Ha_Bits

Ha_Bits

This game is beautiful and has an awesome concept. The music, visuals and all are just amazing, but I do have a list here with the problems I have that can potentially fix this.

-Better Key placement like E, Enter, the use of the mouse and mouse wheel for combat, as for the combat system is hard to use against the enemies.

-Shorter Intro just so we can start the game faster.

-Allow us to skip scenes.

-Allow us to save early in the game.

-The block that acts as a platform needs a bit of a speed up.

Real player with 2.3 hrs in game


Read More: Best Survival Horror Psychological Horror Games.


It’s free so give it a try, but definitely has some issues.

Pros:

  • unique style and story

  • somewhat unique gameplay

  • atmosphere

Cons:

  • controls are not terrible but not the best

  • subtitles (translations are far from perfect, but understandable)

  • played half an hour and then quit, wanted to continue and had to restart the game because apparently it didn’t save

Real player with 0.6 hrs in game

Ha_Bits on Steam

Sense - 不祥的预感: A Cyberpunk Ghost Story

Sense - 不祥的预感: A Cyberpunk Ghost Story

Let me preface this review by saying two things:

1. I played this game for 11 hours and got every achievement. That means I went through THREE separate playthroughs (new game, new game+, new game++). I have seen EVERYTHING the game has to offer.

2. I became aware that there was a certain controversy attached to this game and that resulted in a lot of purchases, and positive reviews, to support the devs. I had no idea about any of this when I bought it. I enjoy both Cyberpunk and Asian horror, and since the game was on sale, I decided to buy it and check out something new. I admire their insistence to deliver their uncompromised and coherent artistic vision but I’m not here to make a political statement. I’m just reviewing a game on how I experienced it.

Real player with 10.9 hrs in game


Read More: Best Survival Horror Anime Games.


Please note, the Developers have changed the game in response to several points of this review, and this review will be updated when I play it again in the next day or two. I don’t want to just delete it as I need to go through and check things, but please refer to others for the time being as they obviously are considering things and changing things based on feedback.

Target Audience: Very Patient old school players who play games like they would in real life.

Real player with 10.0 hrs in game

Sense - 不祥的预感: A Cyberpunk Ghost Story on Steam

Das Geisterschiff / The Ghost Ship

Das Geisterschiff / The Ghost Ship

Short version: You can die in the tutorial. Hardcore! 10/10!!!

Long version: This game is the long lost cousin of King’s Field, if it was a sci-fi title made for the Virtual Boy. As such, those looking for shiny graphics and twitchy gameplay should stay away: the game’s unique art style looks blocky (although in exchange it works with a toaster, if you can read this you can play it), it’s a turn-based dungeon-crawled that demands patience to be played.

The sound effects are okay, nothing special in my opinion, but they do their job. The music though, it’s something else: It perfectly conveys the nightmarish, claustrophobic survival horror scenario that the author wanted to convey.

Real player with 12.5 hrs in game


Read More: Best Survival Horror Dungeon Crawler Games.


Laser-focused, ultra-minimalistic dungeon crawler. Think id’s mid-to-late 00s mobile RPGs (Orcs & Elves, Doom RPG, Wolfenstein RPG) their slim frame further stripped down of tissue so that the mere bone of combat, resource management and exploration remains. There are no crutches here, nothing placed at one’s disposal is superfluous or optional - one really must master what mechanics there are. Tutorial mustn’t be skipped.

The presentation is just as spartan yet equally put to just the desired use, minimal wireframe visuals supported by excellent soundtrack conveying this desolate, claustrophobic feeling.

Real player with 6.7 hrs in game

Das Geisterschiff / The Ghost Ship on Steam

System Shock 2

System Shock 2

The cult classic sci-fi horror FPS-RPG has returned.

System Shock 2 is an interesting game to review in 2014. When it first came out in 1999, it was met with a lot of praise from the gaming press, winning over a dozen awards, including several “Game of the Year” titles, and since then it has appeared on several “Greatest Games of All Time” lists. However despite the praise, not many people actually bought and played it.

It feels like System Shock 2 has been granted a second chance though. The success Irrational Games has had with BioShock and BioShock: Infinite has interested people enough to want to check out System Shock 2, which was the first game Irrational created. This is great news, because while you might not expect it, I feel that System Shock 2 is the best of all the “Shock” games. It makes you realize that for all of the steps forward we have taken in terms of technology, in a lot of ways modern gameplay has taken a few steps backwards.

Real player with 161.0 hrs in game

System Shock 2 is a first-person science-fiction exploration-based action-adventure horror game with RPG mechanics developed by Irrational Games and Looking Glass Studios using the Dark Engine. Taking place after the first System Shock, the player-character awakes aboard the “Von Braun”, an empty starship devastated by a biological mass commanding an egregoric hive mind.

Whereas System Shock 1’s intimidating, obscure control scheme and sheer age would unappealingly cling to it as the years went on, its sequel’s reputation is of a kinder, more accessible game for modern audiences. System Shock 2 is often played as a standalone title, which its story and presentation gracefully allows, and historically this is often viewed as the preferable option. Yet in a number of significant ways, System Shock 2 can be as esoteric and uninviting as its predecessor. The start of the campaign, for instance, is marked by a pronounced learning curve, albeit mitigated by a tutorial, and there’s an unflattering chunkiness to the visuals, intensified by jerky, stretchy 3D animations. Oftentimes the presentation requires the player to mentally fill in the gaps themselves, projecting detail and significance where there is none. Much of the gameplay’s mechanics are abstrusely informed to the player, requiring uncomfortable guesswork or guide-consulting. Before even beginning the adventure, for instance, the player is forced to choose between multiple progressive tiers of precious skill points before knowing any details about what they do. In-game, multi-part objectives are often dumped onto the player all at once and out of order, creating an alienating sense of halted progression. This isn’t to say the comparison to System Shock 1 is unfounded. On multiple levels, System Shock 2 actively strives to be more inviting, understandable and instructive than its precursor. In other ways, the sheer gap of time and innovation between the two titles solidifies it as having more modern sensibilities. Unmissable tools exist to helpfully identify collected items, and there’s no shortage of exposition to elucidate details of the environment. An objectives tracker mercifully updates itself, keeping the player up-to-date on what they still need to do. The music and sound design are of a standard which is more refined, effective and deliberate than the first game’s implementation of the same, and the progression of the story is more carefully directed than would be achieved in any first-person action games from the prior title’s era. And it goes without saying that the control scheme supports mouselook for aiming and shooting, aiming generally to put the player’s attention on the gameworld itself, rather than the HUD.

Real player with 69.3 hrs in game

System Shock 2 on Steam

UNSEEN

UNSEEN

All contact with the mining ship USMSS Jerash has been lost and the company are sending you out there to find out what’s happened.

Its in your contract, you have to check it out.

Assemble your away team and board the derelict ship.

Hide.survive.escape

A space survival horror game inspired by the aesthetic of late 70s/early 80s movies.

-Survive an ever present danger that you cannot see.

-Switch between the characters on the away team, each with their own special abilities.

-Use these special abilities to help the other members of your team advance.

-Hack, weld and blow up obstacles.

-Explore an entire star ship.

-Listen to an original atmospheric orchestral soundtrack.

-Discover a deep layered story.

UNSEEN on Steam

Yuppie Psycho: Executive Edition

Yuppie Psycho: Executive Edition

Should This Life Sometime Deceive You, Be Strong!

Yuppie Psycho. It’s a horror adventure game made by Baroque Decay that developed The Count Lucanor. Yuppie Psycho has a different background to this developer’s previous work, The Count Lucanor, but its unique vibe is quite similar each other. So if you’ve already enjoyed their games previously, you will be satisfied with this game as well. Of course, new users can start with Yuppie Psycho first. The player becomes a new employee of Sintracorp, one of the world’s largest companies, and is tasked with hunting the witches who threaten his company. But as the story unfolds, the hidden secrets of this huge company are revealed one by one. In this game, unique pixel artworks & animations with its horror vibe are impressive. And it’s also worth noting that Garoad, who was responsible for the OST of Va-11 Hall-A in relation to the soundtrack, joined Yuppie Psycho.

Real player with 20.1 hrs in game

I knew this job offer was too good to be true.

We are all afraid of something, whether it be what you can run into everyday or something that is only possible in media. Clowns, zombies, bugs, ghosts, being stalked or spied on, darkness, the unknown, and so on. Although, dread can set in with the seemingly simplest of things like speaking to new people, public speaking (even if it’s like a fraction of a class size), or going into your first job. Despite how much someone hypes themselves up to prepare, it always creeps back.

Real player with 15.2 hrs in game

Yuppie Psycho: Executive Edition on Steam

Monster Showdown

Monster Showdown

So played today for first time after a few updates. First this is NOT the game I purchased, AT ALL. I know it’s early access and I expect some changes in gameplay etc, but this is a completely different game, even a different genre. It went from a dungeon crawler to a serious sam/ COD clone, with no tutorial, no controller explanations and horrible interface. It took me forever to figure out how to reload, I still don’t know how to swap weapons. If you’re going to completely scrap a game and start over (name and all) then just abandon the project and make the new game on it’s own don’t fob it off on early access purchasers.

Real player with 30.1 hrs in game

Review on Rift S

I enjoy this game a lot! I will write down my impression of all game modes.

What was good? What improvements do I like to see?

OVERWORLD/HUB

I really like the idea of being in Heaven/Sky and it is a great upgrade compared to the house. Of course, the best thing is that there is a dog called Brody and you can pet him!!! I wish you can throw a stick or play ball with him in a future update! (JK)

The only thing I don’t like is the placement of the training dummy and the weapons shop. Now you will have the go over the whole map if you want to change/test weapons. But overall I am quite happy with the Hub.

Real player with 14.2 hrs in game

Monster Showdown on Steam

SENSEs: Midnight

SENSEs: Midnight

Uesugi Kaho is an outgoing and adventurous college student and member of her school’s occult research club. When Returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend; The Midnight Door of Ikebukuro Walking Park. Of course Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal. However, entering the long abandoned park just before 12:00 a.m. and opening the Midnight Door may be the worst mistake she will ever make…

SENSE/s: Midnight is a full 3d survival horror game taking major cues from Fatal Frame and Resident Evil, featuring TANK CONTROLS and FIXED CAMERA ANGLES in order to capture the truest essence of classic survival horror titles. Discover the secrets of the park via environmental storytelling and lore, manage your limited inventory slots carefully to avoid backtracking, weigh risk and reward on puzzles that may alert the vengeful spirits of the park, use hiding spots to temporarily elude your pursuer, and remember, there is only one place you can safely save your game… Expect the Ikebukuro walking park to ooze dreadful atmosphere while the ever-present threat of a relentless Onryo stalks and chases you wherever you go!

SENSE/s: Midnight is the first part of the anthology style sequel to Sense: A Cyberpunk Ghost Story https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/ by SUZAKU games.

SENSEs: Midnight on Steam

No Cure

No Cure

Aladdin for the Super Nintendo is your basic run-of-the-mill videogame that was adapted for the movie

Real player with 0.8 hrs in game

No Cure on Steam

SIGNALIS

SIGNALIS

SIGNALIS is a classic survival horror experience with a unique aesthetic, full of melancholic mystery. Investigate a dark secret, solve puzzles, fight off nightmarish creatures and navigate dystopian, surreal retrotech worlds as Elster, a technician Replika searching for her lost dreams.

  • Striking Pixel-Art Anime Aesthetic

  • Classic Survival Horror Gameplay

  • Slow-paced, creeping surreal psychological horror with dense atmosphere

  • Unique, Cold-War Eurasian Retrotech-Sci-Fi take on Cosmic Horror

SIGNALIS on Steam