Deadly Cosmic

Deadly Cosmic

It’s a short but very cool game, I liked the creatures and the mystery in the plot, I also liked the little moments of humor. In fact I wanted the game to be bigger because I was very involved, but it makes sense for the price. From my point of view it is a game that worth it!

Real player with 2.1 hrs in game


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Loved the premise of the game, and the graphics definitely give it that unique feel and add to the creepy vibe. I had a little trouble with the perspective, especially when there was a creature just off screen that I could no longer see because of the change in perspective, but you learn to maneuver and function quick enough.

Took me a while to find and operate the toilet… longer than I would like to admit. Overall, I would definitely recommend playing through this one, it is worth it!

Here’s some gameplay if interested (first stream terminated with no warning and I had to restart the stream)

Real player with 1.9 hrs in game

Deadly Cosmic on Steam

Wooden House

Wooden House

For this review I will talk about my reviews.

I am none-native english speaker and I use steam review to practice my english. It generally worked out for me and I even have a few small review fans that like to read them. Which made me very happy. I feel bad that a lot of my spelling and grammer is bad but I don’t overly concerned to fix every single one of them because i am not selling my review for money.

This game however is selling for money on steam. Very well made small indie horror game by a none-native developer that put in a lot work for the enviroment, music, sound effect and terrible english.

Real player with 4.4 hrs in game


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GDNomad strikes yet again, with another really bad horror game.

Story:

You play as a man who wants to get away from every day life and decides to take a retreat to their new home, but after a night there you notice there’s some spooky things going on and that’s where the story kicks off.

The story is atrocious and is insanely hard to follow and you barely know what’s going on, because of the most notorious staple of GDNomads games, THE BROKEN ENGLISH. Pretty much every sentence written has poor english grammar that makes it hard to actually understand what is going on.

Real player with 2.1 hrs in game

Wooden House on Steam

Abtos Covert

Abtos Covert

“Abtos Covert man, I’m tellin' you. Easiest post there is, just a few nights and you’re off the hook. Only the outpost, a small shrine and the rest of the forest can be seen…

What did you say? Strange shadows? Weird sounds? Paranormal activities? Those are just legends, bedtime stories man! There’s no way there is stuff like that out there!”

About Abtos

Abtos Covert is a survival horror game in which you play the role of a soldier keeping guard on a remote outpost out in the woods. You must keep your wits while searching for the truth. Fend off the mysterious entities attacking the outpost, find clues from previous soldiers that had the same shift and survive every night. Things will only get harder as you progress, so stay vigilant. Can you survive every night and discover the truth behind the stories, or will you become part of the legend?

Features

  • A realistic scenery, deep in the woods.

  • Make use of the unique equipment of the Abtos Covert outpost.

  • Alarm system with movement sensors will warn you of any outside threats.

  • Defend yourself using the spotlights or hide inside the lockers.

  • Listen carefully for any sounds. Danger may already be inside the outpost.

  • Each enemy is unique. Learn how to confront each one of them.

  • Survive the night shifts while you search for clues.

  • Something happened in the outpost before. A story is to be uncovered.

  • Don’t relax, ever! Each night will feel harder and harder.

Story

Well soldier, seems like you’re that guy. You drew the short straw and now you are to be stationed in the Abtos Covert outpost, a place commonly known for being quiet. But the moment it actually happens, the rest of the platoon is whispering: “Haven’t you heard the stories?”, “…heard someone disappeared there…".The stories about that place are innumerable. Human sacrifices, shadows running in the trees and souls still lost that sing a dreary song. When you ask your superior, he just laughs it off…


Read More: Best Survival Horror Psychological Horror Games.


Abtos Covert on Steam

Breaking Lockdown

Breaking Lockdown

For me, Breaking Lockdown reminds me of playing Star Wars: Jedi Knight (Dark Forces II). You’ve got the level design and layout, the bright, colourful lighting and the light puzzle elements. There is some trial and error to the game-play and certainly some of the in-game achievements relate to the multitude of ways that the player can be killed, but for the most part this is a game that just wants you to have some fun for an hour or so.

I felt that the music and sounds worked well to create a surprising amount of atmosphere. The visuals just took me back to a kind of game that I loved to play (and still do) and I enjoyed a certain nostalgia when playing.

Real player with 3.6 hrs in game

Back in June, Max & Lappi reached out to me through Twitter with a Steam key, asking that I write an honest review of their first title, Breaking Lockdown. So please note that I received this game for free, and that I first played an older version of the game.

Breaking Lockdown is a short, trial and error puzzle game inspired by the COVID-19 Pandemic. Our protagonist is woken from their sleep by a desperate phone call from the girl next door, Jenny. In spite of the curfew, she begs you to risk your life to rescue her from a grisly fate. The core gameplay of Breaking Lockdown can be broken down into finding a safe path to Jenny’s house by dying to the various hazards on your way there.

Real player with 1.4 hrs in game

Breaking Lockdown on Steam

House Number 666

House Number 666

Bug ridden mess.

No updates or fixes

Real player with 2.7 hrs in game

Off this game is very scary that scary little girl was sooo scary i pissed my self

Real player with 0.7 hrs in game

House Number 666 on Steam

White Mirror

White Mirror

White Mirror is Infernal Dream’s third indie horror game - not that I played the ones before yet - and just one of those mediocre 15 minute hits on horror with really, really, REALLY bad narrative translation. For the record, my play time is for the pure purpose of dropping game cards. It might have been a recommendation if you are a strict horror games collector who wouldn’t mind the lack of a story, but for the ordinary gamer who’d enjoy a decent horror, this clearly is not it.

Our game here has the implication of a story through some notes scattered around the environment, but the narrative translation is so genuinely bad, I’d be fascinated if someone would be able to understand who is who, and what’s been going on. From the fragmented word usage in the notes, I’ve manage to gather that our hero is some kind of an occult collector/artifact hunter in search of an item called “The White Mirror”. His search leads him to our starting area, a seemingly abandoned house. There is someone called Martin leaving us most of the notes, and I guess that’s an informant of some sorts. As we go further into the house, we’ll discover the mention of another person - P.G. - who should have been the former proprietor of the said mirror… and no, said mirror won’t even make an appearance in this 15 minute horror shot.

Real player with 6.0 hrs in game

White Mirror is another game made by the creator of My Bones and it’s just as bad.

White Mirror puts you in the shoes of a man looking for an ancient mirror in a house and that’s pretty much the basic plot.

Now I don’t know why this guy keeps making the same game over and over again, as I stated in my My Bones review all the games this guy makes end up being more or less the same, but they take place in a different environment.

But unlike My Bones this game is somewhat is a game. You have stealth segments, puzzles (if you can call them that) to solve and in general it feels like a true game, but the more you play the more the problems show up.

Real player with 3.9 hrs in game

White Mirror on Steam

They Breathe

They Breathe

What a grim and dark plot for such a cute frog! Play as a frog named Glenn, as you swim into the depths of the water until you reach the bottom, finding waves of bubbles, frogs that need oxygen, as well as some … pretty messed-up looking monsters, all concluded with a final boss. Saving your froggie friends proves to be a very high priority, as there is an achievement for saving all frogs, as well as reducing the chances of more monster spawns. Gathering oxygen is also a higher priority, as it saves you, other frogs and destroys several enemies. The overall difficult of the game ranges from Easy-to-medium. There are only 3 types of enemies you have to overcome, and the boss is basically slowly dying as long as you stay alive in the final wave to the end. Simple AWSD for movement and Space key to dash.

Real player with 6.7 hrs in game

What an odd and somewhat surreal game. I found it looking through a list of summer sales, the silly looking banner grabbing my attention. When I noticed it was only something like $0.60 I thought, “Why the heck not”. Honestly, I got what I paid for - whatever you decide on whether or not to get this at the end of this review, don’t pay the $2. That may not sound like much money, but this game is not worth full price.

Anyway, it’s.. well, I wouldn’t necessarily call it good, but it’s oddly kind of zen? The controls are clunky (I used a 360 controller, I wouldn’t recommend the keyboard) and often frustraing to handle, and the game basically just throws you in with no explanation. In a modern age spoiled by tutorials, it was an odd feeling flailing about trying to figure out the controls and how to deal with the enemies. The game only takes about 20-30 minutes or so to play (unless you’re a completionist like me trying to go the extra miles for achievements) and is a series of waves where you have to defeat the enemies and save other frogs (assuming the enemies don’t kill them first). Your health is gauged by how much breath you have, breathing air bubbles or the last gasps of air from enemies. There’s no meter for this, instead the frog changes color and starts to spit bloodied bubbles to indicate its slowly drowning. Graphically I personally felt it looked somewhat juvenile, what may have been the point, though the frog sprites in particular weirded me out over the fact it looks like a double amputee missing its front legs. The music I felt was the best part. It’s very calming but also eerie. Very good for atmosphere.

Real player with 6.1 hrs in game

They Breathe on Steam

Hunted: One Step Too Far

Hunted: One Step Too Far

ENG.

We play for a guy who loves to look for hiding places and secrets. At first, everything was going well, but at some point, as it happens - something went wrong. We must take the will in a fist and eggs, and try to survive in these places are not friendly. What is most pleased with the project, is the lack of annoying Screamer. The author has made something else to intimidate players.

Just do not look back !! 111

Excellent graphics. The author tried.

Sound can escalate the atmosphere.

A lot of locations and all diverse. That’s great!

Real player with 6.5 hrs in game

I have to say this is highly impressive! The exterior levels are terrific. I enjoyed the ‘ping’ mechanic for getting closer to notes. The story was pretty solid but did have a few holes in it. I would have preferred an explanation for the ‘guards’. At first I was sucked in with the grounding in reality, but when the guards and other pursuers entered the story it kind of broke the immersion with the introduction of a supernatural element. Maybe it would have been more effective if the player were drugged and it was part of a hallucination. The interior levels were …ok compared to the exterior. Some of the chase levels seemed a bit rushed compared to the care of the first two and the last two levels. Yes the last two levels are without a doubt among the best looking levels I’ve seen come from GameGuru. I’m an avid user and literally didn’t feel like I was in a GameGuru level. As grand as they were I saw a bit of a missed opportunity; it would have been the perfect spot for some closure or exposition. Instead it was just a looooooong quiet walk through some amazing scenery. I really want to ask did you base the levels on actual locations? The little touches, like two folding chairs in a particularly nice scene really did it justice. It’s a great buy and a great representation for GameGuru as a whole.

Real player with 4.1 hrs in game

Hunted: One Step Too Far on Steam

Whitehaven

Whitehaven

played this for a hour and half and it was finished, just running round fetching things, iv played longer demos this could be a brill game with a bit more content and story to it. felt like it was just getting started and then it ended would not bother

Real player with 2.1 hrs in game

Its price was fair enough to give it a try and I do not regret what I got:

PROS

  • A simple story full of symbolism: every scene makes sense, any element is set randomly, all of them have their own meaning and your duty is to find the truth by exploring the orphanage.

  • Clever-made puzzles: Every puzzle is unique and you need to solve them to progress in the story. I got stuck sometimes, but I did not get frustrated in any moment, I quickly realized that the game always gives you the information you need to solve each puzzle, you just have to pay attention and explore!

Real player with 1.9 hrs in game

Whitehaven on Steam

Deep Sorrow

Deep Sorrow

Deep Sorrow is a short, horror walking simulator. Though it’s not a long game, it’s definitely unsettling to play. You set out to find your friend in a bunker where he was last seen. Althought your alone you have a sense that something is with you at all times. If you enjoy short, horror, walking simulators this game is worth a try and not at a bad price either :)

Real player with 3.3 hrs in game

Game has a really good immersion with good graphics and atmosphere. Nothing groundbreaking but a very decent job is accomplished. I played it three times so far to find all memory logs, i still miss couple of them.

Tension is set in a right amount, enough to keep you playing and putting you on edge, but also preventing you to smash your screen with fear.

More work could be put into enemies to give a better visual and toning down the resources to put a little more tension might help the immersion and atmosphere greatly.

Real player with 1.8 hrs in game

Deep Sorrow on Steam