatedly if you make heavy use of them, but this alone has made Ravager a lot more fun.
– Real player with 36.0 hrs in game
UPDATE: hot damn, that’s one hell of an update. 10/10 guys, very cool.
At first, I thought this was the “Devil Simulator” I’ve always wanted. But the longer I played, the more frustrated I became with this game. I’ll start with the Good things, follow up with the Bad, and leave you with my suggestions for improvement.
The Good
-The AI is tremendously well made, just as advertised. Each NPC has different traits, different relationships with other NPC’s, and adjusts it’s behavior over time as it interacts with the other NPC’s. The level of care and attention that went into this facet of the game is dumbfounding, considering this is, at it’s core, “God Simulator meets Sim City”. As an example, if you turn enough villagers into vampires or cultists, they can split off and form their own societies.
– Real player with 23.7 hrs in game
Our America
Our america allows the audience to experience life as a Black person. This VR experience follows a father and his son on the way to school. The audience experiences the branching narrative from the fathers point of view while they make decisions and interact with the story. In the VR headset they will battle overt and subtle racism as the story culminates at a climax where they must make the correct decisions to get to school on time.
Corona Simulator
Its not a bad game to be honest. I thought it would’ve been. The game has great execution, a good amount of actions to do (could use more though) but it does need some things. It needs a sandbox mode and workshop support because I feel those both could really help the game reach its full potential. All in all…I completely recommend this game. Albeit it doesn’t have a lasting appeal because it only has like 5 missions or so.
– Real player with 1.2 hrs in game
Caravaneer 2
There are some good bits in this game, but for me, the tactical aspect totally kills it. It is so inbalanced, or rather in favor for AI that it is beyound laughable. Fights will accur as it is part of the game. Now, to keep it simple, you have a Katana, hit enemy who gets 12-20 hit points. He hits you and you suffer 24-42 damage. Even with light armor, makes no difference. Later in the game I had an awesome Armor of Honor (25 damage res), I get hit with a Mosin gun for 40-46 points. I use same gun, or even better M-16 on enemy who has no or light armor (6 damage res) and score 10-12 points. Time after time. BS! Also, remember that it will be almost impossible for you, even later in the game, to hit anything beyond 20-24 tiles, while AI will frequently score hits from 70-80 tiles away. Loads of BS in a bucket of sh-ite. NOT RECOMMENDED!
– Real player with 355.0 hrs in game
I originally played this and the original as Flash games, I even went so far as to download BlueMaxima’s Flashpoint almost specifically for this one, due to how good it was. The economic simulation, layered with a competent, if monotonous, combat system, as well as a fairly engaging story lent itself to a game that tied me up for absolute ages. I plan on playing this for an inordinately long time, and I already have!
I won’t bother with beginner tips, but keep in mind the game has a strong learning curve; I recommend playing “Story” mode if you’re just starting out for all the free goodies and volunteers. Sandbox puts you in a significantly more difficult starting area, and a generally poorer starting position, i.e. Much fewer free goods and starting facilities. Once you’ve gotten the hang of it, you’ll come to recognise it’s trade patterns and idiosyncracies, and really start to get a feel for the game.
– Real player with 254.4 hrs in game
The Ship: Remasted
The Ship is an overlooked gem! The remastered version introduces some nice polish to the original an with a few more tweaks it will be an even more enjoyable. I have been a gamer for about 25 years an this game really hits the sweet spot for me.
It has:
Strategy:
*Micro-managing your characters needs. Think of yourself as a murderous sim. It adds a layer of depth to the gameplay an forces the player to interact with the env. if you want to keep your character functioning. It provides hunters oppurtunities to take out their prey in a moment of weakness (like sleeping, socializng, showering, eating).
– Real player with 38.0 hrs in game
I was in the closed beta for this game before it was released onto Steam, and I’ve left it a good many months before making sure I leave a review to keep things fair. So far, the game is in Early Access - so you MUST definitely, absolutely, clearly understand that the game is going to have bugs at this time. Too many people seem to misunderstand this with many games that are in Early Access.
But onto my review - as a huge fan of The Ship ever since the first free HL1 mod, it’s been fantastic to see how well the game has been developed throughout the years with all the new changes, new gamemodes, and now - a whole new engine! Whilst the game has had its ownership transferred through multiple companies (along with some developers joining said transfer) the game still has its incredible style you would come to expect from the game’s series.
– Real player with 7.3 hrs in game
Guardians of Lumen
The land of Lumen is hostile. Monsters, both the Horrors and the Daemons, force the residences to live in 9 strongholds while they prowl the wastelands.
Against the beasts of shadows, two forces strive to keep the people safe:
The Deciphers study and worship the past in hopes of carving a path to the future.
The Guardians fight and serve, ever ready to help even the smallest of citizens.
With the help of ancient spirits, they stand ready against the darkness.
Will you aid them?
Key Features:
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Classic, turn-based combat with modern twists.
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26 Unique Ay, each with their own Ability Tree, Quest and play style
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6 Playable characters each with history, emotions and a story of their own
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An interactive world where your actions are remembered and honoured.
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A unique progression system, unrelated to experience points or skill point grinding
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180 Mini-dungeons
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A story that moulds to your actions.
I hope you enjoy it.