Lakeview Valley
The Elevator Pitch:
It’s like “8-bit Horror Groundhog Day: The Game.”
Only, it’s really more like “Groundhog Week”, and you’ve traded the meteorology for murder.
The Meat & Potatoes (& Amy’s Cookies):
I absolutely LOVED Lakeview Cabin Collection, so when I found out that the sole developer of LVC, Roope Tamminen, had just recently released his latest game, I couldn’t wait to give it a try.
It quickly and effortlessly surpassed my already-rather-lofty expectations…
-There is a staggering amount of content in this game.
– Real player with 58.5 hrs in game
Read More: Best Survival Horror Action RPG Games.
Lakeview Valley is a refreshing take on the genre of Small Town RPG games that I have thorougly been enjoying. After playing more than 45 hours of it I haven’t even brushed the surface of what this game offers and am still getting a handle on what I’m doing.
You play some guy who moved to a new town where nothing is as it seems and you can choose to be whatever you want. I think this game is amazing and I can’t believe I didn’t pick it up from day one.
Want to be a normal guy living a normal life and get to know people and be helpful in your community while remodeling your home? Do it!
– Real player with 51.8 hrs in game
ZombieWave-UnlimitedChallenges
I have played free games that was better.
– Real player with 0.3 hrs in game
Read More: Best Survival Horror Wargame Games.
sht enough said
– Real player with 0.2 hrs in game
Das Geisterschiff / The Ghost Ship
Short version: You can die in the tutorial. Hardcore! 10/10!!!
Long version: This game is the long lost cousin of King’s Field, if it was a sci-fi title made for the Virtual Boy. As such, those looking for shiny graphics and twitchy gameplay should stay away: the game’s unique art style looks blocky (although in exchange it works with a toaster, if you can read this you can play it), it’s a turn-based dungeon-crawled that demands patience to be played.
The sound effects are okay, nothing special in my opinion, but they do their job. The music though, it’s something else: It perfectly conveys the nightmarish, claustrophobic survival horror scenario that the author wanted to convey.
– Real player with 12.5 hrs in game
Read More: Best Survival Horror Dungeon Crawler Games.
Laser-focused, ultra-minimalistic dungeon crawler. Think id’s mid-to-late 00s mobile RPGs (Orcs & Elves, Doom RPG, Wolfenstein RPG) their slim frame further stripped down of tissue so that the mere bone of combat, resource management and exploration remains. There are no crutches here, nothing placed at one’s disposal is superfluous or optional - one really must master what mechanics there are. Tutorial mustn’t be skipped.
The presentation is just as spartan yet equally put to just the desired use, minimal wireframe visuals supported by excellent soundtrack conveying this desolate, claustrophobic feeling.
– Real player with 6.7 hrs in game
Nayati River
Send one squad to clear the roads send one to scavenge send one to build at camp send one in different zones to scout yea this is my jam love the game. Does have a learning curve that will frustrate a few players i my self took it as a challenge ( scratched my head for a bit trying to get my team to unload vehicle into warehouse side note they wont unload whats not clicked to unload open vehicle inventory and select items you want to transfer) . Vehicles is the key to survive do not use a slow van to clear the packs use a fast one and drift! takes practice but works use the back of the vehicle to take them out if a zed is behind you on the right side make a left and a right if its on the rear left do not drive away from them and then turn around and drive right into them that will kill the vehicle fast. Different survivors have different skills and buffs use those fast ones to break up a large pack of zed and let them chase you back to your vehicle to take out (thin the herd) speed 10 survivors cant be caught when running away.There is a lot to this game i barely made it to the industrial zone and sank 20 hours playing, remember to put on backpacks walkie talkies and head lamps when you find them and more cloths to increase your resistance and train when you learn how to make training buildings just know the dead will come for you at your camp when its big enough they will notice and you will have to defend from raids. Having a blast with this game i highly recommend.Just a side note where you start is not the only camp you can make, that one is not to good the warehouse is to far from the vehicles that need to be unloaded use the one in the farm lands.have fun i know i will.
– Real player with 172.4 hrs in game
Great game. Somewhere between Project zomboid and state of decay. Took me awhile to get the hang of the User interface and basically not getting eaten. But if you stick with it you will see a unique zombie survival experience. Great resource management system. The Dev is very busy adding improvements and updates based on community questions and peeves.
Train your people! I waited to long to get my training going and making everyone capable of protecting themselves. One thing I love is once you have a well armed-trained group and a couple of armored vehicles, scavenging becomes something different. I send out a caravan of several armored vehicles and the game starts to feel like an RTS.
– Real player with 88.8 hrs in game
Insanium
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“The last thing you hear before being exploded by an angry monkey? Ba-BOOM”
Some of you have never played Concept Software’s Alien which was released for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1984. For the most part, I suspect most of you have not played Concept Software’s Alien directly because it was released for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1984. But! Despite its near 40-year lifespan and the now-archaic hardware it calls home, I might offer the argument that you’ve been missing out. In fact, screw it, I will! It’s frankly amazing what that game manages to do with so little, and how hard it works on being an authentic companion piece to the seminal film it shares its name with.
– Real player with 2.6 hrs in game
Apparently this is a remake from a really old C64/spectrum game, and they made a great job on the graphics and music.
Nothing is explained but once you get the gist of it, it’s about moving from room to room and switching characters to do actions and guess where the alien is, pretty cerebral, slow and frankly archaic. This was acceptable in the very early 80s, on the first 8 bit computers, but difficult to recomend today unless you’re really hardcore nostalgic.
I might not be the target audience
– Real player with 0.4 hrs in game
Wooden House
For this review I will talk about my reviews.
I am none-native english speaker and I use steam review to practice my english. It generally worked out for me and I even have a few small review fans that like to read them. Which made me very happy. I feel bad that a lot of my spelling and grammer is bad but I don’t overly concerned to fix every single one of them because i am not selling my review for money.
This game however is selling for money on steam. Very well made small indie horror game by a none-native developer that put in a lot work for the enviroment, music, sound effect and terrible english.
– Real player with 4.4 hrs in game
GDNomad strikes yet again, with another really bad horror game.
Story:
You play as a man who wants to get away from every day life and decides to take a retreat to their new home, but after a night there you notice there’s some spooky things going on and that’s where the story kicks off.
The story is atrocious and is insanely hard to follow and you barely know what’s going on, because of the most notorious staple of GDNomads games, THE BROKEN ENGLISH. Pretty much every sentence written has poor english grammar that makes it hard to actually understand what is going on.
– Real player with 2.1 hrs in game
Zone Anomaly
Year 2106. As a result of the explosion of the power plant in 1986, a pentagonal radiation zone was created. Soon, all access for civilians was cut off. Countries agreed that the area will be managed jointly and used as a training ground for experimental weapons. With the passage of time more and more soldiers began to die in the zone, too much for maneuvers and tests. During the last operation, conducted in March 2106, a distorted radio report came from the zone and the communication ceased. Command stopped any activity inside the zone and sent there its best agent to investigate the situation.
Flesh Eaters
READ THIS IF YOU DONT WANT TO READ THE WHOLE REVIEW
The game has a lot of potential , the developers really give the impression of trying to make the game as good as possible , so now the 1 euro price point is kinda balanced , but in the full version , it’s really going to worth , even more than 1 euro.
So , I was kinda following this game while it was on greenlight , and really wanted to play it , once it was out on the steam store , I got it as fast as I can
As much as I like the game , I can’t give a proper review , cause of course , the game its in early access.
– Real player with 19.5 hrs in game
The game is sadly left to rot at the moment, many bugs need to be fixed who keep making the game crash and corrupt its save files, making the game mostly unplayable (As an examble the engineer with the melee trait can’t equip the katana fully modified without leading to a total crash).
I really liked this game and probably spent too many hours on it (And yes, since the story mode is a 1-hour thing with perfect ending or even less if doing a rush) but sadly the dev doesn’t really seem interested into fixing even just the silliest bugs, even if not relative to crashes like the simple AI who constantly bugs out and doesn’t manage to reach a spot who, if lead manually, clearly manages to.
– Real player with 14.2 hrs in game
Day of Dragons
I love the game since i got it and just got hooked from the beginning. Sure there is still so much it can be but i still believe this game can amaze us if we just wait but until then it’s a very nice game to vibe with others unless you’re doing pvp that is.
– Real player with 497.2 hrs in game
This game has a lot of potential. The flying animations and camera movement is magnificent. I love the clans system, group, hatching and server system. And I am also relieved that this game is both PVE and PVP friendly (which not many survival games like this are). The map design and way point system could use quite a bit of work, but otherwise, it is pretty well done for a game in its stage!
CONS:
-The lack of dragon variety (unless you want to pay for a DLC)
-Limited things to hunt
-The boredom you get once you hit the adult stage
– Real player with 37.2 hrs in game