Zafehouse Diaries 2
I have only played 5.4 hours of Zafehouse Diaries 2… or I should say, it took me 5.4 hours of playing Zafehouse Diaries 2 before I took a break from it.
If you have played the original Zafehouse Diaries then you will know what the game is about and all I need to say really is it is an improved version of the original game, with some things added to expand on their original ideas. If you played and loved Zafehouse Diaries then you will probably buy this or will have bought it already so you may as well stop reading this review now as I’m not going to say anything you don’t already know.
– Real player with 67.6 hrs in game
Read More: Best Survival Horror Roguelike Games.
This game is about…
Blah, blah, blah.
ZHD2 needs some improvements in creating distractions, rumors and tinkering. Distractions for example are not as necessary as they were in ZHD1. The whole town was flooded with hundreds of zombies but I never felt like I got slaughtered by the crowd. The massive distraction isn’t as effective as the bonfire in ZHD1. It doesn’t distract so many zombies. The rumor system didn’t get improvements. It’s just there. It could be deeper and wider. Tinkering is too random. You nearly have no controls about it. I want to say my people which items I want. You always have to tinker the same order. First cooking or construction because no one wants a combat pan. I never equipped that one. But you’ll get one if you tinker for weapons first. Tools are so rare in that game that you don’t want a combat circular saw. No you want a builder’s circular saw. Another thing is I got a scoped shotgun. Yes, a scoped shotgun. I don’t know how effective such a scoped shotgun is. The game didn’t tell me. I think a sawed-off-shotgun would make more sense. And so on…
– Real player with 31.8 hrs in game
Draft of Darkness
a fantastic blend of card based rogue-like with survival horror elements and atmosphere.
there’s a good amount of content here for the asking price (around 15 hrs+), giving you a great introduction into what this game has to offer, after playing through everything there is currently available I thoroughly enjoyed my experience from beginning to end, any issues/bugs I experienced where minor(and also easily report-able within the game).
these where only things I could find fault with,
the gear can be a bit cumbersome to keep up with(it would be nice if it was a bit more visible what gear was higher level/higher rarity, I understand there is a sort tool but I wish this could be a saved setting instead of resetting each run), the UI is however very good at providing detailed comparisons between what your looking at and what your wearing.
– Real player with 20.1 hrs in game
Read More: Best Survival Horror Dungeon Crawler Games.
Very fun and genuinely unique as far as this roguelite deckbuilder genre goes. The atmosphere often reminds me of STALKER in terms its lore and world being enigmatic. If you enjoy digging around for lore and what the hell is going on (at this point with 10 hours in I still can’t confidently claim to know myself what is up.) then you will deeply enjoy this game. It may be early access but has enough content to chew to justify picking it up just to toy around with. The combat is very odd when it comes to timings but you’ll get use to it. My favorite part of this game is the flowchart. While i’m not 100% sure what all it encompasses it basically is just helps paint a better picture of what events lead into what.
– Real player with 20.0 hrs in game
USC: Counterforce
USC: Counterforce is a turn- and squad-based, tactical sci-fi strategy game, the direct sequel both story- and gameplay-wise to Ultimate Space Commando (“USC” for short), taking up on the events where USC ended. As a high-ranking naval officer of United Space Command, you’re tasked to lead a 3-ship strike force back to planetary body M-8322–the scene of the original Wraith Incident–to investigate and neutralize the remainders of a still mostly unidentified alien threat. But what you find there may very well change the course of history forever…
The “original USC gameplay” returns with a brand new engine with realistic, top-down 3D graphics, an improved and modernized user interface, and partially redesigned, even more in-depth combat mechanics.
Main Features
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FIELD TACTICS REDEFINED: An in-depth, RPG-lite game system with complex character attributes and skills, detailed combat mechanics, and elaborate inventory management fuels the turn-based tactical core of the game, enabling you to truly customize your forces and face the threats as you want. Train and equip your marines according to your tactics with a class-free, yet versatile skill system allowing for many powerful builds and combinations.
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LIVING ENVIRONMENTS: Fight and explore through fully interactable and destructible, varied, multi-layered environments with useful, realistic mechanics: rearrange the battlefield, build barricades, avoid and exploit environmental hazards, lay traps, trigger chain reactions, seal airlocks, or break through walls–but be aware, your enemies can also do so! The combinations of hazardous elements and effects open up even more tactical possibilities and dangers.
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DETERMINE THE FATE OF HUMANKIND: Take command and lead your fleet in the story-driven, semi-randomized, multi-ended Campaign mode, where your tactical tasks are accompanied by detailed management of your planetbase installation, the making of life-changing, narrative strategic decisions, and defending the fleet and the relay station to Earth.
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INFINITE REPLAYABILITY: Discover the other games modes: lead your marines on various, extremely challenging multi-mission Operations with unique goals; build, maintain and defend a functional outpost in Defend the Base!; and play however you want in the fully customizable Single Mission mode featuring a hot-seat co-op multiplayer option. All missions throughout the game are made by our proprietary Random Map Generator, providing limitless possibilities!
- DISPLAY YOUR SKILLS: an optional online profile system takes your experience even further: compete in seasonal challenge missions, earn ranks, achievements and in-game goodies, dominate the leaderboards. Upgrade and improve your official, ranked squads mission by mission to create the Ultimate Space Commando.
Read More: Best Survival Horror Tactical Games.
Hillside
Survive hordes of enemy’s:
strike down the waves of each level to unlock the next.
each level you succeed in, becomes playable in infinite mode.
level are different and can feature different strategie´s.
Defend yourself:
with currently 5 different Combat towers that use unique mechanics
The Flack:
specificly for Air units, features tier 1-5 upgrade’s.
The Cannon:
specificly for ground units, features tier 1-5 upgrades’s.
The SMG:
specificly for ground and Air units, features tier 1-5 upgrades’s.
Living the Nightmare
no horror, not enough blood, not disgusting at all.
it is something like small version of turnbased crimson land.
if you are not into modern graphics and stuff and you are in search for some 30 minutes single session of killing monsters roguelite - it is for you.
advice: turn off ingame music and play some black/grind/funeral of your own collection.
EDIT: vote for game to be more disgusting! (and more stuff).
EDIT: ok, it is not a great-great-great game, also it has frustrating/gamebreaking bugs. but it is sure playable and i just want to support devs a little with positive review. still recommend, yeah!!!
– Real player with 16.7 hrs in game
Afar as game that try to somehow fit in the rouge like genre this is one of the more interesting. The tutorial level goes by fast and unfortunately you can’t go back ( at least I don’t know how. ) I like the hex format and overall style of the game , The combat is fitting for what they are trying to do. The only thing that really irritates me is the height thing. Its a pretty addicting little game. I am sure there are those who have ignited all of the shrines but that is not me as of yet. Its fairly cheap price wise so if you like rouge type games and horror definitely pick this up,
– Real player with 8.6 hrs in game
Hate Wave
A pricey game that seems like nothing more than an asset flip. The mouse handles horrible, the day to night cycle (I assume that’s what it is) is horrendous, and the enemies all look stock. The audio is good enough though, and honestly it achieves a cheap Devil May Cry (PS2) knock-off atmosphere I did appreciate.
– Real player with 0.5 hrs in game
The only thing this game and Dark Souls have in common is that they both have two words in their name.
The lighting is a mess and you play half the time in pitch darkness.
The enemies march in lockstep directly at the player.
There is one location and it is as boring as watching someone watching a video of paint drying.
Avoid.
– Real player with 0.3 hrs in game
❂ Heroes of Hexaluga ❂
Interesting tactical turn based strategy-rpg game where you roam maps, survive, and fight.
There are a lot of different heroes you can buy as warriors, lots of different items both magic and weapons, 3 types of resources: money, food and mana that you need constantly take care of.
Very interesting project, though in early access, “70% ready”
– Real player with 12.3 hrs in game
Tactical turn based strategy-rpg game.
Looks good and plays very well.
The game is so very satisfying to play, it has so much charms there and there.
Some ideas are very interesting.
The game features a excellent combat system that’s more tactical and satisfying than in most games but without getting too quirky for its own good.
Game still have bugs, and they still need work.
Minuses are - graphics are not the greatest.
Wish the game and developer all the success and look forward to even more.
– Real player with 4.8 hrs in game
Corona Simulator
Its not a bad game to be honest. I thought it would’ve been. The game has great execution, a good amount of actions to do (could use more though) but it does need some things. It needs a sandbox mode and workshop support because I feel those both could really help the game reach its full potential. All in all…I completely recommend this game. Albeit it doesn’t have a lasting appeal because it only has like 5 missions or so.
– Real player with 1.2 hrs in game
Dead State: Reanimated
A pleasant way to spend a few hours.
Pros:
+The Base-building Aspect is a lot of fun. The delicate mix and interplay of facilities, resource management, and character skills including your own definitely play a big impact on your crew’s morale and survival prospects. Those who get bit (infected) during the game as a result of combat with zombies have to be managed with daily antibiotics. Each infected cause a potent little morale hit on a daily basis (fear those infected will turn keeps your survivors up at night).
– Real player with 429.9 hrs in game
There seems to be 2 reviews of this game. either it is the dumbest game due to ui problems or its the greatest game because you have a base and zombies.
was very concerned about the bad reviews before getting this game , because so many people said it had bad ui and how can that many people be wrong. well they were wrong… the ui granted is horrible if you dont know what you are doing and give up 2 seconds into the game.
things you need to know:
!. if you kill a guy/zombie you can move on that square still( seen a lot of reviews saying you cant)
– Real player with 320.1 hrs in game
Ogre
*** Updated for v1.2.2.0 ***
Short TL:DR - A faithful translation of the original boardgame with lots of potential, but still rough around some edges. Overall, good enough to get your “fix” for classic Ogre, but G.E.V. is still a ways off and some minor bugs still need to be addressed. I currently rate it a 4 out of 5 (previously rated at 3.5).
I’m going to try to itemize the good and bad as much as possible so you get an accurate view of what the game (v1.2.2.0) looks like. I was part of the beta test and there are a lot of things that have been improved since the beta, but there’s still more work to do.
– Real player with 471.3 hrs in game
I have experience with the Ogre 6th Edition board game, and this game feels very similar.
One thing I very much appreciate is that there are a few mechanics in place to speed games up. In the board game, if you target an Ogre’s treads, you have to fire individually with each unit doing so. In this PC game, you select your target first (like, the treads) then select every unit in range, and the game rolls for them all in sequence, faster than selecting each one individually. You can also stack multiple units on the same hex and move them as a group, which speeds up the process of closing with the opponent.
– Real player with 32.8 hrs in game