CONSCRIPT
**CONSCRIPT is an upcoming survival horror game inspired by classics of the genre - set in 1916 during the Great War. CONSCRIPT will blend all the punishing mechanics of older horror games into a cohesive, tense, and unique experience.
In CONSCRIPT, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken?**
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Experience classic and methodical survival horror gameplay in a unique historical setting: the Battle of Verdun.
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Highly re-playable with multiple difficulty settings, alternate scenarios, unlockable costumes and bonus weapons.
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Fend off enemy soldiers and disturbing psychological manifestations with a variety of melee weapons and firearms.
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Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design.
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Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.
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Distinct WW1 themed areas that intertwine and overlap.
Disney The Princess and the Frog
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– Real player with 100.8 hrs in game
Read More: Best Survival Horror Cold War Games.
This game is pretty bad.
The controls are very wonky and difficult. The cursor just doesn’t move right, the click detection fields are not where they should be based on the pointer of the cursor, and just generally controlling Tiana and figuring out what to do next is frustrating. The minigames are terrible and unclear, and they seem to just play themselves. Overall, only the music, art and voice acting are good, but the gameplay is ROUGH. My daughter couldn’t really enjoy this one, the controls just don’t work well and there’s too much reading required for such simple gameplay.
– Real player with 72.9 hrs in game
Trenches - World War 1 Horror Survival Game
My sister loves horror and I love WW1, so I thought we’d try it out. We played for about an hour and a half and completed it with 3 or 4 attempts. The total game could probably be accomplished in around half in hour if you really knew what you were doing.
Pros:
- Awesome sound design. I love the ambiance as well as the spooky sounds that play whenever the monster (my sister calls him “the meat bag”) spots you. Something about it triggers the fight or flight response, makes the hair on the back of you neck stand up. Personally I could very clearly pinpoint the position of meat bag with the audio, some reviews say otherwise. I was surprised how good audio is as created by a single dev, especially on the Unity engine ;-)
– Real player with 7.3 hrs in game
Not incredibly far in (only just found the map but done crap tons of exploring) but I keep having to pause it since the atmosphere is terrifying. So far i have no problems, I am yet to be chased by anything but the hanging man scared me senseless. Devs please don’t patch this cuz it’s hilarious but if you look at your shadow and crouch you turn into a skeleton and I have found it very amusing. Keep up the good work, hoping for (dreading) plenty more scares :)
UPDATE: Too scary. got the wire cutters and quit after a jumpscare I didn’t see cuz I flinched back. Gonna get my brother to play it then give it another go. 20/10 play it if you have spare underwear and a chair that won’t stain.
– Real player with 5.5 hrs in game
Under: Depths of Fear
Words cannot describe how much I love this game. It hits all the notes I expected: A good environment that is challenging, but not frustrating, amazing attention to detail, and absolutely terrifying monsters. I recently played Amnesia: rebirth, and was personally very disappointed with it’s atmosphere, and storytelling. This game absolutely blew it out of the water, and the fact that it was an indie title that lasted 2-3 hours astounds me. These people deserve any support and praise they can get.
– Real player with 8.3 hrs in game
I was lucky enough to partake in the final testing of the game, and as such I’d like to thank the developers for providing me a copy. I’d also like to thank them for providing a second copy and sponsoring a giveaway on my YouTube channel (Cardsharp Gaming).
Initially, my thoughts about the first 45 minutes of the game were not great. It was paced quite slow and didn’t have enough encounters with the entity. Then, I realized that the buildup was created in a such a way as to introduce the player to the threats they’d be experiencing. As you progress, you’ll notice that you’re being given parts of the context of the story as well as the dangers or threats of the game bit by bit. In between, the game creates a sense of uneasiness and tension from fear of the unknown through great use of lighting and environment (dimly lit rooms, extremely narrow hallways, lots and lots of hallways, flooding decks, seemingly ending amounts of doors, properly-timed sound risers and impacts, limited number and use of your matches, etc.) Often time you’ll get hit with a surprise encounter with flooding and the entity, but overall it’s either an encounter with one or the other. The latter part of the game is really intense, and what I would consider the most exciting part of the game. Others have expressed disappointment in the ending, and I can understand that; the ending should’ve been more clear, more elaborated so as to not be confusing. However, despite this, I found the ending to be real clever. If you follow the narratives and messages throughout the game, the ending will be more clear than if you didn’t.
– Real player with 7.8 hrs in game