Das Geisterschiff / The Ghost Ship
Short version: You can die in the tutorial. Hardcore! 10/10!!!
Long version: This game is the long lost cousin of King’s Field, if it was a sci-fi title made for the Virtual Boy. As such, those looking for shiny graphics and twitchy gameplay should stay away: the game’s unique art style looks blocky (although in exchange it works with a toaster, if you can read this you can play it), it’s a turn-based dungeon-crawled that demands patience to be played.
The sound effects are okay, nothing special in my opinion, but they do their job. The music though, it’s something else: It perfectly conveys the nightmarish, claustrophobic survival horror scenario that the author wanted to convey.
– Real player with 12.5 hrs in game
Read More: Best Survival Horror Dungeon Crawler Games.
Laser-focused, ultra-minimalistic dungeon crawler. Think id’s mid-to-late 00s mobile RPGs (Orcs & Elves, Doom RPG, Wolfenstein RPG) their slim frame further stripped down of tissue so that the mere bone of combat, resource management and exploration remains. There are no crutches here, nothing placed at one’s disposal is superfluous or optional - one really must master what mechanics there are. Tutorial mustn’t be skipped.
The presentation is just as spartan yet equally put to just the desired use, minimal wireframe visuals supported by excellent soundtrack conveying this desolate, claustrophobic feeling.
– Real player with 6.7 hrs in game
WORLD OF HORROR
Go through the lives of a bunch of Japanese Boomers In a Boomer town full of Boomer Monsters that were summoned by Boomer cultists with a Boomer DOS aesthetic and Boomer chiptune music
This is a reminder that all your waifus in this game are boomers, and would be in their 60’s in current year. You’re welcome. (2 Reason Damage)
– Real player with 134.6 hrs in game
Read More: Best Survival Horror Roguelite Games.
The game’s pretty great and gets really fun with its art/style. The modding community’s pretty alright as well! I had almost gotten to most of the in-game achievements but recently had to restart due to replacing a hard drive, still going to play through it again! Love this game.
P.S. OH BABY YEAH WE HEARD FROM THE DEV!
– Real player with 38.0 hrs in game
Zafehouse Diaries 2
I have only played 5.4 hours of Zafehouse Diaries 2… or I should say, it took me 5.4 hours of playing Zafehouse Diaries 2 before I took a break from it.
If you have played the original Zafehouse Diaries then you will know what the game is about and all I need to say really is it is an improved version of the original game, with some things added to expand on their original ideas. If you played and loved Zafehouse Diaries then you will probably buy this or will have bought it already so you may as well stop reading this review now as I’m not going to say anything you don’t already know.
– Real player with 67.6 hrs in game
This game is about…
Blah, blah, blah.
ZHD2 needs some improvements in creating distractions, rumors and tinkering. Distractions for example are not as necessary as they were in ZHD1. The whole town was flooded with hundreds of zombies but I never felt like I got slaughtered by the crowd. The massive distraction isn’t as effective as the bonfire in ZHD1. It doesn’t distract so many zombies. The rumor system didn’t get improvements. It’s just there. It could be deeper and wider. Tinkering is too random. You nearly have no controls about it. I want to say my people which items I want. You always have to tinker the same order. First cooking or construction because no one wants a combat pan. I never equipped that one. But you’ll get one if you tinker for weapons first. Tools are so rare in that game that you don’t want a combat circular saw. No you want a builder’s circular saw. Another thing is I got a scoped shotgun. Yes, a scoped shotgun. I don’t know how effective such a scoped shotgun is. The game didn’t tell me. I think a sawed-off-shotgun would make more sense. And so on…
– Real player with 31.8 hrs in game
THE SPIRIT LIFT
THE SPIRIT LIFT is a deck-building rogue-like horror adventure set in a haunted hotel.
_Dare to explore a haunted hotel?
Where countless ghosts and monsters dwell?
Danger lurks behind each door
As you ascend to the 13th floor
What secrets shall tonight unveil?
And who will live to tell the tale?_
It’s the 1990s. A magical elevator awakens in an abandoned hotel as several teenagers enter on a dare. They’re about to get the ride of their life, because this place is haunted on so many levels! Make it to the top and fight the boss to learn the hotel’s secrets. And if your team checks out early? Be kind, rewind, and better luck next time…
Gameplay Features:
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Your starting team determines your strategy, so choose wisely. Each character has a special ability and a custom set of starting cards. They’ll also react differently as the story unfolds.
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Find more equipment cards by exploring rooms. Use your deck to fight the creatures who prowl each floor.
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Each run is a unique hotel experience. Different bosses influence battles and events across a randomly generated layout.
(Note that THE SPIRIT LIFT is still in development. Check out our social media links to follow our progress!)
Dead State: Reanimated
A pleasant way to spend a few hours.
Pros:
+The Base-building Aspect is a lot of fun. The delicate mix and interplay of facilities, resource management, and character skills including your own definitely play a big impact on your crew’s morale and survival prospects. Those who get bit (infected) during the game as a result of combat with zombies have to be managed with daily antibiotics. Each infected cause a potent little morale hit on a daily basis (fear those infected will turn keeps your survivors up at night).
– Real player with 429.9 hrs in game
There seems to be 2 reviews of this game. either it is the dumbest game due to ui problems or its the greatest game because you have a base and zombies.
was very concerned about the bad reviews before getting this game , because so many people said it had bad ui and how can that many people be wrong. well they were wrong… the ui granted is horrible if you dont know what you are doing and give up 2 seconds into the game.
things you need to know:
!. if you kill a guy/zombie you can move on that square still( seen a lot of reviews saying you cant)
– Real player with 320.1 hrs in game
Ogre
*** Updated for v1.2.2.0 ***
Short TL:DR - A faithful translation of the original boardgame with lots of potential, but still rough around some edges. Overall, good enough to get your “fix” for classic Ogre, but G.E.V. is still a ways off and some minor bugs still need to be addressed. I currently rate it a 4 out of 5 (previously rated at 3.5).
I’m going to try to itemize the good and bad as much as possible so you get an accurate view of what the game (v1.2.2.0) looks like. I was part of the beta test and there are a lot of things that have been improved since the beta, but there’s still more work to do.
– Real player with 471.3 hrs in game
I have experience with the Ogre 6th Edition board game, and this game feels very similar.
One thing I very much appreciate is that there are a few mechanics in place to speed games up. In the board game, if you target an Ogre’s treads, you have to fire individually with each unit doing so. In this PC game, you select your target first (like, the treads) then select every unit in range, and the game rolls for them all in sequence, faster than selecting each one individually. You can also stack multiple units on the same hex and move them as a group, which speeds up the process of closing with the opponent.
– Real player with 32.8 hrs in game