Masked Forces 2: Mystic Demons
Was gifted the masked forces and masked shooters games, and was intrigued to play this game when I noticed that it was on sale. feel like it was worth the money I paid for it. Honestly not bad, a big improvement on the other masked forces games. Would recommend.
– Real player with 24.8 hrs in game
Read More: Best Survival FPS Games.
This game is so fucking good that no other game has ever, or will ever beat it. I got this game for christmas from a friend of mine, and let me tell you it has gotten me addicted. I have played this game for 16 hours a day for the past months. It has gotten to the point where I had to stop going to school because the game is just so fucking good. It features spooky, scary skeletons that you can shoot in the face and even bosses which can drop legendary loot. Advanced AI and a truly heart-touching storyline. You really want to play this game. The end made me cry everytime I played it. It features loads of epic quests from simple favours, to killing the legendary bonedragon which is so hard legends say that only the veteran mystic forces players can kill it. If you thought following the damn train was hard, you haven’t played this game. From a techinical point of view, the overall realisticness of the game will rape your GPU, for example when the bonedragon breathes fire it will actually set fire to your GPU, so having a watercooled pc is reccomended for playing this game. Finally from a business point of view, this game is the best the market has ever seen, my friend who is an expert in marketing says developers like bethesda, ubisoft, EA, activision… etc (basically all AAA games) will go bankrupt because no one will play their new game. He also says that this game will revolutionize gaming, this game brought the developer so much money that he alone could pay off USA’s debt. And furthermore it increased USA’s GDP by about 192 827%. They really hit the bullseye with the masked forces franchise. Looking forward to see this game hitting the esports scene when multiplayer launches! FreezNova really outdid themselves with this AAAA+ title.
– Real player with 9.4 hrs in game
ThroughHelltoHeaven
I like the whole concept of the game itself, finding the missing pieces of her soul to ascend to Heaven. :) Great game, great concept, and great design. I’ve definitely already got my moneys worth but looking forward to what comes next! Thanks for keeping it updated!
– Real player with 7.1 hrs in game
Read More: Best Survival Survival Horror Games.
i really enjoyed that the sounds are very fitting to the game. Great game to play home alone, in the darkness.
One thing i disliked about the game was not being able to fight back the creatures in Hell. Or at least evade them completely, besides just running from them. The environment was well suited for the theme and feel for Hell. Really looking forward to how this game progresses!
– Real player with 4.7 hrs in game
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Read More: Best Survival Choices Matter Games.
Exoplanet: First Contact
UPDATE below the original review, 23+ hours in the game
I currently have close to 9.4 hours in the game, and I’m at the current ‘end.’ As such, I’ll provide my thoughts thus far:
1st question most ask, is it worth buying? In its current state, at 10 hours of gameplay, that’s a tough sell, but having a chance to perhaps have some input on how the final product turns out may be the tipping point for some.
I’ve had fun. I’ve thought about this game between sessions, which is usually a good indicator that it’s interesting enough, even in its current Alpha state, to keep me guessing. I really hope this winds up as a completed project (have seen a few Alphas sputter and die, let this not be one!)
– Real player with 23.4 hrs in game
What if Firefly and Mad Max had a Western themed love child…?
Add in a healthy dollop of Fallout and you’d be looking at Exoplanet: First Contact a real find for those of you lucky enough to stumble across it’s store page.
At the moment - Update 7, mid Jan 2018 - sadly almost nobody has heard of this early access gem. This game is a serious sleeper. It’s a clever, novel concept, the gameplay and the story suck you in from the beginning. I’ve seen criticism of the graphics in other reviews but I guess that was prior to the last update because the desert looks great to me.
– Real player with 12.7 hrs in game
KingSim
Alright first that 12 hours is probably 4-2 hours off, I used steam remote play to play the game for some of my play time, I believe the game was left running well I was doing other things, I find this convent as I can return to the game where I left off with my phone, but it dose inflate the hrs on record. It’s likely closer to 8 or 9 at the time of this post.
Kingsim is a game of choice and resource management, it’s ment to played much more then once, likely you won’t reach the end on your first attempt unless your very lucky, but dieing in this game is an achievement, and you can save at any point. I find this game really fun and have played it quite a bit and I still haven’t gone on all the paths that are in the game. I’m trying to avoid spoilers in this review, so it’s been a bit akword writing, next I guess I’ll address some things from the negative reviews that are here
– Real player with 15.3 hrs in game
A very fun, but very short game. A lot like Long Live the Queen but less VN style… Sort of. You can marry monster girls, or humans if you’re into that sorta thing. I married a mermaid and summoned an adorable Cthulhu to spread joy and death across the world.
There are very many possibilities but the game generally ends around 10 days and then you can go into an endless sort of sandbox mode where the only thing to do is conquer or make peace with your surrounding neighbors.
Honestly I’d say my 3 hours was worth $10, but I really hope to see more content from the devs for this game soon. There’s a lot of possibilities yet.
– Real player with 15.3 hrs in game
Nuke Land
Nuke Land is a huge open world with dozens of cities and settlements. As you travel you will meet many enemies, both human and mutated insects. Weapons in Nuke Land are the main argument, but there are not many of them left. However, you can find a weapons craftsman. He will help you restore and upgrade weapons. You have a variety of activities: trade, work as a mercenary, racketeering and other monkey business. Choose what you want to be: a mercenary or a merchant; the mayor of a forlorn village or decide to conquer all the towns and proclaim a new state.
S.T.A.L.K.E.R. 2: Heart of Chernobyl
Chernobyl Exclusion Zone has changed dramatically after the second massive explosion in year 2006. Violent mutants, deadly anomalies, warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chernobyl.
EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLD
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOUR MODELS
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
ARTIFACTS OF INCREDIBLE VALUE AND UNFORGIVING ANOMALIES
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Discover legendary S.T.A.L.K.E.R. universe and experience:
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Unique gameplay built on a blend of FPS, horror and immersive sim
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Non-linear story with the variety of paths that lead to one of the several endings
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Benchmark-setting graphics developed using cutting-edge photogrammetric and scanning technologies
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Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
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Life-simulating system “A-life 2.0” that makes the game world feel alive as never before
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Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
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Dynamic day-night cycle and weather will add even more realism to the gameplay experience
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Mod support giving the freedom to the creative players to extend and enrich the game universe
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Multiplayer mode, that will be added soon after release as a free update
GOOD HUNTING, STALKER!
Survive In Russia
Gameplay 1/10
Story 2/10
Controls 3/10
Graphics 4/10
Difficulty 1/10
Positive Aspects
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Runs smoothly and stable. No crashes, bugs, or other major errors.
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Is exactly what it’s advertised as, no more, no less.
Negative Aspects
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The music will fade whenever there is a sound cue playing. Very annoying and had me mute the entire game.
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The stories are a bit dull.
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The difficulty. You can finish each of the 3 stories in about 10 minutes. You just have to click a few times and make some choices and you’re done.
– Real player with 1.0 hrs in game
I kind wish there was more chapters and dlc help support game?? hint to developers.
I played it as far I could stay sitting comfortably by computer.
Like: Doctor story was interesting. I have yet play third time around teacher or rich kid roles yet.
Dislike: one chance encounters end up giving negative influences in your life is dice roll effect, there no character customization/ if characters were different sex?
Doctor character story last time I played it was unfinished. Teacher not sure how finished that was.
– Real player with 0.9 hrs in game
IRON WORLD
You have come from outer space to the destroyed Earth. You are a person from the past in a harsh and inhospitable world… The IRON WORLD. Can you survive?
Your cool car
Driving your personal car in events on the global map. Always transport your stuff in the trunk. Shoot enemies with a turret or crush them.
Explore the world
Before you is a big ruined world. You are free to go wherever you want. Mountains, wasteland, towns and farms. Realistic layout of houses and attention to the interior. What is waiting for you around the corner? Create your own adventure.
Uncompromising fights
Dynamic and bloody battles. Move, use shelters, arrange ambushes, use power-ups to survive and defeat outnumbered enemies.
Tactical AI
The enemies will seem smart to you. They will find you by the noise and look for you if you have disappeared. Be sure, they will find you and surprise you.
Dynamic field of vision
You will not know who is in the house until you go inside. A sense of uncertainty and danger around every corner.
Visual style
Carefully recreated atmosphere of the apocalypse and devastation. A large number of details on the locations. The original hand-drawn style of graphics.
Craft
Collect resources in houses, berries and mushrooms growing in the world. Create food, ammunition and power-ups from them. Good nutrition is the key to success.
Characters and humor
Meet colorful NPCs in cutscenes, dialogues and quests. We tried to make the characters bright, not devoid of black humor and sarcasm.
DreadOut 2
TL;DR:
Better in almost every way compared to the first DreadOut, massive improvement overall (graphics, character design, story, gameplay fluidity, etc). We’re seeing a side of Linda that’s never shown before in addition to a new melee gameplay mechanic, which makes the game feel fresh. Overall a huge step up from the first game. One thing I’d like to see improved is the storytelling, it’s still quite confusing especially towards the end. The major bugs are mostly patched as of version 1.1.0.
– Real player with 37.1 hrs in game
Saya agak malas bikin review game ini dikarenakan kekecewaan saya terhadap game “DreadOut” yang pertama. Itu adalah game yang pertama kali membuka mata saya terhadap lingkungan game developer asal Indonesia, dan juga demo game tersebut yang membuat sensasi internet di YouTube sangat mencuri perhatian hampir semua gamer horror di dunia pada zaman tersebut, termasuk saya.
Jujur saja, dengan demo yang bagus banget beserta popularitas yang banyak ketika DreadOut sedang dalam tahap development, saya sampai berkekspektasi besar terhadap game itu. Saya waktu itu membayangkan sebuah game horror dengan mekanisme game Jepang “Fatal Frame” yang saya mainkan di PlayStation 2, yang bahkan memiliki kualitas sekelas game triple-A tersebut. Saya membayangkan backstory desa misterius yang tersusun rapi dan bisa bikin penasaran. Saya membayangkan senjata kamera yang bisa di-upgrade. Saya membayangkan kita bisa melakukan eksplorasi dan menjelajahi desa yang angker tersebut sehingga ada elemen open-world. Saya membayangkan…. Pokoknya saya membayangkan yang bagus-bagus.
– Real player with 10.8 hrs in game