Dead State: Reanimated
A pleasant way to spend a few hours.
Pros:
+The Base-building Aspect is a lot of fun. The delicate mix and interplay of facilities, resource management, and character skills including your own definitely play a big impact on your crew’s morale and survival prospects. Those who get bit (infected) during the game as a result of combat with zombies have to be managed with daily antibiotics. Each infected cause a potent little morale hit on a daily basis (fear those infected will turn keeps your survivors up at night).
– Real player with 429.9 hrs in game
Read More: Best Survival Turn-Based Games.
There seems to be 2 reviews of this game. either it is the dumbest game due to ui problems or its the greatest game because you have a base and zombies.
was very concerned about the bad reviews before getting this game , because so many people said it had bad ui and how can that many people be wrong. well they were wrong… the ui granted is horrible if you dont know what you are doing and give up 2 seconds into the game.
things you need to know:
!. if you kill a guy/zombie you can move on that square still( seen a lot of reviews saying you cant)
– Real player with 320.1 hrs in game
ZERO Sievert
ZERO Sievert is a post apocalyptic game setted In a fictitious part of Russia.
The bunker ZERO Sievert: here you can accept new quests, talk to NPC, trade with vendors, manage your equipment and improve your base.
Maps: Maps are procedurally generated to ensure good replayability. The main points of interest will then be in a different location each time, but there is loot in everywhere in the map so be prepared to explore!
Weapons modification: Weapons can be modified, it is up to the player to create a weapon he likes or to focus on statistics. There are a lot of different mods and an incredible amount of combinations
Read More: Best Survival Gun Customization Games.
The Unbreakable Chain
could have more content, I enjoyed the music
save yourself some trouble and keep left to avoid saturn and jupiter
– Real player with 5.7 hrs in game
Read More: Best Survival Hunting Games.
Game Of The Year
LSG and Wainstop have done it yet again. To say the unbreakable chain is a masterpiece, would be an understatement.
I argue there is a second meaning to this game that takes a bold take on the human psyche, showing what it means to be human. It does all of this with a beautiful medley of music by Yasushi Kaminishi, ghxyk2, and Bankbank, and animation produced by LSG.
SPOILERS!!!
In the first level, you are a worm. Aimlessly worming around with no direction, much like humans do. You wander until you find a whole, a gateway. This represents childbirth, The worm immediately killed, just like how a child is ejected into a cruel world in which he can die at any moment.
– Real player with 1.5 hrs in game
Sir, You Are Being Hunted
It was a chilly, spring evening in O’Lution Manor when this first came to my attention and I must say, that my interest in gaming had been waning a bit, snatching short plays of casual titles rather than putting in any significant time playing anything of depth. Indeed, with my eldest son having largely commandeered the console, leaving me with the laptop and mobile devices, it seemed I was wandering into the realms of the casual gamer.
And then I came across Sir, You Are Being Hunted. The visual style and sense of humour lulled me in in and when I saw, yes, my word, it will run on my laptop, I decided to take the plunge.
– Real player with 44.8 hrs in game
The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I’d like to step back and review the game, the developers, and the history of both in their entirety.
The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There’s some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.
– Real player with 21.0 hrs in game
Maia
Been a year that I last wrote something about this game, and considering that the updates for the game come frequently, I think it’s time to update the review as well.
Last year I called it “playable”. This year I can actually call it entertaining. What’s most entertaining, at least for me, is that the colonists are actually very human. Allow me to explain.
In most games, you have people that feel more like worker drones. They will go from place to place, build, mine, craft, sleep, get hurt, go to the medic bay, build, mine, craft… The “people” here feel actually like people. And they don’t want to be treated like worker drones. They get stressed out if all they do is build and work.
– Real player with 101.5 hrs in game
The inspirations for this game are both obvious and subtle, influencing how it looks, feels and plays, or rather how you think you should be playing it.
It swings from a low pace base builder with an enormously detailed simulation behind every little thing you see and can interact with to a frantic struggle for survival as the dangers of Maia strike the unprepared mercilessly. Prepare to be unprepared and learn by failing.
If you prefer to learn from the mistakes of others - or perhaps boast about your most successful survival or expansion tips and strategies, visit the official wiki and help it grow.
– Real player with 37.0 hrs in game
The Flame in the Flood
Short answer: This game, although not for everyone, is an indie darling. Although containing a clunky crafting system and becoming monotonous downriver, it boasts a great soundtrack with interesting characters and subtle lore accompanying smooth storybook style animation. Resource management is your friend, as you need to eat but you need to craft, and you only have so much inventory space.
Now, sit down for a long one.
Let’s start with the bad:
Many reviews of this game mention “difficult controls” and it’s understandable: What they’re talking about is the rafting mechanics down the river, controllable via the space button and either the WASD keys or the right mouse button. Rafting in this game can be hard, no ifs and or buts about it. Before the rudder upgrade to your raft (which I recommend rushing, for this exact reason) it can be nigh impossible to avoid hitting a rock or two in the early miles. You get better at this in time, but you’ll still space bar your way into the river bank occasionally.
– Real player with 77.5 hrs in game
Technical foibles can’t extinguish this game’s soul.
Summary:
The Flame in the Flood is a survival game that commits to its enticing concept and doesn’t try to do too much with it. You’re thrown straight into a focused survival experience that has you rafting your way through a world blanketed in biblical floods. Your only steady companions are your dog, your raft, the long water, and Chuck Ragan’s game defining soundtrack. Unfortunately some minor bugs regularly sully the immersion. With its stylistically limited scope, this game weighs in on the shorter end of the spectrum for the survival genre, but it is still a good value.
– Real player with 28.6 hrs in game
Kona
An interactive story/adventure that has a touch of puzzles, free roam exploration, and mild survival mechanics. It excells with its story-telling, its atmosphere, and its straight forward mechanics. It’s not for everyone, as it’s a bit short, mildly challenging, and not overly scary or exciting.
This is an interactive story first and foremost. The survival and puzzle elements take a back seat, and are more supplementary to the atmosphere than actual gameplay. The difficulty of the game across the board is mild, something more accessible to non-gamers or low-octane adventurers.
– Real player with 18.7 hrs in game
Welcome To Kona
This is where adventure takes Carl, our hero, who is entrusted with finding out who and why vandalises the properties of the local industrialist called Hamilton. Not long after the first couple of minutes of driving Carl has an accident and he is knocked out for a short while. As he regains consciousness behind the wheel he notices how the environment suddenly turned to white from green - snow quickly arrived in the form of a blizzard.
Now, reaching the general store will be our initial main objective. We find out more once we are there and we can also refuel our vehicle as the store also acts as a gas station. As we look at our map we can see there are a lot of houses and cabins we can visit so we can immediately get back behind the wheel and start our investigation in a town where residents is what’s very difficult to come by.
– Real player with 16.2 hrs in game
SUNLESS SEA
Wanted to pop a review out for this game, albeit brief.
The Sunless Sea is a top-down view game, where you make a captain and take a ship out to zee to explore the unknown, make adventures, probably die, and then make a new captain who might inherit a few of the things your last one had. For me, this was one of the first top-down games I’d played before, and its exploration focus was very different from my prior experiences of turn-based strategy games, or first/3rd person adventure/shooters and the Teltale games. These were my impressions coming from that background.
– Real player with 347.6 hrs in game
Is there a sea more sunless? This game is marketed as an immersive, story-driven, almost roguelike, nautically themed romp through alternate history London, circa 1890s. The people at Failbetter Games have created something both motivating and meaningful in their games surrounding Fallen London, utilizing hundreds of storylets that drive the player toward various choices and options.
At first playthrough, especially if you didn’t play the precursor game Fallen London, you will find yourself immersed in a world that follows many of the rules and expectations of our own, but with many questions and concepts left unanswered. I went in without having played Fallen London (though I did go back and play it once I was hooked on Sunless Sea) and my mind immediately was grabbed by the implications of what was going on in the game world around me. I loved the content and the lore that the world seemed to be steeped in, and loved it even more for the fact that it didn’t give up its secrets without its due. This game is primarily an exploration game with the pretense of combat and economics, though those are not the primary focus. That said, I very much enjoy the combat and trading aspect, but it does come easier as you get more established. It is the process of becoming established that I think turns so many initial players away.
– Real player with 276.5 hrs in game
Castle Story
OK, so a while back I did a review on this game. I still said it was positive, but I basically said “It’s buggy but it’ll get better”. And now I feel is the time to re-review it.
Let me start off by saying this is one of the coolest and prettiest castle builders I’ve seen in a long while. It has a near perfect arrangement of blocks to suit all of your construction needs, yet it simultaniously keeps you materials as basic as possible. You can build with Stone, or Wood. There are a few other materials that can be used to make useful structures, but those are the two things your castle is really gonna be made of. Yet in that simplicity, you can make very cool-looking castles with ease. And what’s even cooler is that in the survival gamemodes, all of the castles you built for purpose and purpose alone still turn out looking amazing.
– Real player with 233.1 hrs in game
Game is worth 10USD. If that is what you’re paying I think it’s worth it. Unfortunately it isn’t 10USD.
The game lacks content and barely works, but it is quite fun for what there is. The devs have left it alone rather than milking it for DLC so they have my respect for that, but they fall short in most other categories.
My gripes:
1. Instead of optimising the AI, pathfinding, job finding etc. they made a limit of 15 units. There are videos of people playing with 130+ units and having no issues.
– Real player with 179.6 hrs in game
Sunless Skies: Sovereign Edition
Sunless Skies
**I seduced a woman who’s head was a jeweled skull while there was a spider nestled inside my eyeball. It was
! great fun, but sadly it took
! way too fuckin long to get there.**
Who is this game for?
If you like Britishness, the possibility of a decent story, nice environments or you like mildly spooky games AND you’re either willing to cheat or your time isn’t valuable.
Gameplay
Looking for diamonds in the rough.
– Real player with 249.8 hrs in game
My feelings towards this game are many and complicated. For background, Sunless Sea is one of my favourite games ever…and I can also totally understand why some people might absolutely hate it. Sunless Skies is in many ways an improvement over Sea, and yet, for me at least, it hasn’t quite recaptured the magic of Sea, and I’m not entirely sure I can explain why.
For people who haven’t played Sea, both it and Skies are games about exploring a world that is sometimes bizarre, sometimes charming, and sometimes terrifying. Both games have some of the best writing that I’ve seen in video games, with excellent worldbuilding. And both games are very slow-paced. A lot of time in these games is spent travelling from point A to point B, with only the occasional combat or random event to break up the travel. Depending on the person, this can either be a chill and relaxing experience, or an incredibly tedious one.
– Real player with 118.8 hrs in game