Climber: Sky is the Limit
Climber: Sky is the Limit is a game with a unique mixture of survival and simulation. As a player, you are a climber who takes on the most difficult and dangerous peaks on earth. To succeed you need to plan your journey carefully by preparing appropriate equipment, choosing a suitable trail, facing extreme weather conditions, and surviving. Conquer your limits, overcome your fear and reach the sky.
Reach the summit
Each expedition is different, and the journey to the top is a great challenge. Conquer your fear, face your limits and reach the summit. In order to do that: traverse dangerous trails using specialized equipment such as ice ax, lifelines, or carabiners.
Face numerous dangers
During the journey, you will face diverse obstacles like blizzards, chasms, vertical walls, steep traverses, icy slopes, and crevasses. The key to success is to plan your next steps wisely and use the appropriate equipment at the right time.
Plan your expedition
Before setting off, decide which trail is best to the top taking into account weather conditions and the weather windows. Sometimes it’s better to take a chance and choose a more difficult route, but thanks to this you will be able to reach the summit before a snowstorm.
Survival
The key to survival is to have appropriate tools when you need one. Each piece of equipment has its weight but also makes your next step harder. Ensure you have enough food to recover your strengths, or you have a warm jacket and sleeping bag to warm up after a full-day climb.
Good timing also plays a great role during the expedition. In the high mountains, where weather changes quickly and night falls very fast, plan ahead to set up camp in the right place that gives you a chance to recover before the next challenging day.
Key Features
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Scale some of the world’s most famous peaks like Everest, K2, Broad Peak, and others.
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Face a variety of environmental challenges from chasms, vertical walls, steep traverses, icy slopes, treacherous crevasses, and more.
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Use specialized equipment to traverse dangerous trails and slopes like ice axes, carabiners, and lifelines.
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Contend with and plan around harsh weather conditions like blizzards, extreme wind, and plummeting temperatures.
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Keep up your health and strength by balancing stamina, morale, temperature, and hunger.
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Plan every point of your journey, packing only the necessities, choosing your path (will you take the safer route or the risky one?), preparing for each day’s trek and weather conditions.
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Vie for contracts from sponsors for a chance to buy extra equipment and fund future excursions, but be advised they may include incredible challenges.
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An immersive experience that has been created to be as realistic as possible through consulting expert mountaineers.
Read More: Best Survival Sports Games.
Blight
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You’ve bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight…
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it’s safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren’t careful.
There are whispers of Druids in a far off land that may know more about the Blight…
Upcoming Features
The demo is currently live! You can download it to try out most of what the game has to offer and the level of realism/depth it’s going for. The next big update for the game in the current alpha testing phase is called The Story Update. It’s coming in the next few months and it will contain all these new things:
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Beginnings of the story around the Blight, where it came from, how to cure it, resources to collect, etc
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Village and road generation, with a compass to aid with navigation in Realistic mode
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More unique locations in the world where various resources are more abundant
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Ranged weapons such as throwing spears
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Armor and other protective items like shields
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Many more unique resources to find
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Panning for random resources in water
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More buildings and items to create
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Sharpening tools to regain some effectiveness
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Other survivors and creatures, hostile and otherwise
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Carts to move things around
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Localization and translations, starting with Russian
Long-term Future
The long term future of the game includes some of these big features:
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Co-op multiplayer
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Fishing
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Farming
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Building system (floors, walls, roof, etc)
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Character customization including gender
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Taming animals
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Injury and wound system
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More localized languages
Read More: Best Survival Resource Management Games.
Ancient Cities
So, I think I have enough time to comment on this now. As a disclaimer, I never backed the game but saw it a year ago, read all the stories about the time it’s taking, that the game was empty, the devs not being capable of this challenge and even that it was a scam. I put it off for these reasons, wanting to be sure I wasn’t wasting what is a lot of money for EA, but I do not think this is a scam any more, no. I think the devs have wasted time building a custom game engine and may have overfaced themselves, yes, but the level of detail and the continued work on the game to me shows this is a passion project that they will continue, if slowly.
– Real player with 171.0 hrs in game
Read More: Best Survival Moddable Games.
The game looks amazing, much better than Dawn of Man (even with my Realistic Stone Age mod ). I will update with a proper review after I will play some more, but so far I can say this (compared to DOM):
- You can choose to start playing from 10,000 BC up to 3500 BC, and the end of the last glacial age is depicted on the overview map, as it shows how snow evolves from one date to another, even from summer to winter (I do not know if anything else changes). In DOM you can only play in 10,000 BC.
– Real player with 46.7 hrs in game
Miasmata
You awaken on a tropical island. Your name is Robert Hughes, your hands are bloody, and all you know is that you are an “exile.”
You soon realize that you are in bad shape. You can only run for a short distance before you start huffing and puffing, and you cannot swim at all. If you start moving too quickly downhill and fall, you’ll develop a fever, for which you’ll need to create medication. If you don’t drink enough water, you’ll develop a fever. If you don’t rest enough, you’ll develop a fever. You have The Plague, a disease for which you must find the Cure.
– Real player with 60.2 hrs in game
I’m absolutely loving this game. I’ve uncovered just over half the map and it’s been an amazing journey. This is the thinking mans - and womans - kind of game. Plan your trips, watch your terrain, think about what you are doing, if you go wandering blind you’re in for getting seriously lost.
The cartography system is marvelously innovative and once it dawned on me how this actually works I’ve been searching out landmarks to uncover even the smallest piece of the map.
Finding that one plant you’ve been looking for feels like a massive accomplishment - the map is large! And you did it by using your wits and your compass.
– Real player with 42.2 hrs in game
POSTZ: ZOMBIES VR
I played the demo several times and could not decide whether the game would be worth the full price so I finnally got it during the Lunar Sale. First of all: the game is well made, the shooting is really good and the balancing is nice and fair. The graphics use this low-polygone-style and while the environment looks good enough that way, I don’t like the zombies. However animations, lighting and sounds are good. All effects are more on the cartoony side and every killed zombie is acompanied with a text judging your shot. The more headshots you get in a row (without missing a head) the higher the score you get for each headshot. While this is somewhat satisfying the amount of points you get for long streaks is ridiculously high compared to “standard killing” a zombie. The game provides a lot of statistics which could add some replay value, e.g. the longest streak, the number of trick shots (long distance) and the total number of killed zombies. However although you can select whether to use a laser pointer for aiming or just plain iron sight (which is significantly harder) this does not change the scoring and all statistics are counted ignoring the type of aiming. Thus although I really like the challange of using iron sight the way the games tracks highscores and statistics spoils this fun for me. Nevertheless overall it is a well made stationary (without locomotion) 360 degree zombie wave shooter with five different environments each with a different time of day and weather condition. The environments can be selected individually or played in the so called “story mode”, which is just all environments in a row with some introductionary text. If you like zombie wave shooters then you should give this game a try.
– Real player with 3.0 hrs in game
Like this. Tremendous fun. Needs a bit better structure to keep players going though. Score isn’t a good enough incentive to keep playing.
– Real player with 0.8 hrs in game
Fractured Atmosphere
In Fractured Atmosphere you take control of a salvage team looking to pick any scraps you can find in a cold desolate universe. Traverse zero gravity environments and sift through wreckages to find valuables while avoiding environmental hazards and ever pursuing drones. With a strong focus on immersive environments Fractured Atmosphere aims to deliver a VR experience like no other.
Environmental Storytelling
Navigate wreckages in zero gravity, with VR allowing you to be fully immersed in this eerie environment. Scour abandoned computer systems for information and learn about the people that once flew these now decrepit spaceships. Each ship you explore will help to paint a picture of this universe and the struggles involved for the people who live here.
Hazards
Environmental hazards make traversal a constant challenge that require puzzle solving and situational awareness. Time is of the essence as automated drones will seek you out and try to put an end to your illegal salvage missions. Manage oxygen levels and get back to your shuttle in time to make your escape, because death for your scavengers is permanent. Don’t worry though, there will always be another grunt ready to test their ability.
Progression
While back at your spaceship you’ll manage your crew and augment them with perks and gear. Daily challenges encourage you to keep taking risks, pushing you to level up your crew and grow stronger. Over time you’ll acquire a large arsenal of weapons and perks suited to your playstyle.
Shipwreck Escape
So I wrote a review around half way through the game. Im new to reviews and wanted to edit mine now that I finished the game.
The game itself is fun. Some levels feel super easy and come to you right away while other levels take some time and “trial and error” before you understand what needs to be done. There are multiple endings so if you want to at the end you can go through again just to unlock these different endings. For me it took about 9 hours to complete but being a puzzle game, some probably could do it much quicker!
– Real player with 9.7 hrs in game
Shipwreck Escape:
What would be the perfect job? Well, a position where you can make good money without working too hard, meet people who have a purse or a wallet overflowing with $100 notes or an uncapped credit card and to top it off, travel the world. It's your lucky day! Your application for a croupier on the luxury ship, the Antaraxia, has been accepted! And your first cruise is from Athens to Dubai! Everything was running as smoothly as the last few days, until . . . You woke up with a pounding headache, blood running off your face, torn clothes and covered with debris, three decks below the casino level where you were working! You quickly realised by smelling smoke and hearing the water that something went terribly wrong on the Antaraxia! The only way out is up! Good luck in Shipwreck Escape.
*– [Real player with 6.5 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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![Silk](https://cdn.cloudflare.steamstatic.com/steam/apps/1132090/header.jpg "")
## Silk
Very nice game! Hope the developers will update and expand it though
+Huge open world for hours of exploring
+Simple mechanics of gameplay - easy to learn in minutes
+History notes makes journey immersive
+Handful of ways to beat the game
-No background/ambient music so it is pretty quiet
-Some pieces of map are empty
-No marching armies, caravans etc.
*– [Real player with 34.9 hrs in game](http://steamcommunity.com/profiles/76561198126164735)*
Silk is a compelling adventure strategy experience - not a genre name you see very often, and what a shame. The importance of picking a sensible route can be paramount, the threat of storms, raiders, wild animals and dead ends feel real and intense, and the feeling you get when you realise you have hit a dead end and have to turn back is a marvellous frustration.
It also means the satisfaction you get when you bring a caravan of silk back home is magnificent. The smalls joys of exploring a world in which every step matters, finding special locations, taking hidden treasure and fighting each small battle are immense. The feeling when your advisors reach a high enough skill level to start to really make the most of your surroundings is superb. A great adventure strategy title, definitely worth your time.
*– [Real player with 14.2 hrs in game](http://steamcommunity.com/profiles/76561198051164033)*
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![S.T.A.L.K.E.R.: Shadow of Chernobyl](https://cdn.cloudflare.steamstatic.com/steam/apps/4500/header.jpg "")
## S.T.A.L.K.E.R.: Shadow of Chernobyl
STALKER: Shadow of Chernobyl is slavjank at its finest. While the game has aged relatively well, one must still keep in mind that this is a game produced with shoestring budget and had a somewhat troubled development cycle. The caveats in mind, STALKER is an excellent semi-open world shooty-survival-y romp with a decent story to it. The story is told through a few cutscenes, but mostly through either someone radioning you and telling something has happened, or through a dialog box before or after a mission.
*– [Real player with 148.5 hrs in game](http://steamcommunity.com/profiles/76561197980395376)*
Honestly an absolute legend all around, theres always things you've missed or hidden spots you havent experienced after you've played the game leagues of times, and the lore only goes deeper from here. One of my favorite games of all time, and the beginning to a legendary series.
*– [Real player with 60.4 hrs in game](http://steamcommunity.com/profiles/76561198343104032)*
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![March of the Living](https://cdn.cloudflare.steamstatic.com/steam/apps/458000/header.jpg "")
## March of the Living
### TL:DR at the end, scored 10 / 10 as of 20th April 2016
### Borba Recommends
### Borba likes:
[olist]
* **Genre** - A 2D roguelike-like such as FTL and Convoy, this time in a zombie postapocalypse. It manages to capture the desperation of such event through excellent writing and a well balanced challenge, as players need to guide their survivors on a journey in a search for a safe haven while trying to prevent them from starving to death, becoming infected or getting killed by either zombies or humans.
*– [Real player with 14.1 hrs in game](http://steamcommunity.com/profiles/76561197963756911)*
### March of the Living
is an isometric 2d game similar in presentation to Death Road to Canada (although much slower in pace) and other such pixelated roguelikes. I'd had it sitting in my library for a while and decided to play it on a whim. It was decent. I wouldn't call it great, although I imagine it WOULD be great as a mobile title. No idea if that statement is actually true or not, but the game is well suited to that format. But…it was also well suited to this one.
### Story
The story is more or less the same ultimate goal of getting to the city of Wellston on the coast and on a ship getting ready to set sail with whatever survivors were able to get to the safe zone at the docks. The specifics of the story vary based on which character you play, but all in all, those little snippets of story are more like splashes of color than any sort of painting. Still, it helps to keep the game fresh.
*– [Real player with 12.3 hrs in game](http://steamcommunity.com/profiles/76561198044602606)*
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