CyberHive
I had some fun dissecting the game and there are some good parts in it, but overall can’t recommend it for the actual gameplay.
The short version is that the entire game revolves around one ressource, Energy Gel, and running out of that ressource is the only thing that kills you. Here’s some math to illustrate why that doesn’t work out very well:
1 bee requires 18 Gel per turn to live.
1 bee gathers 100 minerals per turn.
2 bees are needed to turn those 100 minerals into 50 gel.
So 3 bees, who need 54 gel per turn to live, produce 50 gel.
– Real player with 6.6 hrs in game
8/10 - my expectations were low, but i was pleasantly surprised by the game.
So the game is like xcom’s base management, but with a “Missile Command” mini game instead of crew combat part and heavy resource management. Also, each “room” has it’s own cute bee-girl. And the story line starts slow, but goes very intense towards the ending of the game.
The game is mostly bug-free (except for the characters who are bugs themselves, lol), but i’ve encountered a couple of small issues and reported them to the devs.
– Real player with 3.6 hrs in game
Garbage
In depth at first– TL;DR at the end.
Ok, so, I have beaten this game right before the thirty hour mark and what do I have to say. It’s good. But, it’s bad. And, what I mean by this is simple as any other problem found with games similar in case. The basic lay out is very nice, no lie– if you played Monster Rancher or the Digimon games, you’ll like this. If you like Darkest Dungeon or Dark Souls, you’ll like this. If you like AoE, Civ, Banished, Endzone and so many other games like these, you very well may end up liking this. This is a resource management, unit grinding, hardcore rpg adventure.
– Real player with 29.1 hrs in game
Read More: Best Survival Base Building Games.
THIS GAME IS INCOMPLETE DO NOT BUY!
To start, it is an auto save function with no choice of you being able to save except what the game claims.
A few mechanics that makes this game just terrible, it is an auto attack, pick your moves and let it play out type of game. It gives a false advertisement that you get to “pick your fighter” and develop like an RPG. NOPE! You assign moves, everything plays out, characters can get stuck walking in circles as you get beat up. Any settings you adjust in the options menu, resets every game.
– Real player with 28.8 hrs in game
Ruin
I’m only 4 hours in. The game is in the earliest form of alpha it could possibly be in. I personally love to watch games develop into something and even take part in the community that helps direct what the game turns into.
That being said it is rough, it has a long way to go until it becomes a fully playable game but it has a ton of potential with a runescape/rimworld feel. I like the base of what the game is and look forward to the progression of the game.
If your into early access games, you can’t really beat it for the price. Especially if the developer continues the project and puts the work that’s needed.
– Real player with 4.8 hrs in game
Read More: Best Survival Economy Games.
Bloody trains
Ask for tickets, check for bombs, clean the train, Do all sorts of other duties - sometimes people die, sometimes you die. Bit of a mind boggle of a game with crazy unique art.
https://www.youtube.com/watch?v=ICqXG6yALS0
– Real player with 10.2 hrs in game
How to make heads or rails of Bloody Trains…?
I purchased this software on artistic merit alone, feeling an instant affinity towards the aesthetic. i fell aboard blindly, ready to chugga chugga woo woo. The controls are simple — the instructions are non-existent — you’ll scratch your head, it will blood, and you will like it. Although confusing, the lack of direction is not a setback. The simple controls allow for intuitive gameplay, and the smartly designed symbols and signage within the game do unfold with meaning as you progress. This is the perfect game for anyone who likes to think and frown before figuring out a satisfactory gotcha or aha! It may not be for you if you prefer to be spoon fed.
– Real player with 1.6 hrs in game
Cruise Ship Manager
Fulfill your dreams of watching over a beautiful vessel, a large crew, and all sorts of passengers in Cruise Ship Manager!
Take cruises to a next level in this unique management game. Choose how you want your cruise ship to be built, make sure everything runs smoothly, set the prices for the passengers, and become a legend of the high seas!
Choosing the layout of the ship is up to you! Decide on the layout, where to place a canteen for your crew, and where 5-star restaurants should be. Does a casino strike your fancy or maybe an open pool? And don’t forget about rooms for your passengers! Make sure everything is well connected and that you keep enough money for food or fuel.
Pick your crew wisely. Their skills will lead to your success or failure. Once you leave the dock, you’re stuck with the people you chose so make sure you don’t regret hiring an untested rookie over an experienced veteran.
Once you settle on the amenities and prepare the necessary equipment, you can finally search for passengers to invite onto your ship. But there’s a catch - it’s not up to you who buys your tickets. So price your tickets accordingly. You might charge a premium if you do, your passengers will feel entitled to the best service there is and it won’t be easy to satisfy them. On the other hand, you could sell the tickets at a low price and improve your budget through other means. For instance, by charging extra for fancy cocktails.
As your renown grows, more people will want to experience the thrill of signing up for your cruise. Build your brand and reach a point where people will pay any amount of money, just to say they were on your cruise ship!
You have the power to choose the route your cruise ship shall take. Would you rather make some quick cash on a routine, 2-day cruise? Or maybe a long journey through the Bermuda Triangle is what strikes your fancy? You might be paid more for trips to exotic places but beware of the storms. Lives could be at stake if a fire breaks out or engines malfunction. It will be your task to end such a crisis - before it’s too late.
Features:
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A cruise ship of your own that you can customize to your liking
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Resource management (fuel, food, etc.)
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Incredible variety of unique passengers with different expectations and behaviors
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Random events
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Crew members that have their own needs
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Route selection
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Many unique rooms to add to your ship
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Unlimited fun!
Death By FrostByte
After years of scorching heat, an incoming frost is on the horizon, putting half the planet into another Ice Age. Most of the land has been taken over by ice, which forced many cities to relocate. The mining industry has been severely impacted by the lack of space. With demand for more mining on the rise, you set out for the arctic to start your mining industry.
Your goal is to build a colony of workers to mine resources and manufacture parts while surviving the harsh climate. Research new technologies, build up your industry and survive with limited resources.
In Death By FrostByte, it’s a constant arms race between you and mother nature. Build up an array of heaters and wind diverting walls to combat windshield. Research better tech while expanding a successful mining company. Throughout this journey, you will need to manage:
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Temperature
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Workers
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Food Production
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Power and Water Systems
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Currency
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Contracts
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Research
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And More!
Are you up to the challenge? Or will your company fall to the frost?
As Death By FrostByte is currently in Early Access, here is a list of all the major mechanics and features already added to the game.
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Snow Storms
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Land Expansion
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Item Crafting with an in-game crafting wiki
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Build up your water & power grid
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Research new tech
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Complete Contracts to earn currency
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Manage your workers
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Sell or order items from the in-game market
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Automation & Mining Resources
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And More!
Death By FrostByte will have many new mechanics and features added throughout Early Access. Here is a list of new content that we will be adding next to the game.
The list of future content may change during Early Access. They are to provide you an idea of the future roadmap of this game.
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Rails
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Underground Mining & Elevators
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Maintenance
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Shift Management
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Workers Skills
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Final Objectives (Victories)
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And More!
First Feudal
The game is cool but it has alot of polishing and quality of life improvements to go.
-Your dudes just seem to quit hunting and cooking despite the avaliable resources and tools. you’re just strolling along and suddenly you have no food. You got the tools. the animals, no food, your dude’s just standing around. there’s no explanation. I’ve been having to manually do all the hunting.
-Need to have more options for work. some dudes I strictly want doing things, once those positions are filled I just want to place orders, I don’t care who does it.
– Real player with 112.4 hrs in game
I’ve been playing this game non-stop for a while so i can make a review, so here it is.
Things i like:
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Has a great sound track
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Has a great art style
In general its a fun game to play, not just to pass the the time, its a game where you can put a lot of hours into and still have a lot to do.The AI is great, i haven’t experienced many bugs with them besides a couple of times which ill mention later. Its a very re-playable game, with every new world being unique from the last, which makes you rethink strategies to survive on that map.
– Real player with 94.5 hrs in game
Grandiose
Played for 7 hours was more than enough. Good try for a 16 year old. Gets boring fast.
- Fly traps don’t work is always 0 flies.
-Drill does nothing when right clicked on
-Door does nothing when right clicked on and never closes anyway
-Chicken coops don’t give more chickens even if bar is kept in the middle. Easier to just pick it up and place it again for full restock.
-Trees stay fallen 50% of the time and need more chopping before they disappear.
-Wheat has no icon in inventory when fully grown and picked.
– Real player with 7.4 hrs in game
Not ready for release. Needs an intro reading book or small help window, not some guy speaking in french, (which I do not speak or understand), to give a long video explaining mechanics and needs more content and building/crafting details per item so people understand what the item is, purpose its for, etc… Also the first day I had four men show up and had no weapon to craft to attack them. They destroyed everything.
– Real player with 0.6 hrs in game
Legend of Homebody
Game is addictive. Simple interface, but the game itself is challenging on some modes (Shen has a mental breakdown every time. I’ve gotten close to beating it, maybe another 20 hours…) If you enjoy having to actually pay attention to what you are doing and work for a win then this is a great game. I wish there were more characters, because I can honestly see myself playing this game on and off for years.
– Real player with 182.5 hrs in game
The game is more challenging than any other life sims I have played. Each character have their own story and 2 years of game play. The hardest to play was the female. Always died cause of pressure.
Could have options when interacting with the others and different scenarios…
– Real player with 18.3 hrs in game
Rev
A beautiful and relaxing game that only takes a few hours to “finish”. It’s challenging enough to make you want to play more, but not so much to be frustrating. Even though the entire game takes place on one map, it opens up more and changes appearance as you play through the game. All in all, it is a nice palate cleanser to play if luscious pixel graphics and wildlife appeal to you.
– Real player with 5.4 hrs in game
co-op mod has a split screen problem, and the finale level kinda sucks (to me anyway)
But the game is Great!
if I could add one thing to this game, I would be making 1-4 command your pack.
– Real player with 3.9 hrs in game